Halo 5: Guardians |OT| The Trials of Osiris

I screwed up gaf, first time playing halo since combat evolved back in the day. i bought into the hype, thought i would enjoy the multiplayer but i really, really didnt like it :( takes too many bullets to kill.

Outside of the Pistol in CE, everything else still too many bullets. Even then its now 4 shot BR or 5 shot pistol. So I am not sure what you want in 5. The TTK is so fast, that ultimately the number of bullets does not matter.
 
I'm not even mad... But after a few more games I have decided Halo 5 is very mechanically sound. But I'm having zero fun. I haven't driven a warthog once; in seven hours of playing. That was my favorite thing to do in Halo. Always has been.

I'm playing the same two playlists I even kind of enjoy on the same two maps over and over and over. I hate Slayer. Breakout isn't for me. Like I said, I wanted BTB. Didn't get it. Okay, then I want CTF and Assault. Didn't get it. Okay, I just want objective. I get it sometimes - but again, with no vehicles at all. I love vehicles. I love teamwork. Arena as it is isn't for me.

I took it out and will trade it in tomorrow. I'm done with this series, I think. Unfortunate.

Not trying to take away from anyone else's enjoyment. Again, the actual core gameplay is very tight - a beautiful return to form for the series. I applaud 343 for that - it controls extremely well. But they've stripped away all the things that made me enjoy the series so much.

EDIT: I lied. I'll at least play the campaign... Kind of forgot about that. I stopped caring after 3, to be honest (though I thought Reach was okay). But should at least give the SP a fair shot.

Did you at least play Warzone? You have plenty of vehicles in that mode.
 
I'm starting to get bothered by the extreme abundance of grenades. Slayer is feeling more and more like frag fest than an actual gunfight. There's nothing fun about getting spammed at with grenades. Why are they so plentiful?
 
Did you at least play Warzone? You have plenty of vehicles in that mode.

he says he wants BTB, so warzone will not be for him imho. but of course he should try it.

I just wish we had a "objective" arena mode with only that kind of stuff and no team slayer in it.

We know we get a big update in december but I'm more curious about possible small ones before and the first weekend playlists.
 
My CSR goes down because I lose a 4-1 match?
It's really disappointing that after all these years, there is still nothing to help this situation. If I'm down teammates, I would love an option to end early without penalty. This has been plaguing Halo matchmaking for years and nothing's been done about it aside from Join In Progress, but that proved to bring other issues of its own.
 
I am glad 343 put in the different Warthog variants. The base model sucks as it has in the last two games but the Oni Warthog ....so good!

ONI Hog is fucking god-tier awesome. Took THREE fucking Scorpion hits before I died in one. Killed TWO enemy Scorpions with that one Hog. Fucking amazing.

Weapon and vehicle variants are so much more fun than I ever imagined. Getting stuff like the ONI Hog from a Random Vehicle REQ is pretty sweet.
 
THere is for sure a problem with the aiming, there is no doubt about that.

Going back to H3 shows how much easier it is to do quick small movements of adujstmets, up/down diagonally.

Halo 5 has a very strange hard to make small adjustment movements. The most important actually.
 
So I'm playing through the first mission of the game and I stab some Elite in the neck and now I don't have a sword. Wtf is that shit frank?
 
The only time I 'think' the game has aiming issues is when zoomed in. But even that was only after everyone else started to complain, I started to pay more attention.
 
It's funny, on that mission with the miners I decided to attack some soldiers that we were fighting alongside.

They don't do anything! they just sit there and take it.

One of my favorite things was how the soldiers would fight back after killing one of them in halo. Your spartan buddies don't even care either, they just stand there and let you shotgun them in the face or stand on a grenade, or melee them off a elevator into lava hundreds of feet below.

Was probably the most fun i've had with the campaign so far.

They are generally useless except for spouting obnoxious lines about "STOP JUMPING AROUND LIKE A DAMN SKITTERBUG"

Maybe there will be less quitters later on, but still, almost every match has a quitter. So dumb.
 
I started with gold packs but was never really getting much, so I switched to silver and instantly started to get alot more, I get a new gun/vehicle certification each pack, I've unlocked more armour/visors etc from silver than I ever did with gold.

I'll probably stick with silver until I've unlocked all certifications

Same, I started to mix it up with silver and am getting consistently more unlock reqs
 
Man what a lame way to end the first mission.
It's like... why did I waste my time with Spartan Ops in the firsy fuckin place?
 
I screwed up gaf, first time playing halo since combat evolved back in the day. i bought into the hype, thought i would enjoy the multiplayer but i really, really didnt like it :( takes too many bullets to kill.

but the TTK was always longer in halo than in other games o.o
 
Man what a lame way to end the first mission.
It's like... why did I waste my time with Spartan Ops in the firsy fuckin place?

Yeah, I was so disappointed to see
Jul killed in a cutscene. It wouldn't have been hard to make a small arena battle with Jul as a stronger elite. I'm assuming that's what you're saying too.
 
Yeah, I was so disappointed to see
Jul killed in a cutscene. It wouldn't have been hard to make a small arena battle with Jul as a stronger elite. I'm assuming that's what you're saying too.

in general the game does a bad job of creating what would possibly be really fun gameplay sequences but instead doing a cutscene.

The part with all the teleporters and the floating platforms a little later would have been fun to jump around in and find your way in.
 
in general the game does a bad job of creating what would possibly be really fun gameplay sequences but instead doing a cutscene.

The part with all the teleporters and the floating platforms a little later would have been fun to jump around in and find your way in.

They do a few of these things in the later missions, but I agree that would have been cool to play.
 
in general the game does a bad job of creating what would possibly be really fun gameplay sequences but instead doing a cutscene.

The part with all the teleporters and the floating platforms a little later would have been fun to jump around in and find your way in.

As a consolation, we did get the end sequence in mission 6, which was fantastic.
 
ONI Hog is fucking god-tier awesome. Took THREE fucking Scorpion hits before I died in one. Killed TWO enemy Scorpions with that one Hog. Fucking amazing.

Weapon and vehicle variants are so much more fun than I ever imagined. Getting stuff like the ONI Hog from a Random Vehicle REQ is pretty sweet.
It really is. It's very addicting and people will actually get in my Warthog now. lol
 
in general the game does a bad job of creating what would possibly be really fun gameplay sequences but instead doing a cutscene.

The part with all the teleporters and the floating platforms a little later would have been fun to jump around in and find your way in.

Oh yeah, I totally thought "I want to play it" during that scene, you're right. I still have three missions to do, though, so I won't comment on the all game just yet.
 
Dat feel when you drive a hog all the way to the enemies core by yourself, get into the room with enemies shooting you... hit A to swing up onto the turret and destroy it with seconds to spare.

This... this I did last night and it was goooood.
 
Right so I haven't completed the game yet (Mission 8 so far), but I get the feeling they made a wrong move by moving the narrative between Osiris and Blue Team. I think they should have just stuck to one team to flesh out the Spartans a lot more? Don't get me wrong I really like all the Spartans, especially Buck and Tanaka but it feels like the story between the 2 teams has been spread thin no?
 
Yeah, I was so disappointed to see
Jul killed in a cutscene. It wouldn't have been hard to make a small arena battle with Jul as a stronger elite. I'm assuming that's what you're saying too.

Its like they silently acknowledged that SPOPS plot was garbage and cleaned house.
 
I' really like to get a group together for co-op, preferable with lots of skulls on.

PM me interested. I'm west coast and I'm thinking next Friday / Saturday.
 
Locke is such a boring character. I shouldn't be surprised though, it's not as if he was any good in the terrible Nightfall either.

Buck was the only decent thing to come out of Osiris. Hopefully we see more of him.

It was funny during the first mission Tanaka or Vale (I honestly don't know which is which) starts going off on one about why she learned Sangheili. I mean, really? That's your attempt to add depth to these cardboard cutouts? It was so out of place.
 
Right so I haven't completed the game yet (Mission 8 so far), but I get the feeling they made a wrong move by moving the narrative between Osiris and Blue Team. I think they should have just stuck to one team to flesh out the Spartans a lot more? Don't get me wrong I really like all the Spartans, especially Buck and Tanaka but it feels like the story between the 2 teams has been spread thin no?

I don't the fact that there's two teams is really the issue. As a whole 343i failed on giving any of the characters any sort of depth or motivation and I don't think that would have changed at all with one less team to focus on. Especially since (sort of spoilery, but not super)
Blue Team is only the focus of 3 of the missions
. It's just one of many storytelling failings with this game. :\

Locke is such a boring character. I shouldn't be surprised though, it's not as if he was any good in the terrible Nightfall either.

Buck was the only decent thing to come out of Osiris. Hopefully we see more of him.

It was funny during the first mission Tanaka or Vale (I honestly don't know which is which) starts going off on one about why she learned Sangheili. I mean, really? That's your attempt to add depth to these cardboard cutouts? It was so out of place.

It was Vale. I actually noticed that basically every character had one or two brief lines/exchanges summing up what we know about them from the books/comics/past games.
 
As somebody that never watched or read anything outside the games, they hinted at some interesting things with Locke.

Past missions as a spy and assassin for ONI. I would have been interested to hear more of that, have it influence how he approaches missions.

I found Locke pretty boring to start the game, by the end he had grown on me a bit.

And to be fair, it's not like the Chief is the life of the party. He's your basic stoic soldier.
 
I don't the fact that there's two teams is really the issue. As a whole 343i failed on giving any of the characters any sort of depth or motivation and I don't think that would have changed at all with one less team to focus on. Especially since (sort of spoilery, but not super)
Blue Team is only the focus of 3 of the missions
. It's just one of many storytelling failings with this game. :\

It was Vale. I actually noticed that basically every character had one or two brief lines/exchanges summing up what we know about them from the books/comics/past games.

I actually like the little touches they do to flesh out the newer characters, but they didn't go far enough to make them interesting, out of the 7 new characters the only ones that have extensive character moments are Buck and Locke with their conversations, the entire blue team, Tanaka and Vale are basically non-existent.
 
You know what I miss? That gigantic hammer from... Hmm... Must have been halo 3?

Gravity Hammer. It was also in Halo 4. No signs of it here, yet. But it'll have to make its way in for Griffball...

As somebody that never watched or read anything outside the games, they hinted at some interesting things with Locke.

Past missions as a spy and assassin for ONI. I would have been interested to hear more of that, have it influence how he approaches missions.

I found Locke pretty boring to start the game, by the end he had grown on me a bit.

And to be fair, it's not like the Chief is the life of the party. He's your basic stoic soldier.

I'd argue Chief is a lot more interesting in this game.

So does anyone else think that we should get a fireteam/custom game organiser thread going?

If it will help me find co-op buddies, yes. :)
 
For those of you who really don't like the maps like me

What do you feel breaks the game more?

Clamber or sprint?

On one hand sprint isn't needed and makes the maps wider along with the difficult jumps mostly just being more spread out which kind of takes away from shooting and encounters in various ways

Camber just adds some strange high or long ranged jumps that also take away shooting and from the game play that I enjoy. makes the developers design a lot of walk ways and jumps that are out of reach to actually "jump on" which I really really hate, designing the maps to force a clamber between a wide space just urks me all kind of the wrong ways. Miss my skill jumps so much from halo. Now people only hold clamber every damn time they jump and eventually they will rely on it like a crutch to whre they won't even feel they like skill jumps anymore.

There is no doubt both break the flow of traditional gameplay and i don't feel the running speed is that fast , not that much faster than the standard full speed.

I have one question for developers though


What exactly is an analog stick to you? Mario 64 showed us what it was from crawl to full speed, why do we need "a button" to run super fast when we have up to 256 speeds on the control stick. I just don't get this copy this game mentality in these entertainment industry. Do your own thing...
 
For those of you who really don't like the maps like me

What do you feel breaks the game more?

Clamber or sprint?

On one hand sprint isn't needed and makes the maps wider along with the difficult jumps mostly just being more spread out which kind of takes away from shooting and encounters in various ways

Camber just adds some strange high or long ranged jumps that also take away shooting and from the game play that I enjoy.

There is no doubt both break the flow of traditional gameplay and i don't feel the running speed is that fast , not that much faster than the standard full speed.

I have one question for developers tough


What exactly is an analog stick to you? Mario 64 showed us what it was from crawl to full speed, why do we need "a button" to run super fast when we have up to 256 speeds on the control stick. I just don't get this copy this game mentality in these entertainment industry. Do your own thing...


I personally like them both. They take nothing from the game imo.
 
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