Halo 5: Guardians |OT| The Trials of Osiris

They really should not boot you out of a game to update, that is some ridiculous shit.

Agreed. However I'm not sure how it could tell you're playing or not - since many people leave their boxes on 24/7 and sometimes in a game menu.

If you have this happen, you should make sure you have your box set to quick start, and "turn off" when not in use. Then it'll install updates overnight. If you don't do this then it'll force them after 2 weeks I think.
 
Re the Roland scene (with end game spoilers too)
am I missing something? Was his outburst a foreshadowing of cortana and the ais claiming the mantle? Did Roland join with cortana? Wasn't he present and assisting lasky aboard the infinity during the ending while they escaped from cortana?
 
Why do I even bother wasting my REQ's. Spend so much on wraiths, fuel rod gun, rockets to take down bosses to a sliver of health before someone else takes the kill lol
 
Why do I even bother wasting my REQ's. Spend so much on wraiths, fuel rod gun, rockets to take down bosses to a sliver of health before someone else takes the kill lol

Coordinate with yo team to lock down the area.

That doesn't help when the boss gets taken out with a sniper round from across the map.

I wish the boss would drop a VP orb that you have to pick up or something of the sort, this way the team that actually rotated and has the area locked down can be rewarded.
 
That doesn't help when the boss gets taken out with a sniper round from across the map.

I wish the boss would drop a VP orb that you have to pick up or something of the sort, this way the team that actually rotated and has the area locked down can be rewarded.

That... actually sounds like a good fix. Much better than just allocating points to majority damage, since it still allows for clever/sneaky players to pull off an upset.
 
That doesn't help when the boss gets taken out with a sniper round from across the map.

I wish the boss would drop a VP orb that you have to pick up or something of the sort, this way the team that actually rotated and has the area locked down can be rewarded.

I feel like your team should get some points based on the amount of damage you do, the team that finished it off should still get the bulk of the points but to come away with nothing because somebody got the last hit in is a bit of a kick in the teeth.
 
Re the Roland scene (with end game spoilers too)
am I missing something? Was his outburst a foreshadowing of cortana and the ais claiming the mantle? Did Roland join with cortana? Wasn't he present and assisting lasky aboard the infinity during the ending while they escaped from cortana?

Yea he was initially defending her because they're one of the same.

The fact he helped the Infinity escape Cortana proves his loyalty to humanity, (supposedly...).
 
On Mission 9 now. Updated campaign impressions in bulletpoints.

- I really appreciate the variety in... pretty much every aspect of the game. Weapons, enemies, level design, characters, story, art, etc...

- ...But there's a downside to that. Like any human being, I identify preferences throughout the game. I prefer chief, I prefer the brighter, exterior levels, I prefer UNSC weapons, I prefer fighting the covenant, I prefer the more open missions with vehicles... and because of that insane variety, I feel like I won't be fully satiated on my favorite parts of Halo by the end of the game. Of course, I need to finish the game before I make a final statement on that.

- Level design is amazing and the verticality is much more awesome than I ever expected. It sounded good on paper but I never expected them to deliver on that potential as well as they did.

- Combat continues to be the best in the series, it's probably the best feeling FPS of all time.

- Music is awesome. Still really miss Marty and his classic themes. That'll never change.

- I cannot get over how beautiful the game is. It's absolutely stunning. 60 fps was the right choice, the image quality is very clean (and I'm someone who does really notice this stuff), and the right compromises have been made in the right places. Art is much, much better than 4 to me, it feels much brighter overall. I realize it hasn't changed as much from 4 as it feels like it has, but I think the variety and the higher number of outside missions is what makes the difference for me. Gorgeous game. One of the best looking of this gen, for sure.

- One of my main complaints about Halo after 3 was that it started to feel too generic, too much like a military shooter and that it was losing its unique vibes. I was expecting 5 to be the worst in that aspect. I was so damn wrong. I really like the vibe of this game. It's totally new and exciting. I like the superhero feel much more than I thought I would, and while I miss the original trilogy's "vibes", I'm ok with them trying new stuff, and this has a much more unique vibe than I ever thought it would.

- I like what they did with the level design a lot, but I do wish (and still hope I'll get) for really large, open battlefields with lots of empty space for vehicle exploration. I want another mission like The Ark, or Halo (from CE). The levels feel large right now, but they're filled with... geometry... and branching paths. This is really great for clamberin' and boostin', but I feel like the sort of open empty space levels have been missing from this campaign so far.

- All in all, this is the most excited I've been about Halo since 3, which is fucking crazy to me. I never expected this. And I'm grateful.
 
That doesn't help when the boss gets taken out with a sniper round from across the map.

I wish the boss would drop a VP orb that you have to pick up or something of the sort, this way the team that actually rotated and has the area locked down can be rewarded.

That... actually sounds like a good fix. Much better than just allocating points to majority damage, since it still allows for clever/sneaky players to pull off an upset.

perfect. 343 pls
 
Orbs can still be ninja'd, though. I think it's a better solution, but allocating at least some points for damage (or for doing > 50% damage or something) would be nice, too.

My lack of basic ass Warthog cards is very annoying. That's *the* Halo vehicle.

General tip: in my experience you're far more likely to get commendations in silver and bronze packs. So you'll stop only getting the few things you already have commendations for (mongoose, needler probably) and start getting more things you actually want.
 
I feel like your team should get some points based on the amount of damage you do, the team that finished it off should still get the bulk of the points but to come away with nothing because somebody got the last hit in is a bit of a kick in the teeth.

Imagine, in your scenario, timing it perfectly and killing the boss with what should win you the game, but the other team wins based on the "did more damage" payout.

Believe me, I understand the frustration of losing out on a legendary boss kill, but in reality timing your damage output is a vital strategy in taking out these bosses. Knowing when to fire is as important as knowing what to fire.
 
I started playing tonight and the story so far seems really disjointed and strange. One second MC is on a mission and suddenly he's MIA
and off to find Cortana(who's dead but who cares about that now??)
for no proper reason except...yeah, nothing. I hoped they would have fixed that from Halo 4 but apparently not.
 
I started playing tonight and the story so far seems really disjointed and strange. One second MC is on a mission and suddenly he's MIA
and off to find Cortana(who's dead but who cares about that now??)
for no proper reason except...yeah, nothing. I hoped they would have fixed that from Halo 4 but apparently not.

Yeah there are bits that make it seem a bit disjointed but you should spoiler tag what you said just then
 
Orbs can still be ninja'd, though. I think it's a better solution, but allocating at least some points for damage (or for doing > 50% damage or something) would be nice, too.

True, but I think that's cool and it's a much riskier proposition than simply hanging back from the engagement and lobbing a sniper round at the last second.

I'm sure there would be some great scenes of people darting in on vehicles trying to catch the game winning orb.
 
My lack of basic ass Warthog cards is very annoying. That's *the* Halo vehicle.

Elzar or someone else here said to buy Bronze packs until you get most of the low level permanent REQ's. I've been doing that and just got the warthog cert, plasma pistol, shotgun, suppressor, lightrifle etc. Pretty smart to get the junk out of the way earlier, and then use gold and silver to get the armors, emblems, and assassinations etc.
 
Imagine, in your scenario, timing it perfectly and killing the boss with what should win you the game, but the other team wins based on the "did more damage" payout.

Believe me, I understand the frustration of losing out on a legendary boss kill, but in reality timing your damage output is a vital strategy in taking out these bosses. Knowing when to fire is as important as knowing what to fire.

Disagree, not with the 'ability' of the population in this game and the randomness of warzone.

Timing it perfectly depends on a whole lot of situations.

Damage output is still more fair in most circumstances.

It rewards teamwork.
 
Imagine, in your scenario, timing it perfectly and killing the boss with what should win you the game, but the other team wins based on the "did more damage" payout.

Believe me, I understand the frustration of losing out on a legendary boss kill, but in reality timing your damage output is a vital strategy in taking out these bosses. Knowing when to fire is as important as knowing what to fire.

Well there are consistent scenarios where a team will perform worse the entire game and then steal the win by nabbing the final shot on the boss. Seems way less fair.
 
What I don't understand is why people stop trying to kill the other team when the bosses show up. Everyone tunnel visions on to the boss, which allows for easy mop up, but no one will fucking help.

I must apologize to 343, I gave WZ a lot of shit pre launch, but this mode is great. Never was a huge BTB guy, but I love this. Only thing I wish they would change is the frequency of trash mobs spawning near the cap points. That would really give it an all out war feeling.
 
I got to play a couple more levels last night and I think I'm starting to get a hang of handling the game on Legendary. I played Missions 3, 4, and 5. The Forerunners are actually a lot of fun to battle. I've been hanging back and ordering my squad to take down the soldiers while I focus on the Crawlers and Knights with a ranged weapon, or try to take out the Soldier when their core is exposed. I've found that by employing this strategy, you can almost go through the levels I've played using a BR or a DMR.

That Warden battle though.
It was much more difficult than I thought it would be but I was so excited when I put the final shot on the battle.
And he's being controlled by Cortana?!?!?
I liked the cutscene at the end of Mission 5 but I would have liked it better if
Chief had just laid the wood to Locke really quickly. It's clear that Chief is the superior soldier so I would have liked to see Locke get punked like an NFL rookie on the first day of training camp. Also, why is the rest of Osiris just standing around while Chief and Locke duke it out?

More pluses:

- 343 made the forerunner weapons much more interesting. I like that the bullets for the boltshot and the suppressor track enemies. It gives them a distinctive feel that adds to the weapon sandbox. It's much better than the Halo 4, re-skinned versions of human weapons versions. Also, the light rifle is a fucking BEAST in MP!

- MP is just amazing. I liked the beta but I wasn't sure if there was going to be much staying power. After playing a few games of Arena and Warzone, my fears are gone.

- I love the Hydra!

- I like that the campaign hasn't been all shooting all the time. When you get on the first planet (blanking the name right now but the planet on Mission 3), there was the part where you just start talking to people to get more information. It was just a checklist of things to do but I thought it added to the world.

One minus:

Some of the cutscenes feel truncated in some way. Specifically after the first couple of missions, there was one featuring the guy looking like a hologram version of a WW2 pilot where he was screaming about something but then the thing just abruptly ended. Maybe for Halo 6, 343 should take a page from some of the better SP developers and see how they do it.
 
Well there are consistent scenarios where a team will perform worse the entire game and then steal the win by nabbing the final shot on the boss. Seems way less fair.

No. He's right, the more dmg model would be terrible. Imagine arriving at a boss battle, clearing out the opposing team, setting up and coordinating your attack and killing the boss only for the other team to get the points cause little did you realize, they already did 50.1% damage.

Now having the boss drop an item of some sort worth the points is perfect as it would reward the team that has control of the area when the boss goes down..
 
What I don't understand is why people stop trying to kill the other team when the bosses show up. Everyone tunnel visions on to the boss, which allows for easy mop up, but no one will fucking help.

I must apologize to 343, I gave WZ a lot of shit pre launch, but this mode is great. Never was a huge BTB guy, but I love this. Only thing I wish they would change is the frequency of trash mobs spawning near the cap points. That would really give it an all out war feeling.

Love Warzone

Has Battlefield syndrome where a competent player feels like his destroying everything without being frustrated.
 
What I don't understand is why people stop trying to kill the other team when the bosses show up. Everyone tunnel visions on to the boss, which allows for easy mop up, but no one will fucking help.

I must apologize to 343, I gave WZ a lot of shit pre launch, but this mode is great. Never was a huge BTB guy, but I love this. Only thing I wish they would change is the frequency of trash mobs spawning near the cap points. That would really give it an all out war feeling.

That's really a key point. As for the scenario the other poster had, for everyone of those scenarios there's certainly the opposite occurrence where the dominating team takes out that boss.

As for the marine respawning frequency at bases, if I remember correctly they're set on a 1 minute timer, but the presence of enemies in the base blocks that respawn until it's cleared out again. Definitely not fun to get shot in the back by the marine that just spawned behind you. Not a perfect solution mind you, but it was the best decision based on available options.
 
What I don't understand is why people stop trying to kill the other team when the bosses show up. Everyone tunnel visions on to the boss, which allows for easy mop up, but no one will fucking help.

I must apologize to 343, I gave WZ a lot of shit pre launch, but this mode is great. Never was a huge BTB guy, but I love this. Only thing I wish they would change is the frequency of trash mobs spawning near the cap points. That would really give it an all out war feeling.
My brother in law went on a running riot yesterday gunning in my Warthog because the opposing team was so fixated on a boss. It was strange they didn't even really look our way lol.


I am beginning to think BTB is going to seem empty coming from Warzone.
 
General tip: in my experience you're far more likely to get commendations in silver and bronze packs. So you'll stop only getting the few things you already have commendations for (mongoose, needler probably) and start getting more things you actually want.

Elzar or someone else here said to buy Bronze packs until you get most of the low level permanent REQ's. I've been doing that and just got the warthog cert, plasma pistol, shotgun, suppressor, lightrifle etc. Pretty smart to get the junk out of the way earlier, and then use gold and silver to get the armors, emblems, and assassinations etc.

Interesting I'll have to try buying some Bronzes to see what that gets me. I'd been on the all Silver plan. I really do wish the basic stuff was just available to you infinitely. Like sure, tie Banshees or whatever to cards if you must, but just let us get a Warthog when we need it.
 
Woah what? Ranks reset monthly? ?

They do for seasonal playlists, but I'm not sure how many (if any) of the current batch fall under that heading. Would like to see a reset, though, from the sound of it a lot of people feel like they're too highly ranked. I thought I was, but then I actually managed to climb up the ladder to Plat 2, so clearly I'm doing something right :P
 
My brother in law went on a running riot yesterday gunning in my Warthog because the opposing team was so fixated on a boss. It was strange they didn't even really look our way lol.


I am beginning to think BTB is going to seem empty coming from Warzone.

Based on my personal experience in internal BTB playtests at the office, I think BTB will provide a nice middle ground between the frenetic action of Arena and the open ended combat options of Warzone. I had a blast in one such playtest last night.
 
What on earth is wrong with the Halo threads on GAF this week? I didn't think it was possible to get worse, but then a new thread pops up in the next 5 minutes.
 
Posting here for the sake of visibility. I hope 343 addresses the diagonal reticle speed and the acceleration. I've been having a really hard time aiming in MP and flipped between different sensitivities and I still felt hamstrung by the aiming no matter the setting. It feels like it slows to a crawl at certain moments and at times faster which has made it really difficult to land not only headshots but body shots as well. I thought I was crazy but the diagonal speed and overall acceleration issues explain what I've been observing.
 
They do for seasonal playlists, but I'm not sure how many (if any) of the current batch fall under that heading. Would like to see a reset, though, from the sound of it a lot of people feel like they're too highly ranked. I thought I was, but then I actually managed to climb up the ladder to Plat 2, so clearly I'm doing something right :P

I hope they reset all of them. It seems cool to me to try and place monthly.
 
a good piece of advice that helped me:

aim with your feet. focus more on walking/strafing the crosshairs into the target and keeping it centered with the right stick
 
Based on my personal experience in internal BTB playtests at the office, I think BTB will provide a nice middle ground between the frenetic action of Arena and the open ended combat options of Warzone. I had a blast in one such playtest last night.
Not really enjoying warzone, really looking forward to btb.
 
I think people frustrated by the ranking system are missing one piece of the puzzle--the game is also factoring in the skill of the people you're playing with. For instance, I finished 5th in a free for all, but I was only diamond 3 and everyone else was onyx+, and so I still got a positive gain to my CSR.

At least that's my theory, I'm not sure 100%. But that would explain the inconsistencies like "my cousin did worse than me but placed higher!!".

Destiny went through that phase lol.

So did MGS. Pretty much all popular games can't contain themselves to the OT for some reason haha.
 
That's really a key point. As for the scenario the other poster had, for everyone of those scenarios there's certainly the opposite occurrence where the dominating team takes out that boss.

As for the marine respawning frequency at bases, if I remember correctly they're set on a 1 minute timer, but the presence of enemies in the base blocks that respawn until it's cleared out again. Definitely not fun to get shot in the back by the marine that just spawned behind you. Not a perfect solution mind you, but it was the best decision based on available options.

I don't mean base marines, but just more random groups of covies/proms, like 4-5 man squads just hanging around the general areas that players frequent between the cap points. The opening to the levels is really cool, but then it's like the AI is then only a factor when bosses spawn.

Regarding ranks, for all we know it could also be factoring in accuracy and damage dealt. I had a FFA where I dealt the most damage but finished in like 5th place, that has to count for something I would assume. Probably a safe bet that any stat in the post game report factors into ranking for placement.
 
I enjoyed the campaign a lot, probably fourth behind Halo CE, Halo 3 and Halo Reach for me. Very enjoyable though and I loved some of the story stuff in the middle of the game. If you follow the lore and read a few books like I have it helps a lot for some of the story things that happened around the middle to last parts of the game and I completely understand how not knowing some things would ruin the story for you because they don't really explain a lot of the terms / planets / relationships in game so it doesn't have the same meaning for everyone. Very solid effort and very solid return to form Halo mp. Congrats 343.
 
I don't mean base marines, but just more random groups of covies/proms, like 4-5 man squads just hanging around the general areas that players frequent between the cap points. The opening to the levels is really cool, but then it's like the AI is then only a factor when bosses spawn.

Yeah I agree. When Warzone was revealed that is what I thought it was going to be more like. Almost MOBAesque. Not sure I like how the AI is implemented currently, seems a bit tacked on.
 
I don't mean base marines, but just more random groups of covies/proms, like 4-5 man squads just hanging around the general areas that players frequent between the cap points. The opening to the levels is really cool, but then it's like the AI is then only a factor when bosses spawn.

Deffo needs to more randomised.

BlueNinja knows all of it by heart now.

The audio and visual cues give it away, for instance looking at phantoms coming in etc.
 
Based on my personal experience in internal BTB playtests at the office, I think BTB will provide a nice middle ground between the frenetic action of Arena and the open ended combat options of Warzone. I had a blast in one such playtest last night.

I'm just excited for BTB on dedis. That's always been the Achilles heel of BTB, crappy lag problems.
 
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