Halo 5: Guardians Smashes Record with Biggest Halo Launch (games/hardware) in History

NPD sill only tracks retail sales, and not digital correct? Halo 5 could have sold 10 million copies digitally(I know it didn't), and only 1.5 million at retail, and we would think it was a failure. How would we know?
 
Yeah pretty sure microsoft combining software and hardware revenue has produced a lot more negativity than if they revealed strictly software sales

I think you are vastly overestimating Reddit and GAF influence on the world. All papers and TV stations will just repeat PR and not analyze it.
 
The "profit" cheerleading is getting absurd. Is this game having a bigger or smaller -- in terms of games sold -- launch than previous Halo games? That's all people want to know. I don't care if the themed controller bundles did well.

Either it sold a lot of copies or it didn't. We know how each Halo game has sold. It is a fair comparison to see how this one sold.

Unless I misunderstood the OP, this thread is about the revenue.

It's fine to want the numbers. I'm sure we'll get those eventually, and then we can fight about that.
 
NPD sill only tracks retail sales, and not digital correct? Halo 5 could have sold 10 million copies digitally(I know it didn't), and only 1.5 million at retail, and we would think it was a failure. How would we know?

Yes, but digital ratios are never that high. And we can estimate based on revenue and NPD numbers.

Unless I misunderstood the OP, this thread is about the profit.

It's fine to want the numbers, I'm sure we'll get those eventually.

*revenue
 
The "profit" cheerleading is getting absurd. Is this game having a bigger or smaller -- in terms of games sold -- launch than previous Halo games? That's all people want to know. I don't care if the themed controller bundles did well.

Either it sold a lot of copies or it didn't. We know how each Halo game has sold. It is a fair comparison to see how this one sold.

Well said.
 
I think you are vastly overestimating Reddit and GAF influence on the world. All papers and TV stations will just repeat PR and not analyze it.
i don't think anyone cares about these figures outside of people on gaming forums and investors. and if halo 5 made more money than any other halo, i can't seem to find a reason as to why they're not sharing the sales numbers.
 
Numbers would be interesting to know, but it isn't the only factor that determines the success of a product or franchise. As numerous people have mentioned, profit and revenue are important as well.

Halo 5 has apparently made Microsoft a lot of money in a short period of time. Whether that comes from software, hardware, accessories, or a combination of all three isn't really the point.
fact is we want to know actual numbers, they have released that in the past and it sucks that they are not releasing the information just some large number including a bunch of different things but it obscures the real sales number.
 
There is one stat we can compare with Halo 3 / Halo 4.

Halo 3 "Within the first day of its launch, “Halo 3” players worldwide racked up more than 3.6 million hours of online gameplay, which increased more than elevenfold to 40 million hours by the end of the first week,"

40 million hours in first week for Halo 3

Halo 4 "with over 4 million players in the first five days. Users spent a total of 31.4 million hours playing “Halo 4,”

31.4 million hours in first week for Halo 4

Halo 5 "Fans have logged more than 21 million hours of total gameplay, including 12 million hours in campaign mode alone."

21 million hours in the first week for Halo 5




You can see how the activity dropped from the releases... almost half of Halo 3 and Halo 3 activity was sp focused.

Even this doesn't necessarily mean that fewer people bought the game though. As it's close to the holidays a lot of copies could be unopened waiting to be gifted, players are savoring the game more by not playing as much each day, etc.
 
Unless I misunderstood the OP, this thread is about the profit.

It's fine to want the numbers. I'm sure we'll get those eventually, and then we can fight about that.

It's about revenue, and units sold correlate to it all either way, so I don't understand why there's people against those who genuinely want to know the numbers nor I understand why there are people who suddenly consider sales numbers irrelevant.

It's like there was a sudden shift in preferences.
 
The "profit" cheerleading is getting absurd. Is this game having a bigger or smaller -- in terms of games sold -- launch than previous Halo games? That's all people want to know. I don't care if the themed controller bundles did well.

Either it sold a lot of copies or it didn't. We know how each Halo game has sold. It is a fair comparison to see how this one sold.

Yeah. They may not be releasing numbers for a valid reason but people are allowed to be suspicious if they withhold this information, just like they are suspicious about the fact that Activision simply refuses to disclose sales numbers on Destiny.

They released numbers of previous games, but now they cannot?
 
Even this doesn't necessarily mean that fewer people bought the game though. As it's close to the holidays a lot of copies could be unopened waiting to be gifted, players are savoring the game more by not playing as much each day, etc.

I feel like this could have almost been worked into the PR somehow lol
 
Even this doesn't necessarily mean that fewer people bought the game though. As it's close to the holidays a lot of copies could be unopened waiting to be gifted, players are savoring the game more by not playing as much each day, etc.

Well played sir.
 
NPD sill only tracks retail sales, and not digital correct? Halo 5 could have sold 10 million copies digitally(I know it didn't), and only 1.5 million at retail, and we would think it was a failure. How would we know?

We would know from common sense and from other data we get on the industry .
For eg DD does not make up a huge amount of software for console AAA games.
 
It's about revenue, and units sold correlate to it all either way, so I don't understand why there's people against those who genuinely want to know the numbers nor I understand why there are people who suddenly consider sales numbers irrelevant.

It's like there was a sudden shift in preferences.

I'm not against people who want the numbers. I'm against the people who completely disregard the revenue until they see the numbers.

We'll get the numbers. For something this major, it won't be a secret for very long.
 
I'm not against people who want the numbers. I'm against the people who completely disregard the revenue until they see the numbers.

We'll get the numbers. For something this major, it won't be a secret for very long.

Sorry, I wasn't talking about you. I think the revenue is great news, regardless of how they got it. If there's enough profit there as well, then even better.

I just find many comments here pretty hypocritical. Trolls don't help either though.
 
I'm not against people who want the numbers. I'm against the people who completely disregard the revenue until they see the numbers.

We'll get the numbers. For something this major, it won't be a secret for very long.

This is my take, there's is nothing for the people here who want unit numbers, this turnip won't give up blood. The only thing we know for sure is

Halo 5: Guardians has made history as the biggest Halo launch and fastest-selling Xbox One exclusive game to-date

You can take it at face value, or wait for NPD, but all the other hoopla is crazy. It's crazy that a game making $400 mil in revenue can still turn into a negative thread
 
Unless I misunderstood the OP, this thread is about the revenue.

It's fine to want the numbers. I'm sure we'll get those eventually, and then we can fight about that.
Well then you definitely misunderstood the OP.

The title of the article is "Halo 5: Guardians Smashes Record with Biggest Halo Launch In History"

The first line states: "Halo 5: Guardians has made history as the biggest Halo launch and fastest-selling Xbox One exclusive game to-date".

Next line is: "With the highest week one attach rate for a Microsoft first party title on Xbox One..."

Pretty crystal-clear that they're talking about numbers and rate-of-sale and attach rate and so forth, all of which boils down to a singular number that answers the question "How much did they actually sell?"

Yet that number is no where to be found.
 
This is my take, there's is nothing for the people here who want unit numbers, this turnip won't give up blood. The only thing we know for sure is



You can take it at face value, or wait for NPD, but all the other hoopla is crazy. It's crazy that a game making $400 mil in revenue can still turn into a negative thread
it turned into a negative thread because people don't give a fuck about revenue
 
Did anyone work out which other exclusive FPS(s) Microsoft's comparing Metacritic scores with?

Maybe they were working off fiscal year instead of calendar year and counted MCC in November 2014?

Although they both sit at 85 on MC right now... Press release could have been drafted when H5 was hovering at 86.

Even if not, it's still true. Even if Halo 5 was the only FPS it's still the highest rated of 2015 for an Xbox exclusive.
 
I hit "install". There was no other option. Unless you mean install it while disconnected from the internet. I don't want to play the campaign.

It should ask something like 'there is an update available do you want to install it now'
You cancel that and the disc installs.
What is taking you over an hour is the 9GB multiplayer update download.
A disc should only take 35 minutes to install(you can start playing before then)

God knows why yours went straight to downloading the update.
 
OT, but I just realized its rated T... Is that a first for Halo?

Brilliant spin there Microsoft. It probably did well enough relative to the amount of consoles that have been sold.

Best wishes.
 
Even this doesn't necessarily mean that fewer people bought the game though. As it's close to the holidays a lot of copies could be unopened waiting to be gifted, players are savoring the game more by not playing as much each day, etc.

Wouldn't that be true for those past installments as well? They all launched around this time of year, no? So if that's the case, then your point would be a constant and not really have any impact on the information presented.
 
Hard to argue that using dollars is to hide unit sales, when Halo 3 had the biggest opening ever in units (at the time) and still reported in dollars. As far as I can recall, it's a fairly consistent reporting method for all big game releases.

However, hardware makes no sense.
Doesn't seem clear if it is counting all the hardware from the previous games when they say it is the biggest ever. If it is, that's still fairly impressive.

Would AW be the game that is currently the fastest selling XB1 game (and the reason they have to use exclusive in the the pr)?
 
Wouldn't that be true for those past installments as well? They all launched around this time of year, no? So if that's the case, then your point would be a constant and not really have any impact on the information presented.

That's true with respect to 1, 2 and 4, but not 3 and Reach which were in September.

The savoring the game part could still be true.

Also perhaps with the removal of local co-op that's also cut down on some playtime. I know my friends and I used to play until the sun came up losing track of time playing local co-op or multi.

In the end, my point is just that despite the lower playtime, there could be other reasons that make the statistic independent of copies sold.
 
Do we have a minimum number of units sold because of the largest first party opening? I'm assuming either Forza 5 or the MCC had the largest opening but I'm not certain we have numbers on either.
 
Well that's just how PR spin works. MS could have came out and said "H5 sold x million, the greatest launch in Halo history" or they could have said "H5 sold x amount, and we couldn't be happier"

But instead we got "Some confusing and vague combination of games and hardware made us a ton of money!" Which some genius knew would confuse the hell out of the fan base and lots of gamers wouldn't realize they were actually in decline sales wise.

The spin is doing its spin thing. It's not that hard to see guys.
 
Maybe they were working off fiscal year instead of calendar year and counted MCC in November 2014?

Although they both sit at 85 on MC right now... Press release could have been drafted when H5 was hovering at 86.

Even if not, it's still true. Even if Halo 5 was the only FPS it's still the highest rated of 2015 for an Xbox exclusive.
I'm not sure if you're being humorous or generous here ;p
 
Hard to argue that using dollars is to hide unit sales, when Halo 3 had the biggest opening ever in units (at the time) and still reported in dollars. As far as I can recall, it's a fairly consistent reporting method for all big game releases.

However, hardware makes no sense.
Doesn't seem clear if it is counting all the hardware from the previous games when they say it is the biggest ever. If it is, that's still fairly impressive.


Would AW be the game that is currently the fastest selling XB1 game (and the reason they have to use exclusive in the the pr)?

I think that could be the case, meaning that other Halos didnt sold as much counting every item related to that release, I mean, how much did the Halo 3 limited edition console cost? given the Halo 5 cost 500 Dollars, maybe there is a cost difference makes up for it.
 
Even this doesn't necessarily mean that fewer people bought the game though. As it's close to the holidays a lot of copies could be unopened waiting to be gifted, players are savoring the game more by not playing as much each day, etc.

That's some MS quality spin!

"players are savoring the game more by not playing as much each day"

Oh my.

And as for unopened copies, Halo 3, 4 a dn5 have all released around the same period, within a few weeks of each other. So you point about a subset of the games being unopened presents would be true for all the games, not just Halo 5.
 
I'm not sure if you're being humorous or generous here ;p

I'm just trying to make sense of that line in their statement.

I seriously think whoever wrote it either used some weird fiscal year version of "2015" or mistakenly thought that MCC released in 2015. (I know I thought MCC released in 2015 until I actually Googled.)

Even if they made a mistake though, it's technically still true.
 
I seriously think whoever wrote it either used some weird fiscal year version of "2015" or mistakenly thought that MCC released in 2015. (I know I thought MCC released in 2015 until I actually Googled.)

Maybe they were using the date in mid-2015 when MCC finally worked correctly? The months before that were clearly just a beta.
 
Why is my head spinning? I know the function of PR, make anything sound good. But basically they are saying Halo was the best in a competition of 1.

Because it is pretty ridiculous to say a game is the "highest rated exclusive first person shooter on Xbox One in 2015 according to Metacritic" when it is the only damn first person shooter exclusive to release on Xbox One this year.



That would be like bragging about winning a race, but had zero competitors. "I came in first place in the race today, against no competition, yeah!"


You see, by being the only competitor in this race, Halo 5 are both highest rated and lowest rate exclusive first person shooter on Xbox one in 2015.
It only determine when being observed by, the external world at which time superposition collapses into one or another of the possible state.
 
This is literally the best a halo game can do on the xbox one and any numbers on how much it sold wouldn't tell us much about halo, but would just re-affirm what we know about the xbox one.

Didn't Halo 3 launch with a lower instal base? What about Halo 2? If numbers are lower for Halo 5, then it very definitely is NOT the best a Halo game could do on Xbox One.
 
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