Fallout 4 has gone gold; leaked gameplay vids

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My hype for this game is unreal. I seriously feel like a kid excited for Christmas or something. The closer we get to launch day the longer the wait feels. Crazy stuff.

I've been avoiding as much as I can but the little gameplay snippets I've seen have looked fantastic. I was curious if Bethesda could match the magic of Skyrim and it's looking like they may have done it. Need to play it for myself to be sure though.

I hear you. It kinda ridiculous how excited I am for this..
 
You can sort. There's quite a few options for sorting actually by clicking the LS. Sorting by weight is a god send.



1. The settlement or Workshop area is where you're able to build. Inside that some of the settlements have buildings you cannot take down.

2. Not constantly. The rate you're attacked seems to be based on your defense level along with how abundant your resources are. Turrets boost your defense level without the need to have a person manning a guard post.

3. No, the NPCs kinda just wander around but you can assign them to jobs. I have 1 guy working all my crops for example.

4. My use of town was a little off because it's the first thing that came to mind when thinking about the first settlement. I think you'll understand once you get it.

Thanks, I think I understand now.
 
I struggle to think of anything that really pulls it off on the same level as Just Cause. Though one interesting contrast I felt was in Elder Scrolls Online when you compare the scale of the Cyrodiil PvP region, to all the other PvE regions. The latter have that typical MMO density, where there's always some new dungeon or side quest or NPC running up to you asking for help every 20 seconds. Cluttered as hell, and ultimately annoying me to the point where I have to take a break from the sheer sensory overload when just traveling through the countryside somewhere. Cyrodiil is much more spaced out (from what I assume are PvP balance reasons) and the experience is so much better for it.

I think space is almost a non-issue here when you factor in fast travel options, and especially in the way Bethesda handle them. Those who don't care for traveling on foot can just click an icon on the map and be on their way, or use some kind of taxi service, etc. And those who prefer to stop and smell the flowers can also get an experience like that.

It doesn't even have to be a single seamless open world with all the manual work you need to put into filling it in either. A world map acting as an overworld inbetween all the actual important locations, and encounters on the way taking place on template/procedually generated locations, like it does in Fallout 1/2 and some of BioWare's RPGs work just fine for me.
A lot of my issues with how Bethesda and the likes handle their world design ultimately stem from all the compromises and abstractions developers use as a result from feeling the need to portray the entire world in a single seamless space. This satirical description of a hypothetical RPG pretty much sums up everything that rubs me wrong about this type of experience:



I don't expect Bethesda or anyone else to ever go back to a zoned off world map design philosphy though. Once you go seamless open world the genie's pretty much out of the bottle. Using zones and a world map would pretty much be treated as a technical regression by the public, even though there are just as many design compromises and abstractions in place that are painfully apparent by being more explicit in their presentation rather than implicit.

lol too true with that satire. I don't mind zones at all if things have a nice sense of space between them and structures seemingly take on a realistic approach to placement in relation to topography and the like. It looks dated as hell now but I still think Stalker+Call of Pripyat's approach to zones is still fantastic, there was a sense of a world there and not just game systems thrown in your face at every turn. It is a shame most devs don't want to experiment with that more, as I think it can lend itself to worlds feeling much more believable despite it not being seamless/fully open.

With that said I'd be lying if I didn't want a hyper realistic open world like Arma's set against a post apocalyptic backdrop with gameplay the likes of FO or Stalker's. To this day nothing has really matched those first few sessions of playing Day Z and not knowing the geography of the Arma 2 map, even if it was a bit tedious at times just exploring a world that large with that dread atmosphere and music was incredibly compelling. Imagining a massive piece of land like that used for the mechanics of and unique locale of FO would be amazing, but likely not feasible technically for this gen's consoles.
 
Looking at all the skill tree stuff it stresses me out. I always wonder if I'm picking the right thing. Now there's perks in perks? Like ranks in each perk. I might as well just quit my job.
 
Bsigg12, how is the performance on X1?

No glaring issues and runs great. The only thing I have seen that I found kinda funny was during a fight that had a bunch of explosions going off, one the explosions started off as a straight PS1 style jpeg explosion before changing back to the actual animation.
 
What are the chances Fallout 4 will already be in Red Box machines and unlock at midnight? I don't want to wait for the delivery guy on Tuesday.
 
No glaring issues and runs great. The only thing I have seen that I found kinda funny was during a fight that had a bunch of explosions going off, one the explosions started off as a straight PS1 style jpeg explosion before changing back to the actual animation.

Did you remember to check how long lasting Fusion Cores [PA's power source] are? I'm still quite curious :b
 
GMG is selling the season pass with a 23% discount.

So you can basically get the game+season pass for the cost of the regular game.

I just signed on to GMG and I'm not seeing that deal. There's no discount on either the game or the season pass. What am I missing?
 
Did you remember to check how long lasting Fusion Cores [PA's power source] are? I'm still quite curious :b

I haven't really used the power armor much until I found a few more cores and I did last night right before I called it. I'll give you a estimate later tonight now that I won't have to worry about running out of cores in the middle of nowhere.
 
No glaring issues and runs great. The only thing I have seen that I found kinda funny was during a fight that had a bunch of explosions going off, one the explosions started off as a straight PS1 style jpeg explosion before changing back to the actual animation.


If you could answer me this, since I am getting it for Xbox One, does it look similar to the screenshots from today's Bethesda's blog about the graphics tech? Or let's just say... does it look similar to all officially released footage (E3 trailer, gameplay footage etc)?
 
I haven't really used the power armor much until I found a few more cores and I did last night right before I called it. I'll give you a estimate later tonight now that I won't have to worry about running out of cores in the middle of nowhere.

Cool, thanks :)
 
I haven't really used the power armor much until I found a few more cores and I did last night right before I called it. I'll give you a estimate later tonight now that I won't have to worry about running out of cores in the middle of nowhere.

Are powercores something you can buy or craft, or is it strictly random loot?
 
So as far as I've gotten, I've unlocked 3 different settlements. I haven't unlocked the perk to set up trade routes between each one of them yet unfortunately.

So it's all done in first person. You have a menu of things you can build and then on the top of the screen you see the current output of various things as well as how many people and their happiness.

Building things can be a little weird at first as you learn the way things snap together. They have pre built structures, like rooms and hallways and then they have pieces like walls and roofs. Chairs, beds, speical unique items, and just tons of things are available to be built and placed to your hearts content. You could in theory build whatever you want.

You do need to be salvaging things for resources. Being able to tag a material for search is awesome because as you're out exploring, a magnifying glass will appear next to items in the world that match any of the resources you have marked you need.

I currently have a 2 floor command center in the first settlement you get with various turrets on it and guard posts leading up to from a few different routes through the town. I'm working on stringing lights around the area from the already standing buildings and eventually creating a fully enclosed shop area.

This is just a little of the building stuff. I haven't touched the weapon and armor mods yet.

I had no idea this was even part of the game.

Tuesday can't get here soon enough.
 
I think people stressing out about the fact that you acquire the power armour quite early forget something. Which was the most powerful and impressive weapon in fallout 3? The fat man of course. When did you got it? Extremely early into the game the second main quest even, yet it was perfectly balanced. How? First by the repair you got the weapon with really bad durability not doing its full damage and you couldn't use it multiple times, secondly by simply the fact that you didn't had enough mini nukes to make full use of it. Bethesda just wanted you to take a taste of the powerful weapon that awaits you in the future and starve for more. I think the power armour in Fallout 4 is going to be the same you are going to give it a try early on but you won't be able to fully use it for various reasons, one of which seems to be the lack of fission batteries, until later into the game.
 
I think people stressing out about the fact that you acquire the power armour quite early forget something. Which was the most powerful and impressive weapon in fallout 3? The fat man of course. When did you got it? Extremely early into the game the second main quest even, yet it was perfectly balanced. How? First by the repair you got the weapon with really bad durability not doing its full damage and you couldn't use it multiple times, secondly by simply the fact that you didn't had enough mini nukes to make full use of it. Bethesda just wanted you to take a taste of the powerful weapon that awaits you in the future and starve for more. I think the power armour in Fallout 4 is going to be the same you are going to give it a try early on but you won't be able to fully use it for various reasons, one of which seems to be the lack of fission batteries, until later into the game.

Apparently
PA can operate without Fusion Core, it's just a lot slower.
 
Apparently
PA can operate without Fusion Core, it's just a lot slower.

I imagine you wouldn't
be able to jump without the core like they did in the E3 trailer, and probably it'll lose some other functions? Mebbe.

Oh damn so there's armour modding as well?

Yeah, you can also (Game System Spoilers)
find magazines that teach you different color schemes for your armor, the magazines called 'Hot Rodder'
 
Any opinions on the app yet? I've only got an iPad and I can't find it on the store so I guess it's not been released there yet.
 
I imagine you wouldn't
be able to jump without the core like they did in the E3 trailer, and probably it'll lose some other functions? Mebbe.



Yeah, you can also (Game System Spoilers)
find magazines that teach you different color schemes for your armor, the magazines called 'Hot Rodder'

Sweet.
 
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