Took me 2 hours about
Go, on.HIRE JUICES
It's just like melee isn't it? If you get it from the back you die in one shot, from the front it takes two. I find it extremely hit or miss.
With Recon I play more cautious and very classic Halo styled, but in default, I become more reckless and sprint more and do the new moves more.
On Recon I rarely feel the need to zoom in unless the target hard to see. I barely thrust, never slide, rarely spartan charge. And yet on default, it's almost second nature to sprint, to zoom in with ADS, stabilizer or even ground/pound etc. I've been playing the campaign on Recon though, and it's helping me get accustomed to it, but I don't know.
Yeh but the range is crazy. I've got all these noobs running around and making my life hell with it. Plus has anyone noticed the radar is a bit weak this time? Maybe it's just that I haven't played in a while. Other than that games extremely well polished
Yeh but the range is crazy. I've got all these noobs running around and making my life hell with it. Plus has anyone noticed the radar is a bit weak this time? Maybe it's just that I haven't played in a while. Other than that games extremely well polished
They reduced radar range to 18 meters, down from I think 30 meters in the beta. It's why enemies won't show up unless really close to you, even if you're shooting at them or looking at them, they're not on the motion tracker. Going to be interesting to see if it breaks the reliance on motion tracker that got more and more accurate with every release.
They reduced radar range to 18 meters, down from I think 30 meters in the beta. It's why enemies won't show up unless really close to you, even if you're shooting at them or looking at them, they're not on the motion tracker. Going to be interesting to see if it breaks the reliance on motion tracker that got more and more accurate with every release.
Hey guys, last night after completing 1/3 of the campaign (with no issues) my friends and I hopped into Warzone Assault. With our party of four the first two games went without a hitch, but then we switched to regular Warzone and the game loaded 25 players in the lobby and kicked my brother out of the game leaving him in outspread fireteam at the main menu attempting to join our game in progress (to no avail). Kind of deflated we lost one of our four, picked up another member of our Spartan Company and decided to try our hand at some good ol' slayer. This time, I never saw a loading screen, was dumped to the main menu and the lobby showed 9 players found for the match. For the remainder of their session I stay in the menu, still in the fireteam, with the message at the top of the screen that I was attempting to join a session in progress. I decided to go to bed at that point.
I know for a fact this isn't exclusively an issue that my brother and I are having because while watching EG.Snip3down play on twitch over the past couple of days I saw this same exact thing happen to a party member of his in a match made Arena game, where it (likely) caused his team to lose because their team picked up a random in place of their fourth fireteam member and it had also happened in Warezone to him as well. I don't see anything about this anywhere after a Google search and browsing through the Waypoint forums and it is disheartening to think it may not be getting openly complained about enough so it might not get the recognition it needs from 343i to get fixed.
Like I said, I'm not the only one seeing this happen, so why aren't people talking about it?
I HAVEN'T SLEPT SINCE FRIDAY EVERYTHING IS SO MELTY HIRE JUICES PRAISE THE SUN
Absolutely despising the spartan charge. That thing must be nerfed. Plus doesn't the assualt rifle feel a bit stronger than the beta?
It's deliberate and forces you to think about up and down and the pause a player endures at the end of a sprint. Again there's a cleverer and more eloquent way to put it but I rumble hub rub the rhub hive
Bummer. Really used to like the radar. It's sort of pointless now
It's deliberate and forces you to think about up and down and the pause a player endures at the end of a sprint. Again there's a cleverer and more eloquent way to put it but I rumble hub rub the rhub hive
I HAVEN'T SLEPT SINCE FRIDAY EVERYTHING IS SO MELTY HIRE JUICES PRAISE THE SUN
I'd like increased range in radar so that I can avoid these grenades..they feel quite powerful in the smaller maps.
But yes I know the connundrum here that if the enemy is aware of my position from far away then they might use grenades even more accurately.
I'd like increased range in radar so that I can avoid these grenades..they feel quite powerful in the smaller maps.
It's no stronger than any other melee... And fairly easy to dodge (especially with radar), and hangs the charger out to dry... Doesn't bother me...
If you go to sleep right now, I'll buy a Gold REQ pack.
I HAVEN'T SLEPT SINCE FRIDAY EVERYTHING IS SO MELTY HIRE JUICES PRAISE THE SUN
They reduced radar range to 18 meters, down from I think 30 meters in the beta. It's why enemies won't show up unless really close to you, even if you're shooting at them or looking at them, they're not on the motion tracker. Going to be interesting to see if it breaks the reliance on motion tracker that got more and more accurate with every release.
Why are you playing SWAT bro?
I didn't have a chance to play the MP beta so last night is my first taste of it and you know what I am actually liking how much faster moving it is.
Quick question. Do you guys feel like stick sensitivity is a little slow? It feels like it takes forever for me to turn.
Well, yes, that's the idea.
#DeathtoMotionTracker
It's deliberate and forces you to think about up and down and the pause a player endures at the end of a sprint. Again there's a cleverer and more eloquent way to put it but I rumble hub rub the rhub hive
I HAVEN'T SLEPT SINCE FRIDAY EVERYTHING IS SO MELTY HIRE JUICES PRAISE THE SUN
It's deliberate and forces you to think about up and down and the pause a player endures at the end of a sprint. Again there's a cleverer and more eloquent way to put it but I rumble hub rub the rhub hive
For me it's a situation where they charge and I never see them coming on the radar. By the time they are on it they're already in my face lol
Thanks for your report, I'll pass this over to the team.
Worst Internet ever.nvm, internet is shitting the bed.
Tashi I'm old and I'll die soon anyway but you should legitimately go to bed.
I'd like increased range in radar so that I can avoid these grenades..they feel quite powerful in the smaller maps.
But yes I know the connundrum here that if the enemy is aware of my position from far away then they might use grenades even more accurately.
I normally play these campaigns solo on Normal and then Heroic. And then Legendary in co op. Any advice for a diff setting for a first play?