Fallout 4 has gone gold; leaked gameplay vids

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The gameplay could be excellent but i'm still waiting on one or two major patches before I buy because it's gonna be a glitchy mess on release like all other Beth games.

I don't know if I'm too pollyannaish, but when they said that the game went gold weeks or months ago, I thought to myself that they aren't in a rush and may have actually finished polishing the game..
 
People are exaggerating how bad the graphic models looks , they look like MGSV....an we all know MGSV has great models....

sample....snake vs yellow coat guy :

ssss.png

Hahahaha, well played.
 
Leaked footage. Looks like a scene that takes place in Diamond City. Select the First video. SPOILERS:

https://vid.me/kjthemonarch

Oh boy. Yea do not click on that link if you don't want World Story spoilers. It makes it quite clear who the big bads are.

Also people are exaggerating the "dialog choices" in Fallout 3/NV. Everyone posting these scenes of long walls of text options seem to forget that many of them were just flavored conversation, and a lot of actual "choice" dialog ended up in the same spot. From leaked footage we already know that you can get flavor text without advancing the dialog wheel and that choice is still there (and not always dumbed down to "Good", "Evil" or "Neutral").
 
How many options did you get in AP...? ;)

Alpha Protocol had a similar dialogue "wheel", and I'd consider that one of my absolute favorite role playing experiences in gaming. It all comes down to what you are looking for, and what best serves your game. Obviously Fallout 4 is not going to try to be the next Planescape: Torment.



AP was trying to be a different type of RPG, more action oriented, you had lenghty conversations (lengthy being the important part, because its totally different there than in FO4) with the NPCs like if it was a movie, and you had to choose fast if you wanted to be like bond, bourne or bauer. Thats why it excels at doing the dialogue wheel.
What FO4 is trying to do is force the dialogue wheel into a normal RPG with supposedly choices like the old ones. It doesnt give you a timer to be fast, its just the same type of answers that skyrim or FO3 have, but just more cut out and simplified.
Its basically the Mass Effect version, just done badly.
 
I mean, the physics look a bit better than before, and everything's not the same baby shit green color, so that's nice.

I guess this all looks fine to me because I have low expectations going into every Bethesda game. This will be something I rent and get bored with after about 20-40 hours and never play again, just like everything they've released since Morrowind that isn't called New Vegas
 
Oh boy. Yea do not click on that link if you don't want World Story spoilers. It makes it quite clear who the big bads are.

Also people are exaggerating the "dialog choices" in Fallout 3/NV. Everyone posting these scenes of long walls of text options seem to forget that many of them were just flavored conversation, and a lot of actual "choice" dialog ended up in the same spot. From leaked footage we already know that you can get flavor text without advancing the dialog wheel and that choice is still there (and not always dumbed down to "Good", "Evil" or "Neutral").

People like flavor text.

And what are you talking about? Nothing I've seen from this game is showing me that kind of flavor text or interesting conversations and asking questions. It's very obvious the entire dialogue system is significantly dumbed down.
 
I'd love to know if there are items in the world that can increase your skills and special. I know we don't know what the bobbleheads do or how skill books work but those always play into my initial stats.
 
Yeah it's really easy to use as well and it will be there on day one. You can check for presets for games here: https://sfx.thelazy.net/games/preset/newlist/, here's one I'm using for Mad Max.

You obviously don't need to use those presets because you can pretty much just tweak your own. The ENB mods will probably take a bit longer to come out, hopefully within a few weeks.
Has Boris even made a version of ENB higher than DX9 yet? I haven't kept up with ENB in a looooong time, but last I saw he didn't care to support DX11 :/

edit: Oh snap just checked and he made it for GTA 5 DX11, nice! Hopefully this means FO4 support.
 
You obviously don't need to use those presets because you can pretty much just tweak your own. The ENB mods will probably take a bit longer to come out, hopefully within a few weeks.

Depends if it's DX9 or DX11. ENB only works in DX9 games, and (unless he changed his mind since I last checked) the developer has no interest in retooling it for DX11 games.

But ENB isn't as necessary in Fallout 4. It added SSAO and improved shadows and lighting to Skyrim and Fallout 3, but Fallout 4's post processing pretty much has those bases covered already. ENB would help, but it's not going to provide a huge visual leap here. Pretty sure .ini tweaking for shadow distance and quality, plus texture and mesh mods will be the real winners here. And then a SweetFX profile if you want to alter the saturated look.
 
I mean, the physics look a bit better than before, and everything's not the same baby shit green color, so that's nice.

I guess this all looks fine to me because I have low expectations going into every Bethesda game. This will be something I rent and get bored with after about 20-40 hours and never play again, just like everything they've released since Morrowind that isn't called New Vegas

40 hours of play before being bored is damn fine!
 
I'm somewhat torn on this dialogue stuff. On one hand, having a conversation where you can't just choose every dialogue option actually lends itself to role playing better than the way the genre has been handling conversations for decades. Plus, I always have a compulsion to go through every dialogue tree and eventually my eyes glaze over and I pay attention to nothing.

On the other hand, this dialogue system had to affect the quest design in some way. Are quests going to be more linear because NPCs will be expected to feed you all the necessary info in any conversation path?
 
I've never played a Fallout so I'm not personally excited for this game, but in a weird way, I'm caught up in the hype anyway. I'm just excited that people are excited! GAF's gonna be so much fun on the 10th.

I haven't been keeping up but does this mean the game's out in the wild now?

I can't play these types of games, but I love watching others play on Twitch.
 
I'm so tempted to get this when it releases but I know my time will be spent on Black Ops 3 for a few months.

I'm getting swept up in the hype for this, as despite never completing it I love Fallout 3.

Fall to the dark side, build your backlog, dooooooo iiiiiiiiiiiittt!!!
 
So is it one perk per level or every other level?
Do you get to put more points in special?
Just read this page or the last page or any other page really. It's been asked a bunch of times already.

You get to spend 21 SPECIAL points in the beginning of the game.
You get 1 point per level up and can spend that point on a perk OR SPECIAL stat.

Anyone have a good deal for PC version??
GMG has the best deals. 20%+
 
Oh boy. Yea do not click on that link if you don't want World Story spoilers. It makes it quite clear who the big bads are.

Also people are exaggerating the "dialog choices" in Fallout 3/NV. Everyone posting these scenes of long walls of text options seem to forget that many of them were just flavored conversation, and a lot of actual "choice" dialog ended up in the same spot. From leaked footage we already know that you can get flavor text without advancing the dialog wheel and that choice is still there (and not always dumbed down to "Good", "Evil" or "Neutral").

Yeah, I mean I think it's kind of fun looking for spoilers. But I should note, I have my volume down and only click through a few scenes just to see if the footage is real. I'm not actually watching them. But for people that don't mind spoilers, have at it. I've managed to stay relatively spoiler free so far despite posting these links.
 
I'm somewhat torn on this dialogue stuff. On one hand, having a conversation where you can't just choose every dialogue option actually lends itself to role playing better than the way the genre has been handling conversations for decades. Plus, I always have a compulsion to go through every dialogue tree and eventually my eyes glaze over and I pay attention to nothing.

On the other hand, this dialogue system had to affect the quest design in some way. Are quests going to be more linear because NPCs will be expected to feed you all the necessary info in any conversation path?

Right, I think there's something to be said for trying to change the way conversation trees work in RPGs. In games with tons and tons of options and the ability to go back up to a previous "folder" of choices, the pace and tone of dialogue can sometimes feel really weird. Likewise, being able to read an entire response before choosing it arguably makes it too easy to "win" conversations in games by laying out all the options for you explicitly. These are the kinds of things Alpha Protocol was trying to address, which is why I think that game is so interesting (even if it is pretty dire as an action RPG).

I don't think the way Fallout 4 is handling it is a good compromise, though. From what I've seen we're not really gaining anything tangibly better in terms of pacing, tone, or writing quality here.
 
S 1
P 3
E 2
C 6
I 6
A 5
L 5

Im thinking this build, but I do not know what the downsides would be (obviously can't carry around very much). Could anyone inform me?
 
Just read this page or the last page or any other page really. It's been asked a bunch of times already.

You get to spend 21 SPECIAL points in the beginning of the game.
You get 1 point per level up and can spend that point on a perk OR SPECIAL stat.

Read this whole thread and didn't see anything maybe I missed it. Thanks. Worried it might be every other level like NV.
 
Im thinking this build, but I do not know what the downsides would be (obviously can't carry around very much). Could anyone inform me?

You need STR 3 to make any armor mods (and 4 to make melee weapon mods), but you can of course bump up your strength later to fulfill that requirement.
 
You need STR 3 to make any armor mods (and 4 to make melee weapon mods), but you can of course bump up your strength later to fulfill that requirement.
I think the armor mods are for the Power Armor only. Not sure, but that is what I assume.
 
Keira Knightley simulator.

I'm... very fine with this.

I was excited seeing him actually enter a building without a load screen. Then he got into an elevator...

Well to be fair that elevator ride wasn't unrealistically long so I wouldn't call it immersion breaking loading screen. I have been in slower elevators than that, fuck old buildings and elevators that make sounds like they are about to drop you down to the shaft.

At beginning of the game when player entered Vault, that was actual loading screen with decent noticeable loading time.
 
Here's my first crack

S - 3
P - 5
E - 5
C - 4
I - 5
A - 3
L - 3

Master of none, fairly balanced I think. I am not into melee so STR will always stay relatively low.

Can't wait for next Tuesday
 
You need STR 3 to make any armor mods (and 4 to make melee weapon mods), but you can of course bump up your strength later to fulfill that requirement.

I do not want to go and use Melee, I never used it in FO3 and I don't like whacking people :P
You say armor mods, so IF I want to modify my armor I'd have a problem. But what if I just take the standard armors I find lying around?
 
I think the armor mods are for the Power Armor only. Not sure, but that is what I assume.

Could be, though I'm thinking these layered armor pieces (inventory screenshot, nothing too spoilery) you can wear over clothes such as the vault suit could also fall under that category.

@Thriller: yeah you could do that too, naturally. And I don't much care for melee either, in Bethesda games melee combat always devolves into flailing wildly until either you or your enemies collapse.
 
Likewise, being able to read an entire response before choosing it arguably makes it too easy to "win" conversations in games by laying out all the options for you explicitly

I don't get this. I know exactly what I'm going to say in real life, why wouldn't I know it in the game? Conversations should be made harder to "win" by making the NPCs less one-dimensional, the dialogue choices less black and white etc, absolutely NOT by essentially tricking the player.

I'm giving AP another chance (actually downloading it atm), so I can't say what I think of the dialogue system in it just yet.
 
Too bad they didn't release a character creation tool early - that way we could spend hours working on our character, and then jump into the game immediately upon release.

I'm on the PC, so typically when I buy a new Bethesda game I want to see straight away what the engine is like. I'll select a generic character and reluctantly dive into the game. When I see what the performance is like (it's usually terrible) I'll exit out and spend an hour or more creating my character. Then I'll truly start the game.

When does the game release? Monday at 9pm?
 
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