Fallout 4 PC Ultra screenshots

See what the SMIM mod did for Skyrim:
8655-1-1331537164.jpg

8655-2-1345660611.jpg

8655-1-1399780131.jpg
kqDYLoN.gif
 
I mean every open world game has to pay the Open World tax somewhere

I know for Witcher 3 it got a lot of crap for its combat, animations, and some other things mentioned in here.

Cant have it all i guess?

True. But if you look at CDPr, all their games have improved in all their aspects globally. The combat and animations aren't as good as other games, but they're much improved over W2.
 
True. But if you look at CDPr, all their games have improved in all their aspects globally. The combat and animations aren't as good as other games, but they're much improved over W2.

Yeah

And clearly they invest in pushing boundaries with each game.

Growth in both size and ambition. I respect them for that
 
To all the people talking about how Witcher 3 looks better than this and how revolutionary its visuals are; do any of you remember all the bitching about its graphics at launch? Remember this?

http://www.neogaf.com/forum/showthread.php?t=1043668&highlight=witcher+3+downgrade

I'm actually still not that impressed with Witcher 3's visuals on PS4 even after all the patches and updates. I mean it looks pretty good, but the foliage still lacks any sort of lighting and it comes across looking very weird in spots...and a bit static. The sunlight looks fantastic though and went a long way in that game. I suppose there is more of a dramatic difference from consoles to PC in that game than there may be with F4.

I'm hoping the lighting in F4 is at least cool looking. I can overlook crappy textures to an extent if things are lit to a semi realistic degree.
 
True. But if you look at CDPr, all their games have improved in all their aspects globally. The combat and animations aren't as good as other games, but they're much improved over W2.
Same can be said for fallout 4 considering what the animation in their last games looked like. Especially past fallout games which had no mocap.

Rockstar?

CD Projekt?


...Ubisoft even?
It is certainly possible to find a low quality asset in any of their best looking games. Come on now, no open world game has a lack of low quality assets, that's just not possible. :/
 
True. But if you look at CDPr, all their games have improved in all their aspects globally. The combat and animations aren't as good as other games, but they're much improved over W2.

Not sure if I would call it much improved, W3 always felt like W2 in an open world. Especially before they patched in an alternative movement mode into 3.
 
So my question is now.... Is it just because Bethesda is keeping itself so conservative and not investing more money in expansion?

I thought for sure after Skyrim blew up that they would have the money to push things forward.

Expansion can drastically change a company's culture and feel. It's likely a conscious effort on their part to not rapidly expand. They probably want to maintain whatever community they have and only bring in a few new people as it's absolutely needed to not drastically disrupt things.

They could probably afford to double or triple their size, but it would completely change the feel of the company. And that's not something they're interested in. They can still manage to make the games they make and are wildly successful at it, so there is no incentive to rock the boat and chance ruining everything.
 
Not sure if I would call it much improved, W3 always felt like W2 in an open world. Especially before they patched in an alternative movement mode into 3.

The W3 movement mode is different to that of W2. If anything the new mode puts it closer to W2.
 
Not sure if I would call it much improved, W3 always felt like W2 in an open world. Especially before they patched in an alternative movement mode into 3.
I recommend playing witcher 2 for an hour and then playing witcher 3, huge leap. Especially in responsiveness because Witcher 2's combat has an absolute fuckton of animation priority.
 
Is there any word of a High Resolution Texture DLC similar to what was offered by Bethesda later for the PC version of Skyrim?
 
But Bethesda games still feel more alive than most open-world games. Even The Witcher 3 couldn't come close to that, everything felt pretty artificial.

Bethesda open world games absolutely nail exploration and they put a lot of time into AI routines and shit and I'm sure it's hard on the CPU.

As the poster above said, it could also be related to their aging engine.

Can someone give me an example of the gameplay ramifications that all of these "system" people keep touting ever actually materialize in game? It always just feels like people parroting the Radiant AI claims from Oblivion that were never actually realized.

For all of the "NPCs have their own schedules" and "you can pick up and move every object in the world", I just can't remember how any of that has a material effect on the game that differs from the "fake" schedules that, for example, CDPR uses in The Witcher series.

There is almost zero world reactivity in Bethesda games that extend beyond the room you are in. The game may track every single item you have ever touched but what concrete result does that provide? If felt like it took NV to actually make good on some of it using the faction and reputation systems but Bethesda doesn't really use these systems in their own games.

To all the people talking about how Witcher 3 looks better than this and how revolutionary its visuals are; do any of you remember all the bitching about its graphics at launch? Remember this?

http://www.neogaf.com/forum/showthread.php?t=1043668&highlight=witcher+3+downgrade

I'm actually still not that impressed with Witcher 3's visuals on PS4 even after all the patches and updates. I mean it looks pretty good, but the foliage still lacks any sort of lighting and it comes across looking very weird in spots...and a bit static. The sunlight looks fantastic though and went a long way in that game. I suppose there is more of a dramatic difference from consoles to PC in that game than there may be with F4.

I'm hoping the lighting in F4 is at least cool looking. I can overlook crappy textures to an extent if things are lit to a semi realistic degree.


I can't speak to the PS4 version (played W3 on PC) but the foliage is amazing and anything but static. The foliage moving in different wind conditions is one of the chief things that makes the game look better in motion than screenshots.

Re: TW3's lighting- it's pretty damn amazing. Everyone got hung up on the color palettes from the old trailers and there is now a little cottage industry of modders falling over themselves to restore the old lighting style. After seeing them side by side in game I think the new lighting CDPR used is far and away better.
 
Wow, what a surprise, the game looks just as bad as I've been saying it would from the start.

Unless people are actually stupid enough to confuse graphical fidelity with art style, which they probably are since they've been stupid enough to defend these gen. 7 graphics since Fallout 4s reveal.

The art style looks really nice and has a vibrant color scheme to it, but the graphical fidelity is way too small of a bump up from fallout 3, just like the resolution bump.

The increase in graphical fidelity is far too small for how they pace their projects and people lap it up because they're blind fanboys who defend every shitty decision Bethesda makes.

I hope no one ever has a problem with anything Bethesda produces because apologists will jump all over you for having a reasonable critique of the product since Bethesda can do no wrong in their eyes.
 
Would make sense. Godrays quality and TAA makes me think that we can pretty much confirm the rumour that Fallout 4's getting Nvidia Gameworks, which would also probably mean HBAO+.

The godrays are in the console versions. TAA isn't nvidia exclusive technology (TXAA is, however).
 
Wow, what a surprise, the game looks just as bad as I've been saying it would from the start.

Unless people are actually stupid enough to confuse graphical fidelity with art style, which they probably are since they've been stupid enough to defend these gen. 5 graphics since Fallout 4s reveal.

The art style looks really nice and has a vibrant color scheme to it, but the graphical fidelity is way too small of a bump up from fallout 3, just like the resolution bump.

The increase in graphical fidelity is far too small for how they pace their projects and people lap it up because they're blind fanboys who defend every shitty decision Bethesda makes.

I hope no one ever has a problem with anything Bethesda produces because apologists will jump all over you for having a reasonable critique of the product since Bethesda can do no wrong in their eyes.
Im wondering if the game sells millions, if they even will build a new engine.
 
Joke post?

usmcop3stpsa2pbxgvpa.gif

Isn't that GTAV running on current-gen? I think when CrichtonKicks mentioned last-gen open world game looking better than FO4 and mentioned GTAV as example he meant last-gen version of it, which doesn't look as good as FO4.

-----
Also people saying TW3 doesn't look that hot on PS4 I can understand that, but then we really shouldn't be comparing PS4 version of TW3 to these FO4's PC Ultra pics, or? If someone wants to put these FO4 PC shots next to PC version of TW3 here is few of mine;

Maxed out settings, HBAO+, no hairworks and no downsampling.
 
Im wondering if the game sells millions, if they even will build a new engine.

That's the thing.

They have enough people that buy each release that improvements are not necessary when they've made back all they've invested just in preorders before the game is out.

This is the issue with holding games above critique.

If they get a free pass, they never need to improve and they never will for fear of alienating their golden goose fan boys that line up in droves to buy their games.

Just look at how they barely improve graphics since people always apologize for them and say "Bethesda games have never had good graphics so they never need to have good graphics"
 
Isn't that GTAV running on current-gen? I think when CrichtonKicks mentioned last-gen open world game looking better than FO4 and mentioned GTAV as example he meant last-gen version of it, which doesn't look as good as FO4.

-----
Also people saying TW3 doesn't look that hot on PS4 I can understand that, but then we really shouldn't be comparing PS4 version of TW3 to these FO4's PC Ultra pics, or? If someone wants to put these FO4 PC shots next to PC version of TW3 here is few of mine;

These are pretty gross. I just don't understand why CDPR started futzing with the mipmap lod bias. It only looks good at -1 when the resolution is higher than 1080p.
 
Looks essentially the same as the PS4 shots with further shadow draw in. Not surprised at all.

I am okay with it overall. I think it looks better than their previous games and environments look diverse which is a big plus.
 
Isn't that GTAV running on current-gen? I think when CrichtonKicks mentioned last-gen open world game looking better than FO4 and mentioned GTAV as example he meant last-gen version of it, which doesn't look as good as FO4.

Yeah, I was referring to last gen. It's the only one I've played. I haven't played GTAV on PC or PS4. And, resolution aside, I do think last gen GTAV generally looks better.
 
That's the thing.

They have enough people that buy each release that improvements are not necessary when they've made back all they've invested just in preorders before the game is out.

This is the issue with holding games above critique.

If they get a free pass, they never need to improve and they never will for fear of alienating their golden goose fan boys that line up in droves to buy their games.

Just look at how they barely improve graphics since people always apologize for them and say "Bethesda games have never had good graphics so they never need to have good graphics"
I really don't like this narrative that "bethesda hasn't done anything to improve their engine." The thing is that they HAVE made several improvements to the engine. "Barely" is ridiculous even without knowing how the immediate specifics of how they changed underlying tech aside from the obvious huge improvement to lighting, materials and character animation, (yes, it's an improvement, play fallout 3 on 360 or even worse, on ps3). And no that doesn't make me a blind fanboy for thinking so.

Witcher 3 best looking rock textures evarrrrrr



/s =)
See. And I find W3 to be one of the top five best looking games ever lol, (and GOTY). :P
 
No. Witcher 3 is using REDengine3 which is build on top of REDengine2 [1=PC release of TW2 & 2=360 / PC Enhanced Edition].

Witcher 1 used Bioware's Aurora Engine actually - they started their own engine for the cancelled Witcher 1 console version.
 
Witcher 3 best looking rock textures evarrrrrr

/s =)

Heh. To be fair though most of the lower quality textures/models found in that area are on high mountains. Dynamic model quality loading based on distance does help though, something I wish MGSV did better for faces up-close when compared to the character profiles/avatars.
 
Call me crazy, but average animations and some of the bugs have always been part of the charm with Bethesda games. Also, most ENB's look horrible IMO. This is coming from someone with a pretty capable PC. With a 4690K, 16GB RAM, and GTX 980 Ti, I can run just about any ENB available for Skyrim, FO3, and NV without issue, but none of them blow my mind. I would rather play vanilla with weather mods like Nevada Skies. Does the job well enough for me. *shrugs*
 
Wow, I don't understand why the visuals look this bad..

In review

- crossgen development timeline
- same but updated engine
- conservative development and team size
- priority put on other aspects of the game
- artistic talent of the team

Anything else to explain it?
 
Lazyness ? =/

Naw... Even with whatever piggyback choices they made...

Building a game like this is still a massive effort regardless

Maybe conservative ambition on the decision making by those in charge.

But you have to consider when development started and what they were shooting for
 
Top Bottom