Fallout 4 has gone gold; leaked gameplay vids

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Erghtygsias. Man Tues can't get here soon enough. I preordered from amazon but I may have to cancel and pick it up at Gamestop or something if they have any copies because I'm not sure I even want to wait the day it will prob take to ship it.

I love the inclusion of tagging items. Hadn't even thought about that but I'm sure keeping track of everything would be a pain in the ass without it ala Witcher 3 pre patches. Can you tag more than one item? Or is it tagging a "recipe" like scrap metal street lamp or whatever?

I was also curious just how great your freedom was in terms of getting creative with the building and it sounds like you're saying it's pretty much build whatever you'd like without any inhibitions. Would you say that's accurate?

I have something like 30 different things tagged for search, which admittedly is a bit overkill but it is all stuff I want to build.

As long as you can meet the resource needs of the thing you want to build it seems like you can build whatever you want. Someone with a PC version and cheatengine would be better suited to find out what the limit is.
 
I took off an entire week for Fallout 4. I'm that guy.

I took two weeks off. And got the Xbox One digital version, physical version (in case it delivers early), the Pip-Boy edition from Amazon in France and Steam version (for 12 hour early unlock via New Zealand.

I'm THAT guy.
 
Yes it's possible since each level you can pick +1 stat and there is no level cap. But doing so will mean you won't be choosing as many perks because it's either a +1 or a perk at level up.
Thanks - one more question related to that: is there a level cap, or can you theoretically just add all S.P.E.C.I.A.L. levels AND all perks?
 
So as far as I've gotten, I've unlocked 3 different settlements. I haven't unlocked the perk to set up trade routes between each one of them yet unfortunately.





So it's all done in first person. You have a menu of things you can build and then on the top of the screen you see the current output of various things as well as how many people and their happiness.

Building things can be a little weird at first as you learn the way things snap together. They have pre built structures, like rooms and hallways and then they have pieces like walls and roofs. Chairs, beds, speical unique items, and just tons of things are available to be built and placed to your hearts content. You could in theory build whatever you want.

You do need to be salvaging things for resources. Being able to tag a material for search is awesome because as you're out exploring, a magnifying glass will appear next to items in the world that match any of the resources you have marked you need.

I currently have a 2 floor command center in the first settlement you get with various turrets on it and guard posts leading up to from a few different routes through the town. I'm working on stringing lights around the area from the already standing buildings and eventually creating a fully enclosed shop area.

This is just a little of the building stuff. I haven't touched the weapon and armor mods yet.

That sounds awesome. Quick question (without spoilers, if poss): is it forced on you or can you ignore it?
 
I took two weeks off. And got the Xbox One digital version, physical version (in case it delivers early), the Pip-Boy edition from Amazon in France and Steam version (for 12 hour early unlock via New Zealand.

I'm THAT guy.

Indeed. I sincerely hope it's your game of the year or even game of the generation.
 
I have something like 30 different things tagged for search, which admittedly is a bit overkill but it is all stuff I want to build.

As long as you can meet the resource needs of the thing you want to build it seems like you can build whatever you want. Someone with a PC version and cheatengine would be better suited to find out what the limit is.

What about the garage from the trailers / e3 material? Is this relatively early, is this a settlement?

fallout4splash-610.jpg
 
Do we have any word as to how optional the base building (edit: Settlements are what they are called I guess) and/or companions (dog and others) are? Neither feature does ANYTHING for me, so if I could play the entire game without ever being forced to use either I'd be so happy.
 
This goes double for Fallout really. The exponential density of the world design was one of my biggest turnoff going from Fallout 2 to 3 and really hurt the sense of atmosphere and immersion I got from the world design of the previous games.

Huh, that's a bummer, because that's definitely been exacerbated in Fallout 4 far as I can tell. What games have you played that really nail the sense of scale you're looking for out of Fallout, from your perspective? strictly in terms of world size and design. Besides Just Cause 2, that is. I play a shitload of Arma 3 and sometimes I really pine for other games to experiment with maps that feel that large and lifelike in terms of scale (not even games like GTA V match up), but I can't imagine how a game like Beth's Fallout in particular could achieve a scale like that while retaining a respectable content density. Although spacing some of that content out might do wonders toward creating that sort of feel, not a lot of people would get into that type of approach, I guess.
 
That sounds awesome. Quick question (without spoilers, if poss): is it forced on you or can you ignore it?

I'm not far enough in to tell if it's something that will be required for late game but there is a mission line that you could hold off on for a little if you don't want to do it right away. You see it pretty early on.
 
Thanks - one more question related to that: is there a level cap, or can you theoretically just add all S.P.E.C.I.A.L. levels AND all perks?

There is no level cap, but that's not to say there isn't a "soft" level cap. It will probably work like skyrim in that once you reach level 50 or so, leveling becomes slow and tedious. So in theory you can, yes, but you may not ever get there.

See I know I won't. I'll want to restart and play again long before I max out every perk and special.
 
No, looks pretty disappointing actually.

That's definitely not the impression i got when i saw the gameplay trailer that shows all the different areas. I recall a swampy looking area, a street with buildings, that area with the Deathclaw, the towns, the part showing the bridge, and plenty of shots show all kinds of different things.
 
Do we have any word as to how optional the base building (edit: Settlements are what they are called I guess) and/or companions (dog and others) are? Neither feature does ANYTHING for me, so if I could play the entire game without ever being forced to use either I'd be so happy.

Theres some quests to get the initial settlement going, but its not building it from scratch.
 
Since I'm playing on Xbox One, Microsoft lets publishers lockdown all the captue features until the release date.

i missed if you mentioned this already how is the frame rate and does the game look similar to the ps4 screen shots that have been posted? The fact reviewers are getting the ps4 version instead of the xbox one version has me worried I should switch to the ps4.
 
i missed if you mentioned this already how is the frame rate and does the game look similar to the ps4 screen shots that have been posted? The fact reviewers are getting the ps4 version instead of the xbox one version has me worried I should switch to the ps4.

That's incorrect info - the press kit for Fallout 4 includes the Xbox One version. There's a lot of captured XB1 footage online (using capture cards), frame rate is fine.
 
I took two weeks off. And got the Xbox One digital version, physical version (in case it delivers early), the Pip-Boy edition from Amazon in France and Steam version (for 12 hour early unlock via New Zealand.

I'm THAT guy.

Impressive. I bow to you, THAT guy.

My feats are no where near as impressive. I bought the Xbox One version digitally to play while I wait for my PC Pip-Boy Edition to arrive via UPS. I plan on graduating to THAT guy status by the time TESVI drops.
 
That's incorrect info - the press kit for Fallout 4 includes the Xbox One version. There's a lot of captured XB1 footage online (using capture cards), frame rate is fine.

awesome thanks I read it in this thread that some reviewers got the ps4 version didn't that shinobi dude get the ps4 version? my partner wants to try fall out so I figured I would get the xbox one version because I will be on the ps4 playing cod lol. moving the ps4 from the office to the living room is a hassle and I need some other xbox games to play other than halo 5 glad I can stop worrying about performance issues.
 
Impressive. I bow to you, THAT guy.

My feats are no where near as impressive. I bought the Xbox One version digitally to play while I wait for my PC Pip-Boy Edition to arrive via UPS. I plan on graduating to THAT guy status by the time TESVI drops.

Oh man. When TESVI launches I'm taking the month off.
Probably

awesome thanks I read it in this thread that some reviewers got the ps4 version didn't that shinobi dude get the ps4 version? my partner wants to try fall out so I figured I would get the xbox one version because I will be on the ps4 playing cod lol.

shinobi doesn't have a review copy.
 
*interesting stuff about base building*

Another question if you have the time (or to anyone else who knows for that matter): Regarding sentry guns and setting traps, is the objective to protect all people in the area or is it to protect only your own "command center"?
 
So just to be clear, there have been no reports of major technical problems with either of the console versions?
 
Another question if you have the time (or to anyone else who knows for that matter): Regarding sentry guns and setting traps, is the objective to protect all people in the area or is it to protect only your own "command center"?

I believe it's only to protect the people in the settlement.
 
How dense is downtown? I don't recall any density in Fallout 3. Just a series of empty spaces with settlements.

Is downtown full of city buildings? Crazy to think that most of them are enterable. It'd be really cool if a good portion are not just decoration.
 
I have something like 30 different things tagged for search, which admittedly is a bit overkill but it is all stuff I want to build.

As long as you can meet the resource needs of the thing you want to build it seems like you can build whatever you want. Someone with a PC version and cheatengine would be better suited to find out what the limit is.

Wow! So Excited. Thanks a lot for the timely responses and all the info. That's plenty I don't need to know the upper limit was just curious if it was more than one item say
 
Huh, that's a bummer, because that's definitely been exacerbated in Fallout 4 far as I can tell. What games have you played that really nail the sense of scale you're looking for out of Fallout, from your perspective? strictly in terms of world size and design. Besides Just Cause 2, that is. I play a shitload of Arma 3 and sometimes I really pine for other games to experiment with maps that feel that large and lifelike in terms of scale (not even games like GTA V match up), but I can't imagine how a game like Beth's Fallout in particular could achieve a scale like that while retaining a respectable content density. Although spacing some of that content out might do wonders toward creating that sort of feel, not a lot of people would get into that type of approach, I guess.

I struggle to think of anything that really pulls it off on the same level as Just Cause. Though one interesting contrast I felt was in Elder Scrolls Online when you compare the scale of the Cyrodiil PvP region, to all the other PvE regions. The latter have that typical MMO density, where there's always some new dungeon or side quest or NPC running up to you asking for help every 20 seconds. Cluttered as hell, and ultimately annoying me to the point where I have to take a break from the sheer sensory overload when just traveling through the countryside somewhere. Cyrodiil is much more spaced out (from what I assume are PvP balance reasons) and the experience is so much better for it.

I think space is almost a non-issue here when you factor in fast travel options, and especially in the way Bethesda handle them. Those who don't care for traveling on foot can just click an icon on the map and be on their way, or use some kind of taxi service, etc. And those who prefer to stop and smell the flowers can also get an experience like that.

It doesn't even have to be a single seamless open world with all the manual work you need to put into filling it in either. A world map acting as an overworld inbetween all the actual important locations, and encounters on the way taking place on template/procedually generated locations, like it does in Fallout 1/2 and some of BioWare's RPGs work just fine for me.
A lot of my issues with how Bethesda and the likes handle their world design ultimately stem from all the compromises and abstractions developers use as a result from feeling the need to portray the entire world in a single seamless space. This satirical description of a hypothetical RPG pretty much sums up everything that rubs me wrong about this type of experience:

You are Krutor, a wild barbarian from the land of Morkroch. You have travelled a very long journey, across high mountains to the famous imperial city of Lhota, the capitol of the world and largest agglomeration in the known universe, whose fame touches the stars.

The city consists of precisely fifteen buildings (one of which is the imperial palace); the town is inhabited by 30 NPCs, including Emperor Lojza, Archmage Lotrando and all of the members of the guilds of thieves, mages and warriors.

You visit the emperor, who sits alone in the throne hall, and he assigns you with an quest. The land is terrorised by an evil dragon from hell and Lojza is powerless. He has sent an entire imperial army against it, but the monster has killed all five soldiers. Now, he needs a hero like you! You have to find and climb the mystical mountain, Lohen, on which no human has ever set foot, and behead the dragon.

You accept the quest and set out from the town gate. The mystic mountain Lohen is precisely 150 metres from the gate and is about 50 metres high. All of the inhabitants of the city are either retarded, blind or crippled if they have not managed to notice it for centuries. After an approximately 30-metre walk to the mountain, you come to ‘no man’s land’ and are attacked by bandits. During another 120m walk to the peak, you also notice an ancient fortress Rumloch, a secret dungeon of doom and a bandit hideout. At the peak of the mountain, you kill a one-hundred-metre dragon by beating its foot with a rusty sword and drinking potions. Then, you rob the corpses of the imperial army (all five) and on the way back to the castle are killed by a wild boar.

Welcome to an average RPG.

I don't expect Bethesda or anyone else to ever go back to a zoned off world map design philosphy though. Once you go seamless open world the genie's pretty much out of the bottle. Using zones and a world map would pretty much be treated as a technical regression by the public, even though there are just as many design compromises and abstractions in place that are painfully apparent by being more explicit in their presentation rather than implicit.
 
There is no level cap, but that's not to say there isn't a "soft" level cap. It will probably work like skyrim in that once you reach level 50 or so, leveling becomes slow and tedious. So in theory you can, yes, but you may not ever get there.

See I know I won't. I'll want to restart and play again long before I max out every perk and special.
Thanks!
 
Thanks for this. If you don't mind me asking: have you noticed different tiers or settlement components? Like, really rickety wooden walls/floors and then also options for "fancier" building components?

Yea. So for example, you could make beds that are only a mattress and it costs so many pieces of cloth and beds with frames require the cloth plus steel. There's stuff like that plus some of the magazines scattered around have special things to build.
 
I believe it's only to protect the people in the settlement.

So, to clarify a bit:
1. In your post you describe a "town" in which there exists a smaller area that is the "settlement"?
2. This area will be attacked constantly and has to be protected with sentry guns?
3. NPCs are not contained in "command center" building that you built, so the whole settlement has to be protected?
4. On the other hand there is no need to protect NPCs/anyone in the larger "town"?
 
Pretty sure there's lengthy video footage of that from the E3 event O.o Including the Pip Boy "second screen experience" app for inventory management.

Is the entire item inventory management done in the pipboy screen? So we're looking at bethesda's awful one column non sortable/filterable garbage on an inventory?
 
Is the entire item inventory management done in the pipboy screen? So we're looking at bethesda's awful one column non sortable/filterable garbage on an inventory?

You can sort. There's quite a few options for sorting actually by clicking the LS. Sorting by weight is a god send.

So, to clarify a bit:
1. In your post you describe a "town" in which there exists a smaller area that is the "settlement"?
2. This area will be attacked constantly and has to be protected with sentry guns?
3. NPCs are not contained in "command center" building that you built, so the whole settlement has to be protected?
4. On the other hand there is no need to protect NPCs/anyone in the larger "town"?

1. The settlement or Workshop area is where you're able to build. Inside that some of the settlements have buildings you cannot take down.

2. Not constantly. The rate you're attacked seems to be based on your defense level along with how abundant your resources are. Turrets boost your defense level without the need to have a person manning a guard post.

3. No, the NPCs kinda just wander around but you can assign them to jobs. I have 1 guy working all my crops for example.

4. My use of town was a little off because it's the first thing that came to mind when thinking about the first settlement. I think you'll understand once you get it.
 
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