Halo 5 sales in the UK [Excludes digital sales]

Would say it has more to do with install base than franchise fatigue, Xbox One ain't exactly killing it over in the U.K.

Titanfall sold ~40k or so less with a much smaller install base. Other factors like competition from other shooters as mentioned by other posters are more likely the cause of low first week sales.
 
almost 2 million consoles is not bad..
True but unlike Halo 3 (which also launched with around 2 mil 360's) the market is far more satirized when it comes to console FPS's, both current and upcoming. Heck if memory serves, the only other major console FPS of 07 was cod 4.

Now we have Destiny, Battlefront, and blops 3 to name a few all vying with Halo 5 for attention, it is simply a tougher market than it used to be.
 
The campaign is fantastic. I'm tired of seeing glib slams against a campaign that solved all of Halo 4's issues and actually managed to live up to 343's hype about branching paths and verticality. They even nailed the humor and world building, two aspects I never would have expected 343 to deliver.

Mediocre my ass. Halo 4 and Reach are mediocre compared to Halo 5.

Halo 4 i'll give you that, but Reach? Story is up for debate, but as far as gameplay goes, naaaaaah. The AI in Reach alone puts Halo 5 to shame when it comes to difficulty, and Bungie went all out with the missions themselves, minus a giant vehicular section. Even then, they gave us a Saber, a Falcon, and even a Pelican and Phantom easter egg. There's so much depth to that game's Campaign. Everyone goes on about mission 13 in Halo 5, but it's a one and done set piece like many of the encounters in the game. I have no desire to return to anything from the first half of Halo 5, and the second half only holds my interest in bits and pieces.

The gameplay in H5 is definitely better than Reach, and branching paths and verticality are great, but it seems like they're overrated to mask the shallow objectives and unsatisfying AI. Mediocre is too generous if you ask me, and I really enjoy the Halo games so i'm all the more disappointed at how underwhelming this one was. They did some cool stuff, but I can't put Halo 5 above Reach when I find myself struggling to go back through H5's missions again. Aside from those brief moments of humor, they still haven't captured the magic of the originals to me. Instead there are way "trying-too-hard-to-be-a-video-game" sections like the intrusive scripted "walk" parts and obnoxious boss battles set in samey symmetrical Forerunner arenas. Hell, the last few missions in the game look like the missing BTB maps.

Are you serious? Play SWAT lol.

Play SWAT for a true arena experience?
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Microsoft continues to pay the price of non-diversification.

For over a decade they rely on their 4 pillars - Halo, Gears, Forza, Fable - and they have succeeded to run them into the ground, some less some more.

Fable is dead, Forza dying, Halo is dropping significantly for ages, I think Gears will suffer the same fate next year.
Just relying too much on the same gamers to buy the same games.... we already saw how it worked for Nintendo, MS going down the same road.
This is pretty much my sentiment.
Sony has always tried to diversify (we probably won't see another Uncharted after 4), whereas MS always returned to the same franchises for the third generation in a row now. People want new things.
 
True but unlike Halo 3 (which also launched with around 2 mil 360's) the market is far more satirized when it comes to console FPS's, both current and upcoming. Heck if memory serves, the only other major console FPS of 07 was cod 4.

Now we have Destiny, Battlefront, and blops 3 to name a few all vying with Halo 5 for attention, it is simply a tougher market than it used to be.
And as I said, people are bored with Halo as a franchise, which is why people have moved onto the likes of Destiny. There is a reason why those other shooters are such stiff competition, and a part of that is because Halo just doesn't excite as many people anymore,
 
This is pretty much my sentiment.
Sony has always tried to diversify (we probably won't see another Uncharted after 4), whereas MS always returned to the same franchises for the third generation in a row now. People want new things.

But the are so efficient it doesn't matter. MS make them every year and they all sold well.
So what their launch number didn't break record? It'll sell 5-8 million copy at least in the long run.
Say what you want about those franchises, they all sold well enough to make bank. Short dev cycle, it's low risk high reward and they can do it annually!
Others publisher would kill to own IPs like that.
 
But the are so efficient it doesn't matter. MS make them every year and they all sold well.
So what their launch number didn't break record? It'll sell 5-8 million copy at least in the long run.
Say what you want about those franchises, they all sold well enough to make bank. Short dev cycle, it's low risk high reward and they can do it annually!
Others publisher would kill to own IPs like that.

Because they are actively pushing franchises into a decline with this strategy. Franchises that are Microsoft's most powerful assets are getting more and more irrelevant.

Why not let it breathe for a few years while the developers are given freedom to work on other stuff for a while? You can't force people to make smash hit after smash hit, the well is going to run dry at some point, they risk ruining the Halo franchise name forever.
 
Because they are actively pushing franchises into a decline with this strategy. Franchises that are Microsoft's most powerful assets are getting more and more irrelevant.

Why not let it breathe for a few years while the developers are given freedom to work on other stuff for a while? You can't force people to make smash hit after smash hit, the well is going to run dry at some point, they risk ruining the Halo franchise name forever.

I think they are doing fine job currently by making mainline and spin-off bi yearly, it keep things fresh.
Also, not like they stop investing new IP, plenty new IP have been made and being make.
Sure some franchise getting lots of competition but they did sold at healthy amount and make a lot of profit.
 
Because they are actively pushing franchises into a decline with this strategy. Franchises that are Microsoft's most powerful assets are getting more and more irrelevant.

Why not let it breathe for a few years while the developers are given freedom to work on other stuff for a while? You can't force people to make smash hit after smash hit, the well is going to run dry at some point, they risk ruining the Halo franchise name forever.
Your implying that Halo 5 is poor, which it isn't. It's the best entry into the franchise since 3 and has the best gun play and MP the series has ever seen. Obviously IMO, but it's a common consensus in the OT.

I'd just say it's market saturation more than anything, it's not the FPS of FPS' anymore when you've got huge multi-plats like CoD and BF.
 
Your implying that Halo 5 is poor, which it isn't. It's the best entry into the franchise since 3 and has the best gun play and MP the series has ever seen. Obviously IMO, but it's a common consensus in the OT.

I'd just say it's market saturation more than anything, it's not the FPS of FPS' anymore when you've got huge multi-plats like CoD which just is the common denominator for the casual crowd.

I completely agree. Ironic considering the reviews do not reflect it at all.
 
So, is it

2016 - Halo Wars
2017 - Halo 6 or new Halo or Remake
2018 - New Halo or Halo 6

They always got three years, ODST, remakes aside. Series has been yearly for some time.

Would two years be enough for a mainline game?
 
But the are so efficient it doesn't matter. MS make them every year and they all sold well.
So what their launch number didn't break record? It'll sell 5-8 million copy at least in the long run.
Say what you want about those franchises, they all sold well enough to make bank. Short dev cycle, it's low risk high reward and they can do it annually!
Others publisher would kill to own IPs like that.
'Sold well enough' isn't really good enough when it is their staple franchises, all of which are in a state of decline. Their lack of diversification means they have little else to bring to the table to make up for those products having passed their saturation point.

In the past Microsoft often relied on securing exclusive deals with third parties and such, to flesh out their library, while focusing their own efforts on their pillar franchises. Now those franchises are in decline, and Sony's platform is a better incentive for third party output, Microsoft are in a difficult position, in my opinion. Personally I think they ought to go back to the drawing board and rethink their I.P strategy.
 
I completely agree. Ironic considering the reviews do not reflect it at all.
Reviews are idiotic this gen. It's like people saying campaign was short when they was playing co-op on Normal. Of course it was.

I've racked up 9 hours on 3 player co-op on legendary and I've just reached the end of mission 14. Having a blast.
 
Your implying that Halo 5 is poor, which it isn't. It's the best entry into the franchise since 3 and has the best gun play and MP the series has ever seen. Obviously IMO, but it's a common consensus in the OT.

I'd just say it's market saturation more than anything, it's not the FPS of FPS' anymore when you've got huge multi-plats like CoD and BF.
Halo 5 is awesome and I agree with you it's the best since Halo 3. Might even be better, but that is my IMO.
 
Determining total sales numbers for games is harder than ever these days, as Microsoft tends to get a large percentage of their sales from digital purchases, while sales data typically only track retail sales. With Microsoft having recently reported that Xbox Live monthly active users have grown to an impressive 39 million, we may expect a record high percentage of digital sales for Halo 5. 40 % digital sales is a reasonable estimate, especially considering the online focus of the Xbox One Games and entertainment system. 150000 of Halo 5 in retail thus correspond to 250000 total sales. For Halo 4, we may estimate a more modest percentage of digital sales of 15 %, as it was released back in 2012, when Internet penetration in the UK was lower. 336000 Halo 4 copies sold in retail thus corresponds to roughly 400000 copies sold total. With those numbers in hand, we can perform the simple calculation 250000/400000 = 0.625, which indicates a decline in launch week sales of 37.5 % game over game.

Of course, if the current game-to-game decreases continue, the Halo franchise would eventually die out in the UK. However, that process would take quite a while. The figure below shows just how long, projecting out how sales of future installments would look if the Halo games launch week sales continued to decrease by about 37.5 percent per installment.

It's important to note that game sales patterns decidedly do not work in this way, and it's a bit ridiculous to expect sales for each consecutive installment to continue decreasing in this kind of parabolic curve. Still, it's interesting to see that based on current trends, the Halo series wouldn’t be reaching levels at which it should be considered dead until that unlucky number 13 in the series. That is very far into the future, and by that point, Microsoft will have sold tens of millions of Halo games, giving them nice profits.

oMo8y5S.png


The takeaway from this hypothetical is clear: Halo sales need to worsen at a significantly faster rate for Microsoft to run any risk of their crown jewel franchise dying any time soon. Sony-GAF may concern troll all day long that the series is dying, but for anyone else, it looks like Halo has a long healthy life ahead.
 
True but unlike Halo 3 (which also launched with around 2 mil 360's) the market is far more satirized when it comes to console FPS's, both current and upcoming. Heck if memory serves, the only other major console FPS of 07 was cod 4.

Now we have Destiny, Battlefront, and blops 3 to name a few all vying with Halo 5 for attention, it is simply a tougher market than it used to be.

Dude... Bioshock, Orange Box, and Metroid Prime 3 all came out right around Halo 3 time.
 
Would say it has more to do with install base than franchise fatigue, Xbox One ain't exactly killing it over in the U.K.
Xbox One launch in UK was biggest ever for a home console IIRC (until PS4) and install base never held back Halo before.

Much more likely to be negative sentiment from Halo 4 and MCC combined with far greater competition in same genre for people's money.

Halo would be better released away from the big third party FPS now IMO.
 
Determining total sales numbers for games is harder than ever these days, as Microsoft tends to get a large percentage of their sales from digital purchases, while sales data typically only track retail sales. With Microsoft having recently reported that Xbox Live monthly active users have grown to an impressive 39 million, we may expect a record high percentage of digital sales for Halo 5. 40 % digital sales is a reasonable estimate, especially considering the online focus of the Xbox One Games and entertainment system. 150000 of Halo 5 in retail thus correspond to 250000 total sales. For Halo 4, we may estimate a more modest percentage of digital sales of 15 %, as it was released back in 2012, when Internet penetration in the UK was lower. 336000 Halo 4 copies sold in retail thus corresponds to roughly 400000 copies sold total. With those numbers in hand, we can perform the simple calculation 250000/336000 = 0.625, which indicates a decline in launch week sales of 37.5 % game over game.

Of course, if the current game-to-game decreases continue, the Halo franchise would eventually die out in the UK. However, that process would take quite a while. The figure below shows just how long, projecting out how sales of future installments would look if the Halo games launch week sales continued to decrease by about 37.5 percent per installment.

It's important to note that game sales patterns decidedly do not work in this way, and it's a bit ridiculous to expect sales for each consecutive installment to continue decreasing in this kind of parabolic curve. Still, it's interesting to see that based on current trends, the Halo series wouldn’t be reaching levels at which it should be considered dead until that unlucky number 13 in the series. That is very far into the future, and by that point, Microsoft will have sold tens of millions of Halo games, giving them nice profits.

oMo8y5S.png


The takeaway from this hypothetical is clear: Halo sales need to worsen at a significantly faster rate for Microsoft to run any risk of their crown jewel franchise dying any time soon. Sony-GAF may concern troll all day long that the series is dying, but for anyone else, it looks like Halo has a long healthy life ahead.

please tell me this is a joke..? please..? my sarcasm meter can´t pick up this post..
 
Xbox One launch in UK was biggest ever for a home console IIRC (until PS4) and install base never held back Halo before.

Much more likely to be negative sentiment from Halo 4 and MCC combined with far greater competition in same genre for people's money.

Halo would be better released away from the big third party FPS now IMO.

Yeah, I mean this year isn't just a COD, it's a Black Ops COD and Battlefront is happening. I'm predicting that both of those as well as Fallout 4 will put up better XB1 numbers than Halo.

AC Syndicate really puts the negative sentiment of the last installments into context for me since that was even helped by price cut bundles. Not only that, but MCC had better week 1 numbers than Uncharted collection has sold in 3 weeks. 3rd party is really ruling the roost over here right now.
 
Sorry, but your math is way way off, almost at Ars technica levels:
Determining total sales numbers for games is harder than ever these days, as Microsoft tends to get a large percentage of their sales from digital purchases, while sales data typically only track retail sales. With Microsoft having recently reported that Xbox Live monthly active users have grown to an impressive 39 million, we may expect a record high percentage of digital sales for Halo 5. 40 % digital sales is a reasonable estimate, especially considering the online focus of the Xbox One Games and entertainment system. 150000 of Halo 5 in retail thus correspond to 250000 total sales.
40% digital sales would translate into 150000*1.40 = 210000

For Halo 4, we may estimate a more modest percentage of digital sales of 15 %, as it was released back in 2012, when Internet penetration in the UK was lower. 336000 Halo 4 copies sold in retail thus corresponds to roughly 400000 copies sold total. With those numbers in hand, we can perform the simple calculation 250000/336000 = 0.625, which indicates a decline in launch week sales of 37.5 % game over game.

Why not use your own personal estimate of 400000 then? 210000/400000 = 0.525 or a 47.5% decline between the two.
 
Determining total sales numbers for games is harder than ever these days, as Microsoft tends to get a large percentage of their sales from digital purchases, while sales data typically only track retail sales. With Microsoft having recently reported that Xbox Live monthly active users have grown to an impressive 39 million, we may expect a record high percentage of digital sales for Halo 5. 40 % digital sales is a reasonable estimate, especially considering the online focus of the Xbox One Games and entertainment system. 150000 of Halo 5 in retail thus correspond to 250000 total sales. For Halo 4, we may estimate a more modest percentage of digital sales of 15 %, as it was released back in 2012, when Internet penetration in the UK was lower. 336000 Halo 4 copies sold in retail thus corresponds to roughly 400000 copies sold total. With those numbers in hand, we can perform the simple calculation 250000/336000 = 0.625, which indicates a decline in launch week sales of 37.5 % game over game.

Of course, if the current game-to-game decreases continue, the Halo franchise would eventually die out in the UK. However, that process would take quite a while. The figure below shows just how long, projecting out how sales of future installments would look if the Halo games launch week sales continued to decrease by about 37.5 percent per installment.

It's important to note that game sales patterns decidedly do not work in this way, and it's a bit ridiculous to expect sales for each consecutive installment to continue decreasing in this kind of parabolic curve. Still, it's interesting to see that based on current trends, the Halo series wouldn’t be reaching levels at which it should be considered dead until that unlucky number 13 in the series. That is very far into the future, and by that point, Microsoft will have sold tens of millions of Halo games, giving them nice profits.

oMo8y5S.png


The takeaway from this hypothetical is clear: Halo sales need to worsen at a significantly faster rate for Microsoft to run any risk of their crown jewel franchise dying any time soon. Sony-GAF may concern troll all day long that the series is dying, but for anyone else, it looks like Halo has a long healthy life ahead.

Hahahhaha.

I know you're not being serious so no outtrage from me. ;)

Thanks for the laugh! Hahaha.
 
Sorry, but your math is way way off, almost at Ars technica levels:

40% digital sales would translate into 150000*1.40 = 210000



Why not use your own personal estimate of 400000 then? 210000/400000 = 0.525 or a 47.5% decline between the two.

See his TAG.

He's got you good, son.
 
In the future, If you don't have any digital figures, don't bother making a sales thread at all.

Every day the digital share is getting bigger. Therefore any "trends" not including digital start becoming less accurate and telling everyday.

This figure doesn't say ANYTHING, so anything you say about it is just speculation. And not very accurate speculation at that.
 
Determining total sales numbers for games is harder than ever these days, as Microsoft tends to get a large percentage of their sales from digital purchases, while sales data typically only track retail sales. With Microsoft having recently reported that Xbox Live monthly active users have grown to an impressive 39 million, we may expect a record high percentage of digital sales for Halo 5. 40 % digital sales is a reasonable estimate, especially considering the online focus of the Xbox One Games and entertainment system. 150000 of Halo 5 in retail thus correspond to 250000 total sales. For Halo 4, we may estimate a more modest percentage of digital sales of 15 %, as it was released back in 2012, when Internet penetration in the UK was lower. 336000 Halo 4 copies sold in retail thus corresponds to roughly 400000 copies sold total. With those numbers in hand, we can perform the simple calculation 250000/336000 = 0.625, which indicates a decline in launch week sales of 37.5 % game over game.

Of course, if the current game-to-game decreases continue, the Halo franchise would eventually die out in the UK. However, that process would take quite a while. The figure below shows just how long, projecting out how sales of future installments would look if the Halo games launch week sales continued to decrease by about 37.5 percent per installment.

It's important to note that game sales patterns decidedly do not work in this way, and it's a bit ridiculous to expect sales for each consecutive installment to continue decreasing in this kind of parabolic curve. Still, it's interesting to see that based on current trends, the Halo series wouldn’t be reaching levels at which it should be considered dead until that unlucky number 13 in the series. That is very far into the future, and by that point, Microsoft will have sold tens of millions of Halo games, giving them nice profits.

oMo8y5S.png


The takeaway from this hypothetical is clear: Halo sales need to worsen at a significantly faster rate for Microsoft to run any risk of their crown jewel franchise dying any time soon. Sony-GAF may concern troll all day long that the series is dying, but for anyone else, it looks like Halo has a long healthy life ahead.

RockClap.gif
 
Determining total sales numbers for games is harder than ever these days, as Microsoft tends to get a large percentage of their sales from digital purchases, while sales data typically only track retail sales. With Microsoft having recently reported that Xbox Live monthly active users have grown to an impressive 39 million, we may expect a record high percentage of digital sales for Halo 5. 40 % digital sales is a reasonable estimate, especially considering the online focus of the Xbox One Games and entertainment system. 150000 of Halo 5 in retail thus correspond to 250000 total sales. For Halo 4, we may estimate a more modest percentage of digital sales of 15 %, as it was released back in 2012, when Internet penetration in the UK was lower. 336000 Halo 4 copies sold in retail thus corresponds to roughly 400000 copies sold total. With those numbers in hand, we can perform the simple calculation 250000/400000 = 0.625, which indicates a decline in launch week sales of 37.5 % game over game.

Of course, if the current game-to-game decreases continue, the Halo franchise would eventually die out in the UK. However, that process would take quite a while. The figure below shows just how long, projecting out how sales of future installments would look if the Halo games launch week sales continued to decrease by about 37.5 percent per installment.

It's important to note that game sales patterns decidedly do not work in this way, and it's a bit ridiculous to expect sales for each consecutive installment to continue decreasing in this kind of parabolic curve. Still, it's interesting to see that based on current trends, the Halo series wouldn’t be reaching levels at which it should be considered dead until that unlucky number 13 in the series. That is very far into the future, and by that point, Microsoft will have sold tens of millions of Halo games, giving them nice profits.

oMo8y5S.png


The takeaway from this hypothetical is clear: Halo sales need to worsen at a significantly faster rate for Microsoft to run any risk of their crown jewel franchise dying any time soon. Sony-GAF may concern troll all day long that the series is dying, but for anyone else, it looks like Halo has a long healthy life ahead.

Please, send that to arsetechnia!!
 
A September release could have been perfect for Halo 5 like Halo 3 (September 27 2007) and Halo Reach (September 14 2010)
with games like Black Ops 3 and Battlefront around the corner a lot of people will simply move on.
 
Yeah, I wonder if a mainline Halo would be better suited for Feb-April now. It might help retain users and grow the base better if they aren't being tempted after a few weeks into COD, Destiny and BF/SW BF.

The days of biggest entertainment launch, day one launch must be long gone.
 
'Sold well enough' isn't really good enough when it is their staple franchises, all of which are in a state of decline. Their lack of diversification means they have little else to bring to the table to make up for those products having passed their saturation point.

In the past Microsoft often relied on securing exclusive deals with third parties and such, to flesh out their library, while focusing their own efforts on their pillar franchises. Now those franchises are in decline, and Sony's platform is a better incentive for third party output, Microsoft are in a difficult position, in my opinion. Personally I think they ought to go back to the drawing board and rethink their I.P strategy.

Have you seen their 2016 lineup?
 
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