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NPD sill only tracks retail sales, and not digital correct? Halo 5 could have sold 10 million copies digitally(I know it didn't), and only 1.5 million at retail, and we would think it was a failure. How would we know?
Yeah pretty sure microsoft combining software and hardware revenue has produced a lot more negativity than if they revealed strictly software sales
The "profit" cheerleading is getting absurd. Is this game having a bigger or smaller -- in terms of games sold -- launch than previous Halo games? That's all people want to know. I don't care if the themed controller bundles did well.
Either it sold a lot of copies or it didn't. We know how each Halo game has sold. It is a fair comparison to see how this one sold.
NPD sill only tracks retail sales, and not digital correct? Halo 5 could have sold 10 million copies digitally(I know it didn't), and only 1.5 million at retail, and we would think it was a failure. How would we know?
NPD sill only tracks retail sales, and not digital correct? Halo 5 could have sold 10 million copies digitally(I know it didn't), and only 1.5 million at retail, and we would think it was a failure. How would we know?
Unless I misunderstood the OP, this thread is about the profit.
It's fine to want the numbers, I'm sure we'll get those eventually.
The "profit" cheerleading is getting absurd. Is this game having a bigger or smaller -- in terms of games sold -- launch than previous Halo games? That's all people want to know. I don't care if the themed controller bundles did well.
Either it sold a lot of copies or it didn't. We know how each Halo game has sold. It is a fair comparison to see how this one sold.
i don't think anyone cares about these figures outside of people on gaming forums and investors. and if halo 5 made more money than any other halo, i can't seem to find a reason as to why they're not sharing the sales numbers.I think you are vastly overestimating Reddit and GAF influence on the world. All papers and TV stations will just repeat PR and not analyze it.
fact is we want to know actual numbers, they have released that in the past and it sucks that they are not releasing the information just some large number including a bunch of different things but it obscures the real sales number.Numbers would be interesting to know, but it isn't the only factor that determines the success of a product or franchise. As numerous people have mentioned, profit and revenue are important as well.
Halo 5 has apparently made Microsoft a lot of money in a short period of time. Whether that comes from software, hardware, accessories, or a combination of all three isn't really the point.
There is one stat we can compare with Halo 3 / Halo 4.
Halo 3 "Within the first day of its launch, Halo 3 players worldwide racked up more than 3.6 million hours of online gameplay, which increased more than elevenfold to 40 million hours by the end of the first week,"
40 million hours in first week for Halo 3
Halo 4 "with over 4 million players in the first five days. Users spent a total of 31.4 million hours playing Halo 4,
31.4 million hours in first week for Halo 4
Halo 5 "Fans have logged more than 21 million hours of total gameplay, including 12 million hours in campaign mode alone."
21 million hours in the first week for Halo 5
You can see how the activity dropped from the releases... almost half of Halo 3 and Halo 3 activity was sp focused.
Unless I misunderstood the OP, this thread is about the profit.
It's fine to want the numbers. I'm sure we'll get those eventually, and then we can fight about that.
The "profit" cheerleading is getting absurd. Is this game having a bigger or smaller -- in terms of games sold -- launch than previous Halo games? That's all people want to know. I don't care if the themed controller bundles did well.
Either it sold a lot of copies or it didn't. We know how each Halo game has sold. It is a fair comparison to see how this one sold.
Even this doesn't necessarily mean that fewer people bought the game though. As it's close to the holidays a lot of copies could be unopened waiting to be gifted, players are savoring the game more by not playing as much each day, etc.
Lol the effort made by some people to be pessimistic is incredible.
Even this doesn't necessarily mean that fewer people bought the game though. As it's close to the holidays a lot of copies could be unopened waiting to be gifted, players are savoring the game more by not playing as much each day, etc.
NPD sill only tracks retail sales, and not digital correct? Halo 5 could have sold 10 million copies digitally(I know it didn't), and only 1.5 million at retail, and we would think it was a failure. How would we know?
It's about revenue, and units sold correlate to it all either way, so I don't understand why there's people against those who genuinely want to know the numbers nor I understand why there are people who suddenly consider sales numbers irrelevant.
It's like there was a sudden shift in preferences.
I'm not against people who want the numbers. I'm against the people who completely disregard the revenue until they see the numbers.
We'll get the numbers. For something this major, it won't be a secret for very long.
because digital is usually at most 20% of sales.
I'm not against people who want the numbers. I'm against the people who completely disregard the revenue until they see the numbers.
We'll get the numbers. For something this major, it won't be a secret for very long.
Halo 5: Guardians has made history as the biggest Halo launch and fastest-selling Xbox One exclusive game to-date
Well then you definitely misunderstood the OP.Unless I misunderstood the OP, this thread is about the revenue.
It's fine to want the numbers. I'm sure we'll get those eventually, and then we can fight about that.
because digital is usually at most 20% of sales.
it turned into a negative thread because people don't give a fuck about revenueThis is my take, there's is nothing for the people here who want unit numbers, this turnip won't give up blood. The only thing we know for sure is
You can take it at face value, or wait for NPD, but all the other hoopla is crazy. It's crazy that a game making $400 mil in revenue can still turn into a negative thread
Could be higher for this title. MS did trumpet the "highest digital sales" (yes, I know that is meaningless without context. Of which we have none)
because digital is usually at most 20% of sales.
Did anyone work out which other exclusive FPS(s) Microsoft's comparing Metacritic scores with?
I'd say its higher than 20%, all my friends purchased Halo Digitally. Do you have a link for the 20%?
Please, not again.
I'd say its higher than 20%, all my friends purchased Halo Digitally. Do you have a link for the 20%?
Did anyone work out which other exclusive FPS(s) Microsoft's comparing Metacritic scores with?
I hit "install". There was no other option. Unless you mean install it while disconnected from the internet. I don't want to play the campaign.
Even this doesn't necessarily mean that fewer people bought the game though. As it's close to the holidays a lot of copies could be unopened waiting to be gifted, players are savoring the game more by not playing as much each day, etc.
Wouldn't that be true for those past installments as well? They all launched around this time of year, no? So if that's the case, then your point would be a constant and not really have any impact on the information presented.
I'm not sure if you're being humorous or generous here ;pMaybe they were working off fiscal year instead of calendar year and counted MCC in November 2014?
Although they both sit at 85 on MC right now... Press release could have been drafted when H5 was hovering at 86.
Even if not, it's still true. Even if Halo 5 was the only FPS it's still the highest rated of 2015 for an Xbox exclusive.
Hard to argue that using dollars is to hide unit sales, when Halo 3 had the biggest opening ever in units (at the time) and still reported in dollars. As far as I can recall, it's a fairly consistent reporting method for all big game releases.
However, hardware makes no sense.
Doesn't seem clear if it is counting all the hardware from the previous games when they say it is the biggest ever. If it is, that's still fairly impressive.
Would AW be the game that is currently the fastest selling XB1 game (and the reason they have to use exclusive in the the pr)?
Do we have a minimum number of units sold because of the largest first party opening? I'm assuming either Forza 5 or the MCC had the largest opening but I'm not certain we have numbers on either.
Even this doesn't necessarily mean that fewer people bought the game though. As it's close to the holidays a lot of copies could be unopened waiting to be gifted, players are savoring the game more by not playing as much each day, etc.
I'm not sure if you're being humorous or generous here ;p
I seriously think whoever wrote it either used some weird fiscal year version of "2015" or mistakenly thought that MCC released in 2015. (I know I thought MCC released in 2015 until I actually Googled.)
Why is my head spinning? I know the function of PR, make anything sound good. But basically they are saying Halo was the best in a competition of 1.
Because it is pretty ridiculous to say a game is the "highest rated exclusive first person shooter on Xbox One in 2015 according to Metacritic" when it is the only damn first person shooter exclusive to release on Xbox One this year.
That would be like bragging about winning a race, but had zero competitors. "I came in first place in the race today, against no competition, yeah!"
this was a good post with examples
http://www.neogaf.com/forum/showthread.php?p=183867329#post183867329
People were talking about it in the U.K sales thread. I'm sure it sold well digitally and 20% would be on the higher end.
This is literally the best a halo game can do on the xbox one and any numbers on how much it sold wouldn't tell us much about halo, but would just re-affirm what we know about the xbox one.