Halo 5: Guardians |OT| The Trials of Osiris

So do I really deserve to be down ranked because two of my team left in the first 10 seconds on the game?

Why is that not taken into account?
 
I feel the DMR is too weak. How many headshota does it take to kill?

A related side note about headshots in Halo: While an opponent has his or her shields, a shot anywhere on them does the same amount of damage. There is no advantage to hitting a shielded enemy in the head versus anywhere else. And any precision weapon (DMR, BR, Pistol, Carbine, Light Rifle) will kill an unshielded enemy with one headshot. For the DMR, for example, you could hit the opponent 4 times in the foot to drop their shields, then once in the head to kill them.
 
So many req packs opened, and no DMR. Am I doing this wrong? Should I be opening silver and bronze packs instead of gold?

I think it should be open Silver first - get a good chunk of the common to rare permanents out of the way. Then go for Gold to get uncommon to legendary.

Buy Silver for 5K - Chance to get Uncommon + Rare
Buy Gold for 10K - Change to get Uncommon + Rare + Ultra-Rare + Legendary

If you don't fill up on Silver - good chance your Gold is just going to give Uncommon+Rare
 
I feel the DMR is too weak. How many headshota does it take to kill?


Ohh ok, Im was confused, You can give 4 body shots and the last shot need to be a headshot, you dont have to shoot at the head before the 5th shot, shooting at the head and body are basically the same on a shielded Spartan.
 
He was probably the guy who got killed in the Gif.

That was tactics and quick thinking. Not camping lol
How the shit is hiding behind solid objects while you recharge and then getting the drop on your opponent CAMPING? Holy shit.

Wow guys. You're combining two separate statements I made in a feeble attempt to divert the attention from my main points. Way to go! Holy shit indeed.

I'm saying the radar issue is worse in arena, particularly FFA. If you want to be the move, you'll no doubt be rushed by several Spartans at once on a regular basis. So campings a great option if you want to stay alive. I apologise if you mistook that for me calling your gif camping.

But again, you guys never actually address any of the points I make. Other than "oh shut up trololololol" type posts or posting a gif, as if it proves something .
 
Some maps are definitely harder on attack

The one where Spire is the first capture point is so easy to defend.

Literally fighting uphill on all sides as an Attacker on that one.

Yeah, that one is especially bullshit. But all three maps, once you get to the stage of attacking the core, the defenders are just holed in so fucking deep you can barely step into the core room without getting pulverized by a million BR shots or a Fuel Rod
 
Well that was a fun Defend match.
I sat in a corner the whole game as the enemy couldn't find me and my team was fighting outside the damn base.

We won cause of me sitting on my ass doing nothing lol

Perhaps it should be X defenders and Y attacker son point, if one is greater they get point or whatever
 
Lack of social and lack of split screen is really hurting selling the game to friends and my arena k/d :(

This is true as well. A few of my friends who're big Halo fans have all decided not to buy Halo 5 because it lacks splitscreen and thus has no longevity for them. Which is a perfectly valid decision.
 
Dunno, maybe spend more time than 150 kills there and maybe you'll work your way up to play against more opponents higher ranked than gold?

Uh oh, are the post-your-halo-5 stats police gonna come out of hiding now?

I'm nothing special but I've spent enough time in FFA to know that a lot of the changes that halo 5 brought with it are bullshit. FFA is a clusterfuck, no two ways about it. Even if you have a brilliant game it doesn't feel as satisfying because half of your kills will probably be from getting the jump on several Spartans already preoccupied and one-shot. I know mine are.

Really? You're gonna make that argument after you so steadily refused to post your GT?

Okay.

Anyway, I know I suck, everyone here who's played with me knows I suck, you're not outing me. The thrust of my argument (if you can call it that) was that you said that Zeta should spend "even a small amount of time" in FFA to see how obviously correct you are about radar. My counter argument (again, using the term loosely) was that I have spent "even a small amount of time" in FFA, and I don't see the need for increased radar, thus clearly refuting your inane little point. Which, by the way, has nothing at all to do with the second half of your post dealing with sneaking up behind preoccupied Spartans. That's a player count issue, and I agree, the maps are small enough that a drop to 6 wouldn't be the worst idea in the world.
 
In the Halo 5 sales thread, theres a image saying so far $500,000 has been sold in req packs. Not sure if all that money is going to the Halo championships or if 343 is keeping some
 
This Game!!!

Was touch and go with them having more Capture Points the whole time, but us having more Game Points.

They kill the Warden, it goes to 915-930 with us having 2 Capture Points and they having just The Spire.


I was scared of fucking up our comeback, so I really didn't do much.

Announcer: We've lost the Lead.
Announcer: We've gained the Lead.
Announcer: We've lost the Lead.
Announcer: We've gained the Lead.
Announcer: We've lost the Lead.
Announcer: We've gained the Lead.
Announcer: We've lost the Lead.
Announcer: We've gained the Lead.

12182403_10204136518847361_6355880064041680373_o.jpg

I've been in several matches that were 1000-9xx. So damn good, even if it was a loss.

In the Halo 5 sales thread, theres a image saying so far $500,000 has been sold in req packs. Not sure if all that money is going to the Halo championships or if 343 is keeping some

When they announced req packs and the prize pool they said that a portion of the sales would go to the prize pool. Safe to assume the rest would go directly to 343... Why wouldn't it?
 
Just finished the campaign. MP is beast, so I do not regret my investment but I found the campaign awful, bland, short, painful (
one annoying boss over and over, and over ? Seriousely ?
) and really bad-written. Cinematics and graphics are top notch though, i do not see any downgrade here, it was clean for the most part.
 
Warzone Assault is some bullshit

I don't think Attackers can ever possibly win

The snow level is definitely the most difficult, but overall I think it's pretty well-balanced. Really it's an issue of getting the first objective, because after that it's really easy to grab the second one. I wish there were a few more ways into the final bases, though, just so it became less about pinging people with precision weapons and trying to break through with vehicles.
 
I know this topic is brought up a lot, but I still believe that ranks should be based on personal performance, not team wins. Reason being: most people play with at least some randoms, I bet it's pretty rare for people to play on full teams all the time. If that is the case, you want to be ranked with other people of similar skill. Team wins is simply not a good way to gauge skill level, especially with all the quitters. People may respond "k/d/a ratio is not a good way to gauge skill, because you still have to work with the team to win". I think this statement is pretty much b.s. Based on what I've seen, If you're getting a lot of kills and assists and few deaths, you're a good team player.

I don't understand the argument of "it's a team game so you should be ranked on how your team does". No, winning is the reward for having a good team. Ranks should be about matching you up with similarly skilled people in matchmaking, as well as showing your individual skill level.

I don't know, I just think the 1-50 concept was better, even if it wasn't executed as well as it is in Halo 5. I play with randoms all the time because I can't schedule times with people or necessarily play for an extended period of time. I just want to be able to pick up and play for a game or two and know I'll be matched up well.

I also think ranks being based on wins has something to do with the number of quitters. If it was individually based ranking and people knew they were going to lose, they may not quit if they were actually performing decently.

Edit: Honestly, the best way to do it would be mix the two, which I think the 1-50 did. If you are on the winning team and you're the top one or two players, you get moved up more than the weaker people on the winning team. The top one or two losers shouldn't necessarily lose rank points, they should maybe stay neutral or gain as much as the weaker people on the winning team. Of course that's a simplification; I think kda ratio should count for something as well.
 
Really? You're gonna make that argument after you so steadily refused to post your GT?

Okay.

Anyway, I know I suck, everyone here who's played with me knows I suck, you're not outing me. The thrust of my argument (if you can call it that) was that you said that Zeta should spend "even a small amount of time" in FFA to see how obviously correct you are about radar. My counter argument (again, using the term loosely) was that I have spent "even a small amount of time" in FFA, and I don't see the need for increased radar, thus clearly refuting your inane little point. Which, by the way, has nothing at all to do with the second half of your post dealing with sneaking up behind preoccupied Spartans. That's a player count issue, and I agree, the maps are small enough that a drop to 6 wouldn't be the worst idea in the world.

It really does have a LOT to do with it, it's harder to be snuck up on with a decent radar... ?

Also, player count wouldn't be such an issue if it were not for the million other issues. I've talked about what I believe they are last time so I won't go into too much detail, but added abilities, mobility, unlimited sprint and so on. Hey, and again, a better radar would help with these player counts and tiny maps wouldn't it? ;) see where I'm getting at?
 
Isn't this the only way to buy video games?

It's not like you can play with the disc, unless you really like frisbee.

You know what I mean.

What if the extrinsic value is the same as going out to eat or getting a drink at the bar? What is there to not understand.

That's the major gap for me. I will never get the same value from some piece of virtual armor I'll look at for literally maybe 5 seconds as I do from a beer.

True of most things I suppose when compared to beer.
 
That's the major gap for me. I will never get the same value from some piece of virtual armor I'll look at for literally maybe 5 seconds as I do from a beer.

So you don't understand why people want to pay for virtual items.

That's ok.

But you can also be thankful that they're willing to do it and are helping subsidize the cost of new maps for everyone.
 
You know what I mean.



That's the major gap for me. I will never get the same value from some piece of virtual armor I'll look at for literally maybe 5 seconds as I do from a beer.

True of most things I suppose when compared to beer.

The liver takes care of alcohol relatively quickly. Virtual armor lasts as long as the game is played. In fact, I think spending on my game stuff is a better investment than buying expensive drinks at the bar. Overall, I will be happier with the DLC purchases. Of course, not all will share those sentiments, but most of us here are relatively core gamers.
 
GGs Eric, they really have to do something about quitters, the bans don't work apparently. Add in a REQ match completion bonus or something and have it stack for multiple matches without quitting, I dunno.
 
For the discussions on REQ packs, Bronze is the best way to start in my opinion.

Between myself, friends, and anecdotal reddit posts, it seems like Bronze packs are the most efficient way to start. Bronze packs seem to give you one common unlock somewhere in the range of ~66-75% (2 out of 3 - 3 out of 4). Plus a bunch of trash cards you can usually sell for 50+ REQ points (selling XP boosters is worth a good chunk too, and I don't care to level up faster).

So if you can buy 4 bronze packs for every 1 silver, and you're consistently getting 2-3 common unlocks, plus nearly 4x number of cards to sell, you're unlocking things way faster. If you play Warzone Assault, you can buy a bronze pack after every game, and then get bonus ones here and there while selling.

Once all of the commons are unlocked, move on to Silver packs, and you'll be guaranteed to get Uncommons/Rare unlocks. And of course, finally move to Golds.

Now, what sucks about this approach is that while it is the most efficient way to reach 100% unlocks, you end up not getting any awesome unlocks until much much later in the game's lifespan, leaving you at a disadvantage in Warzone. So I'd say sprinkle in some Gold/Silver packs between your Bronze packs for a chance at some higher tier weapons to make sure you have good weapons to use.
 
GGs Eric, they really have to do something about quitters, the bans don't work apparently. Add in a REQ match completion bonus or something and have it stack for multiple matches without quitting, I dunno.

My first 2 games today someone quit. You make me even more pissed is we were winning both times!
 
The gameplay is freaking amazing, but this has to be by far the worst set of launch maps in a halo game imo. I hope they take regret out of rotation, and put in truth from the beta..Also I wish they'd factor in your game stats for ranking. High match KDA should be a contributing factor in determining skill rank, and make match wins a bonus to that.
 

Did we ever find out what the 3-Stars Mean?

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Nice, didn't notice this. Awesome that some of the DMR's are legendary, probably take forever to get jeeze. Kinda weird though, they already have the best scope (or one of the best) so it doesn't seem like the permutations are as big of a jump as some of the other weapons.

Recon seems like a step down apart from maybe making it more for CQC.

Sentinel has 2 zooms.


But yeah, I get your point.
 
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