Glad to hear that weapon repairing is out
wow the repair system is out? that gave me a reason to switch between weapons man :/ why they gotta dumb everything down?
HUD in general is at side of awful, but size of that crosshair takes the cake. It's fucking enormous, did Bethesda inject it with some radiated growth hormones or what is with its size? There better be HUD scaling available!
Man why can't that guy take a beark for 30 min and write out the perks. :/
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Glad weapon repairing is out!
$$$$
I'm starting to worry.
They added a trillion weapon mods and parts, but yeah sure "it's dumbed down".wow the repair system is out? that gave me a reason to switch between weapons man :/ why they gotta dumb everything down?
He is not "aiming" -> hip fire cross air, he might be in motion, it might be recoil, it's a LMG so it's probably pretty huge anyway.HUD in general is at side of awful, but size of that crosshair takes the cake. It's fucking enormous, did Bethesda inject it with some radiated growth hormones or what is with its size? There better be HUD scaling available!
They added a trillion weapon mods and parts, but yeah sure "it's dumbed down".
Dialogue options ain't looking too great, but then again the guy leaking it is playing with 1 CHA.I don't want to click on the spoilers, but can someone tell me what the issue is without spoiling the game?
wow the repair system is out? that gave me a reason to switch between weapons man :/ why they gotta dumb everything down?
Same here. I won't feel compelled to hoard tons of replacement weapons for spares.You know while I am a little sad that repair is out I will not miss it for sure.
I'm sure it's only that big because he's moving around or something.
He is not "aiming" -> hip fire cross air, he might be in motion, it might be recoil, it's a LMG so it's probably pretty huge anyway.
Nothing is stopping you from switching. Witcher 3's repair mechanic (or really any of them) are unnecessary.
They added a trillion weapon mods and parts, but yeah sure "it's dumbed down".
And how is repair complicated in any way? It's just a caps or item dump. Seems like an equivalent trade of complexity.How are weapon mods complicated in any way. There is no denying this game has been dumbed down drastically for $. The dialogue system has been dumbed down to ridiculous levels which is very disappointing since dialogue has always been an important part of Fallout for me.
see, i knew that would be an issue. I really wish this game didn't have a voiced character. like why would you copy bioware's shitty dialogue system? they're games don't even hold a candle to yours. Really bummed about this
Eww, that characters face is laughable
·Dialogue system bad.
How are weapon mods complicated in any way. There is no denying this game has been dumbed down drastically for $. The dialogue system has been dumbed down to ridiculous levels which is very disappointing since dialogue has always been an important part of Fallout for me.
Man why can't that guy take a beark for 30 min and write out the perks. :/
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Glad weapon repairing is out!
Yeah it was really irritating in the Witcher 3.
And how is repair complicated in any way? It's just a caps or item dump. Seems like an equivalent trade of complexity.
Was it ever even a thing that you actually got you in trouble? I'm playing on Death March [done main game, working on expansion] and not once gear has broken on me during extensive exploring of the world. I just pop repair now and then when I go to vendors to do loot dump, even then rarely costs more than 100 coins which is nothing.
Okay - I'm picking up the PC version of Fallout 4 and I'm looking into making a non-voiced player character mod. This was not my plan for today.
I've started picking apart the Skyrim and NV engine and assuming it's not radically different, I think it's achievable. The voice can be silenced and then the subtitle files be used to recreate the dialogue options, then a new dialogue UI.
Bleach. I loved the weapon repairing. I loved having to worry about making sure my weapon was in good shape and that I had the things I needed to fix it. Bethesda is turnin this more into an fps and less of an rpg. *sigh*. Pretty soon I will have to agree with people calling it an fps.
Okay - I'm picking up the PC version of Fallout 4 and I'm looking into making a non-voiced player character mod. This was not my plan for today.
I've started picking apart the Skyrim and NV engine and assuming it's not radically different, I think it's achievable. The voice can be silenced and then the subtitle files be used to recreate the dialogue options, then a new dialogue UI.
And how is repair complicated in any way? It's just a caps or item dump. Seems like an equivalent trade of complexity.
Because combining two weapons to magically repair one of them makes a RPG? What?Bleach. I loved the weapon repairing. I loved having to worry about making sure my weapon was in good shape and that I had the things I needed to fix it. Bethesda is turnin this more into an fps and less of an rpg. *sigh*. Pretty soon I will have to agree with people calling it an fps.
Much appreciated. The dialogue/voiced protag stuff is the only thing that's severely bumming me out.Okay - I'm picking up the PC version of Fallout 4 and I'm looking into making a non-voiced player character mod. This was not my plan for today.
I've started picking apart the Skyrim and NV engine and assuming it's not radically different, I think it's achievable. The voice can be silenced and then the subtitle files be used to recreate the dialogue options, then a new dialogue UI.
Much appreciated. The dialogue/voiced protag stuff is the only thing that's severely bumming me out.
I'd also assume that you need to dump caps into certain weapon builds and into your settlements. Layering yet another level of resource dumping would be plain annoying.It's probably also a balance issue. I'm sure a lot of people (myself included) in Fallout 3 and New Vegas would scavenge and sell stuff for caps. Now I'll likely be disassembling things for parts so I can craft things which will deprive me of caps.
I know it's a choice but if they want to encourage dabbling in crafting, they need to make it so you're not constantly broke.Presumably you can sell things you craft but you may have difficulty selling one expensive crafted item because many traders don't have a lot of caps whereas you can sell your scavenged goods to several traders.
Weapon repair has always been a useless mechanic that served only to make certain items unusable because they are unique and unable to be repaired. Weapon condition hardly affected the use of your weapons at all until they broke completely, and repairing most was childishly simple, and served as a money sink. They removed it in Skyrim and it was much better for it.
I'm glad to hear that, at least. High CHA was always my preferred way to play.There's some additional complacions - I've got some MP4 footage of the game now (not posting in case Betheda loose their shit) and I suspect some dialogue options are based on your build. So a mod is going to have to cater around that.
Weapon repairing is and was the most annoying part of 3 and New Vegas, so so so glad it's out
Weapon repairing... I haven't played in years so I forgot this so can someone explain it?Thank god the weapon repairing is gone.
Much appreciated. The dialogue/voiced protag stuff is the only thing that's severely bumming me out.
There's a little durability bar next to your weapons and when you use them it depletes. When it gets too low and the weapon is damaged, you need to use a duplicated version of the weapon to refill the bar.Weapon repairing... I haven't played in years so I forgot this so can someone explain it?