Digital Foundry Performance Analysis: Fallout 4

"DF: Fallout 4 for XBOX 1 Suffers Record Breaking Drops to 0 (ZERO) Frames per Second"

Title should've been that - you did it wrong OP.

=p
 
I was led to believe in a previous thread that XBox One has a superior CPU for open world games, yet this data draws a different conclusion. Perhaps Fallout 4 isn't open enough to take full advantage.

Maybe the fact that XBox One Ram is better for 2-D platformers is actually a bottleneck for Open World games.

Also, can anyone tell me definitively if the PS4 HDD is better for Rogue-likes?

Your friend's cousin told him that from an European magazine he saw right?

I feel like I was transported to 1993.
 
edit: I've been had, haven't I?

Yeah. I was referencing a post I read in the 'Bad Indoors Framerate on PS4' thread where one poster suggested that the XBox One had a better CPU for open worlds. Let me see if I can find it...

From page 13 of that thread...

Makes sense, XB1 has the better CPU for an open-world game.

It also likely received the most development time as the lead console.
 

Actually, he's not the first I've listened today who said such a thing: "that was absolutely not our staff's experience with the game."

Some pages ago an user said he played for 5 hours and only noticed such problem once, and a friend of mine said he played a few hours already and noticed none yet.

Other than Digital Foundry, was there anyone else who said they witnessed those freezing / ultra severe hiccups issues?
I know they're the only source providing us a proof, but I think that such severe issues are vey noticiable, and besides I've heard about frame-rate issues all over the place, this kind of freezing issues I haven't heard from anyone else yet.
 
Ugh this sucks. Hopefully xbox one gets patched in somewhat of a timely fashion. Still picking it up at midnight though.

Hoping that too man, but not expecting anything yet. I just was told they never fixed it on PS3 for Skyrim. Now sure...they do somewhat 'favour' Microsoft, i remember Todd Howard during E3 saying they've always had a great relationship with MS and Xbox...but let's wait and see.

Good news so far is that there's no mention of freezes.
 
People who actively despise / actively ignore the technical nature of video games as a medium should perhaps not be reviewing games without having that fact in some sort of warning before the article.

It is a pretty big deal when a game goes to 0 fps.
 
Actually, he's not the first I've listened today who said such a thing: "that was absolutely not our staff's experience with the game."

Some pages ago an user said he played for 5 hours and only noticed such problem once, and a friend of mine said he played a few hours already and noticed none yet.

Other than Digital Foundry, was there anyone else who said they witnessed those freezing / ultra severe hiccups issues?
I know they're the only source providing us a proof, but I think that such severe issues are vey noticiable, and besides I've heard about frame-rate issues all over the place this kind of issue I haven't heard from anyone else yet.

Well, the Eurogamer review was based on the Xbox One version of the game and Dan Whitehead (not one of the DF guys) said that there were "constant technical issues" with the game.
 
Well, the Eurogamer review was based on the Xbox One version of the game and Dan Whitehead (not one of the DF guys) said that there were "constant technical issues" with the game.
...and I don't think he played it on either of the same Xboxen that Tom tested.
 
I'd be more ok with sub-par technical performances and glitches from smaller studios with limited development resources. But I don't see how Bethesda can get away with it. The fact that they have lower standards despite being a big studio with a big enough budget makes this thing rather more remarkable. I guess that they are not putting more effort into technical polish because their games sell anyway. (By the way, I see the lack of effort as the result of a management decision to not invest more development resources, not as alleged developer laziness. I am sure that all Bethesda developers have been crunching hard).
I was just hoping that the less ambitious visuals of this game would translate to better performance.
 
Well, the Eurogamer review was based on the Xbox One version of the game and Dan Whitehead (not one of the DF guys) said that there were "constant technical issues" with the game.

I understand, but the game clearly has several technical issues even on PS4. There are videos out there showing some indoor gameplay where it feels it's running constantly on 15~25 frames per second.
If XB1 suffer from the same issues, maybe this Dan Whitehead guy was mentioning about the same kind of problem (what actually is really bad anyway).
 
Lol, we should have known the PS4 version was going to be better if they decided to send review copies of the PS4 version even though MS had marketing with them.
 
Thelastword is referring to NXGamers video where the Xbox One version of Syndicate dropped to 0fps. NXGamer did say that it was very rare though, so it's not like DF where to trying to hide the truth, but instead didn't happen to come across that in their recording.
Ah. I read Unity for some reason. I dunno, sometimes we don't encounter things. NXG posted an inaccurate frame-rate analysis this week yet I haven't seen lastword mention that. Weird.
 
Isn't there a bit of a contradiction here? Does Gies think before he posts?

His initial statement:

speaking EXTREMELY ANECDOTALLY: the ps4 version of fallout 4 sounds very slightly more janky than xbox one. but both very playable.

Then after he's called out:

that was absolutely not our staff's experience with the game.

I experience very little of what they're describing on xbox one. i would have mentioned it if i had.

So ... was it anecdotal or was it first hand experience? Or was it complete BULLSHIT?
 
I was just hoping that the less ambitious visuals of this game would translate to better performance.

Yeah, me too. Had no real issue with the visuals. I rarely have. But the performance is disappointing.
 
Lol, we should have known the PS4 version was going to be better if they decided to send review copies of the PS4 version even though MS had marketing with them.

Well, when all people have to compare against are the PS4 versions they were sent, you're going to hear more negative things said about it as it gets infinitely more attention.
 
Lmao

"Sounds very slightly more janky"

This guy.

Of course he would say this. Of course.

Extremely comical.

Wouldnt listen to that fool, anyway I will go with DF, not some clown from lolygon.

Are we surprised by this at this point?

His bias knows no bounds. Just link him the DF article. That's all you have to do.

Gies keeps on giving, a frequent source of hilarity, that man.

this guy fucking KILLS IT every time.

I laughed. Seriously? This guy.

I guess a -0.5 on the PS4 version's score is in order.
Jesus Christ. Gies may have said some stupid shit in the past, but where's the outrage when Danny said the same goddamn thing? And we all love Danny, right? You guys think people concern trolling about the PS4 in the other thread is dumb, but you are all just as fucking bad. https://twitter.com/dannyodwyer/status/663745282325147648?s=09

(Apologies for formatting/typos;on a phone atm)
 
I understand, but the game clearly has several technical issues even on PS4. There are videos out there showing some indoor gameplay where it feels it's running constantly on 15~25 frames per second.
If XB1 suffer from the same issues, maybe this Dan Whitehead guy was mentioning about the same kind of problem (what actually is really bad anyway).

From the Eurogamer review - "More troubling still, I've suffered an appalling frame rate that plummets to what appear to be single figures during moments of intense action, and lengthy pauses while the game hangs and decides if it wants to continue or not."
 
Remember Polygons game review policy, they were going to score games differently based on performance? That was why they have scores for different platforms...At launch, they scored Call Of Duty Ghosts on PS4 lower than the Xbox One version because the PS4 had a less stable framerate...


What ever happened to that policy??

It seems it only applies one way around, when Xbox is on top?

But yeah, just stop reading Polygon, they're not a serious website with stunts like that, that's all you can do.
 
Welcome to Consoles since 360 and Ps3, ps2 days were awesome 60fps everywhere :)

To be fair, some of the best games on Ps2 like MGS3, God of War 2, Shadow of The Collosus, GTA San Andreas, etc weren't 60fps.

But anyway. It's not that bad anymore. These consoles have been out for 2 years, I've played plenty of games on them and the only one that's had notorious and frequent framedrops was The Witcher 3 (which got a bit better after several patches).
 
Isn't there a bit of a contradiction here? Does Gies think before he posts?

His initial statement:


Then after he's called out:


So ... was it anecdotal or was it first hand experience? Or was it complete BULLSHIT?

He meant he did not experienced the same isseus DF analysis has presented.
 
Jesus Christ. Gies may have said some stupid shit in the past, but where's the outrage when Danny said the same goddamn thing? And we all love Danny, right? You guys think people concern trolling about the PS4 in the other thread is dumb, but you are all just as fucking bad. https://twitter.com/dannyodwyer/status/663745282325147648?s=09

(Apologies for formatting/typos;on a phone atm)
lol @ this Danny person too.

Thanks for generalizing, you are just as fucking bad.
 
I just listened to Jeff Gerstmann go on a half hour rant about the console performance issues he experienced with this game. The most damning things I've heard so far. It was streamed from his mixlr account so an archive will like be captured but it will take some time.
 
Ubisoft must be sitting there and thinking 'and we got shit for AC:Unity?!?'

I wonder if Bethesda will respond - they really need to get better at console dev, FO4 shouldnt be repeating what their previous games had, theyve had the resources to prevent them...

ps3ud0 8)
 
TO BE FAIR. Jim was talking about the PS4 version.

lol ok? both versions clearly suffer from frame drops. I'm just saying maybe in Gies's case he didn't notice them. Just like Jim didn't notice them in the PS4 version.

I know all about Gies and overall I do think he's just being bias as usual. But there is a slight caveat there.
 
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