Halo 5: Guardians Smashes Record with Biggest Halo Launch (games/hardware) in History

Who really cares about sales numbers $400 million is still $400 million....
Those of us interested in trends, whether units for game are trending up or down. Whether the game drove a spike in hardware like previous titles or to a lesser degree.

That's not taking away from the good result but it's looking past the PR to judge the facts behind the PR.
 
There sure is a lot of obfuscation going on in here.

Micro-transactions counted now? Where's the source for that?

Software and Hardware, last I checked.
 
Assuming MS sold.. 200k LE consoles (which is a lot) @ $499, that would make 100mil in revenue. If I divide the remaining 300mil by $45 per game (assuming lowest price), that would make 6.7million copies sold.

I know this is too simple, but it's somewhat of an indication.
6.7 million sold is more impressive than what they announced in the PR spin
 
It's my favourite halo so far. The gameplay is really refined and I love the map design. Absolutely love it and can't wait to finish it tonight.
 
For the #s people.

With the highest week one attach rate for a Microsoft first party title on Xbox One

Do any Gaf detectives have any idea what the previous holder of this was? Is there a number attached to that game?

Maybe one could pull a guess from that little bit of a hint.
 
Dawg told me Halo is dead

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Nobody is interested in its downfall, is this the first time you're in a sales thread? There's no need to be defensive about this stuff.

Disagree strenuously. Every sales thread I've seen has been a haven of fanboy drivel. Ditto all the sales mentions in other threads.
 
Whoever does Microsoft's PR is a genius.

I don't think it's genius at all. It's transparent BS, so it just makes them look disingenuous and conniving. MS Xbox PR is always like this and it's a contributor to the company's ongoing reputation as deluded, greedy slimeballs. Long term, I think it does more harm than their fake 'mission accomplished' hype does them good. They've been following this tack for years, though, so what do I know?
 
Must still be a beast in the US then, if UK (and Europe most likely) sales are anything to go by. No way did it do as low as 10% attach rate in the US like it did the UK given that it did (even with hardware) $400m

I wonder why the UK has fallen out of love with Halo?
 
Those of us interested in trends, whether units for game are trending up or down. Whether the game drove a spike in hardware like previous titles or to a lesser degree.

That's not taking away from the good result but it's looking past the PR to judge the facts behind the PR.

aren't there insider sources for that though? These days you're hard pressed to get numbers from any company.
 
Because this PR is obviously full of spins because sales were likely not favorable? If Halo 5 sold better than any of its predecessors, you can be damn sure Microsoft would have mentioned it in the PR.

Of course they would want more sales, everyone wants more sales... But making a shit ton of money is a great consolation prize. I don't think the stakes were ever, outsell previous entries or bust. Apparently unit sales aren't much to brag about this time around or the subsequent concern articles aren't worth it. Oh well...
 
For the #s people.



Do any Gaf detectives have any idea what the previous holder of this was? Is there a number attached to that game?

Maybe one could pull a guess from that little bit of a hint.

I don't think they would tell us much because if Halo wasn't the highest first party game that would be a huge cause of concern.
 
Disagree strenuously. Every sales thread I've seen has been a haven of fanboy drivel. Ditto all the sales mentions in other threads.

There are probably fanboys here that want to shitpost, but I recognize a lot of posters here from the sales threads that are genuinely interested about sales.
 
I wonder if this also includes the Req packs MT's. Regardless still great numbers from MS. 400 million is solid.

Also the HCS prize pool is up to 1.5 million because of the Req packs.
 
All in all, this is the seventh mainline entry in a series that has increasingly important competition, that just had an entry that wasn't as well received critically and by players, and that didn't perceptively do much better critically this time around (though it still did fantastic). It's not really all that surprising that the sales numbers are lower than they were at the very peak of the franchise. It still did amazing, and that's what matters.
 
$400 million

the prize pool for the Halo World Championships has gone from $1m to $1.5m due to REQ sales and it continues to grow

With the highest week one attach rate for a Microsoft first party title on Xbox One, the game was the most played of any game on Xbox One, as well as the most played on Xbox Live.

B- but Halo is ded and irrelevant today guys! Sh- show me the sales numbers!
 
For the #s people.

Do any Gaf detectives have any idea what the previous holder of this was? Is there a number attached to that game?

Maybe one could pull a guess from that little bit of a hint.

I think Master Chief Collection or one of the Forza's. But neither of those two would have put up a huge number. They specifically put in the first party differentiator, so presumably it never outsold Titanfall.

I'd imagine the game still did really well in the US though.
 
Of course they would want more sales, everyone wants more sales... But making a shit ton of money is a great consolation prize. I don't think the stakes were ever, outsell previous entries or bust.
The thing is some of us are interested to know how well Halo 5 sold. Combining software and hardware numbers is obviously a way to mask the relatively low sales for the game.
 
tried it at a buddy's place over the weekend and fucking loved the sampling of campaign i tried. graphics are amazing, and the sound effects mix/editing were top-notch, really felt chaotic at parts! if i had an xbox one i'd be all over it.
 
Assuming MS sold.. 200k LE consoles (which is a lot) @ $499, that would make 100mil in revenue. If I divide the remaining 300mil by $45 per game (assuming lowest price), that would make 6.7million copies sold.

Assuming $60 per game would make it 300mil/60= 5 million copies.

I know this is too simple, but it's somewhat of an indication.

If they had sold anywhere between 5 and 6.7 million copies, they would've said it.
 
Assuming MS sold.. 200k LE consoles (which is a lot) @ $499, that would make 100mil in revenue. If I divide the remaining 300mil by $45 per game (assuming lowest price), that would make 6.7million copies sold.

I know this is too simple, but it's somewhat of an indication.
The complexities matter. They will have sold more than 200k LE consoles in the U.S. alone. (Most Xbox Ones sold right now are the LE.) Plus, the average selling price for the game will be way over $45. Plus you aren't including controller and headset sales. Plus you aren't accounting for microtransaction revenue.

We don't know what the actual sales numbers are, but it's clear your calculations can't even begin to serve as an indication.
 
That's a non-answer.

Why do you want hard numbers?

From the last page:

There is nothing sad about wanting to know about sales. At the end of the day it's still a gaming industry and knowing sales numbers helps get a better understanding of what consumers want and how the market is doing. Just because one is fascinated with numbers and reviews doesn't mean they want a game to fail.
 
That's a non-answer.

Why do you want hard numbers?
Because I'm interested in sales?

I love how since this game came out so many people are trying to change tradition

From the way reviews work, to what game length really means to the fact that we no longer have to give sales numbers
 
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