I expanded the comparison gif to include PS4 since people were asking:
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I expanded the comparison gif to include PS4 since people were asking:
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Ps4 definitely have more HPI expanded the comparison gif to include PS4 since people were asking:
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Jeff from GB talking on Mixlr now about the game, and saying that the framerate towards the end of the game is awful, "like a slideshow @10fps", "what year is this?" etc.
(PS4 version)
PC is the "best" version in terms of raw performance, but other people prefer to play on consoles, despite the poorer fps and graphics, so it's all up to the user to decide what is "best" way they want to play the game
The fact that at no part of the PS4 vs XB1 video do they go inside any building isn't getting pointed out enough. I understand it from their perspective.. like if you test performance in games the last spot you expect drops in an open world game is inside a buildings interior. Esp one that has a load screen before it.
Almost every video showcasing the fps drops have been inside a building.
The game is just highly variable. There is no consistent level of performance. You can expect wild frame-rates.Yeah. Actually the XB1 version seems way more solid by Gamersyde videos, compared to the DF anaylsis. I'm a bit more releived.
I expanded the comparison gif to include PS4 since people were asking:
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Is there a way to listen to his rant? Does anyone have a link?
Experienced the same issue in the XB1? Or you played the PS4 version aswell?
The game is just highly variable. There is no consistent level of performance. You can expect wild frame-rates.
I was on PS4 like that video
I wonder how the PC version will play on my 3 yr old laptop with i7 and 7970M.
quoted for a new page. thread is moving fast. I just find it strange hardly anyone is talking about this.
Too bad about shadows LOD on XB1 and PS4 but that's kinda expected. Still pretty much same overall so gonna get it on XB1. I'm not super nitpicky with frames like some people here.![]()
I'm just trying to understand the thought process of people who cancelled pre-orders and switched around yesterday based on some anecdotes. Only had to wait 24 hours to get this more reliable analysis.
Like I was saying, if you live your life like that you'd be bouncing around like a pinball changing decisions constantly.
Yo wtf at that 0fps... I was planning to get it for the Xbox for the earlier mod support, but I guess I'll get it for PS4 just for the stability.
It's a preliminary performance analysis. There's nothing to talk about, no conspiracy or anything, just Digital Foundry's usual practice of putting up a quick performance analysis based on early parts of the game to be followed by a much more thorough head-to-head article that explores more scenarios and goes more in depth on technical/performance aspects.
YouTube screen grab, but you can clearly see here that the PS4 version lacks shadows/AO compared to the PC and XB1. Look at the building on the right and the one in the far distance. Pretty big difference.
http://i.imgur.com/nsf6LK5.jpg
Weird. In the long distance trees seem to have different positions between ps4 and xbone.I expanded the comparison gif to include PS4 since people were asking:
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quoted for a new page. thread is moving fast. I just find it strange hardly anyone is talking about this.
Weird. In the long distance trees seem to have different positions between ps4 and xbone.
Guys, any performance information for indoor scenes?
Umm, this means nothing. Look at the placement of the player in both the PS4 and XB1 shots. Clearly at different angles and one is closer. Considering how bad the LOD is in this game you can't come to any sort of conclusion here unless you line both players up at the exact same distance and angle.
Is there a way to listen to his rant? Does anyone have a link?
So the Gamebyro engine strikes again from the looks of it. Will Bethesda ever step away from that engine?
The shadows positions seems a bit different on ps4.YouTube screen grab, but you can clearly see here that the PS4 version lacks shadows/AO compared to the PC and XB1. Look at the building on the right and the one in the far distance. Pretty big difference.
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I'd love to see this shot with uGridsToLoad at 11 or so.I expanded the comparison gif to include PS4 since people were asking:
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YouTube screen grab, but you can clearly see here that the PS4 version lacks shadows/AO compared to the PC and XB1. Look at the building on the right and the one in the far distance. Pretty big difference.
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YouTube screen grab, but you can clearly see here that the PS4 version lacks shadows/AO compared to the PC and XB1. Look at the building on the right and the one in the far distance. Pretty big difference.
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https://www.youtube.com/watch?v=iipDWbd6HNg
Watch the video. No matter how close the player gets in the PS4 version, there are still no shadows.
Barring any miraculous breakthrough by AMD, with respects to their CPU development, Sony had better put an Intel processor in the PS5.
These shitty Jaguars are holding this gen back and it will only get worse, at least for multiplat games.
https://www.youtube.com/watch?v=iipDWbd6HNg
Watch the video. No matter how close the player gets in the PS4 version, there are still no shadows.
Barring any miraculous breakthrough by AMD, with respects to their CPU development, Sony had better put an Intel processor in the PS5.
These shitty Jaguars are holding this gen back and it will only get worse, at least for multiplat games.
Or maybe it's a simple bug and who knows the hell happening in this area on ps4. Even the fps struggle without a logic.I mean, considering there isn't any perceptible difference in shadow LOD in any other comparison, the obvious deduction is the dynamic time of day/lighting/weather causing the differences, rather than PS4 "missing shadows," especially since it's obvious shadowing is present in the PS4 in that scene. Pretty obvious the shadows on the road are in a different position, meaning the sun is in a different position, meaning shadows on the scene overall are going to be different.
You see none of the big falls on X1 in that video and the PS4 is clearly struggling with that gunfight at the end.
YouTube screen grab, but you can clearly see here that the PS4 version lacks shadows/AO compared to the PC and XB1. Look at the building on the right and the one in the far distance. Pretty big difference.
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!!!It's a glaring hitch downward, and matching runs to the gates of Diamond City shows Xbox One dropping to a record 0fps (zero) while PS4 turns the same corner at 28fps
lord, consoles are light years behind pc