Halo 5: Guardians |OT| The Trials of Osiris

Send me your clips! http://www.neogaf.com/forum/showthread.php?t=1130312

Just email them, be it funny, amazing or downright terrible to halogafmontage@gmail.com

I just need your GT and your GAF Username.

DO IT.

Sent!

Part of Halo CE being hard are nades bouncing back to me, fall damage making me weak, and getting out of a vehicle and running myself over.

Also, fuck Flood with rocket launchers popping out of nowhere.

Yeah those are super unpleasant surprises, fortunately their presence is predictable.
 
This is HaloGAF now. If we keep this thread active and refrain from going OT all the time, this is where we'll stay until the next one. Don't need another thread for that, surely?
Sean Connery is the only real Bond. Roger Moore was an imposter.

Why didn't wet get more time to spend with Blue Team.
 
HaloGAF will surely get to return. RIght?

halogaf is dead for good.

this is your home now.

Got a HCFP REQ pack..lets see whats inside!
Send me your clips! http://www.neogaf.com/forum/showthread.php?t=1130312

Just email them, be it funny, amazing or downright terrible to halogafmontage@gmail.com

I just need your GT and your GAF Username.

DO IT.


also, send an email @ halogafmontage@gmail.com now you know my real name. shit.
 
So I keep buying Silver packs to get me that Noble helmet...

qwBQnX7.png

I have two pieces of Noble Armor now. At least this is the better-looking version.
 
Hope we hear stuff about playlist updates and inclusion of other maps in Team Slayer soon. The game is great, but I know a few people including myself that feel the whole map situation is lacking. I don't want this game to go the way of Halo 4 because I actually really enjoy this one.
 
Sorry for another rant in advance.

I think the worst thing about the multiplayer in this game, and why I'd never actually regard it as highly as other popular online shooters, is because the vast majority of deaths and kills are not well earned or deserved. If it's not you immediately getting caught completely unaware because of the ridiculously inept spawn system, it's you getting one shotted by a power weapons of some sort, generally also completely oblivious to where the shot came from, because you never saw the enemy in the first place!

Only a minority of the time (in Arena) is a death ever from just an ordinary 1v1 engagement, and even when it is, weapon variable often plays a bigger role than actual aiming skill. Like, I happen to bump in to someone whilst armed with an SMG whilst he has an AR, he's dead pretty much guaranteed. I run in to someone who's quite far away, armed with an AR whilst he has a BR, if I have no where to run, even if I whip out my pistol it's pretty much a guaranteed death because in that time he'll have fired enough shots to weaken or kill me. So in that sense the skill factor in Halo 5 is surprisingly low, unless you happen to bump in to someone with the same weapon where neither of you had a one up on spotting the other first. Otherwise weapons have very specific categories of range, and that messes the flow of combat and quality of engagements.

As I'm getting to higher levels, I'm noticing an increasing volume of my deaths are from one shot power weapons. Other games have this issue, such as Destiny for example with super powers, or COD with snipers, I think the difference in Halo 5, and what makes it much worse, is that spawns are well placed in Destiny and COD, you're often put closer to your own people, and not often immediately in harms way (less so in COD, not at all in AW). Halo 5 in Arena at least, is the complete opposite. It will spawn you wherever the hell it wants, whether that's directly behind an enemy, in front of one, in the middle of a bunch of enemies or whatever else, the game doesn't care. Add to that, the lack of kill cam means partied up groups can camp certain spots a little easier.

I'm definitely interested to see how the legs are on this multiplayer, but my guess is player numbers will drop off fairly quickly over time, and level out at something fairly low for Halo standards. There's just so much about the multiplayer that is unbalanced or that needs work. There seems to be less priority given to simple combat engagement and aiming skill in this, than any other online shooter I've played in years. So many variables detract from the fundamental aspect of just shooting standard weapons, or having fair engagements.

Sounds like halo will never be for you.

Power weapon control, and effective use of those weapons has always been a key component to victory.
So has team work and communication.

Aiming skill is still very important, because that's what is required to actually win control of power weapons and powerups and then protect your teammates as they use them.

The halo community despises kill cams because general map knowledge and communication should be all you need to combat a camper.

Halo 5 has a much larger skill requirement that the other shooters you've mentioned, mainly because of the higher TTK. It's one of few games where a skilled player actually has the ability to pull a "reversal" after beginning an engagement underhanded...

The scenarios you've presented "having an AR and running into a guy with a SMG" or " Having a AR and running into a BR" suggests you don't have a grasp of the situational awareness requirements for success...

You shouldn't just "run into people" armed with these second tier weapons. You and your team should know who has these weapons, where they are, and adjust your approach to these enemies acccordingly. Also, running around with the AR was your first mistake.

It's not that Halo5 is unbalanced. It might be the most balance shooter on the market. You just don't have an understanding of Halo's meta game at all...
 
Any word on an update that fixes playing the same map over and over? I cannot play another game on Empire my goodness.

Doesn't that only happen if you don't finish a game? I had connection issues two days ago and constantly dropped out, only to be put in games on the same map again. Other than that I get a great rotation, some maps do show up more often but it's not like I play on the same map every other match.
 
Doesn't that only happen if you don't finish a game? I had connection issues two days ago and constantly dropped out, only to be put in games on the same map again. Other than that I get a great rotation, some maps do show up more often but it's not like I play on the same map every other match.

you must be lucky. so much orion..I can't stand it anymore or crossfire. I just had 3 breakout games on crossfire.
 
Sounds like halo will never be for you.

Power weapon control, and effective use of those weapons has always been a key component to victory.
So has team work and communication.

Aiming skill is still very important, because that's what is required to actually win control of power weapons and powerups and then protect your teammates as they use them.

The halo community despises kill cams because general map knowledge and communication should be all you need to combat a camper.

Halo 5 has a much larger skill requirement that the other shooters you've mentioned, mainly because of the higher TTK. It's one of few games where a skilled player actually has the ability to pull a "reversal" after beginning an engagement underhanded...

The scenarios you've presented "having an AR and running into a guy with a SMG" or " Having a AR and running into a BR" suggests you don't have a grasp of the situational awareness requirements for success...

You shouldn't just "run into people" armed with these second tier weapons. You and your team should know who has these weapons, where they are, and adjust your approach to these enemies acccordingly. Also, running around with the AR was your first mistake.

It's not that Halo5 is unbalanced. It might be the most balance shooter on the market. You just don't have an understanding of Halo's meta game at all...

Firm but fair.

I've never had spawning issues in team games, just FFA. And even in FFA, a skilled player can make short work of the opposition by being smart about how they play. I had a match where I went 25 and 13 and I never used anything more powerful than the DMR. The key to success in that game was picking the right moments to engage, and picking which players to engage. This means that going head to head with someone who has rockets and the higher ground is not something you should do. However, if you gain the higher ground and stay away from walls, it should be fairly trivial to deal with someone with rockets. People with sniper rifles are trickier, since a lot of people are masters of the no-scope, but they often lose situational awareness when searching for targets and are easy prey for an assassination or a quick grenade + headshot. And precise aiming is still the difference between losing a 2 v 1 and netting a multi kill. First and foremost, learn the maps, learn when to engage (and perhaps more importantly, when NOT to), and work on managing your shields by skillful evasion and deterrence (put the hurt on your enemy so they drop to cover giving you time to recharge).

@Nib - I'm curious, what online shooters do you have higher regard for?
 
Asking again but does anyone know if SR affects anything req related? I want to open some gold packs wit the RP i saved up but i have been getting paranoid thinking that if im a higher SR i get a better chance for certain certs? ever since i hit 28+ i have been getting good certs like sword ghost, sword wraith, dmr and more. all seemingly one after another where as all the packs i bought before certs became few & far between.

is SR purely eye candy for how much time you have played? or is it actually affecting something?
 
I have turned and have had people turn on me in a pistol duel where both parties had already landed a few shots. It happens with BRs too, albeit less frequently. I nearly embarrassed myself the other day in Warzone where I was BRing this guy in the back, and he turns on me and gets me one shot just by strafing out of my last couple of shots. That's Halo right there.

The skill gap in this game (with pistols) is pretty big and it's why I prefer it as the starting weapon. They ought to go a step further and take the ARs off spawn if you ask me, or at least make a pro variant with just Pistol starts. BR starts should stay in BTB.

The spawns absolutely suck though.
 
Asking again but does anyone know if SR affects anything req related? I want to open some gold packs wit the RP i saved up but i have been getting paranoid thinking that if im a higher SR i get a better chance for certain certs? ever since i hit 28+ i have been getting good certs like sword ghost, sword wraith, dmr and more. all seemingly one after another where as all the packs i bought before certs became few & far between.

is SR purely eye candy for how much time you have played? or is it actually affecting something?

Pretty sure its just a metric of time played.
 
I can't seem to "INTO" the game (multiplayer) like previous halos

For me with the route they are going into Esports kills.
Also this is one of the first games in the series that i'm not entirely a fan of most if any of the maps.
 
Lol @ situational awareness for FFA, especially with these maps.

And Higher skill requirement my ass, not even satisfying winning games since it's nearly all cheap kills. And being on the other end sucks too--sometimes there's fuck all you can do no matter how aware you are of your surroundings. It's complete chaos. I rarely have a 1v1 engagement as the other guy said.
 
Asking again but does anyone know if SR affects anything req related? I want to open some gold packs wit the RP i saved up but i have been getting paranoid thinking that if im a higher SR i get a better chance for certain certs? ever since i hit 28+ i have been getting good certs like sword ghost, sword wraith, dmr and more. all seemingly one after another where as all the packs i bought before certs became few & far between.

is SR purely eye candy for how much time you have played? or is it actually affecting something?

I think beyond higher ranks/commendations giving you better rank promotion packs that there isn't anything so far related to SR that would mean you get something special. People are like SR 50+ and still haven't unlocked things like basic warthog or DMR and likewise, some guy starting fresh off can probably unlock it if the luck goes his way. I think it's all randomized.

I think the fact you're getting better certs is probably due to the fact you're at a greater likelihood to start getting better stuff then longer you play because you've already unlocked the junk. For example, I've got almost all the base vehicle certs, so that pretty much leaves the good specialized vehicle REQ's going forward.
 
I can't seem to "INTO" the game (multiplayer) like previous halos

For me with the route they are going into Esports kills.
Also this is one of the first games in the series that i'm not entirely a fan of most if any of the maps.

Play Warzone. I thought I'd be hooked on Arena, but Warzone has sunk its teeth into me instead.
 
Everyone will probably get fed up of us Euros moaning about servers but it's an absolute nightmare, I had people teleporting and I was trading kills in my last game (I made quick example of someone teleporting and another when I traded a kill but my gun didn't seem to fire) - http://xboxdvr.com/gamer/Sordid Sentinel/video/12551218##t=1

Since Halo won't let us choose data centers (why 343 ☹) I fired up Titanfall to compare:


Why would it consistently put me into US servers when I'm in Scotland with stats like these? Didn't 343 talk before launch about low latency matchmaking and anything over 100ms being unacceptable? A few of my pings to their closest US servers might be under 100ms right enough but there's no way it's consistently under 100ms once a game starts with all the teleporting and latency related shenanigans I see. When the game decides (once in a blue moon) that I'm worthy of a European server everything feels so much better, it's almost like playing a different game. If it keeps up like this I'll probably have to stop playing :(

/inb4 'git gud!' etc

Edit: My connection is 26 mbps down 8.5 mbps up, I'm pretty sure that isn't the issue. I don't stream or anything to tax my connection when I'm playing either. Xbox is connected via ethernet. There's nothing I can do to improve it on my end.
 
Why are the controls so delayed aka massive input lag?

Cant hit shit in competitive. Im used to smooth and Preise controls since csgo on pc


Warzone on the other Hand is completely fine and fun.
 
Sorry for another rant in advance.

I think the worst thing about the multiplayer in this game, and why I'd never actually regard it as highly as other popular online shooters, is because the vast majority of deaths and kills are not well earned or deserved. If it's not you immediately getting caught completely unaware because of the ridiculously inept spawn system, it's you getting one shotted by a power weapons of some sort, generally also completely oblivious to where the shot came from, because you never saw the enemy in the first place!

Only a minority of the time (in Arena) is a death ever from just an ordinary 1v1 engagement, and even when it is, weapon variable often plays a bigger role than actual aiming skill. Like, I happen to bump in to someone whilst armed with an SMG whilst he has an AR, he's dead pretty much guaranteed. I run in to someone who's quite far away, armed with an AR whilst he has a BR, if I have no where to run, even if I whip out my pistol it's pretty much a guaranteed death because in that time he'll have fired enough shots to weaken or kill me. So in that sense the skill factor in Halo 5 is surprisingly low, unless you happen to bump in to someone with the same weapon where neither of you had a one up on spotting the other first. Otherwise weapons have very specific categories of range, and that messes the flow of combat and quality of engagements.

As I'm getting to higher levels, I'm noticing an increasing volume of my deaths are from one shot power weapons. Other games have this issue, such as Destiny for example with super powers, or COD with snipers, I think the difference in Halo 5, and what makes it much worse, is that spawns are well placed in Destiny and COD, you're often put closer to your own people, and not often immediately in harms way (less so in COD, not at all in AW). Halo 5 in Arena at least, is the complete opposite. It will spawn you wherever the hell it wants, whether that's directly behind an enemy, in front of one, in the middle of a bunch of enemies or whatever else, the game doesn't care. Add to that, the lack of kill cam means partied up groups can camp certain spots a little easier.

I'm definitely interested to see how the legs are on this multiplayer, but my guess is player numbers will drop off fairly quickly over time, and level out at something fairly low for Halo standards. There's just so much about the multiplayer that is unbalanced or that needs work. There seems to be less priority given to simple combat engagement and aiming skill in this, than any other online shooter I've played in years. So many variables detract from the fundamental aspect of just shooting standard weapons, or having fair engagements.
Power weapon dominance was always core to Halo’s multiplayer. Unlike Halo 4 or 5, it was never explicitly or visually stated when Power Weapons were going to spawn; it was always something people timed on their own. Destiny and COD have similar, but more destructive, dynamics. Destiny use to only give audio feedback when heavy weapon round is coming up, but later added a visual marker to indicate it. In Halo, you have one person that has a power weapon, In Destiny the chance is that multiple people will be equipped with a heavy weapon; every corner and encounter is deadly come heavy round. I know this, because I pretty much abused it. COD goes away with it but replaces it with Kill Streaks, in which the player always has control over a dominance item; which adds to some randomness. It feels fair because everybody mostly gets it, but creates this ultimate chaotic playing field where, again, every corner is deadly. They tested the theory in Halo 4 and that didn’t quite, at least at the beginning, work out.

The strategy in Halo has always been to deny your opponent an advantage on the playing field. It was never just about running around shooting people; funny enough it’s all about screwing over your opponent. Awareness and map knowledge is everything. It’s a very different philosophy compared to RPG infused FPS’s that dominate the market, which wants every player to feel super powerful and engaged. On the surface it feels fair, but dig deeper the problems become more clearer. And I say this as huge fan of Destiny’s multiplayer suite.
 
Why are the controls so delayed aka massive input lag?

Cant hit shit in competitive. Im used to smooth and Preise controls since csgo on pc


Warzone on the other Hand is completely fine and fun.

Input lag? I'm not noticing it at all tbh!
You definitely should check your TV settings, I guess there's something wrong.
 
Why are the controls so delayed aka massive input lag?

Cant hit shit in competitive. Im used to smooth and Preise controls since csgo on pc


Warzone on the other Hand is completely fine and fun.

No input lag whatsoever here for me. My Xbox One is connected to a BenQ gaming monitor and its basically 1:1 action. So exact.
 
Really liking warzone, but the limited map selection is getting old already :/

Well, if we'd have 6 Warzone maps, like 343i said, then you wouldn't have this problem.

Hopefully the game has way more variety by June 2016, since all the DLC will be out by that time.
 
Well, if we'd have 6 Warzone maps, like 343i said, then you wouldn't have this problem.

Hopefully the game has way more variety by June 2016, since all the DLC will be out by that time.

I still don't get if what they considered as 6 maps includes the assault variants, or if the rest wasn't ready in time.
 
Really liking warzone, but the limited map selection is getting old already :/

Yeah 3 maps is just too few. Warzone should have had at least 5 to start, and have at least 10 by the end of the DLC alone. Feeling the same way for Arena. Breakout is perhaps the most forgiving for me since it's less about the maps and more about working quickly as a team to take the other team out quickly.
 
Feeling content fatigue. I feel like I only get 3 maps in Slayer. Love Breakout and Warzone but having a small amount of unique maps makes that get old fast too.

Game is still fun, I just can't believe how little content I'm playing on.
 
My first arena match in two days, breakout 3 v 4.

so shitty.

I refuse to play team arena as is, breakout was fun at first but now being paired up against a premade team and then losing someone on my team makes it borderline frustrating
 
There we go, banned for losing connection. Game just gets better and better. Had top kills in my last two games, was winning both super easily and not only did they rank me down they also banned me for losing connection in the game. Awesome.


How long do these bans last anyways?

We need to choose leave game in the menu to quit. How can they get something so simple and basic in their coding system wrong.
 
I still don't get if what they considered as 6 maps includes the assault variants, or if the rest wasn't ready in time.

I'd say the latter, because I feel like there's lots of missing on launch.

How do I unlock weapon attachments?

You don't unlock attachments that you can put on weapons, but you unlock other variants if the weapons with prebuilt attachments. You can find those by buying REQ packs.

Aren't 343 planning on releasing new content over the year? Have they said anything about DLC?

We are getting DLC until June 2016. 15+ maps plus hundreds of REQ stuff, iirc. Starting in December is what they said, but 343i hasn't said if Forge maps will count towards that...
 
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