Halo 5: Guardians |OT| The Trials of Osiris

He had so much time to react to his radar, it is 100% his fault that he died. There are spawn issues but take some damn responsibility for your surroundings!

The thing is you can say, "it's his fault he died" but that still doesn't change that fact that he got a terrible spawn, now does it? He could have killed the guy with the shotgun and it would have still been a terrible spawn.

Getting the kill or getting killed doesn't change the fact that he got spawned right next to someone and that should never happen.
 
They literally spawned him in a room right next to a guy with a shotgun.

How is this somehow his fault? Do you assume that people will be 5 feet away from you when you spawn? I've never spawned and immediately looked at my radar to make sure I didn't get spawned next to someone. Why would I? I never had to do that in past Halo games. Is this part of the new meta?

That spawn was not bad actually. The shotgun totting player was further up the catwalk or in attic and you can see him make his way into the adjacent room to finally be next to the player he was aiming to disintegrate with the scattershot. That death and the death in video 4 could absolutely have been avoided if the player was more aware. The other two were kind of dumpy spawns that I would have been upset with myself.
 
You clearly see a red dot moving fast at him to his right. He should play under the assumption that this player is sprinting at him and is going to Spartan charge him, melee him, or has a super effective close range weapon.

Instead of distancing himself immediately, he decided to turn and face the threat w/ ZERO knowledge of what the enemy is holding.

It's his fault.

Yep, I'm gonna have to agree with this assessment. If I saw that dude closing in on my radar to the right, I would have immediately thrusted back and thrown a grenade to make space and engage him from a distance with pistol or get back to my team mates.

Not saying this game doesn't have BS spawns sometimes, but that's not really the best example.
 
They literally spawned him in a room right next to a guy with a shotgun.

No. He spawned, walked up some stairs, ignored his radar (which clearly showed a clever fellow coming his way from the right and from another room) and just casually looked out to the left. And instead of thrusting away, which he had plenty of angles in which to do so, he turned to look at the guy. Dead.
 
They literally spawned him in a room right next to a guy with a shotgun.

How is this somehow his fault? Do you assume that people will be 5 feet away from you when you spawn? I've never spawned and immediately looked at my radar to make sure I didn't get spawned next to someone. Why would I? I never had to do that in past Halo games. Is this part of the new meta?

No they didn't.

There's nothing on his radar initially, then the red dot appears, moving quickly as the enemy is sprinting towards him. Halo is a twitch FPS, even if the TTK is longer than a traditional twitch FPS. He should've distanced himself immediately.

Do you expect the game to predict player movement so it can spawn him away from areas players might be sprinting to?

I play every single FPS under the assumption that I will be in danger pretty immediately and it's going to be up to me to figure it out. Again, this is specifically looking at clip 1.

I agree with him on clips 2 and 3, those are just bad. But 1 and 4? He did not do enough to improve his situation.
 
The thing is you can say, "it's his fault he died" but that still doesn't change that fact that he got a terrible spawn, now does it? He could have killed the guy with the shotgun and it would have still been a terrible spawn.

Getting the kill or getting killed doesn't change the fact that he got spawned right next to someone and that should never happen.

He didn't spawn right next to someone, or even in the same room as someone. Go watch the video, seriously.

Edit: Haha, 5 people in a row telling you the same thing. Get a grip, Einchy.
 
They literally spawned him in a room right next to a guy with a shotgun.

How is this somehow his fault? Do you assume that people will be 5 feet away from you when you spawn? I've never spawned and immediately looked at my radar to make sure I didn't get spawned next to someone. Why would I? I never had to do that in past Halo games. Is this part of the new meta?

It did happened in other Halo tough

https://www.youtube.com/watch?v=QB8q-p3frmM
 
Someone somewhere asked me for some examples of some of the silly spawns, I don't have many videos recorded tbh, but I did manage to get a few examples.

Example 1

Example 2

Example 3

Granted in this example I was a second too late to spot him on my radar, but come on man, I'd literally just spawned.

Example 4

You need to be looking up and around immediately on spawn in a few of those, instead you're like looking straight ahead the whole time and your reactions are pretty much nonexistent, lol.

Just my 2 cents.
 
Ri3fJjD.png


Guy with the shotgun was in the left X and he got spawned below the right X.

That's enough space between players for you guys?
 
I literally just moved forward to get the BR. I had no idea I'd be one shotted. At most I thought I could take a scrape and duck back to cover and pick them off later. But I don't like the idea of being cornered in that spot with just a pistol for long range against potential BR's and DMR's.



Exactly, you should not be spawning so close to enemies full stop. The system should recognise it and spawn you further, which is what I'm pretty sure other popular online shooters do.

Well there has to be an algorithm in place I'd imagine. They are trying toi spawn players at the best available location without enemies on top of you or staring into the whites of your eyes with a sniper/rocket/shotgun. The issue you have with the particular spawn in the first example is moot if instead of trying to go forward and canvas the map leisurely you moved on your way toward nest OR saw the shotgun guy on your radar on his way into the adjacent room and reacted as necessary. Obviously this is all from an outsiders view reviewing your gameplay, and there are plenty of times that I've made bad play decisions or just generally played like a complete trash bag. Blaming the spawn system for that death is reaching pretty far though.
 
Yep, I'm gonna have to agree with this assessment. If I saw that dude closing in on my radar to the right, I would have immediately thrusted back and thrown a grenade to make space and engage him from a distance with pistol or get back to my team mates.

Not saying this game doesn't have BS spawns sometimes, but that's not really the best example.

I didn't see him because the split second it took him to get on me from my spawn, I was looking at and picking up the SMG on the floor. The moment I looked back at the radar it was too late. But that's how bad the spawns can be. That in a second or two from spawning, someone can be up in your grill. Never experienced that so much in any other game but Advanced Warfare.
 
I didn't see him because the split second it took him to get on me from my spawn, I was looking at and picking up the SMG on the floor. The moment I looked back at the radar it was too late. But that's how bad the spawns can be. That in a second or two from spawning, someone can be up in your grill. Never experienced that so much in any other game but Advanced Warfare.

The clip looks like when you saw the Dot in the radar you were going for him.
 
There's literal bad spawns, like 2 and 3, then there's bad spawns and not doing anything to improve your situation, such as clips 1 and 4, that's why everyone is jumping on him.

I might have been able to deal with 1 and 4, but it doesn't take away that they're bad spawns. That's what he said he was gonna show and he did, regardless of his skill in dealing with the situation. No one should jump on him for claiming something and providing evidence.
 
I didn't see him because the split second it took him to get on me from my spawn, I was looking at and picking up the SMG on the floor. The moment I looked back at the radar it was too late. But that's how bad the spawns can be. That in a second or two from spawning, someone can be up in your grill. Never experienced that so much in any other game but Advanced Warfare.

AW had the worst spawning of any major FPS in recent memory. To compare H5's spawning and AW is laughable.

I'm not going to say you're not good, but just from your movement, where your cursor generally sits, and the fact that you don't switch to pistol immediately and don't seem to play with any fear for your own life since you don't look at your radar, that stuff is telling to me and discredits your argument.

Again, I 100% agree with you on clips 2 and 3, but if clips 1 and 4 are the hills you're gonna die on? You're going to die on those hills alone.
 
0AM7dDD.gif

100% his own fault.

What was he looking at? Where was he running to? He put himself in a bad spot and still had plenty of time to dip the heck out with a thrust.
 
Stinkles said we'd get new map info today I think (or at least some info ABOUT the new maps...maybe a release schedule?)

Any clue what time it'll be up?

This below is what he said. He didn't specify exactly what it was in reference to so don't jump too far ahead. More info today, more stuff later this week.
Stuff isn't necessarily a map release schedule. Stuff could just be playlist updates for all we know.
Today's info could be that we have finally achieved Nirvana and that all playlists will be replaced with a single 24/7 Orion playlist.

We'll have new stuff this week and more info today.
 
0AM7dDD.gif

100% his own fault.

What was he looking at? Where was he running to? He put himself in a bad spot and still had plenty of time to dip the heck out with a thrust.

Looking at the ground below to see if there were any enemies? I quickly peaked left, then down below, turned and boom dead.

That fact that some of you are defending this, defending the absurdity of spawning with enemies meagre seconds away from you, armed with a shotgun too! Lol.
 
AW had the worst spawning of any major FPS in recent memory. To compare H5's spawning and AW is laughable.

I'm not going to say you're not good, but just from your movement, where your cursor generally sits, and the fact that you don't switch to pistol immediately and don't seem to play with any fear for your own life since you don't look at your radar, that stuff is telling to me and discredits your argument.

Again, I 100% agree with you on clips 2 and 3, but if clips 1 and 4 are the hills you're gonna die on? You're going to die on those hills alone.

I disagree with 2, he was in a distance from the opposing player, I know that spawn on Orion, he spawned behind a wall, Someone that knows the spawn with a long range weapon will be looking at that part to get kills. this happens in every Halo map you can think off.
 
This is what he said. He didn't specify exactly what it was in reference to so don't jump too far ahead. More info today, more stuff later this week.
Stuff isn't necessarily a map release schedule. Stuff could just be playlist updates for all we know. Today's info could be that we have finally achieved Nirvana and that all playlists will be replaced with a single 24/7 Orion playlist.

Hopefully stuff means putting in the maps that exist in the game already into the team slayer playlist.
 
0AM7dDD.gif

100% his own fault.

What was he looking at? Where was he running to? He put himself in a bad spot and still had plenty of time to dip the heck out with a thrust.

There was enough time between when hte player appeared on his radar and when he died to react, but he looked left because his teammates died left.
 
I disagree with 2, he was in a distance from the opposing player, I know that spawn on Orion, he spawned behind a wall, Someone that knows the spawn with a long range weapon will be looking at that part to get kills. this happens in every Halo map you can think off.

Ah, yes and no. He spawned and got railgunned within literally 1.5 seconds. It's a bad spawn.

Any spawn that can be farmed is a bad spawn IMO.

Do I do it every chance I can in every FPS I play? Absolutely, but I still recognize it as a bad spawn.
 
Looking at the ground below to see if there were any enemies? I quickly peaked left, then down below, turned and boom dead.

That fact that some of you are defending this, defending the absurdity of spawning with enemies meagre seconds away from you, armed with a shotgun too! Lol.

If you really wanted to get that BR, you shouldn't hesitate, there's plenty of cover in the below area to move around, also, come on, you had enough time to see the guy coming at you like a mad man.
 
Looking at the ground below to see if there were any enemies? I quickly peaked left, then down below, turned and boom dead.

That fact that some of you are defending this, defending the absurdity of spawning with enemies meagre seconds away from you, armed with a shotgun too! Lol.
One big mistake you seem to make in both videos is how you turn to face the guy you see on your radar. That's a huge time waste, if you see a guy coming at you on your radar, use your movement abilities to get in cover and give yourself a chance before worrying about turning to shoot him.
 
Hopefully stuff means putting in the maps that exist in the game already into the team slayer playlist.

That's a realistic short term goal, yes.

My dreams are more lofty. I'm hoping for the reintroduction of a variety of objective gametypes standard to the Halo series. I am tired of Strongholds on The Rig.

I seem to remember playing 4v4 objective gametypes on maps like Zanzibar with a couple vehicles thrown in. Is that even possible with Halo 5s current primary map list? I dont think vehicles would even fit. Did they just forget about Halo's medium sized vehicular gameplay altogether? This is not necessarily BTB which has been promised.
 
Prevented a 5-Loss Streak!

4/5 Loadout Commendations Done!

Level 37!

The Game Finally Answer's My Call!

...ONI Scout Warthog...

...I Blame NeoGAF for Talking The Scout Hogs Up.
 
Ah, yes and no. He spawned and got railgunned within literally 1.5 seconds. It's a bad spawn.

Any spawn that can be farmed is a bad spawn IMO.

Do I do it every chance I can in every FPS I play? Absolutely, but I still recognize it as a bad spawn.

He respawned and he got out in the open close to top mid, a Bad spawn is like the Spawns in Halo 3 the pit close to the lift to sniper tower, or in the back of the lift of Narrows. at least that how I see Bad spawns, Spawning in a place where there is a good line of sight..
 
I got spawned inside a wall just now on Apex. Couldn't do anything but move back and forth a bit and fall through the floor. How does that even happen, I always thought there were actual spawn positions?
 
Top Bottom