Fallout 4 has gone gold; leaked gameplay vids

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The less dialogue options the better for me. It was a chore to click all the dialogue options when talking to a NPC just to see if I get a side quest or not. I don't play Fallout to spend time talking to NPCs and learning every bit of information they possess. If people do, thats cool but I just want to shoot things and get lost in the map.

Posts like these make me sad. I mean there are hundreds of games where you can shoot things. But Fallout is very specifically about role playing. Fallout 1 and 2 set the template, which was fantastic, and which sequels should ideally adhere to. New Vegas even managed that in 3D AAA space. Bethesda is regressing, and people who enjoy more than just shooting are disheartened by that.
 
What kind of point is that...?

It doesn't matter how the "vast majority" of RPGs handle it, it's an important gameplay element of the Fallout series.

In b4 Tactics

This. I don't give a fuck about other RPGs, I want to spend five minutes talking to random NPCs like in F03/NV, dammit! Lol.
 
The less dialogue options the better for me. It was a chore to click all the dialogue options when talking to a NPC just to see if I get a side quest or not. I don't play Fallout to spend time talking to NPCs and learning every bit of information they possess. If people do, thats cool but I just want to shoot things and get lost in the map.

Same. Don't need to be told your whole entire backstory dude, The Wasteland sucks I get it. I got my own problems, you seen my dad? Sounds like Liam Neeson. No? OK so, You'll pay me to find the Ghoul that stole your toy car? Got it! I do need cash. Lets do this!
 
Nice to hear about lighting. I honestly did not expect that for Fallout 4. But hold on...small map? Wasn't it about the same size as Skyrim? That's not what i consider small.

If the cells on the Pip Boy map are as large as they were in Fallout 3, then going by a comparison made on Reddit, Fallout 4's map is almost four times larger than Fallout 3's - nearly two times larger in both dimensions.

It's also a lot more densely packed with locations, and the locations themselves are more unique and distinct from one another in terms of both aesthetics and loot found therein, apparently.
 
79bd627605bd3694ebd2c98419e241b2.jpg



??????? (Y)
(X) What. The fuck. (B)
.............. (A) Is this.

I still don't know why they decided to add voice actors to characters. I'm sure that the dialogue wheel was incorporated so that they didn't have to pay the VAs as much as they would have if they added all the dialogue options from previous games.
 
Despite the same poster everyone seems to be hanging their decisions on, walking back his comments and admitting SPECIAL checks were actually in the game.

Awesome.

I'm aware of that. I just don't see the point in building and roleplaying a speech based character if I'm not able to get into lengthy chats with characters sans speech checks.
 
Meanwhile, hyperbole and rushing to conclusions on Neogaf to reach a new high.

Not really. Most are bummed out but probably optimistic, it's not like anyone's calling the game dead in the water or anything. Only a couple of "pre-order cancelled" posts too.

Which is good, cause pre-ordering is stupid

I've pre-ordered the game
 
Posts like these make me sad. I mean there are hundreds of games where you can shoot things. But Fallout is very specifically about role playing. Fallout 1 and 2 set the template, which was fantastic, and which sequels should ideally adhere to. New Vegas even managed that in 3D AAA space. Bethesda is regressing, and people who enjoy more than just shooting are disheartened by that.

It all depends how it's handled. Fallout 4's system could be fine if the "triangle / y" button led to the NPCs saying different things each time, so that rather than being able to exhaust every character's dialogue in a single interaction there'd be incentive to talk to everyone again on subsequent visits to a town. I think that'd be a huge improvement for the game.

Of course, if it just means they still always say the same things, just much less of the same things now, then yeah that's a huge step back.
 
I think people are overreacting a little bit. Comparing as you said the first couple dialogue options in 4 to mid/late game story heavy dialogue trees in 3/NV. Also the player is now voiced versus silent in those games so I'd imagine that will make up for a large amount dialogue we may not see represented anymore.

The FO3 character on the far right is early on, he's in the first town outside Vault 101.
 
The secrecy surrounding this game is it's biggest problem. It's fucking sad that we have to find out about these basic gameplay mechanics through leaks and message board impressions a week before launch.

Which is a hard decision for Bethesda to make I guess. You of course want to keep some things close to your chest but maybe they've been a bit too secretive. We haven't seen anything at all until now and it's kinda backfiring on them.

But people are spending 60 moneys on this and 30 for the season pass...we should sorta know what we're getting into. A lot of Fallout players play the game for the world building and dialogue/role playing aspects of the game, I think it's perfectly OK if they're upset from what we've seen so far.
 
Starting to remind me of the old rpgcodex review for Oblivion with the tremendous amounts of dumbing down from Morrowind. Specifically the dialogue and choices you could make.

http://www.rpgcodex.net/content.php?id=129

I specifically love this quote, followed by the "decisions" the game automatically made for you.

The player needs a certain size and a large number of choices to really make role-playing feel meaningful. -Todd Howard

Now it seems the bar is dropping even further.
 
Have we seen any pics of dialogue from later in the game? A bit unfair to compare a tutorial dialogue to later game dialogues

The first dialogues in Fallout 3 and New Vegas only had three choices

xHg1u9x.jpg

Yes, and it looks the same.

They're not suddenly going to create a giant diagram of the controller or keyboard and give you twenty choices, when the obvious point of this system is to streamline it.
 
It all depends how it's handled. Fallout 4's system could be fine if the "triangle / y" button led to the NPCs saying different things each time, so that rather than being able to exhaust every character's dialogue in a single interaction there'd be incentive to talk to everyone again on subsequent visits to a town. I think that'd be a huge improvement for the game.

Of course, if it just means they still always say the same things, just much less of the same things now, then yeah that's a huge step back.

I've been playing Trails in the Sky SC for the past couple of days, and NPCs in that game have something new to say after like every single fucking cutscene, it's insane.

Something like that would be really cool in Fallout
 
I still don't know why they decided to add voice actors to characters. I'm sure that the dialogue wheel was incorporated so that they didn't have to pay the VAs as much as they would have if they added all the dialogue options from previous games.

This is beyond wrong. Each VA voiced over 13,000 lines of dialogue. That's more than most games. The entire game has over 111k lines of dialogue, almost 4x times that of TW3. More than Skyrim and FO3 combined.

They spend over 3 years with the lead VAs for the game. Most games spend only a few months at the end of development.

Whatever reason they chose this style of conversation, it's not because they cheaped out on the VA.
 
Have we seen any pics of dialogue from later in the game? A bit unfair to compare a tutorial dialogue to later game dialogues

The first dialogues in Fallout 3 and New Vegas only had three choices

Well, their system seems to be designed to show four short options at once corresponding to the face buttons on the controller. Maybe later you get a "More info..." option on one of them, but I assume not.

Also even those examples you posted were better than the FO4 options. In Fallout 4 it would be

(B) NOT A FOOL (A) THANKS (X) BORED

and

(B) MY PRIVACY (A) THANKS (X) WHAT NEXT
 
To be more specific (from what I read, at least), the spanish leaker said that moving from 4 charisma to 6 charisma changed the 'apparent difficulty' of a speech check from 'red' to 'yellow', and he was able to pass it

I don't think there's been any other 'dependent on (skill other than charisma)' or 'dependent on perk' associations to speech checks a la New Vegas hinted at thus far.

One of the complaints that people keep throwing around in this thread is that the adjusted dialog system meant any kind of Speech Challenge was gone from game. That is obviously not true.

It's what we all thought would happen...and now we're actually seeing gameplay for the first time which pretty much confirms what we thought would happen. Why wouldn't we bummed out? It's not like Bethesda has provided any information to prove us otherwise.

You have seen the dialog from the first section of the game where presumably choice is limited because why wouldn't it be, of interaction with Codsworth and a few seconds of interaction from a Fallout Shelter update. Anything else has been static photos of quest givers. Everyone has then somehow sussed out the entire complexity of the dialog system based on ONE person who had to correct themselves and update their impressions.

What kind of point is that...?

It doesn't matter how the "vast majority" of RPGs handle it, it's an important gameplay element of the Fallout series.

In b4 Tactics

The Bethesda Fallout series? Of which there has been one game produced by them. If this were Call of Duty and the next game out was a card game, you might be forgiven for railing that the developers aren't respecting history. Their last Fallout game was 7 years ago. They are allowed to iterate on the property.

And this all ignores that the previous two Fallout games weren't particularly deep in the dialog itself. All it did was throw a bunch of text at you that you could click through at your hearts content and be as inconsistent in your tone as you wanted. It wasn't a sacred calf that was integral to the overall gameplay. All it did was allow you to choose one of a few flavor texts that often had no impact and just satisfied RP purposes. That doesn't make the new system "dumbed down" - it makes it streamlined to fit with their desire for a voiced protag.

You can all pat yourselves on the back at how your preference for a largely meaningless system in the previous games make your tastes somehow more evolved than others who don't see a problem with the dialog wheel (especially given how we've not seen much of it), but that doesn't make it anymore legit.
 
Not sure why there are so many surprised posts. It's been known the dialog options looked like this since earlier gameplay trailers.

Have we seen any pics of dialogue from later in the game? A bit unfair to compare a tutorial dialogue to later game dialogues

The first dialogues in Fallout 3 and New Vegas only had three choices

The dialog is bound to 4 buttons to be cross-platform friendly, so presumably throughout the game a maximum of only 4 dialog options will be available.
 
Posts like these make me sad. I mean there are hundreds of games where you can shoot things. But Fallout is very specifically about role playing. Fallout 1 and 2 set the template, which was fantastic, and which sequels should ideally adhere to. New Vegas even managed that in 3D AAA space. Bethesda is regressing, and people who enjoy more than just shooting are disheartened by that.

I want to clarify that I am an RPG fan but with Fallout 3 and New Vegas I just have 0 interest in the dialogue of each individual NPC. I can dig quest with background story but having to know every single detail of each NPC is just a chore to me. There are a hundred shooters I can play just to shoot things but none of those give me the experience that Fallout does. I like the role playing aspect of the game and its great, but with Fallout I just want the essential dialogue and thats it. If they put the lore in books a la skyrim then I would be more inclined to read those than to hear NPCs talk.

And i like to think that roleplaying in general is more than just having an endless list of dialog options to choose from with NPCs.
 
Not really. Most are bummed out but probably optimistic, it's not like anyone's calling the game dead in the water or anything. Only a couple of "pre-order cancelled" posts too.

Not really? We just had someone declare the game to reach an all time low in writing quality based on one screenshot.
 
But hold on...small map? Wasn't it about the same size as Skyrim? That's not what i consider small.

I think people were expecting a big boost to map size given it's a new hardware generation. Skyrim was also roughly the same size as Oblivion. The REALLY fascinating thing is that they justified the similar map size in Skyrim by saying "Sure, it's about the same size as Oblivion, but it has loads of mountains now which add verticality and slopes to the game, so there's actually a lot more land to explore because of the huge variations in height."

And they're now justifying Fallout 4's map size by saying "Sure, it's about the same size as Skyrim, but there are no mountains to get in the way now so there's a lot more land to explore."

So basically it's roughly the same as Oblivion =P
 
Not sure why there are so many surprised posts. It's been known the dialog options looked like this since earlier gameplay trailers.



The dialog is bound to 4 buttons to be cross-platform friendly, so presumably throughout the game a maximum of only 4 dialog options will be available.

Which is why we need to see an actual conversation in its entirety, not just a screen shot which will always work against it. The mode in which we select our options is less, that's not up for debate, but without actually seeing how an entire conversations plays out we can't be certain that the content is actually less. System still might suck, but I'd like to actually see it in action first before I say so.
 
Wonder if they have included some totally awesome huge area of the game that's used for like one and a half quest this time. (Blackreach)
 
If by 'more practical' you mean 'decidedly the least Fallout-y route they could possibly have taken for their dialogue systems' then sure, shit's about as practical as it gets

Practical in the sense that yes having many dialogue options is nice but at the end of the day those choices condense down to 2-3 "real" choices. Bethesda is seemingly making these 2-3 choice more apparent this time.
 
That's some terrible shit.

Happily Steam accepted my refund request about 3 hours ago. Will definetly wait for user impressions for this one, I don't trust reviews.

I'm not sure why pre-orders are still so popular. I'll only do it if previews are prevalent and reviews are out before a game launches. If Fallout 4 gets amazing reviews and positive reactions then I'm still going to be playing on day one - just refuse to give them cash in advance for a game we know nothing about.
 
Practical in the sense that yes having many dialogue options is nice but at the end of the day those choices condense down to 2-3 "real" choices. Bethesda is seemingly making these 2-3 choice more apparent this time.

Hmm, not sure if I agree. A lot of the dialogue choices in Fallout games are usually there for world building/learn more about a situation/character and so on. Not sure what you mean about only 2-3 real choices.
 
I'm not sure why pre-orders are still so popular. I'll only do it if previews are prevalent and reviews are out before a game launches. If Fallout 4 gets amazing reviews and positive reactions then I'm still going to be playing on day one - just refuse to give them cash in advance for a game we know nothing about.

I preordered it because I want to preload on PS4 and play at midnight. I don't care about reviews, I know what I"m getting, more or less, with a Bethesda RPG, and I know I'll want to play it.
 
For those of you who have been watching gameplay clips, how often does the protag talk while roaming around? One of the things I've always loved about Fallout/silent protags is having my own internal monologue when exploring the world. It makes a game feel much more personal and immersive to me. I don't mind the VA if it's mostly for narrative purposes, but I really hope he/she doesn't comment on every little thing you do during general play.
 
Not really? We just had someone declare the game to reach an all time low in writing quality based on one screenshot.

Yep

Someone

One

*90% of posters genuinely concerned, couple of trolls voice their "concerns"*

"wow neogaf hyperbole hivemind shitposting am i right"
 
Isn't it possible we haven't seen dialogue where there would be more than four choices yet? A "more options" choice could easily be bound to one of those face buttons, maybe it just hasn't popped up yet.
 
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