[NintendoEverything] Donkey Kong Bananza director comments on frame rate drops

No, not complaining about a very casual drop is not being a major pussy. Gamers nowadays at the smallest of excuses refuse to play or boycott a videogame, it's very pussy and incel like.

I grew up playing games that never stood up to the recomended performance, and I enjoyed every last bit of them. Ex: Shadow of the Colossus, Guardian Heroes, and many more.

Who said they are boycotting this game because of frame drops?
 
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"Silence developer, a neckbeard is speaking"

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If it's built on voxels, does that mean it's a different engine than Odyssey?
No, they confirmed in an interview that they used the same tech in Odyssey and built on it from there.

We actually had used this voxel technology in some areas of Super Mario Odyssey previously where for example, you could dig your way through cheese in the Luncheon Kingdom or you could plow through snow in the Snow Kingdom.
 
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I heard that the reason there's no VRR in docked mode is because there's complication in the HDMI sync over USB-C. That's a simplification, but it was something DF was talking about.

It makes me worried that the issue is hardware-based, and we'll never get an update that allows for docked VRR 😩

Steam deck can have VRR on TV if connected to switch 2 dock via USB-C



So really it's on software side over at Nintendo or some HDMI forum certification bullshit which was certainly not helped with nvidia calling it Gsync in promotions
 
I'm finally finishing Links Awakening now on Switch 2 because it doesn't suffer from these kind of issues, I really hope I don't have to wait for Switch 3 for this.
 
That's something I've noticed from Nintendo games for generations already, they simulate slow downs by literally reducing the frame rate instead of scaling a global static property. I've never liked it since it feels like the game tanked performance or have stuttering, it was specially annoying in 3D Mario games where everything is so fluid then a random hit stop at a boss or breaking something or in pre-BOTW Zelda games where they'd do that literally in every Sword hit.

I just don't like they doing it... But I can kinda get why this is the same on DKB, I guess it helps them hide some actual dips on destruction by just manually reducing frame rate in hits or whatever.
 
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A Switch 1 game, 3.1 TFLOPS of GPU compute and yet it seemingly drops enough for the director to comment on it... Where did all the power go?
It started as a Switch 1 game and then they moved to Switch 2 to enable more comprehensive environmental destruction. It's likely an issue on the CPU rather than GPU side.
 
Having a destruction system like that cant be light on the cpu, exactly where the switch 2 has a bottleneck. Hope the frame drops Arent distracting
 
It started as a Switch 1 game and then they moved to Switch 2 to enable more comprehensive environmental destruction. It's likely an issue on the CPU rather than GPU side.
Has to be, right? This console needed a CPU boost mode yesterday, Cyberpunk well convinced me of it.
 
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Steam deck can have VRR on TV if connected to switch 2 dock via USB-C



So really it's on software side over at Nintendo or some HDMI forum certification bullshit which was certainly not helped with nvidia calling it Gsync in promotions

Man I really hope that's the case. I really want a VRR update…
 
I mean Nintendo stopped caring about framerates with the first Switch so I don't see why anybody would be surprised that their laziness continues.
Not even remotely close to true.

Nintendo had always have more 60 fps first party games than PS or Xbox. More Wii, Wii U and Switch first party games were 60 fps than contemporary PS and Xbox first party games that were still prioritizing "cinematic frame rates".

I still remember people minds getting blown here in GAF by Mario Kart 8, Smash for Wii U, SM3DW, etc being 60 fps and how controverted it was, specially by how good they looked, at the time people were too used to sub-HD sub-30 fps games from others to believe Nintendo was still prioritizing 60 fps.
 
If the frame drops aren't really noticeable to the player then fair enough. It probably means absolutely zero to Switch-only players considering they're probably used to 30~ fps anyway.
As long as there isn't any obvious stuttering or screen tearing etc, I wouldn't be too bothered.

The price of the games and system does matter though, especially a first-party game which should show the system at it's best. People have different tastes, but a smooth running game with toned down elements in graphics is always preferred for me.
 
people mad i tell truth switch 2 charmpione game over

even when i gone neogaf i will bee right no matter what hatter say

switch 1 switch 2 record smash game over gigabowser winned the spirit of gaming

oh-yeah-mrw.gif
 
How the fuck you guys play any game? Majority games of game have some kind a performance issue one way or another unless you very expensive gaming PC to power through it.

I'm pretty sure GTA6 you guys love so much will not have perfect performance on consoles…..does that mean you guys not gonna play it?
 
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How the fuck you guys play any game? Majority games of game have some kind a performance issue one way or another unless you very expensive gaming PC to power through it.

I'm pretty sure GTA6 you guys love so much will not have perfect performance on consoles…..does that mean you guys not goons play it?
They'll play it sure, but also bitch about it continuously for some reason
 
The game is very likely to be amazing, and I have already bought it. That being said, not being happy with frame rate drops during gameplay is perfectly normal, and you shouldn't really make excuses for the developer, especially since VRR isn't working. Elden Ring is amazing as well, and almost everyone here shat on From for the performance drops on console and stuttering on PC.
 
They'll play it sure, but also bitch about it continuously for some reason
One of favourite game Shadow of the Colossus was fucking amazing on PS2 but also suffered from frequent framerate drops, that didn't stop my enjoyment of the game.

Any game with fully destructible environments can have performance issue even more powerful consoles like PS5.
 
The game is very likely to be amazing, and I have already bought it. That being said, not being happy with frame rate drops during gameplay is perfectly normal, and you shouldn't really make excuses for the developer, especially since VRR isn't working. Elden Ring is amazing as well, and almost everyone here shat on From for the performance drops on console and stuttering on PC.

Really just depends on how big an issue it is. Nothing I've seen suggests is a major problem. But yeah.....if it is annoyingly bad folks should say so. If its just a few hiccups here and there.....shouldn't be a big deal.
 
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