It probably wouldn't have seemed so bad if they hadn't inflated the numbers before launch. I still would have been disappointed but thinking were were going to have more really pours salt on the wound.
Yup. Counting Forge maps towards the total map count is just stupid. But hey, the MP portion of the game is fully released in June 2016, when all the DLC has released. Including modes that should have been there from the beginning, but aren't for ununderstandable reasons. ¯\_(ツ

_/¯
That's pretty laughable. I'd say that's the definition of false advertising.
My problem with the maps, besides the low numbers, is that it seems to me that they spent most of their design time on Breakout maps and were fine having all the arena maps be garbage.
Those are Forge maps, too.
I still feel like Breakout should have been released together with Forge. They could have used that time to make at least 2 more Arena maps and the 1 missing Arcadia esque Warzone map. Instead they gave us Pegasus and Orion...
Every dev made Forge just plays terrible. See: Foundry, Sandbox, The Cage, Uncaged, Pinnacle, Paradiso, Hemorrhage, Erosion/Ascent, Impact/Relay, Ravine/Settler and now Orion and Pegasus.
Have I forgotten anything? All these maps seem like low effort maps and community cartographers always came up with better maps. I don't know if the devs go in low effort mode when they do Forge maps, because they just play terrible compared to real maps. It's like they don't think about map flow and other important things.
A good friend, Gazzawa (he is in Australia), us forced to sell H5 because he is unable due to high latency to play with anyone.
Petty sad.
Wow, it's #RIPHalo all over again for him.