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Gt: BluePhazon1337
I'm not disagreeing that it might be overly powerful in Breakout. I just think it's a bit much to lambast the entire mode for as decision on one map that if you plan ahead for can be countered more often than not.
But they actually need to take it out, soak it in gasoline, throw it into a furnace, and lock the ashes in a safe and never speak of it again.What's really awesome about this update is that 343 aren't just responding to the community by removing Orion and calling it a day. They are gonna take it out, change, modify, and fix it and then re-release it into the rotation. That's exciting and makes me less worried about future maps that may not at first work out.
It just ruins the mechanics of what was a simpler, mechanic. It really changes the way that map would play. One team always sends at least one player up to get it... because it's so powerful. You pretty much have to or that invis guy on the other team has a guaranteed 2+ kills under him (if he's even a little bit decent".
It's like adding a paint RPG missile to a normal game of Speedball (which is what breakout was modeled after).
Anybody hear why they didn't ad Eden to Team Slayer while every map is in Swat?
You were probably playing Team Arena playlist, not slayer playlist. For unknown reasons, Team Arena had slayer maps that you couldn't play in the regular slayer playlist.
No, Fathom has been in the Slayer playlist since launch. I've played it quite a few times, and I've only played a few games in arena.
Yeah, I'm not even ranked in Team Arena. I play Slayer mostly.No, Fathom has been in the Slayer playlist since launch. I've played it quite a few times, and I've only played a few games in arena.
No, Fathom has been in the Slayer playlist since launch. I've played it quite a few times, and I've only played a few games in arena.
I don't see the issue..
I mean you could just as easily, anticipate that they will send a guy for the cloak, stay back... And then kill him and burn it.
Or while they are all focused on the cloak, your team could push the flag
Or both teams plan to use the cloak as bait and no one goes for it eventually, forcing both to adjust strategy.
Yes, it does change the way the maps plays, but that doesn't mean it's a bad thing... It's just something that makes that map unique.
I feel like it misses some key points that make no respawn gametypes in other games work so well:Nah dude breakout is awesome.
I think It'd be interesting to play breakout with normal traits and see how that goes.
Well without power weapons and power ups, there is not much incentive to push right? You can just sit back.Did you happen to play the Beta? If you did that's what we're talking about. A no powerup, no power weapon, pistol/smg start with one grenade no shields and a BR/DMR/Shotgun on map with select few grenade spawns.
Simple. Core. Stresses gunplay first and foremost with no "rush to the central power weapon/powerup". That mechanic should stay in normal Arena maps IMHO. Though to each his/her own.
Games play so much better when theyre not on Gambol... or whatever the Invis one is.
You should add me, as I probably suck equally much as you.Can anyone suggest some "You are the worst player ever at Halo, here is how to suck less" type tips or guides (youtubes, etc.) that I can look at?
I am, genuinely, terrible. Even on WarZone I usually kill the fewest people and die the most. On Arena I usually have the worst K/D and do the least damage.
There's of course an element of "You are genuinely shit at this kind of game, stop trying" but you know what I'd like to see if I could improve some first of all.
Riddle me this
Team slayer - 7 wins 3 losses 3.0 KDR = Gold 1 tier
Swat - 5 wins 5 losses 0.7 KDR = onyx 1500 tier
Fair enough. I don't mind the power weapons typically because they will just get you killed compared to using a precision weapon. The use of camo should definitely be evaluated going forward though just because it can lead to such huge swings.Fair enough... to each his/her own. I just dont think power weapons or powerups have any place in Breakout personally. I like it as it was in the beta and how it is on the other maps save for the power weapons like the Hydra.
Fathom was never in Slayer lol. It's added today.
Maybe I am just terrible but I really wish the radar had bigger range. Someone sprinting at you from behind can cover so much distance that by the time I notice them on the radar they are right on top of me.
I think I've gotten into the 30s.What's the most amount of kills you guys have gotten in Warzone? My high is 47 spartan kills on Apex. If you get lucky with a team that can hold the middle base you can rack up a hell of a lot of kills.
I feel like it misses some key points that make no respawn gametypes in other games work so well:
-Halo's shooting mechanics and shooting skill-gap inherently prevent 1v2/3/4 clutches from happening unless you're playing SWAT (and even then the trade-kill window is so big that it can be difficult.) It can still happen, of course, but only if the team with the upper-hand makes huge mistakes.
-There's is little to no incentive to actually play aggressive so players can just hide on their side of the map and wait for the other team to push up. The enemy flag capture point being right on your spawnpoint only makes this worse. That's why I think having power-ups and better weapons (not a shotgun lol) toward the middle of the map would greatly encourage people to be more pro-active.
-The maps (especially the beta ones) have little to no depth. I get that they're going for the paintball vibe, but they end up with maps that don't allow players to mix up their playstyle from round to round. Combine this with the fact that on a lot of the maps you can't flank the enemy team without being seen and you've got maps that become stale fast.
-As far as I could tell there is no visual or audio feedback that shows how close to dying someone is. Everybody is a shield-less Spartan that could be either one SMG bullet or a couple of BR headshots away from dying. There's no way of telling which is an issue in a gametype where you can't instantly kill people with headshots and where players can regenerate health really quickly.
Well without power weapons and power ups, there is not much incentive to push right? You can just sit back.
Are you sure about this? I'm reasonably positive Fathom was in Slayer.
It had six maps:
Plaza, Rig, Orion, Fathom, Regret, and Coliseum.
The announced the addition of Eden, Empire, Pegasus and Truth, but it seems they removed Orion and Fathom.
Edit: Seems people already cleared this up. I'm still wondering why they removed Fathom. I want as much variety as possible in the Slayer playlist.
I do think it's more fun checking the environment than it is chasing or being chased by dots.To everyone complaining about the radar, git gud. Radar's fine. #teamnoradar
Yeah if they would make it like classic neutral flag, then I would agree with you about power weapons for sure.Thats why the flag is there... or really.. why they need to change the flag score to you-team's spawn.
Is there a way to set your loadouts based on your level in Warzone matches?
If not there really needs to be, have so many different kinds of AR's and BR's that it is a pain to look over them before spawning.
What's the most amount of kills you guys have gotten in Warzone? My high is 47 spartan kills on Apex. If you get lucky with a team that can hold the middle base you can rack up a hell of a lot of kills.
The DMR is practically a power weapon in Warzone. After level 6 I barely use anything else.
also it is crazy how many people don't understand that you have to carry the flag into the enemy base in breakout.
I wish the Gaf Spartan Company had space. Just playing by myself right now.
To everyone complaining about the radar, git gud. Radar's fine. #teamnoradar
What did you use?Don't remember the exact number but around 50 kills and got the unfrigginbelievable medal!!!
Did you happen to play the Beta? If you did that's what we're talking about. A no powerup, no power weapon, pistol/smg start with one grenade no shields and a BR/DMR/Shotgun on map with select few grenade spawns.
Simple. Core. Stresses gunplay first and foremost with no "rush to the central power weapon/powerup". That mechanic should stay in normal Arena maps IMHO. Though to each his/her own.
Games play so much better when theyre not on Gambol... or whatever the Invis one is.
Riddle me this
Team slayer - 7 wins 3 losses 3.0 KDR = Gold 1 tier
Swat - 5 wins 5 losses 0.7 KDR = onyx 1500 tier
Depends on who you were matched against.
I wish the Gaf Spartan Company had space. Just playing by myself right now.
What region are you? I'm uk. Not sure we'd be welcome in many fireteams if we teamed up hah.You should add me, as I probably suck equally much as you.
Tag: Zadipe
I wonder if overall playlist population affects it as well.Depends on who you were matched against.
What did you use?
Don't remember the exact number but around 50 kills and got the unfrigginbelievable medal , used the ultra rare tank forgot the name.