this reminds me I did an assassination on someone and I stabbed their spine but because I died after that but before the animation could finish the guy got back up with full shields, in halo reach the game knew which part of the animation was the kill frame, halo 5 doesn't do such a thing? or the servers were lagging...
Is crouching during a firefight a recommended strategy? I see plenty of folks doing that online, but...I don't see the benefit. In most instances it just provides me with a wider, slower target. All I need to do is aim down a bit. Just curious if I'm missing the benefit of such a tactic.
I believe that's a habit from Call of Duty. In that game, upon a face to face confrontation, players like to slam the crouch/prone button while shooting. Since TTK is so low in that series, you're already dead before you can adjust. It's an extremely common tactic meant to give you an edge in an otherwise fairly equal firefight.
I don't think it does all that much in Halo, though. It's basically "How to spot a COD player."
Does visors change UI color? Please tell me i can have purple UI.
Also, is Vales armor something we can use in MP?
I used to do it all the time in halo 2 free for all. Bob and weave. Worked great.
Interesting. I've almost never seen it in Halo, very rarely. 98% when I've played Call of Duty.
Yes we can use the armor in MP
Not sure on the UI though. In the co op you may be able to.
Have to admit, I REALLY dislike Warzone. The concept is great, but the whole REQ system kind of ruins it for me. Cosmetic shit I can understand being locked behind this system, but only allowing you to acquire better weapons instantly in the gamemode through the use of REQ cards just seems really redundant to me. Considering that you can only use certain cards at certain levels anyway, why not just replace the REQ shit with match progression that doles out better gear naturally as the match advances or lasts longer?
It feels like the random drops when opening REQ's really affects how effective you can be in that mode.
I called it before launch when i had a chance to play it. This was going to be clans/teams going against each other and pubstomps otherwise. There is zero reason to go into this mode by yourself.
Do you know the name of it?
And yes, in coop UI is purple, it looks beeeeaaaa-utiful
Warzone is fun.
Wow, didn't know you were an elzar-tier scrub
There's a helmet called Strider but it's so ugly![]()
let's say in theory it takes 100,000 hit points to kill the Warden.
With dual health bars, Blue Team does 75k damage and then Red Team swoops in and annihilates Blue Team. Red Team then has to do 100k damage to kill the Warden. If Blue Team manages to come back, they'll only have to do 25k, so Red Team has to "control the boss" to keep them off of it.
In the current system, Red Team would only have to do 25k, which means they can hide until the boss is low and then steal it. Blue Team could do 99k and still lose the boss if Red Team scores the killing blow. That's just stupid.
I just finished a solo run in Warzone and we curbstomped the other team.
It think It can be OK as an occasional mix-up during a pistol/rifle duel but that has always seemed pretty unreliable.Is crouching during a firefight a recommended strategy? I see plenty of folks doing that online, but...I don't see the benefit. In most instances it just provides me with a wider, slower target. All I need to do is aim down a bit. Just curious if I'm missing the benefit of such a tactic.
This is by far the best idea in this thread. Frankie, pass it along please.
Nice tip.BTW guys crouching helps with recoil in this game, I do it with the scoped AR in war zone and it turns into a bullet hose over long range.
let's say in theory it takes 100,000 hit points to kill the Warden.
With dual health bars, Blue Team does 75k damage and then Red Team swoops in and annihilates Blue Team. Red Team then has to do 100k damage to kill the Warden. If Blue Team manages to come back, they'll only have to do 25k, so Red Team has to "control the boss" to keep them off of it.
In the current system, Red Team would only have to do 25k, which means they can hide until the boss is low and then steal it. Blue Team could do 99k and still lose the boss if Red Team scores the killing blow. That's just stupid.
I think I like Warzone Assault better than Warzone. Most Warzone games I play are just a one-sided clusterfuck with the outcome decided from the start of the game. Assault is more straightforward.
However I have managed to have a couple enjoyable games of regular warzone where both teams were competent enough, and those were actually pretty good.
Lmao just watched a guy bring his tank out of the Fortress, stop to pick up a gunner, then slowly make his way past where I was crouched between some rocks. Jumped out, trusted to the rear of the tank and ended his tank req. Didn't even fire a single shot lol.
Hey I need more gaffers to play with. I'm in NA. CST if that matters. I can headset if necessary:
ArtVandelay32
Note to self: Don't REQ confirmed a scorpion if the enemy team has the garage base...Lmao just watched a guy bring his tank out of the Fortress, stop to pick up a gunner, then slowly make his way past where I was crouched between some rocks. Jumped out, trusted to the rear of the tank and ended his tank req. Didn't even fire a single shot lol.
I like this. The current way just feels a little icky. I've been on both sides of boss kill stealing. Both sides feel a little dirty.
Assault is great when you're on Defense and not so great when you're on Offense unless the other team have their TVs off. That spire assault is some BS when they spawn right next to it and can jump off and attack you before you even get close.
I got the Oni Scorpion cert earlier, holy fuck, it's gud.
But then aiming skill is then devalued imo. The balance should be such that you can still win a 1 vs 2 if you're talented enough and have exceptional aim, and I'd say most popular online fps get this balance down pretty well. Here a combination of spawn points, ttk, shoulder barge and nade spamming make that very difficult.
Not really, Halo has always been about having a set of skill to accomplish kills, not just aim and shoot, which is based on other modern shooters, but in Halo its a set of skills, you do need a certain amount of aiming precision to get a headshot, but you also need a good awareness, map knowledge, power weapon control, and Straffing. and all of these are as important as aiming skills. and Yes, if you have exceptional skills, not even good aim is needed, you can win a 1 v 2, but not even the best of player will engage themselves into a 1 v 2 situation, the motto of Pro players is "Stay alive".
I consider myself to have really bad aim, but my experience and awareness help me out greatly to overcome a lot of situations.
First time I got the ONI Warthog it was like a revelation. I thought it was invincible at first, like a CE hog.
I can't even imagine what an ONI Scorpion is like.
Assault is great when you're on Defense and not so great when you're on Offense unless the other team have their TVs off. That spire assault is some BS when they spawn right next to it and can jump off and attack you before you even get close.
Summit on Defense is my favorite.
Spire is terribly balanced for Warzone Assault, I agree. The defending team has a massive advantage, if they removed the barriers around the outside of the building it'd be much fairer. Defenders can just hide.