Halo 5: Guardians |OT| The Trials of Osiris

Haha I was part of the 1% and liked Orion. Wasn't the best map, but man I would go for the sniper and it'd be like a shooting gallery :D
 
I'm not disagreeing that it might be overly powerful in Breakout. I just think it's a bit much to lambast the entire mode for as decision on one map that if you plan ahead for can be countered more often than not.

Fair enough... to each his/her own. I just dont think power weapons or powerups have any place in Breakout personally. I like it as it was in the beta and how it is on the other maps save for the power weapons like the Hydra.
 
What's really awesome about this update is that 343 aren't just responding to the community by removing Orion and calling it a day. They are gonna take it out, change, modify, and fix it and then re-release it into the rotation. That's exciting and makes me less worried about future maps that may not at first work out.
But they actually need to take it out, soak it in gasoline, throw it into a furnace, and lock the ashes in a safe and never speak of it again.

I do appreciate their effort though.
 
It just ruins the mechanics of what was a simpler, mechanic. It really changes the way that map would play. One team always sends at least one player up to get it... because it's so powerful. You pretty much have to or that invis guy on the other team has a guaranteed 2+ kills under him (if he's even a little bit decent".

It's like adding a paint RPG missile to a normal game of Speedball (which is what breakout was modeled after).

I don't see the issue..

I mean you could just as easily, anticipate that they will send a guy for the cloak, stay back... And then kill him and burn it.

Or while they are all focused on the cloak, your team could push the flag

Or both teams plan to use the cloak as bait and no one goes for it eventually, forcing both to adjust strategy.

Yes, it does change the way the maps plays, but that doesn't mean it's a bad thing... It's just something that makes that map unique.
 
Can anyone suggest some "You are the worst player ever at Halo, here is how to suck less" type tips or guides (youtubes, etc.) that I can look at?

I am, genuinely, terrible. Even on WarZone I usually kill the fewest people and die the most. On Arena I usually have the worst K/D and do the least damage.

There's of course an element of "You are genuinely shit at this kind of game, stop trying" but you know what I'd like to see if I could improve some first of all.
 
You were probably playing Team Arena playlist, not slayer playlist. For unknown reasons, Team Arena had slayer maps that you couldn't play in the regular slayer playlist.

No, Fathom has been in the Slayer playlist since launch. I've played it quite a few times, and I've only played a few games in arena.
 
Okay, i've had my 15 Hour break, the longest Non-Halo playing since Launch and i'm back to Warzone.


I'll listen to a Podcast or 2 in hopes i'll play better. If my team usually looks like it has Half A Brain, I might aswell join them!
 
I don't see the issue..

I mean you could just as easily, anticipate that they will send a guy for the cloak, stay back... And then kill him and burn it.

Or while they are all focused on the cloak, your team could push the flag

Or both teams plan to use the cloak as bait and no one goes for it eventually, forcing both to adjust strategy.

Yes, it does change the way the maps plays, but that doesn't mean it's a bad thing... It's just something that makes that map unique.

Did you happen to play the Beta? If you did that's what we're talking about. A no powerup, no power weapon, pistol/smg start with one grenade no shields and a BR/DMR/Shotgun on map with select few grenade spawns.

Simple. Core. Stresses gunplay first and foremost with no "rush to the central power weapon/powerup". That mechanic should stay in normal Arena maps IMHO. Though to each his/her own.

Games play so much better when theyre not on Gambol... or whatever the Invis one is.
 
Nah dude breakout is awesome.

I think It'd be interesting to play breakout with normal traits and see how that goes.
I feel like it misses some key points that make no respawn gametypes in other games work so well:

-Halo's shooting mechanics and shooting skill-gap inherently prevent 1v2/3/4 clutches from happening unless you're playing SWAT (and even then the trade-kill window is so big that it can be difficult.) It can still happen, of course, but only if the team with the upper-hand makes huge mistakes.
-There's is little to no incentive to actually play aggressive so players can just hide on their side of the map and wait for the other team to push up. The enemy flag capture point being right on your spawnpoint only makes this worse. That's why I think having power-ups and better weapons (not a shotgun lol) toward the middle of the map would greatly encourage people to be more pro-active.
-The maps (especially the beta ones) have little to no depth. I get that they're going for the paintball vibe, but they end up with maps that don't allow players to mix up their playstyle from round to round. Combine this with the fact that on a lot of the maps you can't flank the enemy team without being seen and you've got maps that become stale fast.
-As far as I could tell there is no visual or audio feedback that shows how close to dying someone is. Everybody is a shield-less Spartan that could be either one SMG bullet or a couple of BR headshots away from dying. There's no way of telling which is an issue in a gametype where you can't instantly kill people with headshots and where players can regenerate health really quickly.
 
Did you happen to play the Beta? If you did that's what we're talking about. A no powerup, no power weapon, pistol/smg start with one grenade no shields and a BR/DMR/Shotgun on map with select few grenade spawns.

Simple. Core. Stresses gunplay first and foremost with no "rush to the central power weapon/powerup". That mechanic should stay in normal Arena maps IMHO. Though to each his/her own.

Games play so much better when theyre not on Gambol... or whatever the Invis one is.
Well without power weapons and power ups, there is not much incentive to push right? You can just sit back.
 
Can anyone suggest some "You are the worst player ever at Halo, here is how to suck less" type tips or guides (youtubes, etc.) that I can look at?

I am, genuinely, terrible. Even on WarZone I usually kill the fewest people and die the most. On Arena I usually have the worst K/D and do the least damage.

There's of course an element of "You are genuinely shit at this kind of game, stop trying" but you know what I'd like to see if I could improve some first of all.
You should add me, as I probably suck equally much as you.

Tag: Zadipe
 
Fair enough... to each his/her own. I just dont think power weapons or powerups have any place in Breakout personally. I like it as it was in the beta and how it is on the other maps save for the power weapons like the Hydra.
Fair enough. I don't mind the power weapons typically because they will just get you killed compared to using a precision weapon. The use of camo should definitely be evaluated going forward though just because it can lead to such huge swings.
 
Maybe I am just terrible but I really wish the radar had bigger range. Someone sprinting at you from behind can cover so much distance that by the time I notice them on the radar they are right on top of me.
 
Fathom was never in Slayer lol. It's added today.

Are you sure about this? I'm reasonably positive Fathom was in Slayer.
It had six maps:

Plaza, Rig, Orion, Fathom, Regret, and Coliseum.

The announced the addition of Eden, Empire, Pegasus and Truth, but it seems they removed Orion and Fathom.

Edit: Seems people already cleared this up. I'm still wondering why they removed Fathom. I want as much variety as possible in the Slayer playlist.
 
What's the most amount of kills you guys have gotten in Warzone? My high is 47 spartan kills on Apex. If you get lucky with a team that can hold the middle base you can rack up a hell of a lot of kills.

The DMR is practically a power weapon in Warzone. After level 6 I barely use anything else.
 
Maybe I am just terrible but I really wish the radar had bigger range. Someone sprinting at you from behind can cover so much distance that by the time I notice them on the radar they are right on top of me.

You sir, are garbage, man. (Sorry, terrible joke, I don't mean it)

I agree with you. I'd like the radar to have slightly more range. It doesn't have to be a huge change, but right now it seems its only good for knowing if someone is above or below you. That said, I'm trying to rely on it as little as possible.
 
I feel like it misses some key points that make no respawn gametypes in other games work so well:

-Halo's shooting mechanics and shooting skill-gap inherently prevent 1v2/3/4 clutches from happening unless you're playing SWAT (and even then the trade-kill window is so big that it can be difficult.) It can still happen, of course, but only if the team with the upper-hand makes huge mistakes.
-There's is little to no incentive to actually play aggressive so players can just hide on their side of the map and wait for the other team to push up. The enemy flag capture point being right on your spawnpoint only makes this worse. That's why I think having power-ups and better weapons (not a shotgun lol) toward the middle of the map would greatly encourage people to be more pro-active.
-The maps (especially the beta ones) have little to no depth. I get that they're going for the paintball vibe, but they end up with maps that don't allow players to mix up their playstyle from round to round. Combine this with the fact that on a lot of the maps you can't flank the enemy team without being seen and you've got maps that become stale fast.
-As far as I could tell there is no visual or audio feedback that shows how close to dying someone is. Everybody is a shield-less Spartan that could be either one SMG bullet or a couple of BR headshots away from dying. There's no way of telling which is an issue in a gametype where you can't instantly kill people with headshots and where players can regenerate health really quickly.

Let me start with... all super valid points and i see where you're coming from. My opinions...

1.) With there being no shields I've personally seen and been the one doing some 3 kill clutch comebacks. This happens ALL the time in Breakout.

2.) Aggressive play or reserved play are both valid tactics. I do agree that the flag MUST be changed so that it is a "your side" score to bring people out of the "woodwork" so to speak. Doesn't make sense that you take it to the opposite side like assault.

3.) I disagree and believe that all maps offer some really creative ways to navigate to "powerful positions" and leave tons of room for flanking and surprise attacks. Keep exploring you'll discover some interesting strats and paths etc.

4.) You're on with this. No shield pop... BUT there is a re-charge health sound with visual damage indicator. And yes... Breakout is very swat like with it only taking a few headshots... but again... all part of the design... makes everyone dangerous even with "no health".
 
Are you sure about this? I'm reasonably positive Fathom was in Slayer.
It had six maps:

Plaza, Rig, Orion, Fathom, Regret, and Coliseum.

The announced the addition of Eden, Empire, Pegasus and Truth, but it seems they removed Orion and Fathom.

Edit: Seems people already cleared this up. I'm still wondering why they removed Fathom. I want as much variety as possible in the Slayer playlist.

They didn't remove fathom. It's still listed under slayer. Only one missing is Eden. Third edit, sorry.
 
fuck. just lost a game of stronghold. 99:100. we had the lead. 95:80 when suddenly everything went downhill


also it is crazy how many people don't understand that you have to carry the flag into the enemy base in breakout.
 
Is there a way to set your loadouts based on your level in Warzone matches?

If not there really needs to be, have so many different kinds of AR's and BR's that it is a pain to look over them before spawning.

Ive been wanting the same thing really badly. It's annoying to set that stuff over and over and over again. Let me set a default for each level out of my permanent unlocks and if I want to change it in-game, the Y button hasn't gone anywhere, I can still do it.
 
What's the most amount of kills you guys have gotten in Warzone? My high is 47 spartan kills on Apex. If you get lucky with a team that can hold the middle base you can rack up a hell of a lot of kills.

The DMR is practically a power weapon in Warzone. After level 6 I barely use anything else.

Don't remember the exact number but around 50 kills and got the unfrigginbelievable medal , used the ultra rare tank forgot the name.
 
also it is crazy how many people don't understand that you have to carry the flag into the enemy base in breakout.

lol I screwed that up in a match last night and caught some major flack from my teammates about it. We still won, so no big deal. Whatever, I've been conditioned by a decade of prior Halo games to carry it into your base.
 
To everyone complaining about the radar, git gud. Radar's fine. #teamnoradar

Yeah, when people are playing as a team and there a callouts all the time. Sucks for solo players. No radar worked really well in other Halo games, but here it seems to be needed.
 
also..nobody wants to talk ._. I even checked if the little speaker besides my name shows talking and yes it does. so people can hear me..I want to talk how to beat the enemies ;_:
 
Did you happen to play the Beta? If you did that's what we're talking about. A no powerup, no power weapon, pistol/smg start with one grenade no shields and a BR/DMR/Shotgun on map with select few grenade spawns.

Simple. Core. Stresses gunplay first and foremost with no "rush to the central power weapon/powerup". That mechanic should stay in normal Arena maps IMHO. Though to each his/her own.

Games play so much better when theyre not on Gambol... or whatever the Invis one is.

Yeah I played the beta. I thought it had potential then, but I felt like it would benefit from having stronger points of contention. The risk/reward aspect of having power weapons and powerups adds some much needed variety to the proceedings. I just don't think that "pure" is neccisarily better. I like the idea of each map having a slightly different meta game.

I look forward to seeing the plays people draw up to obtain/deny these resources...
 
Depends on who you were matched against.

Not sure why this is so hard to understand. There's a lot more that goes into it than W/L and KDA.

Team Arena and Team Slayer are by far the most competitive playlists. It is far more difficult to reach Onyx in those than it is in SWAT.
 
Don't remember the exact number but around 50 kills and got the unfrigginbelievable medal , used the ultra rare tank forgot the name.

Nice! I generally avoid vehicles and stick to the occasional power up and sniper REQs and I've been having trouble getting high streaks. I've gotten multiple running riots but don't know if I've managed a rampage yet. You die so quick in this game sometimes.
 
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