Woah. dude. CPU for open world? their ram is better for 2-D? You're not making any sense. HDD for Rouge-likes?
I was led to believe in a previous thread that XBox One has a superior CPU for open world games, yet this data draws a different conclusion. Perhaps Fallout 4 isn't open enough to take full advantage.
Maybe the fact that XBox One Ram is better for 2-D platformers is actually a bottleneck for Open World games.
Also, can anyone tell me definitively if the PS4 HDD is better for Rogue-likes?
I love this guy.
@aegies said:"that was absolutely not our staff's experience with the game."
edit: I've been had, haven't I?
Makes sense, XB1 has the better CPU for an open-world game.
It also likely received the most development time as the lead console.
What?.. really?I guess a -0.5 on the PS4 version's score is in order.
Gies' response to the DF article:
I'm sticking with the Xbone because the controller.
Ugh this sucks. Hopefully xbox one gets patched in somewhat of a timely fashion. Still picking it up at midnight though.
What?.. really?
TO BE FAIR. He could be correct. Jim Sterling said he didn't notice drops either.
Gies' response to the DF article:
Ah ok, gotchaThat was a joking reference to the fact that Polygon has done such things in the past, followed by quite some drama on GAF.
It blows my mind this guy is a reviews editor of a major gaming site. He has always been the biggest MS fanboy since at least RebelFM started, guy gives headaches listening to his nonsense.Gies' response to the DF article:
Actually, he's not the first I've listened today who said such a thing: "that was absolutely not our staff's experience with the game."
Some pages ago an user said he played for 5 hours and only noticed such problem once, and a friend of mine said he played a few hours already and noticed none yet.
Other than Digital Foundry, was there anyone else who said they witnessed those freezing / ultra severe hiccups issues?
I know they're the only source providing us a proof, but I think that such severe issues are vey noticiable, and besides I've heard about frame-rate issues all over the place this kind of issue I haven't heard from anyone else yet.
Yeah. I was referencing a post I read in the 'Bad Indoors Framerate on PS4' thread where one poster suggested that the XBox One had a better CPU for open worlds. Let me see if I can find it...
From page 13 of that thread...
...and I don't think he played it on either of the same Xboxen that Tom tested.Well, the Eurogamer review was based on the Xbox One version of the game and Dan Whitehead (not one of the DF guys) said that there were "constant technical issues" with the game.
TO BE FAIR. He could be correct. Jim Sterling said he didn't notice drops either.
I was just hoping that the less ambitious visuals of this game would translate to better performance.I'd be more ok with sub-par technical performances and glitches from smaller studios with limited development resources. But I don't see how Bethesda can get away with it. The fact that they have lower standards despite being a big studio with a big enough budget makes this thing rather more remarkable. I guess that they are not putting more effort into technical polish because their games sell anyway. (By the way, I see the lack of effort as the result of a management decision to not invest more development resources, not as alleged developer laziness. I am sure that all Bethesda developers have been crunching hard).
Well, the Eurogamer review was based on the Xbox One version of the game and Dan Whitehead (not one of the DF guys) said that there were "constant technical issues" with the game.
Ah. I read Unity for some reason. I dunno, sometimes we don't encounter things. NXG posted an inaccurate frame-rate analysis this week yet I haven't seen lastword mention that. Weird.Thelastword is referring to NXGamers video where the Xbox One version of Syndicate dropped to 0fps. NXGamer did say that it was very rare though, so it's not like DF where to trying to hide the truth, but instead didn't happen to come across that in their recording.
speaking EXTREMELY ANECDOTALLY: the ps4 version of fallout 4 sounds very slightly more janky than xbox one. but both very playable.
that was absolutely not our staff's experience with the game.
I experience very little of what they're describing on xbox one. i would have mentioned it if i had.
I was just hoping that the less ambitious visuals of this game would translate to better performance.
Lol, we should have known the PS4 version was going to be better if they decided to send review copies of the PS4 version even though MS had marketing with them.
Lmao
"Sounds very slightly more janky"
This guy.
Of course he would say this. Of course.
Extremely comical.
Wouldnt listen to that fool, anyway I will go with DF, not some clown from lolygon.
Are we surprised by this at this point?
His bias knows no bounds. Just link him the DF article. That's all you have to do.
Gies keeps on giving, a frequent source of hilarity, that man.
this guy fucking KILLS IT every time.
I laughed. Seriously? This guy.
Jesus Christ. Gies may have said some stupid shit in the past, but where's the outrage when Danny said the same goddamn thing? And we all love Danny, right? You guys think people concern trolling about the PS4 in the other thread is dumb, but you are all just as fucking bad. https://twitter.com/dannyodwyer/status/663745282325147648?s=09I guess a -0.5 on the PS4 version's score is in order.
I understand, but the game clearly has several technical issues even on PS4. There are videos out there showing some indoor gameplay where it feels it's running constantly on 15~25 frames per second.
If XB1 suffer from the same issues, maybe this Dan Whitehead guy was mentioning about the same kind of problem (what actually is really bad anyway).
So ... was it anecdotal or was it first hand experience? Or was it complete BULLSHIT?
Remember Polygons game review policy, they were going to score games differently based on performance? That was why they have scores for different platforms...At launch, they scored Call Of Duty Ghosts on PS4 lower than the Xbox One version because the PS4 had a less stable framerate...
What ever happened to that policy??
Welcome to Consoles since 360 and Ps3, ps2 days were awesome 60fps everywhere![]()
Its anecdotal if his staff was doing the work (and not him personally)
I experience very little of what they're describing on xbox one. I would have mentioned it if I had.
Isn't there a bit of a contradiction here? Does Gies think before he posts?
His initial statement:
Then after he's called out:
So ... was it anecdotal or was it first hand experience? Or was it complete BULLSHIT?
lol @ this Danny person too.Jesus Christ. Gies may have said some stupid shit in the past, but where's the outrage when Danny said the same goddamn thing? And we all love Danny, right? You guys think people concern trolling about the PS4 in the other thread is dumb, but you are all just as fucking bad. https://twitter.com/dannyodwyer/status/663745282325147648?s=09
(Apologies for formatting/typos;on a phone atm)
...and I don't think he played it on either of the same Xboxen that Tom tested.
Gies. Gies never changes.
You are blocked from following @aegies and viewing @aegies's Tweets.
TO BE FAIR. Jim was talking about the PS4 version.