[NintendoEverything] Donkey Kong Bananza director comments on frame rate drops

No, not complaining about a very casual drop is not being a major pussy. Gamers nowadays at the smallest of excuses refuse to play or boycott a videogame, it's very pussy and incel like.

I grew up playing games that never stood up to the recomended performance, and I enjoyed every last bit of them. Ex: Shadow of the Colossus, Guardian Heroes, and many more.

Who said they are boycotting this game because of frame drops?
 
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"Silence developer, a neckbeard is speaking"

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If it's built on voxels, does that mean it's a different engine than Odyssey?
No, they confirmed in an interview that they used the same tech in Odyssey and built on it from there.

We actually had used this voxel technology in some areas of Super Mario Odyssey previously where for example, you could dig your way through cheese in the Luncheon Kingdom or you could plow through snow in the Snow Kingdom.
 
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Without knowing how serious the frame drops are, it's foolish to argue, but the fact that the director himself comes out and says so isn't a good sign.
 
I heard that the reason there's no VRR in docked mode is because there's complication in the HDMI sync over USB-C. That's a simplification, but it was something DF was talking about.

It makes me worried that the issue is hardware-based, and we'll never get an update that allows for docked VRR 😩

Steam deck can have VRR on TV if connected to switch 2 dock via USB-C



So really it's on software side over at Nintendo or some HDMI forum certification bullshit which was certainly not helped with nvidia calling it Gsync in promotions
 
I'm finally finishing Links Awakening now on Switch 2 because it doesn't suffer from these kind of issues, I really hope I don't have to wait for Switch 3 for this.
 
I fully expected this with how much is going on with the destruction. Stuff like Teardown will bring strong PCs to their knees.

Don't care. Day 1.
 
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