Askherserenity
Member
Isn't that like literally the first dialogue chance in the game?
I mean its got to get better. Right?
We've seen pictures/videos of dialogue with another NPC and it looks just like that one.
Isn't that like literally the first dialogue chance in the game?
I mean its got to get better. Right?
The less dialogue options the better for me. It was a chore to click all the dialogue options when talking to a NPC just to see if I get a side quest or not. I don't play Fallout to spend time talking to NPCs and learning every bit of information they possess. If people do, thats cool but I just want to shoot things and get lost in the map.
What kind of point is that...?
It doesn't matter how the "vast majority" of RPGs handle it, it's an important gameplay element of the Fallout series.
In b4 Tactics
The less dialogue options the better for me. It was a chore to click all the dialogue options when talking to a NPC just to see if I get a side quest or not. I don't play Fallout to spend time talking to NPCs and learning every bit of information they possess. If people do, thats cool but I just want to shoot things and get lost in the map.
The cost of fully voicing your character...
Nice to hear about lighting. I honestly did not expect that for Fallout 4. But hold on...small map? Wasn't it about the same size as Skyrim? That's not what i consider small.
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(X) What. The fuck. (B)
.............. (A) Is this.
Despite the same poster everyone seems to be hanging their decisions on, walking back his comments and admitting SPECIAL checks were actually in the game.
Awesome.
Meanwhile, hyperbole and rushing to conclusions on Neogaf to reach a new high.
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(X) What. The fuck. (B)
.............. (A) Is this.
Posts like these make me sad. I mean there are hundreds of games where you can shoot things. But Fallout is very specifically about role playing. Fallout 1 and 2 set the template, which was fantastic, and which sequels should ideally adhere to. New Vegas even managed that in 3D AAA space. Bethesda is regressing, and people who enjoy more than just shooting are disheartened by that.
I think people are overreacting a little bit. Comparing as you said the first couple dialogue options in 4 to mid/late game story heavy dialogue trees in 3/NV. Also the player is now voiced versus silent in those games so I'd imagine that will make up for a large amount dialogue we may not see represented anymore.
Have we seen any pics of dialogue from later in the game? A bit unfair to compare a tutorial dialogue to later game dialogues
The first dialogues in Fallout 3 and New Vegas only had three choices
The secrecy surrounding this game is it's biggest problem. It's fucking sad that we have to find out about these basic gameplay mechanics through leaks and message board impressions a week before launch.
The player needs a certain size and a large number of choices to really make role-playing feel meaningful. -Todd Howard
Have we seen any pics of dialogue from later in the game? A bit unfair to compare a tutorial dialogue to later game dialogues
The first dialogues in Fallout 3 and New Vegas only had three choices
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It all depends how it's handled. Fallout 4's system could be fine if the "triangle / y" button led to the NPCs saying different things each time, so that rather than being able to exhaust every character's dialogue in a single interaction there'd be incentive to talk to everyone again on subsequent visits to a town. I think that'd be a huge improvement for the game.
Of course, if it just means they still always say the same things, just much less of the same things now, then yeah that's a huge step back.
I still don't know why they decided to add voice actors to characters. I'm sure that the dialogue wheel was incorporated so that they didn't have to pay the VAs as much as they would have if they added all the dialogue options from previous games.
Have we seen any pics of dialogue from later in the game? A bit unfair to compare a tutorial dialogue to later game dialogues
The first dialogues in Fallout 3 and New Vegas only had three choices
To be more specific (from what I read, at least), the spanish leaker said that moving from 4 charisma to 6 charisma changed the 'apparent difficulty' of a speech check from 'red' to 'yellow', and he was able to pass it
I don't think there's been any other 'dependent on (skill other than charisma)' or 'dependent on perk' associations to speech checks a la New Vegas hinted at thus far.
It's what we all thought would happen...and now we're actually seeing gameplay for the first time which pretty much confirms what we thought would happen. Why wouldn't we bummed out? It's not like Bethesda has provided any information to prove us otherwise.
What kind of point is that...?
It doesn't matter how the "vast majority" of RPGs handle it, it's an important gameplay element of the Fallout series.
In b4 Tactics
Have we seen any pics of dialogue from later in the game? A bit unfair to compare a tutorial dialogue to later game dialogues
The first dialogues in Fallout 3 and New Vegas only had three choices
Posts like these make me sad. I mean there are hundreds of games where you can shoot things. But Fallout is very specifically about role playing. Fallout 1 and 2 set the template, which was fantastic, and which sequels should ideally adhere to. New Vegas even managed that in 3D AAA space. Bethesda is regressing, and people who enjoy more than just shooting are disheartened by that.
It seems like Bethesda is taking the more practical approach this time around in terms of dialogue.
Not really. Most are bummed out but probably optimistic, it's not like anyone's calling the game dead in the water or anything. Only a couple of "pre-order cancelled" posts too.
NMA was right.
But hold on...small map? Wasn't it about the same size as Skyrim? That's not what i consider small.
Not sure why there are so many surprised posts. It's been known the dialog options looked like this since earlier gameplay trailers.
The dialog is bound to 4 buttons to be cross-platform friendly, so presumably throughout the game a maximum of only 4 dialog options will be available.
Meanwhile, hyperbole and rushing to conclusions on Neogaf to reach a new high.
Looks like Telltale dialogue system. Comparing to the other games, it does seem a downgrade.![]()
??????? (Y)
(X) What. The fuck. (B)
.............. (A) Is this.
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??????? (Y)
(X) What. The fuck. (B)
.............. (A) Is this.
So basically it's roughly the same as Oblivion =P
If by 'more practical' you mean 'decidedly the least Fallout-y route they could possibly have taken for their dialogue systems' then sure, shit's about as practical as it gets
It's Bethesda.
And with a fully-voiced MC to boot.
I'd be very very surprised if I wasn't right.
That's some terrible shit.
Happily Steam accepted my refund request about 3 hours ago. Will definetly wait for user impressions for this one, I don't trust reviews.
Nice to hear about lighting. I honestly did not expect that for Fallout 4. But hold on...small map? Wasn't it about the same size as Skyrim? That's not what i consider small.
Practical in the sense that yes having many dialogue options is nice but at the end of the day those choices condense down to 2-3 "real" choices. Bethesda is seemingly making these 2-3 choice more apparent this time.
I'm not sure why pre-orders are still so popular. I'll only do it if previews are prevalent and reviews are out before a game launches. If Fallout 4 gets amazing reviews and positive reactions then I'm still going to be playing on day one - just refuse to give them cash in advance for a game we know nothing about.
Not really? We just had someone declare the game to reach an all time low in writing quality based on one screenshot.
Why not having something like this ?
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