Dictator93
Member
I expanded the comparison gif to include PS4 since people were asking:
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I'd love to see this shot with uGridsToLoad at 11 or so.
Anyone up to it?![]()
That would mean having to buy the game

I expanded the comparison gif to include PS4 since people were asking:
![]()
I'd love to see this shot with uGridsToLoad at 11 or so.
Anyone up to it?![]()
Or maybe it's a simple bug and who know the hell happening in this area in ps4. Even in the fps it struggle.
PS4 version seems to be slightly darker bit a tiny bit, besides that looks the same. However, more concern with how the consoles version perform than the looks. It just seems like a lot of AAA games now a days can't get shit right from day one. Is this gen cursed or something?
I imagine it's the only way to avoid the embargo.How do reviewers continue to ignore technical issues and get away with it?
How do reviewers continue to ignore technical issues and get away with it?
For real?
Bugthesda is holding themselves back from everything.
A beefier CPU would do wonders for 3rd-party devs because they clearly don't spend enough time optimizing their multiplat-oriented engines for any one specific platform, unlike 1st-party studios.
Devs like Bethesda seem to like brute forcing their engines on consoles.
A beefier CPU would do wonders for 3rd-party devs because they clearly don't spend enough time optimizing their multiplat-oriented engines for any one specific platform, unlike 1st-party studios.
I get the impression that some devs, like Bethesda, seem to brute-force their engines on consoles.
I find it hilarious that people are saying "well this just goes to show how far behind the PS4 cpu is" yup. Thats the reason why this game has shit LOD, crappy animation and subpar graphics. That's the reason there is such a massive difference between the PC and PS4... Couldn't possibly be Bethesda's fault at all right? they just didn't have enough power to work with. Give me a fucking break LOL
Not a lot, since both are x84.What would that do for BC?
The game on PC is apparently very well multithreaded from what DF says. So I get the impression that the game isn't exactly overly single threaded or something: surprisingly.
The engine now is significantly multithreaded. They said it even scaled to 8 threads well on PC. Consoles are a good reason for such scalability.
Yep, that's why I can't do itThat would mean having to buy the game![]()
I find it hilarious that people are saying "well this just goes to show how far behind the PS4 cpu is" yup. Thats the reason why this game has shit LOD, crappy animation and subpar graphics. That's the reason there is such a massive difference between the PC and PS4... Couldn't possibly be Bethesda's fault at all right? they just didn't have enough power to work with. Give me a fucking break LOL
Yet GTAV looks as gorgeous as it does compared to this on the consoles.
Let's not even start with non open world games like The Order, Driveclub, and soon to be Uncharted and Gears of War.
Why do you think an i3/750ti is significantly able to outpace the PS4?
How do reviewers continue to ignore technical issues and get away with it?
A beefier CPU would do wonders for 3rd-party devs because they clearly don't spend enough time optimizing their multiplat-oriented engines for any one specific platform, unlike 1st-party studios.
I get the impression that some devs, like Bethesda, seem to brute-force their engines on consoles.
I'd love to see this shot with uGridsToLoad at 11 or so.
Anyone up to it?![]()
I expanded the comparison gif to include PS4 since people were asking:
![]()
Let's not even start with non open world games like The Order, Driveclub, and soon to be Uncharted and Gears of War.
Yet if you compare draw distance, lod, and shadows, and shadow draw distance... it all actually paints a very similar picture regardless of game.
I obviously have no real idea, but my mind imagines it could be both well-threaded as well as really liking a faster processor. AKA, it just likes as much CPU as you can give it.
My PS4 copy arriving tomorrow, but did they forgot to add shadows on consoles?
Are you fucking kidding me? Lol ok.
I expanded the comparison gif to include PS4 since people were asking:
![]()
Why do you think an i3/750ti is significantly able to outpace the PS4?
If the game utilizes multiple cores well, then shouldn't that be reflected in the PS4's performance? Especially since the PS4 GPU is up to task?
You're right that the FX-8150 has a slight advantage in The Witcher 3, but again, it's much faster than the i3 on paper, having twice as many threads (or, to put it another way, four times as many physical cores) and a 700MHz clockspeed advantage. That the 8150 comes out slightly ahead isn't something that should be celebrated, especially considering it's clocked significantly higher than the Jaguars in the consoles, which ties into the crux of my earlier post -- that the i3, despite being something of a "fake" quad core, can overcome the core/thread advantage the consoles have because of Intel's superior per-clock performance.
Greg miller is streaming it an got off an engendering and the floor he got off at was at a constant like 10fps. He had to save and reload to get the frame rate to go back to normal. It's Bethesda, they got horrible coded games no matter what.
what console?
Xbox one and ps4 visually look exactly the same if there is a performance problem hopefully some patches can fix it. Other than that there is an obvious difference between pc and the consoles I mean it's blatantly obvious.
How can a game that doesn't look that good, run like such shit on both consoles. Shouldn't the PS4 be able to run this game at 30 fps consistently, I don't see it doing anything special for it not to.