Life is Strange | Spoiler Thread

There's also that great moment when Max is confronting herself where she accuses herself of using the power just to get people to like her—which isn't entirely true but is absolutely a valid deep subconscious fear of Max's. I know I used time travel to make friends with Daniel and Victoria and Alyssa and Taylor. And while some of that involved comforting them and genuinely wanting them to feel better, there's something insincere about the fact that Max can do that with anybody thanks to her power. Max opting not to use her power is her realizing that the relationships that matter will grow and survive without super powers.

That's a good point. Initially it seems Max really does have trouble making friends without the help of her power (though you could argue that's because everyone's an asshole), but by the end she's grown such that we can easily believe she'll be much more confident going forward.

EDIT:

Unlike the tagged game -- I don't think that the logic, fallout, and legitimacy of the timelines is at the core of the games story and themes. I don't think it's at all necessary to think about the time travel in LiS, it's more a tool for the the delivery of the coming-of-age story -- where as the tagged game makes this one of the core tenants of its story, it very much want's you to think about the outcome and repercussions.

Yeah, I definitely agree with that. But it does kind of tie in with what Chloe says, that no matter what happens, their experiences were real. You can take that figuratively, and in the sense that Max will always remember them, but there's also a literal sense to it in that that timeline will continue whether Max chooses to stay or not. But yes, that's definitely not the main focus like it is in the other game.
 
Both endings happen. The timeline in which Arcadia Bay gets destroyed continues, whether Max chooses to stay in it or not. Just like the paralyzed Chloe timeline continues on after you "undo" it by sacrificing William again. Even if you sacrifice Chloe in the end, the Chloe you left behind in the "AB gets destroyed" timeline lives on, and she and that Max presumably leave just like they do in the other ending. Haven't any of you played S
OMA
?

Just because something happened in another game, doesn't make it apply to all games ever, so "didn't you play X" really isn't an argument at all. And your explanation is even less satisfying than everything else. You're not changing anything, you're really not doing anything at all other than deciding what reality the PC Max occupies. What does that even matter?
 
Life is Strange had a high focus on social interactions, and how you interact with people does affect them in the long term. And how did this have choices that mattered more than in others? How was the choice less of an illusion, no matter what, all roads lead to the same two options, kill Chloe, or kill everybody else. How is it different than the ME3 ending, where no matter what choices you made during the series, the ending was still Red Blue or Green. At least in ME, some of the choices you made continued to affect people past the ending.

But anyway, our main difference is that you're focused on how it affected Max, I'm more concerned with how Max's choices affected the world around her.

Also, it pisses me off that no matter what, Chloe and David will never have a good Step father\step daughter relationship that the game paved the way for... One or the other has to die. And no matter what they have no chance to reconcile before it happens.

Debatable. David is in the underground storm bunker of the Prescott's when the storm hits with Jefferson, what makes you think he wouldn't survive it? I blame the budget constraints for it, but my headcanon very much has them mourning over Joyce together and reconciling.

(same goes for Kate surviving in the hospital and all the people you save as you approach the diner surviving, too.)

Both endings happen. The timeline in which Arcadia Bay gets destroyed continues, whether Max chooses to stay in it or not. Just like the paralyzed Chloe timeline continues on after you "undo" it by sacrificing William again. Even if you sacrifice Chloe in the end, the Chloe you left behind in the "AB gets destroyed" timeline lives on, and she and that Max presumably leave just like they do in the other ending. Haven't any of you played S
OMA
?

I actually still think that this is one way of looking at it. I also think the game more has multiple timelines and Max just "jumps" between them and picks the ones she likes, but the other timelines exist either way, just with a different Max. More so than her altering the "one" timeline. So ultimately it's the player's choice as Max which timeline to pick - if you as a player (and/or as Max) didn't feel much for Chloe, then sacrificing her will obviously lead to a happier Max in the long run and that's the timeline she'd pick in your game. I picked to save Chloe because I think that's the choice the Max in my game would have made, given how much she's gone through to do just that before and that we're not sure if it would've even worked to sacrifice her.

So ultimately it's not about what's the right/wrong choice, it's a very personal choice about which ending does the player choose based on how they played the game. So whatever choice you made is the right choice for your Max.

Just because something happened in another game, doesn't make it apply to all games ever, so "didn't you play X" really isn't an argument at all. And your explanation is even less satisfying than everything else. You're not changing anything, you're really not doing anything at all other than deciding what reality the PC Max occupies. What does that even matter?

It matters to Max (and Chloe), which is really what the game is all about. Max's character development and the player's engagement.
 
Just because something happened in another game, doesn't make it apply to all games ever, so "didn't you play X" really isn't an argument at all. And your explanation is even less satisfying than everything else. You're not changing anything, you're really not doing anything at all other than deciding what reality the PC Max occupies. What does that even matter?

Sorry, my final comment was kind of tongue in cheek. It's certainly not the only interpretation, of course, but it easily makes the most sense to me, and I don't feel it invalidates Max's experiences. But to each their own, it's cool.
 
It matters to Max (and Chloe), which is really what the game is all about. Max's character development and the player's engagement.
Then you have to equally accept all the really agonizing deaths Chloe and Max would have had as well. Jefferson beating Max to death with a tripod, Jefferson killing David, etc.

OK, let me clarify this. I guess that was kinda harsh, but it just seems more "makes you feel better" than really applicable. Because if that's the case, then why sacrifice Chloe at all? Everybody's already saved anyway in another universe. That happened, so why not just go on a happy road trip with Chloe knowing everybody's safe and sound?
 
Then you have to equally accept all the really agonizing deaths Chloe and Max would have had as well. Jefferson beating Max to death with a tripod, Jefferson killing David, etc.

Yes, and it's pretty horrifying. Fridge horror type stuff. But you don't have to accept that if you don't want to, since it's never really made a focus in the game aside from a few comments in Max's nightmare guilt trip.
 
It makes me feel like the whole game was pointless. Max gains this time altering power and the conclusion of the game is that she never should have used it in the first place and should have just allowed her best friend to die? That's weak writing.

I disagree. IMO it's the journey of Max as she realizes what her power can do and then later the consequences of using it. I really like the game because her journey was so empathetic. She gets into situations that, if I had her power, I could realistically see myself getting into, and the conclusion didn't ruin that for me. If I had a close friend who was messed up from one of their parents dying I could see myself trying to go back and fix that, or I could see myself trying to roll back time to do what I thought was right or to make people like me more or whatever. This gave heavily felt like it was about the journey not the destination, and eventually realizing that she had to let go of Chloe was just part of that journey. I really enjoyed the game.
 
Man you guys must've been disappointed as hell by Majora's Mask, or Groundhog Day.

Trying to apply standard linear narrative progression to time travel stories is silly.
 
Then you have to equally accept all the really agonizing deaths Chloe and Max would have had as well. Jefferson beating Max to death with a tripod, Jefferson killing David, etc.

wait what now? Does that actually happen? that never happened in my game :lol wtf

given that we're talking about "timelines Max jumps between in", a timeline where max is dead is obviously not one of them she can pick.

But given that Max experiences those events (chloe/david dying, etc) in both endings we have ANYWAY, how is that very different from the timeline-jumping then? I mean, they happened to her anyway. She just chose not to live in a world where that's the permanent state.

I disagree. IMO it's the journey of Max as she realizes what her power can do and then later the consequences of using it. I really like the game because her journey was so empathetic. She gets into situations that, if I had her power, I could realistically see myself getting into, and the conclusion didn't ruin that for me. If I had a close friend who was messed up from one of their parents dying I could see myself trying to go back and fix that, or I could see myself trying to roll back time to do what I thought was right or to make people like me more or whatever. This gave heavily felt like it was about the journey not the destination, and eventually realizing that she had to let go of Chloe was just part of that journey. I really enjoyed the game.

Exactly. It's very much about a player's choice thing. It's not so much that the outcomes of your past decisions factored into the endings as part of the ending - it's HOW you made those past choices will affect HOW you make the final choice. which is fine, IMHO. Without playing the rest of the game, just the final choice wouldn't have had any of the impact that it did, or any of the heartbreak it would cause to pick, but because of choices we've made previously (are we pro-Chloe? do we like her? what about David/Kate/etc.), it gets weight.
 
When David finds the Dark Room and Jefferson grabs the tripod to use as a weapon, if you shout to warn David too early, Jefferson kills Max with it while he's next to her.

TIL

most that happened in my game is that Jefferson hides behind Max with a syringe while David points the gun, but you never see her dying
 
wait what now? Does that actually happen? that never happened in my game :lol wtf

given that we're talking about "timelines Max jumps between in", a timeline where max is dead is obviously not one of them she can pick.

What we're talking about is the theory that all the timelines you create exist simultaneously in their own reality -- so even if Max almost died and you rewound (it always freezes before she dies -- but she's certainly about to), the timeline with a murdered Max remains and continues -- same goes for every time you rewound time, you're inadvertently are creating hundreds, possibly thousands of alternate timelines over the course of the series.

This fun little short film examines this idea in a bit of detail, albeit played for laughs.
 
Speaking of, how do you get through the scene where David rescues Max without David getting a scratch? I saw that as an option on the choice breakdown screen.
 
Absolutely amazing game, just finished the last episode. Probably the biggest case of queerbaiting I've ever seen in a videogame though, jesus.

Edit: Wait, they kiss in the sacrifice Chloe ending? Okay, I take it back.
 
What we're talking about is the theory that all the timelines you create exist simultaneously in their own reality -- so even if Max died and you rewound, the timeline with a murdered Max remains and continues.

This fun little short film examines this idea in a bit of detail, albeit played for laughs.

I'm not saying they don't exist - I'm just saying that for obvious reasons Max can't pick a timeline to jump to in which she's already dead.

I'm saying yes those deaths to Max happened (well, not to "our" Max, to a different Max, and only if you go by that theory), but for obvious reasons she's not picking that timeline, as she's apparently the only Max capable of jumping between timelines.

I mean, I also said before that I would've liked an ending where Max chooses to sacrifice herself to save both Chloe AND the town (e.g. by taking the bullet for Chloe in the washroom), but I think if you choose the "all timelines exist" scenario, it makes it just even more clear that whatever ending you picked is a valid choice, as it's not about preventing one ending from occuring, it's picking the ending "your" Max would be most comfortable with.
 
given that we're talking about "timelines Max jumps between in", a timeline where max is dead is obviously not one of them she can pick.

But given that Max experiences those events (chloe/david dying, etc) in both endings we have ANYWAY, how is that very different from the timeline-jumping then? I mean, they happened to her anyway. She just chose not to live in a world where that's the permanent state.

Because in one, it's erased and you actually change things, in the other it's all completely selfish specifically to the PC max, because once you universe hop, the non PC max is still there, dealing with the aftermath.
Example: There is a universe where max is beaten to death with a tripod, in your version, you as the PC just leaves that universe to allow a non PC version of max to be killed. In my version, max is never beaten with a tripod because that timeline didn't happen.

Edit: Example 2: In your version even though you hopped to a universe where you saved Chloe from the train, after you left, Chloe is still painfully and extravagantly run over. A Max you don't control still watches it happen, and deal with everything after. In my version Chloe is saved and was never killed by a train, because that timeline was erased.
 
I'm not saying they don't exist - I'm just saying that for obvious reasons Max can't pick a timeline to jump to in which she's already dead.

I'm saying yes those deaths to Max happened (well, not to "our" Max, to a different Max, and only if you go by that theory), but for obvious reasons she's not picking that timeline, as she's apparently the only Max capable of jumping between timelines.

I mean, I also said before that I would've liked an ending where Max chooses to sacrifice herself to save both Chloe AND the town (e.g. by taking the bullet for Chloe in the washroom), but I think if you choose the "all timelines exist" scenario, it makes it just even more clear that whatever ending you picked is a valid choice, as it's not about preventing one ending from occuring, it's picking the ending "your" Max would be most comfortable with.

You're totally right, I agree with your sentiment. Although you shouldn't be taking any of this into consideration for my thoughts for the actual story being told, or my justification of an ending choice, or a critique of the games ending/plot/themes/characters -- go back a page for that, you'll find I'm on the same page.

That was just a complete abstraction of the ideas of time-travel and multiple realities as a theory, Life is Strange itself has little to nothing to do with that little tangent there -- just a bit of a dive into general time-travel philosophy.
 
I don't think it's necessarily selfish to leave a hopeless situation behind.

Anyway I disagree with many-timelines for Life is Strange because there's no evidence supporting it. On the contrary, the fact that "fate" and "destiny" is out to kill Chloe means there is a "one true timeline", and deviating from it is what causes the storm, which I take it as time trying to correct itself.
 
I don't think it's necessarily selfish to leave a hopeless situation behind.
Well, it wouldn't be if you didn't simultaneously leave someone else (non pc max) to deal with the hopeless situation in your stead. (if that wasn't a response to what I said above, ignore me!)
 
Well, it wouldn't be if you didn't simultaneously leave someone else (non pc max) to deal with the hopeless situation in your stead. (if that wasn't a response to what I said above, ignore me!)

What else can she do?

If a meteor is coming for Earth and you can teleport to Mars or something, where there's another life to be had, would you stay to commiserate with everyone's impending destruction including your own?
 
Because in one, it's erased and you actually change things, in the other it's all completely selfish specifically to the PC max, because once you universe hop, the non PC max is still there, dealing with the aftermath.
Example: There is a universe where max is beaten to death with a tripod, in your version, you as the PC just leaves that universe to allow a non PC version of max to be killed. In my version, max is never beaten with a tripod because that timeline didn't happen.

Edit: Example 2: In your version even though you hopped to a universe where you saved Chloe from the train, after you left, Chloe is still painfully and extravagantly run over. A Max you don't control still watches it happen, and deal with everything after. In my version Chloe is saved and was never killed by a train, because that timeline was erased.

To Max it still happened though - it's not like she can just forget the memory of seeing Chloe die a bazillion times. So the memory doesn't get erased.

I don't think it's necessarily selfish to leave a hopeless situation behind.

Anyway I disagree with many-timelines for Life is Strange because there's no evidence supporting it. On the contrary, the fact that "fate" and "destiny" is out to kill Chloe means there is a "one true timeline", and deviating from it is what causes the storm, which I take it as time trying to correct itself.

I agree the the storm happens because you save Chloe - I disagree that the storm happens because the universe "wants" Chloe dead. - it doesn't want timetravel to occur, Chloe was just the first instance where it happens.

In the timeline where she saves William, Chloe isn't about to die within the next week or so (unless you decide to kill her), but the storm still seems to be occuring (whales stranded on the beach)?

I still think the universe shows her the price of saving Chloe (pun not intended) as the storm, like "okay if you want to save your best friend, here's what's gonna happen". Max just doesn't realize that that's what happened until the very end, where she's faced with either undoing her choice or "paying" that price.

Would also somewhat tie in with Rachel "willing" the powers onto Chloe to find out what happened to her, find happiness and get over her, not dying in a high school bathroom and stuff. You can't change something so significant without a toll - I'm glad there was no "everyone lived happily ever-after" ending because of that.
 
What else can she do?

If a meteor is coming for Earth and you can teleport to Mars or something, where there's another life to be had, would you stay to commiserate with everyone's impending destruction including your own?
Well... if you replace yourself with somebody who was already on Mars...

To Max it still happened though - it's not like she can just forget the memory of seeing Chloe die a bazillion times. So the memory doesn't get erased.
Yes I know Max remembers, that was never in dispute. And she might not be able to forget the memory of Chloe dying, but she also knows she changed it and stopped it from happening. From the start I've been saying that all the stuff was a "just makes Max feels better" and having no real world external effects.

In the crippled Chloe timeline, Max saves William with some drastic time travel but Chloe winds up dying around the same time she does in the "true timeline", and there's still no storm.
We actually don't know if there wasn't going to be a storm. When Max was there, there were still the whales on the beach, so the precursors were still there. Would there be a storm if you killed Chloe when she asked?
 
It doesn't follow. In the San Francisco timeline she takes care of the whole thing before anything bad happens to Chloe and the storm still happens. And as we've seen, the repercussions of her time traveling echo backwards and forwards through time. It's not merely enough to "not time travel", but Chloe has to die somewhere along the way.

In the crippled Chloe timeline, Max saves William with some drastic time travel but Chloe winds up dying around the same time she does in the "true timeline", and there's still no storm.

Chloe has to die. Or Arcadia Bay, depending on your interpretation of the sacrifice Bay ending.

Furthermore, she uses her time travel powers to teleport so there's a very real physical component to it. There isn't a timeline where Max magically phases into the principle's room, who time travel Max is only visiting. She gets there herself.
Well... if you replace yourself with somebody who was already on Mars...

Were I to argue this theory, and I'm not, I'd say that time traveling Max is a non-physical visitor of different timelines. There was already a Max who was tied up in the bunker somewhere by Jefferson, and our Max is only sharing that Max's mind for a few moments.

Of course, this is horrific in its own way but that's many-worlds for you.
 
Life is Strange had a high focus on social interactions, and how you interact with people does affect them in the long term. And how did this have choices that mattered more than in others? How was the choice less of an illusion, no matter what, all roads lead to the same two options, kill Chloe, or kill everybody else. How is it different than the ME3 ending, where no matter what choices you made during the series, the ending was still Red Blue or Green. At least in ME, some of the choices you made continued to affect people past the ending.

But anyway, our main difference is that you're focused on how it affected Max, I'm more concerned with how Max's choices affected the world around her.

Also, it pisses me off that no matter what, Chloe and David will never have a good Step father\step daughter relationship that the game paved the way for... One or the other has to die. And no matter what they have no chance to reconcile before it happens.

You're not wrong in any way and maybe we just concentrated on different things during our playthrough. To me the game is almost entirely about Max and her relationships with others. Also for me personally it's not so important to have many choices to make, I care more about the likable and interesting characters and the almost magical mood the game creates. I can easily forgive that the choices didn't matter so much in the end.

I meant earlier that the choices in the first four episode did matter and for example what happened Kate might have quite a big difference depending how it played out.

I agree with you about Chloe and David, it's a bummer. Still I'm happy that at least in one timeline they became closer and realized their mistakes towards each other.
 
hahaha oh god. Someone paid to have this made

https://www.youtube.com/watch?v=4Hs254mhWbw
...somebody paid the 40 Dollar for him to wear a suit, haha?
WORD COUNT

1 Gig of 10 Words = $5
1 Gigs of 20 Words = $10 etc.

THIS GIG IS VALID FOR.

YOUTUBE CHANNEL INTROS
BIRTHDAYS
TESTIMONIALS
BUSINESS & PRODUCT REVIEWS
JOKES TO FRIENDS ETC

IMAGE ON MONITOR

$10 Per Image

DRESS

$40 to wear a nice suit, shirt and tie to give your business a corporate look.
 
It doesn't follow. In the San Francisco timeline she takes care of the whole thing before anything bad happens to Chloe and the storm still happens. And as we've seen, the repercussions of her time traveling echo backwards and forwards through time. It's not merely enough to "not time travel", but Chloe has to die somewhere along the way.

In the crippled Chloe timeline, Max saves William with some drastic time travel but Chloe winds up dying around the same time she does in the "true timeline", and there's still no storm.

Chloe has to die. Or Arcadia Bay, depending on your interpretation of the sacrifice Bay ending.

Furthermore, she uses her time travel powers to teleport so there's a very real physical component to it. There isn't a timeline where Max magically phases into the principle's room, who time travel Max is only visiting. She gets there herself.


Were I to argue this theory, and I'm not, I'd say that time traveling Max is a non-physical visitor of different timelines. There was already a Max who was tied up in the bunker somewhere by Jefferson, and our Max is only sharing that Max's mind for a few moments.

Of course, this is horrific in its own way but that's many-worlds for you.

errr

in the san francisco timeline, she still timetravels though - and saves Chloe's life. What's your point? It's not like she "didn't" timetravel in the san francisco timeline.

Also, I would argue there will be a storm even in the crippled timeline - you see whales washed up on the beach, similar to the anomalies in the "normal" timeline. So you could say the storm is still coming then, around the same time it comes in the normal timeline.
 
EDIT: Wait I need to think about this.

EDIT 2: I'm unclear on what we're discussing anymore.
 
I'm planning to do a re-run of LiS for a Let's Play for my YouTube channel. I can't recall which choices I made this time so I'll either make a list or just wing it. But, yeah, I can't wait. I love me some LiS.
 
Man you guys must've been disappointed as hell by Majora's Mask, or Groundhog Day.

Trying to apply standard linear narrative progression to time travel stories is silly.

Groundhog day was a happy ending, this would be like if in BttF Marty's dad has to be a loser, mom a drunk, them be poor, and him failing to get the truck / girl, or else!
 
I didn't mind the ending(s - I've only seen 'sacrifice bae', not 'sacrifice bay' for myself), even if it was kinda cliche and was speculated since the beginning. I don't buy into the idea that the 'reset button' option invalidated 95% of the game either - the player's choices did have impact during the episodes from a gameplay perspective, and from a story perspective Max/the player still did experience the whole week.
One problem I did have with Ep 5 though was that purgatory nightmare stealth sequence. The frequent time/location jumps made the pace feel fast, and then the nightmare comes along and the plot grinds to a halt, for what? I get what the diner and memory lane sequence were trying to do, but I don't think the stealth part added anything.
 
I didn't mind the ending(s - I've only seen 'sacrifice bae', not 'sacrifice bay' for myself), even if it was kinda cliche and was speculated since the beginning. I don't buy into the idea that the 'reset button' option invalidated 95% of the game either - the player's choices did have impact during the episodes from a gameplay perspective, and from a story perspective Max/the player still did experience the whole week.
One problem I did have with Ep 5 though was that purgatory nightmare stealth sequence. The frequent time/location jumps made the pace feel fast, and then the nightmare comes along and the plot grinds to a halt, for what? I get what the diner and memory lane sequence were trying to do, but I don't think the stealth part added anything.

The stealth part was garbage and just felt like padding. There's no risk to being caught since you can just rewind time and keep moving forward, so why bother? Would have been just as effective without the flashlight shtick, you can still have all those characters in there wandering around and talking to you
 
It depends on the choices you've made previously. So they may or may not kiss in your ending.
 
I kissed both Warren and Chloe.

image.php
 
Debatable. David is in the underground storm bunker of the Prescott's when the storm hits with Jefferson, what makes you think he wouldn't survive it?

I'm confused.

After David rescues Max in the bunker, doesn't Max drive over to the Two Whales to get the photo from Warren, before going back to the previous night to stop Chloe from going after Nathan?

If that's the case, Chloe doesn't go after Nathan, Jefferson doesn't kill Chloe and Max doesn't end up in the bunker, right?

So how do we know that Jefferson is in the bunker, let alone David?
 
Man you guys must've been disappointed as hell by Majora's Mask, or Groundhog Day.

Trying to apply standard linear narrative progression to time travel stories is silly.

Except at the end of GHD all the things he did on that last day carried over to the next day, it didn't destroy the town, or require him to kill Rita as soon as he woke up.
It's almost like your choices do matter.
Except 30 seconds later you go back and reverse both of those things.
 
I'm confused.

After David rescues Max in the bunker, doesn't Max drive over to the Two Whales to get the photo from Warren, before going back to the previous night to stop Chloe from going after Nathan?

If that's the case, Chloe doesn't go after Nathan, Jefferson doesn't kill Chloe and Max doesn't end up in the bunker, right?

So how do we know that Jefferson is in the bunker, let alone David?

don't david and the police take out jefferson before the storm arrives in that timeline as well? neither of them would be in the bunker at that point.
 
I'm confused.

After David rescues Max in the bunker, doesn't Max drive over to the Two Whales to get the photo from Warren, before going back to the previous night to stop Chloe from going after Nathan?

If that's the case, Chloe doesn't go after Nathan, Jefferson doesn't kill Chloe and Max doesn't end up in the bunker, right?

So how do we know that Jefferson is in the bunker, let alone David?

They wouldn't be. In the sacrifice Arcadia Bay timeline, Jefferson would get caught Thursday, so he and David wouldn't be in the bunker Friday night.

That said, we don't know what happens beyond that. It's not inconceivable one or both of them are not in Arcadia Bay the next day (for instance, Jefferson might be transferred somewhere outside Arcadia Bay awaiting trial the next day).

The sacrifice Arcadia Bay is a bit vague that way, we aren't sure who dies.
 
don't david and the police take out jefferson before the storm arrives in that timeline as well? neither of them would be in the bunker at that point.

mhmm that's what I'm thinking about right now

I was pretty sure David would still be arresting Jefferson in the bunker, but I honestly can't remember.
 
you know, i think it was JP LeBreton who once said that choice in games does not exist to promote a tree like expansion of possibilities in video games, but to explore very tight situations by allowing the player to look at them through different perspectives, in a sense you're not choosing an outcome you're choosing a lens

although, i am not sure those were his exact words
 
okay thought about it

so in the timeline where Max ends up in the dark room for the second time, David rescues her without any info from Max the day of the storm, right?

That means if there's no hints, David finds the bunker the day of the storm.

So when Max goes back in time to prevent her capture and Chloe's death, David STILL finds the bunker the day of the storm. And presumably Jefferson will be there too, just not with Max.

At least that's how I see it.
 
okay thought about it

so in the timeline where Max ends up in the dark room for the second time, David rescues her without any info from Max the day of the storm, right?

That means if there's no hints, David finds the bunker the day of the storm.

So when Max goes back in time to prevent her capture and Chloe's death, David STILL finds the bunker the day of the storm. And presumably Jefferson will be there too, just not with Max.

At least that's how I see it.

if i'm understanding you correctly, you're talking about the time where you can tell him what to do when jefferson goes for his gun. if you talk to him after getting freed, he mentions that max is the reason he got suspicious of jefferson, so i think it's implied that max did still text him or something.
 
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