Is there a list of all Reqs by order of rarity?
there's like 1000. Check Waypoint and filter.
https://www.halowaypoint.com/en-us/...ions/categories/customization?ownedOnly=False
Is there a list of all Reqs by order of rarity?
Bronze packs are the way to go. I've gotten a bunch of certifications from them.
I can almost smell the DMR headed my way.
I'm ok with this, but I feel there should be social playlists as well.I kinda prefer arena being all ranked and Warzone being the scrub playlist. I'm def the minority on this tho
Thanks for the info but for today I'm doneWell it does look like they disabled the changes they made the other day for additional testing.
I'm ok with this, but I feel there should be social playlists as well.
Maybe just two social playlists: Social Slayer and Social Obejective. That way there is social for people to get most out of the game, and with just two playlists it wouldn't fragment the player base that much.
Allow Vote Surrender once a player leaves.
Need 2 other out of 3 (4v4) to surrender.
Just quietly, how many cards do the Gold/Silver/Bronze have each?
Like..I wanna say Gold has 12, Silver has 8? Bronze has 6? Or is it random?
Anyone want to party for Warzone?
Everybody here wanted 1080p/60. You got it, don't complain.
Just bought a bronze. 9
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Haven't played Halo MP for a few years until Halo 5. I can't believe that in this day and age Halo remains the only game where I am constantly stuck in unbalanced 4vs2 matches that last forever. Does it say somewhere in their franchise manual that that's part of the Halo experience, or why are they never fixing it?
what would you have them do? you can't force people to stay in games, and forcing other to join in progress into bad games where they are definitely going to lose isn't fair.
so, what's the solution?
Why is the enemy team marked as Team Red in the killfeed, while they are actually Team Blue? This was so confusing over the whole match...
I noticed this already when media/pros had early access.
Halo is not a join in progress game. The only solution is to not penalize players when they are down a man and lose.I don't really know, maybe bigger teams only? Really I can't think of amy other game that suffers of this problem. And Join In Progress isn't really that bad in other games either
I don't really know, maybe bigger teams only? Really I can't think of amy other game that suffers of this problem. And Join In Progress isn't really that bad in other games either
Arena has been decent for me today, fun and tense matches overall. They need to change the spawn timers for Active Camo and Overshield though, they spawn too fast and battles turn into cluster fucks. Also, power ups do not need to be on every map.
what would you have them do? you can't force people to stay in games, and forcing other to join in progress into bad games where they are definitely going to lose isn't fair.
so, what's the solution?
-Quitting loses REQs
-You must press a button to continue searching for a match a la Splatoon. This removes AFK players
-You don't lose rank if you lose an unbalanced match
-Have a more interesting variety of maps to keep people playing more often
Third one being the biggest, because that's just fucked.
Yup. Sometimes I forget about their spawns and rightfully get steamrolled because of it. Maintaining Power-Ups is very important in this game, and is one of the many reasons why I love Halo multiplayer.Couldn't disagree more, 2 minutes isn't too fast, and they can completely change the tide of a game, just as they should be doing.
Just no.
No freakin way im losing my REQ for random D/C and whatever else shit going on server side that give me a ban penalty.
Halo is not a join in progress game. The only solution is to not penalize players when they are down a man and lose.
It feels like people are abusing it because it respawns so fast. Ive seen matches where the whole team is just camping to get the Camo and then go camp in corners or at enemy spawn to get some cheap melee kills.Couldn't disagree more, 2 minutes isn't too fast, and they can completely change the tide of a game, just as they should be doing.
Yup. Sometimes I forget about their spawns and rightfully get steamrolled because of it. Maintaining Power-Ups is very important in this game, and is one of the many reasons why I love Halo multiplayer.
It feels like people are abusing it because it respawns so fast. I’ve seen matches where the whole team is just camping to get the Camo and then go camp in corners or at enemy spawn to get some cheap melee kills.
That's definitely a possible problem with it. But right now there's no penalty of quitting the occasional match besides a rank down you might've just gotten anyways, so there's no reason not to do it.
-Don't derank people if they're in an uneven gamewhat would you have them do? you can't force people to stay in games, and forcing other to join in progress into bad games where they are definitely going to lose isn't fair.
so, what's the solution?
Couldn't disagree more, 2 minutes isn't too fast, and they can completely change the tide of a game, just as they should be doing.
Well the third option is also bad.
Go with 4 man fireteam, have friend quit to make unbalanced and 3 other save rank.
-Don't derank people if they're in an uneven game
-Give people a surrender vote
-Make it so people that are ranked gold don't get matched against freaking Champions and Diamonds (seriously this keeps happening to me, I'm Platinum and I keep getting matched against Champions and Diamonds with nothing but Golds on my team. They need options like in KI where you can choose to only play against people in your own ranking)
-Give people a quit penalty on Req points and give people a good consecutive match bonus of Req points.
God im horrible in slayer D:
This is a slippery slope because in a party of 4, if losing, you could have a fall guy who quits out to protect everyone's ranks.
I usually play solo. Not to say that I haven't had matches where my team was on point and dominated the Power Weapons and Power Ups, but even then it feels pretty cheap.How is 2 minutes too fast though? It's like 4 times a match most times? If people are camping the spawn, nade it. Communication is key for taking out camo, and if the people you're playing with or camping a corner with camo, they're not doing much of anything with it to begin with, heh.
I usually play solo. Not to say that I haven't had matches where my team was on point and dominated the Power Weapons and Power Ups, but even then it feels pretty cheap.
But its ranked, so I should not really be complaining that much :lol
I don't play Halo MP, but looking at some of the horrible suggestions in this thread it's a wonder that so many people think they have any right at all to say that it's 343i that has no idea what they're doing.
then don't care. just play.
so, what's the solution?
I feels like I can counter Power Weapons more effectively than Power Ups. Power Ups promote more camping behavior, in my experience, which leads to cheap kills. With Power Weapons, I rarely feel like it wasnt my fault (The visual markers also help that); I was maybe to aggressive or I just didnt pay attention to my surroundings.I'm just failing to see how a powerup is anymore "cheap" than a rocket launcher or sniper...
It's nice to have actual timed powerups after the garbage from the last few games.