Halo 5: Guardians |OT| The Trials of Osiris

thats too much IMO, reduced the Nade respawn time in map. and reduce the type of nade in maps to only 2 types instead of 3.
Eh, doesn't matter I won't be playing this past Friday anyway, and from the sounds of the people in these lobbies I won't be the only one

I'll come back when they release that free dlc though
 
Don't understand why campaign Theater is not included AGAIN. Does 343i hate the Theater mode or what's up with that? This game has some goddamn beautiful landscapes.

Can you even save clips or record a specific timeframe in MP Theater?
 
Don't understand why campaign Theater is not included AGAIN. Does 343i hate the Theater mode or what's up with that? This game has some goddamn beautiful landscapes.

Can you even save clips or record a specific timeframe in MP Theater?
I think you can via Upload.
 
I wish I knew how I could be top of my team in war zone Spartan charging warthogs off cliffs, thrusting around a small crate to kill 3 people with an SMG, and then a few hours later I'm unable to keep anything aimed at the enemy or finish an enemy with no shields.
 
I've always enjoyed FFA, and anyone who claims that it isn't a chaotic mess now due to unlimited sprint, a fuckton of armor abilities (yes, they're armor abilities), and crappy maps, is in denial.




That's one of my points. They've removed the pop counters. It's almost as if they don't even have faith in themselves anymore and want to save themselves the embarrassment of a disgustingly population count. And if i can't see the count, especially during say, late night hours, then i won't even bother with the game. Am I not allowed to choose the playlist which i think i'll have the best chance of finding a good lag-free match?

Removing the Player count is huge to me too. Shows a lack of confidence.
 
I've always enjoyed FFA, and anyone who claims that it isn't a chaotic mess now due to unlimited sprint, a fuckton of armor abilities (yes, they're armor abilities), and crappy maps, is in denial.

I can agree with you that FFA with Sprint is very chaotic.




That's one of my points. They've removed the pop counters. It's almost as if they don't even have faith in themselves anymore and want to save themselves the embarrassment of a disgustingly population count. And if i can't see the count, especially during say, late night hours, then i won't even bother with the game. Am I not allowed to choose the playlist which i think i'll have the best chance of finding a good lag-free match?

I think the population counter been hidden is a good way to not discourage player to stop playing specific playlist, I mean, even if you don't know how many players are playing you can always look in the xbox one, the top 3 or 4 games been played, this is a indirect indicator of player population.

I just dont see why only Halo gets call out on this, Destiny doesnt show it either, and Im not sure if CoD does this.

Eh, doesn't matter I won't be playing this past Friday anyway, and from the sounds of the people in these lobbies I won't be the only one

I'll come back when they release that free dlc though

????? Im not even sure what this has to do with the Nade problem.
 
THIS.
The maps are IMO waaaay too big. Sometimes im running around for 5 minutes to find an enemy. I dont get who thought "lets design big ass maps and have such a low player count". 24 players is nothing. This maps at least need 40 if not 60 players.

I think warzone maps just needs more AI enemies similar to titanfall
 
Why 343? Why could you not get Purple (Violet) right? That's freaking pink! Pink! How does that get past whoever is in charge of that stuff? It's clearly pink not purple. I can never get my Spartan to be the right colors.
 
BTB can't come soon enough. Warzone has begun to bore me and the maps are too large. BTB with balanced maps and weapon spawns could be really good in this game.
 
These are Halo maps. They require map and power weapon control.

I'm sorry, but you just don't know what you're talking about. Comparing Snowbound to Fathom? Empire? Truth? Snowbound was garbage! Is garbage!

If you're going to be so catastrophically wrong, you might want to at least qualify it as an opinion.

For what it's worth as a long time competitive player...I agree with him.
 
FUCK YOU GAME

Why do you keep me pairing with fuckin scrubs

UGHHHHHHHHHHHHHHHHHHHHHH

Been trying to rank up for three hours now ç_ç
 
Just spent the last three hours playing arena.. Love this game. Shame my last game before I take the kids trick or treating had nearly a one second delay on the grenades
 
Never heard that before.


Yeah, Specifically the PIT, because of the giant wall in the middle that created standoff until power weapons came up, I was very active in the MLG forum before I started posting in GAF, and that was the debate.

Note: Im not saying they are bad, those are actually my favorites maps of Halo, Im just talking about the MLG forum what they talked about.
 
For what it's worth as a long time competitive player...I agree with him.

I don't know what to say then, man. Snowbound was terrible. Fathom is fantastic. All of the H5 maps (barring Orion, which is indeed garbage with no qualifications) require at least some level of map and power weapon control to succeed.

At least, they do in Team Arena. Can't speak for FFA, and SWAT (with its instant, terrible spawns) are a whole 'nother kettle of fish, naturally.
 
12 vs 12 is enough for warzone.

It's built around the same principle as stronghold is, there are 3 bases to hold but you only have enough to hold 2. Increasing the player count would damage warzone in that regard.
 
I don't know what to say then, man. Snowbound was terrible. Fathom is fantastic. All of the H5 maps (barring Orion, which is indeed garbage with no qualifications) require at least some level of map and power weapon control to succeed.

At least, they do in Team Arena. Can't speak for FFA, and SWAT (with its instant, terrible spawns) are a whole 'nother kettle of fish, naturally.

Orion is indeed awful. One of the biggest issues for me is how damn bland it is. The forge pieces are so dull!
 
These are Halo maps. They require map and power weapon control.

I'm sorry, but you just don't know what you're talking about. Comparing Snowbound to Fathom? Empire? Truth? Snowbound was garbage! Is garbage!

If you're going to be so catastrophically wrong, you might want to at least qualify it as an opinion.
snowbound is atleast a map that I can run out and get into cross map battles and navigate around on. (as I was saying, it's not one of the better maps in h3) but it beats the crap out of these H5 maps.

I think it's the other way around as far as knowing what I'm talking about.

Like i said, these maps provide no even level play grounds and they aren't good.

They even tried to do mid ship twice it seems in halo 5 cause they don't know what to do.

Construct was really fun for KOTH

Yes, it's good any time you have two good teams, as most the maps were in H3. Could be fun when two teams know how to play and go at it.
 
Pit was great, narrows would have been good but dynamic spawns fucked it. Construct was always terrible lol.

I think the Pit was like that too, in MLG was a blast playing it because you only spawned in your side.

Construct was really fun for KOTH

Thats for sure, posible my favorite, with Pit CTF and Herectic CTF.

snowbound is atleast a map that I can run out and get into cross map battles and navigate around on. (as I was saying, it's not one of the better maps in h3) but it beats the crap out of these H5 maps.

I think it's the other way around as far as knowing what I'm talking about.

Like i said, these maps provide no even level play grounds and they aren't good.

They even tried to do mid ship twice it seems in halo 5 cause they don't know what to do.

People complained a lot from Halo 4 having too many big maps, they changed this on Halo 5, I think they are ok maps, but IMO Halo hasnt have good maps ever since Halo 3 first DLC.
 
See, the thing is, smaller grenade radius + thruster = useless grenades. The problem, imo, is spam, not lethality. Better to adjust the quantity than the quality.



I think I'd prefer more AI on the field. The problem is the big empty stretches, the firefights are already ridiculously intense. Spawn some mobs in those hallways.

Yeah I mentioned earlier for such a high player count it sure seems lonely out there sometimes.

More AI would definitely help, but tone down their power.
 
snowbound is atleast a map that I can run out and get into cross map battles and navigate around on. (as I was saying, it's not one of the better maps in h3) but it beats the crap out of these H5 maps.

I think it's the other way around as far as knowing what I'm talking about.

Like i said, these maps provide no even level play grounds and they aren't good.

They even tried to do mid ship twice it seems in halo 5 cause they don't know what to do.



Yes, it's good any time you have two good teams, as most the maps were in H3. Could be fun when two teams know how to play and go at it.
Every map in Halo 5 is better than snowbound, 100%. That map is up there with isolation as the worst map of Halo 3.
 
It's pretty silly to argue over, but I'm enjoying the maps immensely. They aren't overly crowded with clutter like the halo 4 ones. They flow well and allow excellent use of the new abilities. For example, Plaza is a joy to get around on and feels truly unique in all of halo, but is excellent and still allows for the classic halo firefights. The rig has great spots to fight over and control (br tower and invis) and has cool short cuts that again bring out the best of halo 5s movement. I'm just loving mp and am a bit saddened other halo fans can't find the joy I have.

P.S. I really like snowbound! It's shield doors were easily abused, but I still found it a good time. Br and carbine battles on the snow and base to base were cool. Terrorizing on a ghost was fun. And it was gorgeous.
 
I'm finding strongholds to be incredibly difficult to win with randoms.

We'll have 2 of the 3 points and then all 3 of my teamates will just sprint directly to the point we don't have and capture it together leaving me to defend the 2 points we already have by myself.

That's not how you win....
 
THIS.
The maps are IMO waaaay too big. Sometimes im running around for 5 minutes to find an enemy. I dont get who thought "lets design big ass maps and have such a low player count". 24 players is nothing. This maps at least need 40 if not 60 players.

Where are you running to? Your core?
 
You did completely skip Halo 2 (Delta Halo, Covenant Civil War, Arbiter) but good job.

Thanks.
I was going for brevity over being thorough, so sacrifices had to be made! I didn't think getting into the details of some of that stuff would necessarily help him very much with Halo 5. I basically glossed over the covenant civil war with a single line saying it exists. If he really wanted to know the details he would have played the game, right?

However it's true that I should have had a note about the Arbiter there and made the civil war a little more clear, so I added it to that line.
 
12 vs 12 is enough for warzone.

It's built around the same principle as stronghold is, there are 3 bases to hold but you only have enough to hold 2. Increasing the player count would damage warzone in that regard.

having more then 12 v 12 would make it like assault, which is a mess, a big fun enjoyable mess.
 
Every map in Halo 5 is better than snowbound, 100%. That map is up there with isolation as the worst maps of Halo 3.

The maps in halo 5 have no sense to them for the most part. I mean This is how my first play time went with h5
Ok, some random city with walls and walkways everywhere, eh not my taste let's try more
3 mintues later... eh.... why the hell do we have the same map style 3 or 4 times.... ok

The biggest issues are these maps are designed for clamber an sprinting and that totally ruins them. Then once you bring in the big drawn out walls it just starts getting worse and worse. Snowbound is not a bad map per say, it's a pretty decent BR, sniper map actually

As far as objectives i like flag on standoff, it's not always great but like I'm saying wen you have two good teams on such a map it becomes a battle and can go the whole frame of time as far as a flag match is concerned.

I played hours upon hours of objective so I have a pretty good feel for what it takes to have tense matches on all the maps (including the fan made ones)
Standoff is actually one of the most fun when players on both sides are good, the power rushes of vehicles, use of bubbles, laser use, rock cover just becomes completely competitive and intense. I use to play these when the true objective halo gods were playing and you had to really learn and fight against anything on every map.
At the end of the day, what killed halo 3 in feeling was just it's lag and cheaters. Some modes just couldn't be played.

For me and many others ..We have a game that simply isn't halo...We don't have maps that are halo (please stay off the snowbound thing) it's just an example as to how bad h5 maps are. The key point is that h5 maps are horrible. not that snowbound is god tier... We don't have ball, we don't have sight maps, we don't have hilll.... we don't even really have halo. This is an unfinished product to be honest and the scores are higher than they should be. Reviewers have basically gave out decent scores just cause of it's profile.

The clamber design of the maps is just silly, they designed a lot of these maps around this so you can do long jumps and climb on them.

Please tell me why i want to run, boost and grab to gain advantage whe i want to jump and be shooting while jumping? 343 just doesn't know what makes a competitive shooter. (even though you can make anything competitive true...) you can make a one arm gunman shooter competitive )

But for me personally, taking away from the shooting like that is just a big no no. Don't force me to do too much away from shooting and setting up for shooting, this is what the old halo's typicaly got right.

feel some of you guys are just using your own ideas and inserting that into what I am saying. I said from the start that the "bad" halo maps are better than all the h5 maps. But you guys twist this into me saying they are good or great maps. Snowbound isn't really a bad map per say. It is a good br and snipe map , and decent doubles map to boot. Bad players will camp it, good players will BR outside, nothing wrong with the second style for me on this map.
 
Colliseum, Truth, Empire, Eden, Fathom are the best maps.

Rig could be could but needs more visual cues. I get lost on that map. Plaza is confusing to me also.
 
Yeah, right:

Zy7HI12.png
 
Colliseum, Truth, Empire, Eden, Fathom are the best maps.

Rig could be could but needs more visual cues. I get lost on that map. Plaza is confusing to me also.

So basically all the maps are round, big walled, cluttered up a good bit or just a city like structure with a ton of walls and no sight points with power weapons to go run after in the outskirts and out of way places "yay"

I honestly fail to see where the map designs are good.

However; for those of you that like them that is completely fair and fine. It's all opinions as we know and we have to keep that in mind.

fathom is probably the closes we get to the basic halo design of a map like the pit but it still just feels a bit off.
 
more random drops of elites, grunts and jackels would make all the difference in warzone, I want to see it happen.

I would like to see the A.I move more. Smaller squads should spawn and then head towards objectives, just to keep things mixed up. Having things spawn in the same place over and over just leads itself to camping and gameplay getting predictable.
 
So I was in a little two game slump in Swat and decided I'd switch over to Slayer for a few rounds. I start 4 and 1 and next thing I know everyone on the team quit. It ended up being me against 4 fuel rod cannons. Ended up 7 and 26, mostly trying to wait the round out. Why is quitting an option in ranked matches? If you want out, turn off your Xbox. The quitting penalty clearly doesn't do anything. We were only down 3 points when everyone dropped.
 
Power weapons are out in the open so you can't just camp them to grab them.

Your team needs to be properly positioned on the map, slay the enemy team, then grab them... Idk how that's poor map design but we'll have to just agree to disagree.
 
Game is a god damn nade fest more than gun battles
At least in warzone Rush mode

It's the same in Arena. Then again I feel that's sort of always been somewhat intrinsic to Halo's DNA, where power weapons and grenades often dominate and are more important than regular weapons and ordinary aiming. But yea, they definitely need to reduce the nade count. You can literally spam them like no tomorrow in places, especially in enclosed areas where you repeatedly pick them up off of fallen opponents.
 

My Spartan shed a tear when you said snowbound was a good map, jk, but I guess opinion are opinions, there are people that have Swordsbase as a good map as well.

But your concern seems to be fixed about comparing Halo 3 (out of all the classic Halo the one with the worst Maps and worst mechanics), but your same exact argument was made by a lot of Halo 2 players when Halo 3 was released.

and What Killed Halo 3 was the gowning popularity of Call of Duty, culminating with MW 2.
 
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