Halo 5: Guardians |OT| The Trials of Osiris

I doubt they would advertise the DLC as being free, "made possible by REQ purchases", if the maps were forge maps. Forge maps with the new forge mode take very little time to make. Josh Holmes has also said most disc maps will have a remix and in the sprint we were made aware of Fathom and Rig remixes. I could see maybe 5-6 of them being forge maps but it would be insanely bad PR for 343 to say these things then release more than a handful forge maps as "free dlc". Every true Halo installment had 11-12 REAL DLC maps. I don't see why it would be any different with Halo 5.

They inflated the number of maps and missions so there is no reason to trust their numbers at this point.
 
Woof as in... bad? Good? lol Those 3 are some of my favorite maps ever. (Way better than the over-hyped Lockout! ;P)

I think all of those maps are pretty poor, and they've all had remakes already.

Then halo will continue to have low numbers.

If everything is the same, why do people need halo? What you are saying makes no sense, sorry man.

Halo fans don't play other games, cause they don't like them. They don't play cod, they don't play bf. They play halo an when halo is like those games they also dont play halo. maybe quite a few of them are on destiny though or getting mad at halo 5.

Stop speaking for all Halo fans, you come off extremely foolish talking from your ass like that. I play the shit out of Battlefield and I plan on playing a ton of Battlefront as well. There is no FPS on consoles like Halo 5, not even close, stop with the nonsense already. Halo will never regain the crown, it's a system exclusive on a platform that's not doing good, the landscape has changed, get over it.
 
The map variety in Team Slayer is already getting stale after a week of this game being out. Goes to show that having a number of maps not available in a playlist is a huge mistake. I know I've talked about this constantly, but seriously can someone from 343 give an answer as to why 4 maps that are capable of Team Slayer aren't in that playlist? It's a joke right now.
 
Nah, they dropped the range because people in the beta (rightfully) complained that it was ridiculously overpowered. 18 meters is a good place, IMO. You shouldn't be looking down at the damn thing regularly anyway.

who are you to tell me how to play though? I've always relied on radar in all other Halo games in order to plan attacks and also make strategic choices - and crouching to go off radar and get a jump on those relying on it too.
 
Anyone think an ODST 2 would work with spartan Buck as the playable instead of rookie? the squad stuff from halo 5 might work well with ODST's, speaking of the rook
he died, right? RIP.
 
Then halo will continue to have low numbers.

If everything is the same, why do people need halo? What you are saying makes no sense, sorry man. If halo is being like cod those people will just go over to cod don't you think?? Just from the video's alone I didn't even buy halo 4 (and I played halo 3 every day for 3 years)

Halo fans don't play other games, cause they don't like them. They don't play cod, they don't play bf. They play halo an when halo is like those games they also dont play halo. maybe quite a few of them are on destiny though or getting mad at halo 5.

wow you just made a ton of generalizations and hyperbole. Not sure how to even continue talking to you. you're wrong. and I never said Halo is the same as the other games. It takes familiar elements from current gen. Just like Halo took elements from Doom and other FPS before it.
 
Then halo will continue to have low numbers, what with it being a platform exclusive game on the trailing console this generation, in a market with far greater competition in the mp fps genre.

If everything is the same, why do I need halo? What you are saying makes no sense, sorry man. If halo is being like cod I will just go over to cod don't you think?? Just from the video's alone I didn't even buy halo 4 (and I played halo 3 every day for 3 years)

I don't play other games, cause I don't like them. I don't play cod, I don't play bf. I play halo an when halo is like those games I also dont play halo. maybe I'm on destiny though or getting mad at halo 5.

Some slight edits for clarity
 
Anyone think an ODST 2 would work with spartan Buck as the playable instead of rookie? the squad stuff from halo 5 might work well with ODST's, speaking of the rook
he died, right? RIP.

But I mean....

How can you call it ODST 2 if you're playing as a Spartan?
 
At this point I never look at it. It's too useless IMO. I feel like 20 or maybe 23 would be more appropriate. What was the range in Beta?

30.

And you really shouldn't be looking at it. What I think they need to do is increase the amount of sound sprinting generates, to solve the corner problem.

who are you to tell me how to play though? I've always relied on radar in all other Halo games in order to plan attacks and also make strategic choices - and crouching to go off radar and get a jump on those relying on it too.

The thing is, powerful radar enables campers, turns combat into cat-and-mouse, and generally pulls players eyes from where they should be, the screen. I don't disagree that they need to provide additional info, but sticking it into the radar isn't the way to do it.

Anyone think an ODST 2 would work with spartan Buck as the playable instead of rookie? the squad stuff from halo 5 might work well with ODST's, speaking of the rook
he died, right? RIP.

Swords of Sanghelios spinoff or bust, IMO.
 
wow you just made a ton of generalizations and hyperbole. Not sure how to even continue talking to you. you're wrong. and I never said Halo is the same as the other games. It takes familiar elements from current gen. Just like Halo took elements from Doom and other FPS before it.

Let's look at the numbers come march of next year into the summer. if there aren't major (and I mean major changes) halo 5 will not do anywhere near halo 3 or halo reach numbers. It may be near twice as good as Halo 4 but that won't be saying much.

You can call it hyperbole but time will tell. Lot's and lot's of people aren't happy with each halo game sure, but it has never been quite as bad as reach, 4 and 5.
 
Swat placements seem to be a bit off but I imagine with more people playing and being ranked that it'll work better after a reset. This is assuming there is a hidden MMR for every player and it matches people accordingly during placements instead of randomly next time around. Not to say Frankie isn't a beast though. I see that positive Slayer K/D.
 
I mean 343 literally had an entire team of pros help design and tune the game. Are they not the same type of hardcore player you keep saying you speak for?

Baffles me.

Personally think that pros shouldn't be involved with game design, but that's just an opinion coming from a pleb.

The map variety in Team Slayer is already getting stale after a week of this game being out. Goes to show that having a number of maps not available in a playlist is a huge mistake. I know I've talked about this constantly, but seriously can someone from 343 give an answer as to why 4 maps that are capable of Team Slayer aren't in that playlist? It's a joke right now.

Yeah, that's really weird that they only have 4 maps for slayer. No other shooter has only 4 maps for deathmatch. Midship and Empire would work great for slayer.
 
Anyone think an ODST 2 would work with spartan Buck as the playable instead of rookie? the squad stuff from halo 5 might work well with ODST's, speaking of the rook
he died, right? RIP.

To be honest, I could easily play a spin off with Osiris against forerunner forces.. The soldiers are pretty good and I like fighting them.
 
Let's look at the numbers come march of next year into the summer. if there aren't major (and I mean major changes) halo 5 will not do anywhere near halo 3 or halo reach numbers. It may be near twice as good as Halo 4 but that won't be saying much.

You can call it hyperbole but time will tell. Lot's and lot's of people aren't happy with each halo game sure, but it has never been quite as bad as reach, 4 and 5.

You obviously haven't been reading the glowing reviews and podcasts proclaiming H5 is excellent. But go ahead and play what you like.

No future Halo will sell as much as Halo 3 because in 2007 there was nothing else out when it launched. CoD4 didn't come out until Nov and it wasn't the powerhouse then yet that it is now. These days there is CoD, Battlefield, Halo, now Battlefront, Gears series, etc. Halo was THE GAME back then and now it's one of the games.
 
Let's look at the numbers come march of next year into the summer. if there aren't major (and I mean major changes) halo 5 will not do anywhere near halo 3 or halo reach numbers. It may be near twice as good as Halo 4 but that won't be saying much.

You can call it hyperbole but time will tell. Lot's and lot's of people aren't happy with each halo game sure, but it has never been quite as bad as reach, 4 and 5.

I know this is a ridiculous request, but you've frequently said that you represent the discontent of millions of Halo fans, the vast majority of them in fact, and I was wondering if it was at all possible for you to... I dunno... source that? Maybe?
 
While 343 had pros helping out, I am sure they didn't have much control or say in what was actually being designed when it comes to main mechanics but who knows? Maybe the guys they had there like sprint and city maps.
 
While 343 had pros helping out, I am sure they didn't have much control or say in what was actually being designed when it comes to main mechanics but who knows? Maybe the guys they had there like sprint and city maps.

343 hired the pros just to act as a camouflage. It's so obvious, because I don't like feature X, and 343 are twisted.
 
Preach and add Midship to that list too. I think most Halo 2 maps are over hyped

I like a lot of Halo 2's maps as well... to be honest, there aren't too many Halo maps i really dislike aside from Chiron. Halo CE had my favorite group of maps however.

I think all of those maps are pretty poor, and they've all had remakes already.

True. But a Halo 5 remake would space out a lot of things and require new elements etc. to make it work with the new movement system. I think they would be really, really interesting remakes with the necessary edits.

I totally get map preference though... everyone has their faves! What are your top 3 Halo maps if you had to pick. (Arena style not BTB style)
 
Personally think that pros shouldn't be involved with game design, but that's just an opinion coming from a pleb.

They tried that—Halo 4 was all design decisions in the face of pro complaints.

Halo 5 now basically concedes to pro cries and guess what? We have solid gameplay with wonderfully balanced weapons. Who knew.
 
So I have yet to play online co-op with this game. Is this an ok place to ask for people to play with, or is there another thread more suited for that?
 
So I have yet to play online co-op with this game. Is this an ok place to ask for people to play with, or is there another thread more suited for that?

what timezone are you in? if you are from europe or play when I'm on add me gamertag is in my gaf profile
 
who are you to tell me how to play though? I've always relied on radar in all other Halo games in order to plan attacks and also make strategic choices - and crouching to go off radar and get a jump on those relying on it too.

lol

You can make even better choices by being able to flank the enemy at normal speed.
 
They tried that—Halo 4 was all design decisions in the face of pro complaints.

Halo 5 now basically concedes to pro cries and guess what? We have solid gameplay with wonderfully balanced weapons. Who knew.

I had more fun with Halo 4 mp and the maps were better. Don't care how much people hated it, but I enjoyed playing BTB. Halo 5 seems to be only catered to pros with everything being "balanced" and maps being just boxes and ramps everywhere. Also, we don't even have a social playlist for people that play solo or just want to relax.

Yeah, Halo 4 had some issues, but at its core it was a fun shooter and kept my attention for a while.
 
Why do people have such a hard time grasping objectives? Enemy team was pretty much just camping our west base because no one bothered spawning and try taking it back. They kept spawning in middle and we were just getting spawn raped. I tried taking it back multiple times, but each time I'd clear it out solo, 3 or 4 enemies would spawn. Like for fucks sake get a fucking clue.
 
They tried that—Halo 4 was all design decisions in the face of pro complaints.

Halo 5 now basically concedes to pro cries and guess what? We have solid gameplay with wonderfully balanced weapons. Who knew.

+1 Thank God for the balance but like I said before; increase pistol damage to 4 shot perfect kill and I'd be elated. Gun fights between players last entirely too long sometimes...especially with boost and sprint. I may be a little bias though since CE is my favorite Halo multiplayer experience of all time.
 
Why do people have such a hard time grasping objectives? Enemy team was pretty much just camping our west base because no one bothered spawning and try taking it back. They kept spawning in middle and we were just getting spawn raped. I tried taking it back multiple times, but each time I'd clear it out solo, 3 or 4 enemies would spawn. Like for fucks sake get a fucking clue.

because K/D ratio is the bane of FPS online games. I can't wait for the day that a game decides to just drop that and not let any player see their e-peen score. better yet, in objective based games just get rid of the kill count. who needs it?
 
Why do people have such a hard time grasping objectives? Enemy team was pretty much just camping our west base because no one bothered spawning and try taking it back. They kept spawning in middle and we were just getting spawn raped. I tried taking it back multiple times, but each time I'd clear it out solo, 3 or 4 enemies would spawn. Like for fucks sake get a fucking clue.

All about the K/D ratio bruh ;)
 
+1 Thank God for the balance but like I said before; increase pistol damage to 4 shot perfect kill and I'd be elated. Gun fights between players last entirely too long sometimes...especially with boost and sprint. I may be a little bias though since CE is my favorite Halo multiplayer experience of all time.

You're crazy, the magnum is already bonkers good, it healthily competes with all of the pickup precision weapons.

The skill ceiling on that gun is extremely high, in the hands of a crappy player its worse than the AR, in the hands of a top tier player its as good as any other pickup precision weapon and you always spawn with it and have functionally infinite ammo in most arena situations.

The combat length is great, the ability to disengage from an unfavorable fight, or retaliate and kill someone with a perfect kill when you are ambushed is immensely satisfying, and something that occurs far less with quicker ttk.

Really it's the main draw of Halo 5 Arena for me, it's entirely distinct from CoD or Destiny pvp.
 
because K/D ratio is the bane of FPS online games. I can't wait for the day that a game decides to just drop that and not let any player see their e-peen score. better yet, in objective based games just get rid of the kill count. who needs it?

With you 100%. In objective types remove kills/assists/deaths and give us some cool counters for other things like time with the flag... or chain of strongholds captured in one life etc. Plenty of cool stuff to track and display post game instead of kills. (for certain game types)
 
maybe before he became spartan? or he commands a pack of rookies.

I just need more buck / odst in my life

We have super suits....
We have guns....

Platinum games presents Vanquish 2: Bucks bizarre adventure

I mean, right? I cant have been the only one to play that game and go "damn, really feel like I could be a spartan right about now"
 
I think the radar in Arena should be 24, warzone 33.

I get ar sniped and see that there is nothing on my radar. that range on the ar is pretty high when someone can aim with it.
 
Does anyone else have issues with the grenade physics in this game?

My only gripe is i feel they dont bounce as far. I'll line up a perfect bank-shot and some times i feel after initially making contact with a surface these frag grenades dont go near as far as they did in other Halo titles. No biggie at all, i've just had to adjust. If anything i feel like there are too many damn grenades everywhere and half my deaths are from random explosions and betrayals.
 
You're crazy, the magnum is already bonkers good, it healthily competes with all of the pickup precision weapons.

The skill ceiling on that gun is extremely high, in the hands of a crappy player its worse than the AR, in the hands of a top tier player its as good as any other pickup precision weapon and you always spawn with it and have functionally infinite ammo in most arena situations.

The combat length is great, the ability to disengage from an unfavorable fight, or retaliate and kill someone with a perfect kill when you are ambushed is immensely satisfying, and something that occurs far less with quicker ttk.

Really it's the main draw of Halo 5 Arena for me, it's entirely distinct from CoD or Destiny pvp.

I get at least 3 perfect kills a match. My pistol skills are on point and I have a high KDR/KDA. It may just be the randoms I'm playing with that don't provide the map coverage/support that I'm used to. Im just comparing to Halo CE when I can engage 2-3 targets in a row with a pistol easily and have more than a fighting chance regardless of their weapon.
 
My only gripe is i feel they dont bounce as far. I'll line up a perfect bank-shot and some times i feel after initially making contact with a surface these frag grenades dont go near as far as they did in other Halo titles. No biggie at all, i've just had to adjust. If anything i feel like there are too many damn grenades everywhere and half my deaths are from random explosions and betrayals.

I might feel the opposite coming from CE, where the bounce feels more predictable to me. I just have to adapt to it I guess. Those promethian nades tho...might be slightly OP
 
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