Fallout 4 PC Ultra screenshots

Undertale looks worse than that copy of ET I got out of the landfill. They should pay me to play that shit. Jesus christ do you even read what you type? Fallout 4 is going to be a massive open world with hundreds of hours of content, but it should be cheaper because it doesn't have as many shiny effects as other smaller games.

You shouldn't forget everything else a game offers.

Ahahahahahahahahahahahahahahahahahahahaha

I mean, I would love all games to be $40, but you're crazy. Bethesda games are worth the $60 way more than most games.

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So many dumb arguments in this thread...


I bought Fallout New Vegas day one for full price and it was completely broken. Actually unplayable. They had to prove it to me this time around and they didn't.

You guys can throw money at Bethesda if you want. I'm not stopping you.
 
I bought Fallout New Vegas day one for full price and it was completely broken. Actually unplayable. They had to prove it to me this time around and they didn't.

But you're complaining about graphics. You haven't even played the game yet. Your argument sucks dude, stick to one complaint at a time if you want to make sense.
 
Ofc they don't which is why I can't stand the "last gen games looked better" hyperbole.
Well PBS isn't the end all and be all of a games graphics, especiall yone that is not super convincing on most materials (gun metals look pretty good though in fo4 from what I have seen). If you take a more nuanced view of rendering, you can see a lot of things from older games withwhich fallout 4 compares poorly. The biggest one so far beyond texture quality is geometric complexity and animations. We still have to wait to see some stuff from the PC version though...
Plus are we sure that the PC version doesn't have indoor lighting? Even if FO4's implementation of PBS isn't as good as some other games this gen, it's still better than some games that don't have it altogether. A large majority of things actually look convincing up close, (i'm talking about in focus shots not pictures where a gaffer zoomed in on a picture). POM being absent is a bit disappointing tho as that would help immensely with the buildings.
No idea as to what the PC version has. I can only hope that it has waaaaaaaaaaaaaaaaaaay more shadow casting lights than the console version (which apparently has next to none indoors).

It is not the first game to not use POM recently, but it is one where it would really help a lot of the ground textures.
 
I bought Fallout New Vegas day one for full price and it was completely broken. Actually unplayable. They had to prove it to me this time around and they didn't.

You guys can throw money at Bethesda if you want. I'm not stopping you.

And no one is saying you should buy it day one. Hell, I think it's wise to wait even if I likely won't. But Fallout 4 should not be devalued before launch the same way a game shouldn't be overvalued after seeing some bullshots.
 
I bought Fallout New Vegas day one for full price and it was completely broken. Actually unplayable. They had to prove it to me this time around and they didn't.

You guys can throw money at Bethesda if you want. I'm not stopping you.
Because Fallout New Vegas was made by Bethesda right? Seriously come on man, this is borderline concern trolling at this point.
 
But you're complaining about graphics. You haven't even played the game yet. Your argument sucks dude, stick to one complaint at a time if you want to make sense.


But I have 2 complaints. :/ The game looks like shit, AND every time I buy a Fallout or Elder Scrolls game on day one it is buggy as fuck.
 
But I have 2 complaints. :/ The game looks like shit, AND every time I buy a Fallout or Elder Scrolls game on day one it is buggy as fuck.

And only one of those arguments to me has any bearing on purchase, especially because many people think it looks fine.

I don't care what you do with your money, but don't bad mouth a game with shit like "this game should be $40 because I think it looks like shit." That is easily the worst thing I've ever read on this site.
 
Please continue, this is my entertainment for the day.

You must seriously be blind if you think Fallout 3 looks anywhere close to Fallout 4. Literally insane.

http://www.technogog.com/wp-content/uploads/2008/11/windowslivewriterfallout3pcreview-11002fallout3-2008-11-18-20-57-18-61-2.jpg[IMG]
[IMG]https://www.anony.ws/i/2015/11/03/2015-11-02_00004.jpg[IMG]

These are the same? These are anywhere close to the same graphically? Try harder dude.[/QUOTE]

Fallout 3 looks better.
 
And only one of those arguments to me has any bearing on purchase, especially because many people think it looks fine.

I don't care what you do with your money, but don't bad mouth a game with shit like "this game should be $40 because I think it looks like shit." That is easily the worst thing I've ever read on this site.

Fine I take it back. They should charge $1000 American dollars for it because there is a crafting system.
 
Well PBS isn't the end all and be all of a games graphics, especiall yone that is not super convincing on most materials (gun metals look pretty good though in fo4 from what I have seen). If you take a more nuanced view of rendering, you can see a lot of things from older games withwhich fallout 4 compares poorly. The biggest one so far beyond texture quality is geometric complexity and animations. We still have to wait to see some stuff from the PC version though...

No idea as to what the PC version has. I can only hope that it has waaaaaaaaaaaaaaaaaaay more shadow casting lights than the console version (which apparently has next to none indoors).

It is not the first game to not use POM recently, but it is one where it would really help a lot of the ground textures.
I see your point. Animation is greatly improved compared to their past titles though. Nowhere near industry leading but they're serviceable imho.

Fine I take it back. They should charge $1000 American dollars for it because there is a crafting system.
Or they should charge $60 because it's a full game that they worked on for 4-5 years. And we shouldn't base prices and quality on graphics, according to your insane logic everyone should go out and buy a copy of the Order 1886, a game with no MP, no extra modes, entire chapters that are literally just a cutscene, an extras section that is just the credits, and a five hour campaign if you take your time. Wtf.
 
Fallout 3 looks better.

I know you're joking, but most of the shit in Fallout 3 doesn't even cast shadows. That should be the easiest to pick out difference and it's a pretty significant one.

Fine I take it back. They should charge $1000 American dollars for it because there is a crafting system.

I don't understand what you're trying to say here, but my argument was that devaluing a game based on graphics, especially one known for it's depth in content, is a hilariously stupid argument to make.
 
What i am against is what seems to be Bethesda's general development philosophy. They are unwilling to update their engines and simply rehash the same exact game with a slightly new setting every few years.

Each iteration however, seems a bit more and more "streamlined" for the masses. Each iteration lacking more of the detail and soul that made the originals great. This is true of Skyrim, Oblivion, Fallout 4, etc.

Their unwillingness to invest in new engines/tech basically shows that they are following the CoD model and the masses are eating this shit up. I guess I am in the minority. And yes, when a new iteration of a beloved franchise comes to a new generation of console, I would have expected Bethesda to make the appropriate investments in tech. Otherwise, they are quite similar to shovelware devs -- which they currently are IMO.

Hoping to get a response from somebody on the above.
 
What i am against is what seems to be Bethesda's general development philosophy. They unwilling to update their engines and simply rehash the same exact game with a slightly new setting every few years.

Each iteration however, seems a bit more and more "streamlined" for the masses. Each iteration lacking more of the detail and soul that made the originals great. This is true of Skyrim, Oblivion, Fallout 4, etc.

Their unwillingness to invest in new engines/tech basically shows that they are following the CoD model and the masses are eating this shit up. I guess I am in the minority. And yes, when a new iteration of a beloved franchise comes to a new generation of console, I would have expected Bethesda to make the appropriate investments in tech. Otherwise, they are quite similar to shovelware devs -- which they currently are IMO.

It worked for Telltale!


Who at least price their games appropriately.
 
Hoping to get a response from somebody on the above.

The amount and quality of the content per dollar, plus the dedication to supporting modding puts them far above Call of Duty's business philosophy in my opinion.

Crafting or switching to a new engine becomes a giant cost benefit analysis. You need a lot of talented people to craft a brand new engine to fit your needs and then you need to re-train a lot of staff on how the development pipeline works. The same applies when you switch to another engine.

Bethesda has an enormous amount of control and they also have a ton of experience with their engines, even if their updates are iterative rather than a full blown upgrade.
 
Hoping to get a response from somebody on the above.

Some people like myself don't require photorealism. I prefer to get lost in a story. So an old engine that's been spruced up for a new story works just fine for me. Would a more powerful engine be better? Sure. But it does not diminish my enjoyment of the game. Now if the old tech hurt the atmosphere where I will be losing myself, then I will gladly point a finger.
 
Some people like myself don't require photorealism. I prefer to get lost in a story. So an old engine that's been spruced up for a new story works just fine for me. Would a more powerful engine be better? Sure. But it does not diminish my enjoyment of the game. Now if the old tech hurt the atmosphere where I will be losing myself, then I will gladly point a finger.

Like Skyrim on ps3?
 
Hoping to get a response from somebody on the above.
There is no unwillingness to invest in new tech. They've added a ton of new tech, why does that have to be reiterated over and over and over? From myself to other developers to Bethesda themselves talking about all the improvements they've made to the engine, (improvements which show the second you see the character models compared to their past titles), why are people still trying to craft the narrative that they haven't done anything to improve their engine?

Like Skyrim on ps3?
"Game is being made on a new console that is much better for game development than it's predecessor which was notoriously bad for gam development including open world games, that new console is also much easier to development for than the other console which was nowhere near as much as a headache to develop for, let's keep comparing this new game running on a new console and more modern pcs to the one platform that wasn't good for 3rd party game development."
 
It might just be my eyesight, but the these PC screenshots seem to be only slightly higher quality than the console ones. The only difference I can see is the shading is better on PC.
 
What i am against is what seems to be Bethesda's general development philosophy. They unwilling to update their engines and simply rehash the same exact game with a slightly new setting every few years.

Each iteration however, seems a bit more and more "streamlined" for the masses. Each iteration lacking more of the detail and soul that made the originals great. This is true of Skyrim, Oblivion, Fallout 4, etc.

Their unwillingness to invest in new engines/tech basically shows that they are following the CoD model and the masses are eating this shit up. I guess I am in the minority. And yes, when a new iteration of a beloved franchise comes to a new generation of console, I would have expected Bethesda to make the appropriate investments in tech. Otherwise, they are quite similar to shovelware devs -- which they currently are IMO.

Skyrim/oblivion/Fallout 3 were all on the same generation, which is probably why they kept using the same engine. Fallout 4 began development long before the PS4 was out and I suspect initially targeted last gen before being they made the decision to move entirely to next gen but at that point it was far too late to start from scratch, so they did the best they could to put makeup on something that is definitely dated in many ways.
 
The complexity.

As someone who's dabbled a bit into modding and with a development background (not a progammer/tech dude, though), I can't help but cringe (and be a bit disappointed) at the straight comparisons to Witcher 3 or GTA V for example. The data structure, modding and "freedom" over tons of individual objects and NPC's comes at a cost. The game (like most games really) isn't really a fit for a straight comparison to pretty much any other game. Whether you care about the fact that the world has much more (and more importantly the potential to have) dynamically placed, individual objects makes the graphical aspects a ton harder to optimize as there's so much less room for predetermined optimization. Just the amount of potential draw calls is probably a lot higher than Witcher 3, or the amount of gameobjects the main thread has to process, potentially slowing down the rendering thread.

you're not a programmer but do make remarks about technical, programming related issues. That's fine of course, but do know that programmers (like me) might find your remarks ... not really match reality. e.g. the amount of game objects the user can interact with in scope of the player at any given moment has nothing to do with draw calls. They're in completely different systems: the game management (with character, world objects, processes for NPCs etc.) is used to deterine what to draw on screen but you can see that as taking a snapshot of the gameworld in that system and then go over to the scene graph and related systems and use that as the basis to obtain what to draw (I'm explaining it very simplistic here, things are of course more difficult in practice). The rendering itself is then done based on what's determined after that last step.

The witcher has perhaps less containers to interact with, you can't interact with every book, with every piece of bread etc., but that's actually irrelevant; Bethesda also isn't loading the complete world with all the interactables into memory at any given point, just the ones you can interact with (i.e. the ones in scope).
 
It might just be my eyesight, but the these PC screenshots seem to be only slightly higher quality than the console ones. The only difference I can see is the shading is better on PC.

IQ and framerate will be the big difference. But if the engine is still as tweakable as it was with Oblivion and Skyrim, INI tweaks will result in huge improvements, particularly to draw distance. It's going to be up to the community to add detail where Bethesda skimped though.
 
So the 4-6 hour adventure game for maybe $20-$25 is priced appropriately, but the 100+ hour FPS RPG for $60 is not?

This thread is one enormous joke.

I don't agree with Ahab, but TT games are 10+ hours long and even though you can spend 100+ hours in Fallout 3/NV's world, I'd rather call them 50-ish hour RPGs. Recently finished both 3 and NV and I think they both took me around 35-40 hours, did most of the available quests and explored most of the locations.

Just saying. You're right, no need for the hyperbole numbers.
 
I don't agree with Ahab, but TT games are 10+ hours long and even though you can spend 100+ hours in Fallout 3/NV's world, I'd rather call them 50-ish hour RPGs. Recently finished both 3 and NV and I think they both took me around 35-40 hours, did most of the available quests and explored most of the locations.

Just saying. You're right, no need for the hyperbole numbers.

Apologies, I haven't played any of Telltale's games as they are not my cup of tea. Just trying to make a point.
 
How?! I seriously do not get this. Because it doesn't have tic marks plastered all over. It is a minimalist design that conveys all the information you'd expect it.

I seriously do not get the downgrade arguments.

What I dislike about FO4's HUD
  • HP and AP bars are too long / large
  • HP and AP texts aren't properly aligned with bars
  • Elements at bottom are quite up and centered from bottom and corners of the screen
  • Crosshair is fricking huge, what purpose that huge crosshair serves?
  • Bottom half of screen is super busy [HP, AP, compass, level up, XP, quest objective etc.] while upper half of screen is basically barren
I would
  • Move compass to top of the screen
  • Reduce size of crosshair noticeably
  • Aligns bars with text properly
  • Reduce overall size of general HUD elements so they would take less space
  • Move HP & AP tad downwards and towards corners of the screen
  • Throw in some opacity [hopefully this is in options]
 
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