The Frame Rate of Fallout 4 in Interiors is horrible [PS4]

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I don't know how to say this without sounding like a Bethesda defender.

But how does that awful clipboard animation affect my enjoyment of the game? That has been around for months and we are just noticing it now. I'm not saying it's acceptable, but if it was a choice between say, adding weapon mods, or adding more locations, etc. or making sure that dude doesn't hold his clipboard like a shield, I know what I'm choosing.

The entire alure of a detailed open world and the very thing that Bethesda advertises over and over again with every game is immersion; the feeling of being in a living, breathing world that reacts to you. A single lousy animation carefully nitpicked and made into a gif doesn't ruin anyone's immersion, that's just GAF being bored before a launch.

That being said, enough little glitches and enough little issues eventually pile up and become distracting and actively work against one of the biggest selling points for Bethesda-brand open worlds.

It's a visual medium folks, graphics are very fucking important.
 
Different people have different expectations for what works for them and what breaks their immersion.

Me for instance, finds this ugly as fuck in late 2015, and have expectations a little high than shit that was more forgiving 10 years ago.
Had you ever noticed that animation before that guy pointed it out? I hadn't and must've seen that gif 100 times.
 
I've had the game on Xbox One since Thursday. 5 hours in and yes, the frame rate is pretty bad. I hope they provide a patch really soon. Other than that, the game is totally awesome!

WOW

So there goes people wanting to trade in their PS4 "copy" for the Xbox One.
 
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The entire alure of a detailed open world and the very thing that Bethesda advertises over and over again with every game is immersion; the feeling of being in a living, breathing world that reacts to you. A single lousy animation carefully nitpicked and made into a gif doesn't ruin anyone's immersion, that's just GAF being bored before a launch.

That being said, enough little glitches and enough little issues eventually pile up and become distracting and actively work against one of the biggest selling points for Bethesda-brand open worlds.

It's a visual medium folks, graphics are very fucking important.

Agreed. Especially the part in bold.
Had you ever noticed that animation before that guy pointed it out? I hadn't and must've seen that gif 100 times.

I, as well as many on here, have noticed their shitty animations from the very first video earlier this year (and felt they were not good enough for a supposed advancement in tech, and what we expect this late in 2015). As far as this in question, it would eventually be noticed after you play and see it all over the place across the game's world as a whole.
 
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that feel when the hat guy equips his notepad like a shield because they copy-pasted animations from skyrim

pixar-level of animation skill here guys
On the bright side, we now have our first game-related Halloween costume idea for next year. Reporter dude with clipboard bucklers.
 
Different people have different expectations for what works for them and what breaks their immersion.

Me for instance, finds this ugly as fuck in late 2015, and have expectations a little higher than shit that was more forgiving 10 years ago.
Witcher 3 has plenty of weird animation pops/glitches during dialog and cutscenes, as well as light glitches during dialog and cutscenes.

Not defending Beth or anything, just sayin'.
 
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that feel when the hat guy equips his notepad like a shield because they copy-pasted animations from skyrim

pixar-level of animation skill here guys

Oh wow that's like early 2000's animation quality right there. Also I read "feel" as "feet" the first time and spent a good minute looking below the red line trying to figure out what I was missing lol.
 
Witcher 3 has plenty of weird animation pops/glitches during dialog/cutscenes, as well as light glitches during dialog/cutscenes.

Not defending Beth or anything, just sayin'.

Dog pile and nitpick every little detail seems a theme for new releases.
 
Witcher 3 has plenty of weird animation pops/glitches during dialog and cutscenes, as well as light glitches during dialog and cutscenes.

Not defending Beth or anything, just sayin'.

And I was not fond of that as well either. Nor did I mention W3 in my post.
 
Soooo should I get this on ps4 or Xbox 1, frame rate similar on both? What kind of mods should we expect for this game on consoles?

Not enough info to declare a victor yet, but I really can't imagine a scenario where either version is that far ahead of the other. It's not like it's pushing the limitations of either console on a graphical spectrum.

But then again, Bethesda...
 
Not enough info to declare a victor yet, but I really can't imagine a scenario where either version is that far ahead of the other. It's not like it's pushing the limitations of either console on a graphical spectrum.

But then again, Bethesda...

But Xbox has exclusive access to mods that will fix the frame rate and update the graphics.
 
Not defending Bethesda here but how do you know it wasn't intended? Like maybe there's a magnetic strap on his hand and that's how he holds the clipboard? I mean, you guys don't bitch when laser guns come into the picture but you sure throw a fit over a guy attaching a clipboard to an arm hostler.
 
I don't know how to say this without sounding like a Bethesda defender.

But how does that awful clipboard animation affect my enjoyment of the game? That has been around for months and we are just noticing it now. I'm not saying it's acceptable, but if it was a choice between say, adding weapon mods, or adding more locations, etc. or making sure that dude doesn't hold his clipboard like a shield, I know what I'm choosing.

Its indicative of a greater issue with the animations in this game.
 
The problem of that animation detail is not that a TINY thing ruins the game.

The problem is that usually you see those sort of bugs scattered all over, and you see something like that CONSTANTLY. Such was the experience in the previous games.

So, if that's all the jankyness that Fallout 4 has to offer, then it's a massive improvement. But the idea is that what you see right there is the constant, not the exception.

Of course there's also the problem the animation is AWFUL before it even bugs out.
 
7gcVw9D.jpg


that feel when the hat guy equips his notepad like a shield because they copy-pasted animations from skyrim

pixar-level of animation skill here guys

Damn, this game is showing to have a lot of issues for PS4... hopefully it will have fixes and all.

One question is why doesn't everyone makes like Rockstar and made one giant loading screen rather than make multiples loading screens??
 
Figured this would run the worst on PS4. I just had a hunch.

So if this runs better on XB1 can we finally start to talk about MS marketing deal shenanigans because this would make it 100%. The other games that ran better on XB1 all had marketing deals but anytime anyone brings it up they get a tinfoilhat.gif thrown in their face.

MS had a marketing deal with Witcher 3 and it runs better on PS4 and a higher resolution. So...how do you explain that?
 
You could pick up trash. Leave that trash on the other side of the world. Come back 50 hours, and that trash will still be there. What other game does that?
 
Regarding the clip board guy, I think you are seeing one of those animations you aren't meant to see. Kinda how when you take the tram in DC you are actually equiping the train as a hat or something. Crazy looking stuff.

Bottom line, Bethesda has to know the games they make have numerous bugs and quirks they couldn't fix in time for launch. Hopefully they won't take too long to post patches.
 
I know that "pick up shit" has become a tired meme at this point but it was kind of mindblowing to me in F3 back in the day (I know others did it before). It's just not that impressive anymore after seeing it in multiple games. Hilarious that people use it to excuse the graphics though.
 
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that feel when the hat guy equips his notepad like a shield because they copy-pasted animations from skyrim

pixar-level of animation skill here guys

It seems like they're using the code from the subway car arm from Fallout 3 where animated one-off items are flagged as equippable to the right arm and the animators just work from there. Whatever works for them I guess. A lot of similar tricks are used by developers and it's funny when you catch them.
 
I'm not going to crap all over the developer for bringing out one of the most complex games to date and it has bugs at launch. You can patch these types of games for 2 years straight and there will still be bugs. And I am not going to moan about the framerate either. Games of this scope are hard to pull off and they managed to do it with a team not much larger than the Fallout 3 team. If anything, I want to buy one of the developers a pizza and say thank you.
 
OP, can I suggest that you might not struggle to aim as much if you were more gentle and gradual with the sticks? Watching those videos was painful partly because of the frame rate but mainly because you wildly swing the camera left and right in big, sporadic chunks rather than nice, smooth movements. Try moving the sticks in smooth, steady motions rather than occasional flicks left and right.

But yeah, this game looks not only technically inept but deathly dull. The more I see the less I want to play it.
 
OP, can I suggest that you might not struggle to aim as much if you were more gentle and gradual with the sticks? Watching those videos was painful partly because of the frame rate but mainly because you wildly swing the camera left and right in big, sporadic chunks rather than nice, smooth movements. Try moving the sticks in smooth, steady motions rather than occasional flicks left and right.

But yeah, this game looks not only technically inept but deathly dull. The more I see the less I want to play it.
Isn't he doing that to make the framerate issues more visible? Since we're not the ones playing to feel the choppiness/sluggishness
 
OP, can I suggest that you might not struggle to aim as much if you were more gentle and gradual with the sticks? Watching those videos was painful partly because of the frame rate but mainly because you wildly swing the camera left and right in big, sporadic chunks rather than nice, smooth movements. Try moving the sticks in smooth, steady motions rather than occasional flicks left and right.

But yeah, this game looks not only technically inept but deathly dull. The more I see the less I want to play it.

What the hell...

Is this post serious or are you joking?

I really can't tell I this thread anymore.
 
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