[NintendoEverything] Donkey Kong Bananza director comments on frame rate drops

Really just depends on how big an issue it is. Nothing I've seen suggests is a major problem. But yeah.....if it is annoyingly bad folks should say so. If its just a few hiccups here and there.....shouldn't be a big deal.
That's fair, occasional drops are alright. Severe FPS drops that happen often are the problem. Everything I've seen so far shows it doesn't happen too often, but I need the game in hand to be sure.
 
It's a fine art style for the target audience, which is 12 year olds. Not even talking shit, kids deserve their own games and it will probably be a good game for them
I mean, this has nothing to do with the game being "for kids" i love the art-style of "kiddy games" in general. It's just that this particular game looks awful, with bad color choices, a washed out image, overuse of fog/haze, etc.
 
They're using voxels.. that's very interesting to me... Surprised people aren't talking about it.
 
Not one person noticed he said they used voxels

VOXELS

It makes sense, but I got some reason was thinking on a simpler approach like displacement maps + Tessellation... It seems like they REALLY went all in with that system, I know Switch 1 is more powerful than what it's given credits for and that they're tech wizards but how in the hell did they expected that console to run that game? I'm inclined to believe it was 30 fps and sub 900p and still with dips and that's why the game runs so easily at high resolution on Switch 2
 
Can relate. I deleted Minecraft when I ignited 1000 TNT and the framerate dropped significantly. /s

Didn´t even know they´re using voxel technology. Remember Comanche? Now THAT was a great voxel game.
 
It makes sense, but I got some reason was thinking on a simpler approach like displacement maps + Tessellation... It seems like they REALLY went all in with that system, I know Switch 1 is more powerful than what it's given credits for and that they're tech wizards but how in the hell did they expected that console to run that game? I'm inclined to believe it was 30 fps and sub 900p and still with dips and that's why the game runs so easily at high resolution on Switch 2
They thought they could run Mario Kart World on Switch 1 too

In the end, both MKW and DKB ended up having to be on Switch 2
 
Not one person noticed he said they used voxels

VOXELS


Well, that was already obvious, it's how pretty much all games with terrain destruction/modification work. They're not actually rendering voxels, it's just how the terrain is structured. It's a 3D grid where "blocks" can be added or removed, and the terrain is then rendered based on the current grid using regular polygons. Basically it's like Minecraft, but instead of rendering the blocks as cubes they're smoothed out. A closer example is No Man's Sky. We're not talking per-pixel destruction here, that would be waaay too heavy for the Switch 2.
 
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It doesn't even affect the game in any way. It only happens when there's like a crazy amount of breakable objects on screen at once and those usually happen during those cinematic slap scenes where you're breaking an entire building in a slap or when you're zooming around in the map (dock mode only). 99% of gameplay is super smooth. I really thought it would affect me but nope, game looks crisp, plays well, looks great. I mean if they ever even it out over time I wouldn't COMPLAIN but I would be firmly against lowering settings to try and get a smoother framerate for that 1% of moments that don't/haven't mattered to me one bit. This is just a product of having a game that has dynamic environments that you can crush into thousands of pieces. I feel like even PS5/Series X would have frame rate issues at their respective resolutions with that type of dynamism.
 
It doesn't even affect the game in any way. It only happens when there's like a crazy amount of breakable objects on screen at once and those usually happen during those cinematic slap scenes where you're breaking an entire building in a slap or when you're zooming around in the map (dock mode only). 99% of gameplay is super smooth. I really thought it would affect me but nope, game looks crisp, plays well, looks great. I mean if they ever even it out over time I wouldn't COMPLAIN but I would be firmly against lowering settings to try and get a smoother framerate for that 1% of moments that don't/haven't mattered to me one bit. This is just a product of having a game that has dynamic environments that you can crush into thousands of pieces. I feel like even PS5/Series X would have frame rate issues at their respective resolutions with that type of dynamism.

there are 2 boss fights that will completely tank the performance down to 30fps if you play docked.

in Handheld mode it's not as bad since it uses VRR instead of a double buffer Vsync, but in docked mode there are definitely noticeable drops even outside those 2 bosses.
 
in Handheld mode it's not as bad since it uses VRR instead of a double buffer Vsync, but in docked mode there are definitely noticeable drops even outside those 2 bosses.
Wait is that true? It doesn't drop to 30 in handheld? I should have been playing like that for those bosses!
 
Wait is that true? It doesn't drop to 30 in handheld? I should have been playing like that for those bosses!

it can drop below 40fps in extreme cases (walls coming up, while explosions are happening), where you'll see the VRR disengage and it will look choppy.

but the VRR eliminates most of the noticeable drops outside these 2 bosses.
but even with the steep drops it still feels smoother in handheld mode.
 
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