Fallout 4 PC Ultra screenshots

Still waiting to see actual screens like those from users. What we got so far leaked, and in apparently maxed settings, doesnt look like this...at all.

They do, but it shows the game can look nice when highlighting its good side. The sun haze, lack of humans and close-ups in the shots also contribute.
 
Bullshit, you guys sat there and pressed fo4.exe, you didn't invest in any new tech at all!111! /s

How light can affect a scene.
Fallout4_graph03b.jpg

Fallout4_graph03.jpg

Fellout exists already?
 
To create that volumetric light spilling across the scene (sometimes called “god rays”) we worked with our friends at NVIDIA, who’ve we worked with dating back to Morrowind’s cutting-edge water.

So the rumors were true? Hoping for hbao+!
 
Nvidia technology doesn't necessarily mean Gameworks features, but I hope it does.

I know, I still like hbao+ a lot. But we shouldn't hope too hard, as it seems :(

here’s a sampling of what we’ve added to the latest version of the Creation Engine:

Tiled Deferred Lighting
Temporal Anti-Aliasing
Screen Space Reflections
Bokeh Depth of Field
Screen Space Ambient Occlusion
Height Fog
Motion Blur
Filmic Tonemapping
Custom Skin and Hair Shading
Dynamic Dismemberment using Hardware Tessellation
Volumetric Lighting
Gamma Correct Physically Based Shading

Dynamic Dismemberment using Hardware Tessellation? WTF?!
 
Dynamic Dismemberment using Hardware Tessellation? WTF?!

The joints of bodies will be more natural looking I guess. So when you blast a limb off, it'll look nice and shredded and not some low-poly mess.

I like almost everything about the graphics apart from the texture detail. Nice physically based shading and the texture detail looks like crap at times. It'll probably get modded though or bethesda will have a high-red pack.
Saying that, the textures in the 4K screenshot they showed a while back looked better..even full-screen on a 1920x1080 monitor.
 
Rösti;184150022 said:
This. I have yet to find an aspect ratio Skyrim (or Fallout 3) has any problems with. 21:9 should be a given for Fallout 4.
Hnnnngggg, cannot wait.

Indeed, looks terrible without fog.

Those screenshots look good though. Obviously downsampled. I'm happy with that.



No, but assume yes because Skyrim.

I hope you guys are right. 21:9 changed my gaming life.
 
So the rumors were true? Hoping for hbao+!

No, but it's possible this is where the Gameworks rumor stems from.
Fallout 4 may actually not have any PC exclusve Gameworks tech in, instead they have just worked with Nvidia on some visual affects which are platform agnostic.
 
Have there been any reports on performance? Wondering how this'll run on my 2GB 770. CPU shouldn't be an issue (i7 4770K), nor should RAM (16GB).
 
Have there been any reports on performance? Wondering how this'll run on my 2GB 770. CPU shouldn't be an issue (i7 4770K), nor should RAM (16GB).

Your GPU is slightly lower than recommended specs, so you should get good results if your aren't aiming to set everything to ultra, I guess. The only problem might be your 2gb of video ram, this might not be enough for highest texture quality (yeah I know texture quality doesn't seem to be that 'high' overall).But in the end you should get better then console results when it comes to draw distance and fps.
 
No, but it's possible this is where the Gameworks rumor stems from.
Fallout 4 may actually not have any PC exclusve Gameworks tech in, instead they have just worked with Nvidia on some visual affects which are platform agnostic.

Nvidia has been slowly making their effects library more universal. I believe most effect beyond turbulence and apex are console compatible.
 
Nvidia has been slowly making their effects library more universal. I believe most effect beyond turbulence and apex are console compatible.

Majority of Gameworks stuff can "run" (supported) on consoles but the performance hit might be unreasonable.
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Hence the reason why very few Gameworks effects make their way on console skus, after all those are optimized for hardware not present on consoles.
 
That green shot looks awesome!! Do people really hate it so much? :/ I love that kind of atmosphere in my fallout!

Because it is nonsense. Environments don't turn green after a nuclear fallout. Excessive colour grading is also nonsense meant to compensate for poor atmosphere in the scene.
 
Because it is nonsense. Environments don't turn green after a nuclear fallout. Excessive colour grading is also nonsense meant to compensate for poor atmosphere in the scene.

I don't like it because I think it's "realistic." I enjoy the stylized depiction of it.
 
I don't like it because I think it's "realistic." I enjoy the stylized depiction of it.

And then let it ruin the natural colour of all the assets in the scene. Why bother making things red? Lets just make all our assets black and white so we can maximise the greenness of the scene.
 
I don't like it because I think it's "realistic." I enjoy the stylized depiction of it.

Exactly. I wanna feel like playing a game, not taking a trip to Fukushima.
 
In this case they did it. They had to lower the resolution to the point that it looks pretty bad on consoles, but it is there.

In the case of tessellated god rays and Fallout 4 you mean ? I think it looks convincing enough, definitely heightens the atmosphere.

But to be fair what this game really needs is HBAO+, it can also run on consoles if they have the performance to spare.
 
And then let it ruin the natural colour of all the assets in the scene. Why bother making things red? Lets just make all our assets black and white so we can maximise the greenness of the scene.

You can distinguish the colors more than fine enough. The red specifically pops out in the tunnel pic.
 
In the case of tessellated god rays and Fallout 4 you mean ?

Yes. The low resolution at the edges doesn't look nice. This differs from using low resolution alpha for things like explosions because those blend nicely and only appear for a short time.

They couldn't even get larger distance for shadow maps or even moderately strong SSAO. HBAO+ was out of the question.
 
Yes. The low resolution at the edges doesn't look nice. This differs from using low resolution alpha for things like explosions because those blend nicely and only appear for a short time.

They couldn't even get larger distance for shadow maps or even moderately strong SSAO. HBAO+ was out of the question.

Well in the case of tessellated volumetric lighting tech we know tessellation is not a strong suit of the console GPUs so Bethesda were sensible enough to lower the quality, and I suppose it will not be improved on PC where there is hardware powerful enough to graciously handle such a tech.
 
Sorry. You guys are right. I have no idea what I was thinking.
fallout4_graph02be7s7m.jpg


This is much better.

This reminds me of when I started batman: arkham knight again after the interim patch and disabled film grain and chromatic abbreviation. The game looked SO MUCH BETTER by disabling those graphical options. It's the world upside down.
 
hopefully someone with an AMD card plays the PC version early and says how the game runs...knowing they worked with NVIDIA makes me wary of how the game will run on the competition
 
This reminds me of when I started batman: arkham knight again after the interim patch and disabled film grain and chromatic abbreviation. The game looked SO MUCH BETTER by disabling those graphical options. It's the world upside down.

Disabling features to improve the visuals has been commonplace for me ever since post-processing effects started being standardized. Completely tasteless implementations of post-processing is practically what defined the past generation.
 
To the .ini files!

seriously

GTA: "Damn, if there was only some way to increase the shadow render distance! This 'box' around my player is weird. Maybe someone will mod it out in a month :("

Fallout: "Well here let me tweak one single variable in the ini, done"

Oh baby, throw in some needless MSAA and you've got some undisputed console graphics king going on.

Don't think I didn't notice the screen tear you little scamp

I love how much more cinematic and detailed this game looks now that I can't actually resolve any detail
 
My GTX 760 is gonna be in so much pain. :(

Skyrim was the last stop for my GTS 8800. but boy did she work hard for me in those days.

I think you can make a 760 work.

Not sure why you're going out of your way to try to convince everyone they're wrong or that they're misrembering skyrim. Just agree to disagree.

It really seems like you are White Knighting this game hard. I apologize if I'm misinterpreting that.

btw yeah you two were right about my shitty attitude last night, I got more than a bit overzealous there, and I'll be dialing it back so these next couple days don't spiral into yet more pointless arguments and yet more grief-slinging from myself.
 
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