Halo 5: Guardians Smashes Record with Biggest Halo Launch (games/hardware) in History

First one I bought when systems first launched there was no ps4's in stock and I wanted 64 player battlefield real bad because battlefield 4 on 360 was so damn ugly, was floored by the difference when I got home

Got a ps4, fell in love with it and thought titanfall was over hyped and too bare bones for me, bored with it two weeks in..sold it to a starving artist in Brooklyn and bought a new camera lens

Then I got the sunset over drive bundle just to play that, after I beat it I sold it to a struggling mother at my job for her kid tax free with a $50 discount before Microsoft decided to drop the price, bought a new camera lens

Then I got another one for the 1tb console ....but ended up selling that so I can get this $800 camera lens I really wanted

Then I got the halo legendary edition, used the digital download code for that, exchanged it for the holiday bundle 4 days later and got $100 back. I'm 75% sure I'm not selling this one unless a leak happens where a slim is coming out


So basically I only use it for exclusives or until I want quick cash to buy more camera equipment

Do you have a camera lens fetish or something?
 
TL;DR: All past revenue reports/PR include hardware
Your own data didn't match your claim.

Halo 3 in 2007

$170m revenue day one
$300m+ revenue first week.
$399 limited edition console (limited to 200k units)
$129 legendary edition game
$69 limited edition game
$59 standard game
no dlc or microtransactions


300k LE x $129 = ~$40m
4.3m x $60 = ~$260m

How do you include hardware for Halo 3? 200k units was $80m.

~4.7m week 1 WW is what it sold from estimate we know.

There is no hardware included in past revenues... if you remove $80m from the hardware the math will never fits... it will give you about ~3m copies sold week 1... Halo 3 sold more than that. It did possible over 1m copies sold in EU alone.

Edit - I found another mistake in your claims.

halo4 is the fastest selling (launch) game

That is true only for US and comparing the first year (not the launch)... Halo 3 did more WW at launch.

“Exciting news for the Halo team at 343 Industries and Microsoft Studios — critically acclaimed, “Halo 4” is now the best-selling Microsoft Studios title ever in the U.S. market*, surpassing its predecessor, “Halo 3” for sales during each respective launch year.”

http://news.xbox.com/2013/07/03/games-halo-4-top-seller/

;)
 
Because they have no obligation or reason to.

So why claimed this launch is triumphant with 400 Millions $ generated?
They have not the obligation too. But they did on an official channel.

I guess you don't understand a lot of videogames publishers then.

I understand when a publisher don't give number since they exist and not the actual situation.
MS claim it's a triumph with hard and soft combined without figure software sale.
For me it's a little bit strange.

First off, its their prerogative whether they release sales figures. You don't need them and you don't have some right to that info.
Second, Microsoft isnt the only publisher that doesn't release direct sales figures. Many publishers don't do that. So don't act like Microsoft is some "shady" enterprise for not giving specific figures. If that's true than you have to apply that thinking to other pubs.
I will never understand why joe blow gamer is out there demanding sales figures and then having mild or not so mild outrage that he isnt getting it. Its fucking weird.

See my anwsers above
Plus i would like to add that i said this too:

As far as i know Halo is a strong franchise and sales are huge each time, even if it's less than other halo franchise.

Don't do me tell what i never tell in regards to MS. I don't tell that MS is only the one publisher to not give numbers.
I only find strange to claim something and to not be specific with details. As they have something they don't want to show.
Wether they claim a triumph and details, whether they don't tell anything. It's only what i want to say.
 
No wonder. I have only one friend that got an Xbox One and one friend said he was aware the PS4 was technically better, but he did need his Halo fix since he is a big fan of the series. I am sure a lot of buyers had Halo in mind when purchasing the new Xbox.
 
First one I bought when systems first launched there was no ps4's in stock and I wanted 64 player battlefield real bad because battlefield 4 on 360 was so damn ugly, was floored by the difference when I got home

Got a ps4, fell in love with it and thought titanfall was over hyped and too bare bones for me, bored with it two weeks in..sold it to a starving artist in Brooklyn and bought a new camera lens

Then I got the sunset over drive bundle just to play that, after I beat it I sold it to a struggling mother at my job for her kid tax free with a $50 discount before Microsoft decided to drop the price, bought a new camera lens

Then I got another one for the 1tb console ....but ended up selling that so I can get this $800 camera lens I really wanted

Then I got the halo legendary edition, used the digital download code for that, exchanged it for the holiday bundle 4 days later and got $100 back. I'm 75% sure I'm not selling this one unless a leak happens where a slim is coming out


So basically I only use it for exclusives or until I want quick cash to buy more camera equipment

Still sounds like you're losing more money in the process
 
This is always the excuse but I am pretty sure there were just as many online shooters if not more then.

around 2007-2009 when Halo 3 was still doing really good actaully


2007

Halo 3
Call of Duty 4: Modern Warfare
Crysis
Shadowrun
Team Fortress 2
Timeshift
Tom Clancy's Ghost Recon Advanced Warfighter 2
Medal of Honor: Airborne
Unreal Tournament 3
Kane and Lynch
Stranglehold
Warhawk

2008

Battlefield: Bad Company (Gold Rush) 2008
Far Cry 2 2008
Frontlines: Fuel of War 2008
Left 4 Dead 2008
Resistance 2 2008
Tom Clancy's Rainbow Six: Vegas 2
Turning Point: Fall of Liberty
Army of Two
Dark Sector
Fracture
Gears of War 2
SOCOM: U.S. Navy SEALs Confrontation

2009

Wolfenstein
Call of Duty: Modern Warfare 2
The Conduit
Shellshock 2: Blood Trails 2009
L4D 2 (surprised there isn't a new one around for this gen)
Operation Flashpoint: Dragon Rising
Red Faction: Guerrilla
Uncharted 2


2007 was one of the biggest years in the last decade for shooters imo

All I see us a giant list of games that nobody would've picked over Halo 3.

CoD didn't get big on the console space until after CoD 4. Now it's a juggernaut, it'd be laughable to claim any of those games you listed back then hold a candle to something like maybe Blops 2 or what Blops 3 will do these days... I wouldn't be surprised if one or two of those modern CoDs could outsell all of the games you have listed if you took H3 out of the picture.


Your list honestly paints a clear picture of why. Halo 3 was such a huge success.
 
Halo 3 in 2007
$170m revenue day one
$300m+ revenue first week.
$399 limited edition console (limited to 200k units)
$129 legendary edition game
$69 limited edition game
$59 standard game
no dlc or microtransactions

Halo 4 in 2012
$220m revenue day one
$300m+ revenue first week
$399 limited edition console
$99 limited edition game
$59 standard game
$25 season pass

Halo 5 in 2015
$400m revenue first week
$499 limited edition console
$249 collectors edition game
$99 limited edition game
$59 standard game
$2 / $3 / $25 microtransactions

halo3 is the best selling game lifetime
halo4 is the fastest selling (launch) game
halo5 is the highest earning game

halo3 revenue does include hardware
otherwise 300m revenue week one is impossible.
halo 3 week 1 hardware revenue is at 80m or below
depends if the limited edition console sold out in first week or not. i don’t remember

without hardware the game must have sold over 3.1m at $59, over 550k at $69 and over 550k at $129 (186m + 38.5m + 71.5m = 296m)

over 4.2m total games sold in the first week, while only 5m were sold in the first 9 weeks does not work out in any way.
halo 3 also sold 3.1m additional games in the following 5 weeks in december 2007.
just to put weekly sales into perspective…


That is very impressive. NO matter how you slice it, Halo 5 is a huge success.
 
All I see us a giant list of games that nobody would've picked over Halo 3.

CoD didn't get big on the console space until after CoD 4. Now it's a juggernaut, it'd be laughable to claim any of those games you listed back then hold a candle to something like maybe Blops 2 or what Blops 3 will do these days... I wouldn't be surprised if one or two of those modern CoDs could outsell all of the games you have listed if you took H3 out of the picture.


Your list honestly paints a clear picture of why. Halo 3 was such a huge success.

Orange Box came out same time as Halo 3. Granted its PC but still.
 
Because Microsoft is the king of trumpeting sales figures when they are good.

It's only now, that they aren't consistently winning, that they start to get dodgy about it.

This sends a very clear picture, regardless of what other publishers do.

Is the expectation that a company would trumpet good sales figures AND figures they aren't proud of?

Can't think of a single company that handles PR that way...
 
does anyone else feel like there's no small amount of irony in calling out MS for spinning numbers and then spending a whole thread trying to argue that making nearly half a billion dollars isn't that impressive
 
does anyone else feel like there's no small amount of irony in calling out MS for spinning numbers and then spending a whole thread trying to argue that making nearly half a billion dollars isn't that impressive

Sure, if that's what the majority of the debate was about, you'd have a solid point.

But it wasn't.
 
What was your prediction for H5? Could of sworn it was 4 million for the first month alone. Doesn't seem like you were expecting it's impact to be lower.

I've said in the past that the possibility for Halo 5 to do similar to Halo 3 during its first few weeks (or months) was there due to the Xbox One's userbase being higher than the Xbox 360's userbase back in September 2007 (and people buying an Xbox One for exclusives) but I never said that Halo 5 would do better than Halo 3 overall. I never thought it would due to the changes in the console shooter genre since 2007, as well as the fact that the Xbox One isn't in the same position the 360 was in during its gen.

I expected the game to do better than the original Xbox Halos during their launch periods. Not the Halos on the 360.

___________________

I think the biggest thing him and others don't get is that people played halo and cod together. When they were tired of one or the other people would switch it out even in the same day.

People did do that back during Halo 3's time but again, Call of Duty 4's impact was huge. Halo was seen as being a bigger deal than Call of Duty up until the years after COD4 released (2008+).

People still loved halo for what it was but even in 08 people would say I'm gettin off halo and go play some cod. They would always come back to h3 though cause they are good players and dominate in halo more so than cod.

You are basically proving my point (even mentioning the same year haha). The boom caused by COD 4 changed Halo's position from that point on.
 
Then explain the Xbox One banner on top of this package. Also, toys and shirts aren't hardware.

3AS42-MSU9H-500_package.png

Nobody is counting toys, apparel or third party anything in those figures. And to clarify, those Astros are third party. Official third party licensees are allowed to use the Xbone logo for obvious reasons, but we also don't count their sales as our sales for also obvious reasons.
 
I suppose I didn't realize trying to figure out sales numbers or a potential decline was the same as making $400 million sound unimpressive.

Someone should have told me earlier.

no you're right, definitely no agendas and ulterior motives here
 
Hey, if you'd like to throw some accusations my way, feel free. But that's what the majority of the debate was about.

Not meaning to single you out personally, but the majority of this thread has been concentrating on downplaying the $400 million because we don't have specific sales numbers to compare it to.
 
Not meaning to single you out personally, but the majority of this thread has been concentrating on downplaying the $400 million because we don't have specific sales numbers to compare it to.

To be honest, I really don't see that. Yea, we have the trolls and the idiots with their drive by posts but the majority of the debate was centered around what goes into the $400 million number alongside the potential sales decline. I don't really consider it downplaying if your trying to figure out the proper metrics by which to judge the figure.

If people consider talk of a sales decline as downplaying the 400 million figure, then yes, even I'm guilty of that.

But I consider those two figures to be fairly independent. Halo 5 made an absurd amount of money in one week. But there's also the likelyhood of a significant decline from past entries. I don't think discussion of the latter downplays the former.
 
Nobody is counting toys, apparel or third party anything in those figures. And to clarify, those Astros are third party. Official third party licensees are allowed to use the Xbone logo for obvious reasons, but we also don't count their sales as our sales for also obvious reasons.

Even Stinkles uses "Xbone", cool.
 
To be honest, I really don't see that. Yea, we have the trolls and the idiots with their drive by posts but the majority of the debate was centered around what goes into the $400 million number alongside the potential sales decline. I don't really consider it downplaying if your trying to figure out the proper metrics by which to judge the figure.

If people consider talk of a sales decline as downplaying the 400 million figure, then yes, even I'm guilty of that.

But I consider those two figures to be fairly independent. Halo 5 made an absurd amount of money in one week. But there's also the likelyhood of a significant decline from past entries. I don't think discussion of the latter downplays the former.

I agree that it's potentially interesting and fine to be curious about the decline in sales of a series - but I do think a relevant follow up question is if this decline ultimately matters in the grand scheme of things. Especially if said franchise is still able to generate nearly half a billion dollars in a single week, and is healthy in other ways.

Sure, they might have had to get there (increased revenue) in different ways from past entries in the series (more expensive editions, more bundles, the REQ system, etc.), but the franchise still seems very healthy, irrespective of any decline in raw number of players (which is likely).


Let's say, hypothetically, that you were able to definitely determine that the series has declined a certain amount. What does that tell you? Sure, it's great to discuss on internet forums, especially from a historical perspective of studying the industry (which I find interesting). We can talk about the reasons why, which have been discussed over-and-over somewhat endlessly the past few days (more FPS competition, landscape has changed since 2007, Xbox One perfomrance vs. passed console performance, etc.).

But does knowing about this decrease warrant the disproportionate amount of attention that the past few Halo games have generally gotten on this topic? Does it really mean that "Halo is dead" as we so often see (often jokingly) thrown around?


I guess I should rephrase this - sure, a decline can be a meaningful thing to know, especially if it's to the point where there are no sales. But that's clearly not where the franchise is - and I don't realistically see it getting to that point (at least anytime soon). Even if all of the "casuals" left, Halo would still have a somewhat die hard fanbase. I do think it's relevant, then, to point out that while there is probably a decline, that decline probably doesn't matter very much in the long run.

All I care about, as a gamer (and one who really enjoys the Halo franchise) is the following:
  • The game is fun, and has good MP (really where player count comes into play) - I have found Halo 5's MP to be some of the best in the Halo franchise since 2 - and I like that they've really highlighted many of the things that make Halo MP so great (something that Reach - 4 stumbled with)
  • There are enough players to play games - this will play out over the coming weeks/months/years, but I have a feeling that Halo 5 won't have a devastating downturn in number of players like 4 did, especially if they time their updates well - I could obviously be wrong there, though. That said, even if there's a downturn, all I really care about are that there are enough players to play - we don't have to have hugely significant numbers for that. I'm in the US, though, and do acknowledge that this is a bigger issue for people in other regions.
  • The developers continue the game over the coming months/years - Halo games have always had good expansion on the MP end. And the REQ system, which isn't all that bad imo (although I don't love microtransactions in games), will help provide free expansions in the future - which I'm thrilled about.
  • The creators of the game take user feedback in mind when they make changes/updates to the current (and future) games in the series - 343i has really been doing a good job of that, at least on the MP end of things - and they've been good about bringing things back to the "core" Halo gamers in many ways.
  • The creators of the game are making money so they don't go out of business - clearly happening here.
  • The franchise will be supported in the future beyond this entry - as long as it's making money, I don't see why MS won't keep making Halo games.
As long as those things are happening, and I have faith that they will for this entry in the series, I'm a happy gamer.

Knowing that a franchise has declined by itself doesn't really tell me that much, especially if it's still very healthy in other ways (good player base, franchise making money, etc.).


I guess this post might come off as me saying "leave halo alone!" - but really, I'm just saying, "so what?" to the statement that there has been a decline in the series. I personally don't think there should be as much doom and gloom around this topic as we generally see here (and in other places). I'm just trying to bring the discussion on this topic down to a reasonable level.

This goes for other major franchises that may not be where they once were, but still have a very dedicated core. I see these kind of things discussed there, and it's just as tiresome. Like Halo, those games will be fine.
 
People are interested in sales because they're interested in sales. Knowing if there has been a decline and to what extent are simply interesting pieces of info for those that like to dabble in sales discussion. Other hobbyists like to know many aspects of the industry, not just if a game is fun. Knowing this information is its own reward irrespective of one's enjoyment of the game in question.

I'd say that other than the obvious trolls, the majority of discussion has been "reasonable." Wanting to know sales numbers has driven millions of posts and page views on this site for the last decade... Why should this be different, especially considering it is a game from one of the most iconic franchises in 20 years?
 
If there is a theme here that I noticed on both sides, is that we unanimously agree that halo is no longer as popular as it use to be, no longer sells what it use to, but still managed to almost make half a billion dollars in 7 days*


*in other ways outside of game sales, because if it made it by game sales it would be screamed from the roof tops
 
If there is a theme here that I noticed on both sides, is that we unanimously agree that halo is no longer as popular as it use to be, no longer sells what it use to, but still managed to almost make half a billion dollars in 7 days
Like Call of Duty, a monstrous franchise that is in decline can still be a monstrous franchise.
 
People are interested in sales because they're interested in sales. Knowing if there has been a decline and to what extent are simply interesting pieces of info for those that like to dabble in sales discussion. Other hobbyists like to know many aspects of the industry, not just if a game is fun. Knowing this information is its own reward irrespective of one's enjoyment of the game in question.

I'd say that other than the obvious trolls, the majority of discussion has been "reasonable." Wanting to know sales numbers has driven millions of posts and page views on this site for the last decade... Why should this be different, especially considering it is a game from one of the most iconic franchises in 20 years?
Halo 4 sales thread got 3 pages. Don't know if there was another thread though.
 
Like Call of Duty, a monstrous franchise that is in decline can still be a monstrous franchise.
You put two lack luster games out two years in a row and you see decline yes.....but black ops 3? That's over flowing with choices of content and will be the biggest FPS of 2015/2016

It won't be declining after tomorrow
 
People are interested in sales because they're interested in sales. Knowing if there has been a decline and to what extent are simply interesting pieces of info for those that like to dabble in sales discussion. Other hobbyists like to know many aspects of the industry, not just if a game is fun. Knowing this information is its own reward irrespective of one's enjoyment of the game in question.

I'd say that other than the obvious trolls, the majority of discussion has been "reasonable." Wanting to know sales numbers has driven millions of posts and page views on this site for the last decade... Why should this be different, especially considering it is a game from one of the most iconic franchises in 20 years?

To be honest - the fact that the industry has always sort of obscured their sales (outside of quarterly reports as required for corporations) is also part of what drives the obsession to know. We get glimpses (UK, NPDs occasionally) - but rarely is anyone (Sony, MS, Activision, EA, Valve, whoever) completely open about it.
 
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