Digital Foundry Performance Analysis: Fallout 4

I expanded the comparison gif to include PS4 since people were asking:

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I'd love to see this shot with uGridsToLoad at 11 or so.

Anyone up to it? :P

That would mean having to buy the game :P
 
Thought that due to the marketing + last gen that this might have an edge on XB1. Wish my PC could run it, that's where I really fell in love with 3 and New Vegas.
 
Or maybe it's a simple bug and who know the hell happening in this area in ps4. Even in the fps it struggle.

Maybe. But it's clear this thread is at the point where people are grasping at any bullshit difference they can in order to sway the performance favor towards their chosen platform, or misinterpreting hard data or taking things out of context or blatantly misunderstanding tech, which means it's time for me to vacate the thread.
 
PS4 version seems to be slightly darker bit a tiny bit, besides that looks the same. However, more concern with how the consoles version perform than the looks. It just seems like a lot of AAA games now a days can't get shit right from day one. Is this gen cursed or something?

Most console games in the past were never this complex or big in size.
 
The embargo of the embargo was there for a reason. I don't expect many performance improvement through patches, wasn't the game completed at E3?
 
For real?

Bugthesda is holding themselves back from everything.

A beefier CPU would do wonders for 3rd-party devs because they clearly don't spend enough time optimizing their multiplat-oriented engines for any one specific platform, unlike 1st-party studios.

I get the impression that some devs, like Bethesda, seem to brute-force their engines on consoles.
 
A beefier CPU would do wonders for 3rd-party devs because they clearly don't spend enough time optimizing their multiplat-oriented engines for any one specific platform, unlike 1st-party studios.

Devs like Bethesda seem to like brute forcing their engines on consoles.

The game on PC is apparently very well multithreaded from what DF says. So I get the impression that the game isn't exactly overly single threaded or something: surprisingly.
 
I find it hilarious that people are saying "well this just goes to show how far behind the PS4 cpu is" yup. Thats the reason why this game has shit LOD, crappy animation and subpar graphics. That's the reason there is such a massive difference between the PC and PS4... Couldn't possibly be Bethesda's fault at all right? they just didn't have enough power to work with. Give me a fucking break LOL
 
A beefier CPU would do wonders for 3rd-party devs because they clearly don't spend enough time optimizing their multiplat-oriented engines for any one specific platform, unlike 1st-party studios.

I get the impression that some devs, like Bethesda, seem to brute-force their engines on consoles.

The engine now is significantly multithreaded. They said it even scaled to 8 threads well on PC. Consoles are a good reason for such scalability.
 
Both IGN and Gamespot have their video reviews up and constantly switch between platforms in the video - IGN has an indicator in the top right of the screen that says what platform is being shown, and shows all 3 - PC, X1 & PS4. For Gamespot you have to guess based on button prompts that come up in game.

Doesn't look too bad for any platform in these videos, however I noted that they showed XB1 seeming a lot more, at least in the IGN one.

Not a confirmation of anything one way or the other, but thought people would be interested to see.
 
I find it hilarious that people are saying "well this just goes to show how far behind the PS4 cpu is" yup. Thats the reason why this game has shit LOD, crappy animation and subpar graphics. That's the reason there is such a massive difference between the PC and PS4... Couldn't possibly be Bethesda's fault at all right? they just didn't have enough power to work with. Give me a fucking break LOL

Yet GTAV looks as gorgeous as it does compared to this on the consoles.

Let's not even start with non open world games like The Order, Driveclub, and soon to be Uncharted and Gears of War.
 
The game on PC is apparently very well multithreaded from what DF says. So I get the impression that the game isn't exactly overly single threaded or something: surprisingly.
The engine now is significantly multithreaded. They said it even scaled to 8 threads well on PC. Consoles are a good reason for such scalability.

Why do you think an i3/750ti is significantly able to outpace the PS4?

If the game utilizes multiple cores well, then shouldn't that be reflected in the PS4's performance? Especially since the PS4 GPU is up to task?
 
I find it hilarious that people are saying "well this just goes to show how far behind the PS4 cpu is" yup. Thats the reason why this game has shit LOD, crappy animation and subpar graphics. That's the reason there is such a massive difference between the PC and PS4... Couldn't possibly be Bethesda's fault at all right? they just didn't have enough power to work with. Give me a fucking break LOL

Yet GTAV looks as gorgeous as it does compared to this on the consoles.

Let's not even start with non open world games like The Order, Driveclub, and soon to be Uncharted and Gears of War.

Yet if you compare draw distance, lod, and shadows, and shadow draw distance... it all actually paints a very similar picture regardless of game.
Why do you think an i3/750ti is significantly able to outpace the PS4?

I obviously have no real idea, but my mind imagines it could be both well-threaded as well as really liking a faster processor. AKA, it just likes as much CPU as you can give it.
 
Drops all the way down to 0FPS? Bethesda that's shockingly bad even by your standards, I'm honestly kinda impressed in a way.
 
How do reviewers continue to ignore technical issues and get away with it?

I'd imagine its to not damage relationships between publishers. I mean, sure, the purpose of reviews is to be as objective as possible and talk about the good and bad points. But i'd imagine saying a game is nigh on broken performance wise would piss a few people off. And sadly review sites ( the big ones anyway) are very much reliant on pre-release review copies. I mean, i've noticed bad smaller studio releases get a lot more flack come review time then an equally bad big name studio. *tinfoilhat*
 
I absolutely love BGS's games and always will, but i cannot deny that this kind of stuff is crazy.

How do these issues DF mentioned ever get past QA? It IS strange no reviewers mentioned any of it though. Is it possible that some people will encounter this shit and others won't? It would be nothing new, cause i had countless of lock ups in New Vegas and friends of mine did not.
 
Fuck. I only have an Xbox One and I remember having to deal with PS3's Skyrim BS of slowing down to a crawl. Cancelling my pre-order that would have only cost me $50 Canadian (E3 Promo). Not worth the hassle. Definitely waiting till it's on sale for $20. Plus, it'll run better since there will be patches.

Insane how Bethesda still has continual performance problems on console even when Fallout 4 looks so unimpressive visually.
 
A beefier CPU would do wonders for 3rd-party devs because they clearly don't spend enough time optimizing their multiplat-oriented engines for any one specific platform, unlike 1st-party studios.

I get the impression that some devs, like Bethesda, seem to brute-force their engines on consoles.

Until consoles becomes a DirectX PC, the extreme outlier devs like Bethesda will jank it up on consoles no matter how much power there is.
 
Yet if you compare draw distance, lod, and shadows, and shadow draw distance... it all actually paints a very similar picture regardless of game.


I obviously have no real idea, but my mind imagines it could be both well-threaded as well as really liking a faster processor. AKA, it just likes as much CPU as you can give it.

Indeed, infact even Witcher 3 suffers from this shadow LOD.

The thing to remember for people is that due to the fact that Fallout 4 has a barren land the lack of shadows become more obvious, if we were to remove the grass from Witcher 3 we'd see a giant difference like this in shadows.

Now one may say that Fallout 4 is barren compared to Witcher 3 which is dense and as such there is little reason to skip out on the what little objects it has on display, and they would be correct usually, until you realise that the overall draw distance in Fallout 4 is higher than Witcher 3, so it kind of ends evenly. Basically even though it is less dense it covers a larger area than something like Witcher 3. GTA has the advantage of being set in the city so details like lack of shadows at a distance for these buildings and such don't show up as much, take any picture from the open area with a large backdrop and you'll see similar stuff.

Still I think this is a bit extreme as the grass and shadows are completely omitted rather than reduced in detail and the geometry is significantly affected. Infact I even see missing walls (lower right side past the fence) , which is not what I would expect from LOD to outright omit the object from the scene especially at that distance, only for it to pop back into existence when you approach the area.
 
Damn, now I'm wondering if I should head over to Best Buy and switch my pre-order to PS4, which it originally was on.

M-maybe they'll patch the frame stutter...
 
Greg miller is streaming it an got off an engendering and the floor he got off at was at a constant like 10fps. He had to save and reload to get the frame rate to go back to normal. It's Bethesda, they got horrible coded games no matter what.
 
Why do you think an i3/750ti is significantly able to outpace the PS4?

If the game utilizes multiple cores well, then shouldn't that be reflected in the PS4's performance? Especially since the PS4 GPU is up to task?

The Jaguar processors in the PS4/X1 are, put simply, awful. They're intended for low-power devices, not performance-intensive applications -- but that's the reality Sony and Microsoft resigned themselves to when both decided to place profitability well above power. Intel's per-clock performance is so far ahead of AMD's that the i3 simply doesn't need eight (well, six, technically) threads to come out ahead. Alien: Isolation is a good example: the i3-2100 manages to pip ahead of the FX-8150 by a few frames despite having half the threads, a quarter of the physical cores (the i3 is two physical cores + two logical cores, which isn't as ideal as having four physical cores), and a 700MHz slower clockspeed.

Edit:
You're right that the FX-8150 has a slight advantage in The Witcher 3, but again, it's much faster than the i3 on paper, having twice as many threads (or, to put it another way, four times as many physical cores) and a 700MHz clockspeed advantage. That the 8150 comes out slightly ahead isn't something that should be celebrated, especially considering it's clocked significantly higher than the Jaguars in the consoles, which ties into the crux of my earlier post -- that the i3, despite being something of a "fake" quad core, can overcome the core/thread advantage the consoles have because of Intel's superior per-clock performance.
 
Xbox one and ps4 visually look exactly the same if there is a performance problem hopefully some patches can fix it. Other than that there is an obvious difference between pc and the consoles I mean it's blatantly obvious.
 
Greg miller is streaming it an got off an engendering and the floor he got off at was at a constant like 10fps. He had to save and reload to get the frame rate to go back to normal. It's Bethesda, they got horrible coded games no matter what.

what console?
 
Another impressive showing for the Core i3/750Ti workhorse combo.This is obviously great news for budget PC gamers and Alienware Alpha owners.
 
what console?


Knowing Greg it's on ps4, matter of fact I guarantee it. And please don't think the ps4 version doesn't have issues its already been reported by people who got it early it has awful fps drops. Bethesda clearly fucked the console port up.
 
How can a game that doesn't look that good, run like such shit on both consoles? Shouldn't the PS4 be able to run this game at 30 fps consistently, I don't see it doing anything special for it not to.
 
Xbox one and ps4 visually look exactly the same if there is a performance problem hopefully some patches can fix it. Other than that there is an obvious difference between pc and the consoles I mean it's blatantly obvious.

Yea, we should all buy games in hopes for developers to patch and fix the product later.


Very nice philosophy.
 
How can a game that doesn't look that good, run like such shit on both consoles. Shouldn't the PS4 be able to run this game at 30 fps consistently, I don't see it doing anything special for it not to.



Bethesda has always fucked console ports up which is why the pc version of their games always run great. There are games on these consoles that put fallouts visuals to shame and they hold 30fps the problem is Bethesda and that's fact.
 
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