Digital Foundry Performance Analysis: Fallout 4

I expanded the comparison gif to include PS4 since people were asking:

_DKjg2.gif
 
On the flipside, as a person who was there at launch for F3, NV and Skyrim, this is the smoothest Bethesda launch for a PC version of their game I've seen so far. Runs like absolute butter and haven't seen any bugs.

I expanded the comparison gif to include PS4 since people were asking:

_DKjg2.gif

Not seeing any difference with the consoles there.
 
PC is the "best" version in terms of raw performance, but other people prefer to play on consoles, despite the poorer fps and graphics, so it's all up to the user to decide what is "best" way they want to play the game

Uhhhhhh...okay? I don't know how that is in any way refuting the fact that the PC version is the "best" available version. I was simply stating that I'm glad that I have the option to grab the PC version as it is "technically" the one to get if you have the means. People preferring the XB1 or PS4 version for whatever reason is irrelevant to what I posted.
 
The fact that at no part of the PS4 vs XB1 video do they go inside any building isn't getting pointed out enough. I understand it from their perspective.. like if you test performance in games the last spot you expect drops in an open world game is inside a buildings interior. Esp one that has a load screen before it.

Almost every video showcasing the fps drops have been inside a building.

quoted for a new page. thread is moving fast. I just find it strange hardly anyone is talking about this.
 
Yeah. Actually the XB1 version seems way more solid by Gamersyde videos, compared to the DF anaylsis. I'm a bit more releived.
The game is just highly variable. There is no consistent level of performance. You can expect wild frame-rates.
 
I expanded the comparison gif to include PS4 since people were asking:

_DKjg2.gif

PS4 version seems to be slightly darker bit a tiny bit, besides that looks the same. However, more concern with how the consoles version perform than the looks. It just seems like a lot of AAA games now a days can't get shit right from day one. Is this gen cursed or something?
 
The game is just highly variable. There is no consistent level of performance. You can expect wild frame-rates.

Actually I have only 2 big concerns:
Issues like this: https://youtu.be/Jle5979Iqb4?t=185

And those severe hiccups in DF analysis being something frequent.

I was on PS4 like that video

I hope XB1 version has not that problem and that the PS4 version get patched. Cause that kind of frame-rate issue is really far from acceptable.
 
As much as I want to play this game I'm going to see if a patch or two sorts it, I have blops 3 to play and the witcher 3 to start anyway. They really should of nailed the performance with it looking like it does, I guess thats the price of decen AF.
 
quoted for a new page. thread is moving fast. I just find it strange hardly anyone is talking about this.

It's a preliminary performance analysis. There's nothing to talk about, no conspiracy or anything, just Digital Foundry's usual practice of putting up a quick performance analysis based on early parts of the game to be followed by a much more thorough head-to-head article that explores more scenarios and goes more in depth on technical/performance aspects.
 
I'm just trying to understand the thought process of people who cancelled pre-orders and switched around yesterday based on some anecdotes. Only had to wait 24 hours to get this more reliable analysis.

Like I was saying, if you live your life like that you'd be bouncing around like a pinball changing decisions constantly.
 
Too bad about shadows LOD on XB1 and PS4 but that's kinda expected. Still pretty much same overall so gonna get it on XB1. I'm not super nitpicky with frames like some people here. :P
 
YouTube screen grab, but you can clearly see here that the PS4 version lacks shadows/AO compared to the PC and XB1. Look at the building on the right and the one in the far distance. Pretty big difference.

nsf6LK5.jpg
 
Too bad about shadows LOD on XB1 and PS4 but that's kinda expected. Still pretty much same overall so gonna get it on XB1. I'm not super nitpicky with frames like some people here. :P

Even when the game hits zero? There is being picky and then there is having standards. Lol.
 
I'm just trying to understand the thought process of people who cancelled pre-orders and switched around yesterday based on some anecdotes. Only had to wait 24 hours to get this more reliable analysis.

Like I was saying, if you live your life like that you'd be bouncing around like a pinball changing decisions constantly.

Yeah. People should have waited before cancelling one and jumping to another like that.
Although if I'm not mistaken, in Amazon for example there's still time to cancel again and change it again, if the guy want to.

Yo wtf at that 0fps... I was planning to get it for the Xbox for the earlier mod support, but I guess I'll get it for PS4 just for the stability.

I'd still recommend you to wait more comparisons or hands on.
Do you have a decent PC? If so, it seems to me that's the the way to go.
 
Yo wtf at that 0fps... I was planning to get it for the Xbox for the earlier mod support, but I guess I'll get it for PS4 just for the stability.
 
It's a preliminary performance analysis. There's nothing to talk about, no conspiracy or anything, just Digital Foundry's usual practice of putting up a quick performance analysis based on early parts of the game to be followed by a much more thorough head-to-head article that explores more scenarios and goes more in depth on technical/performance aspects.

Yeah I didn't mean to make it sound like oh why is DF not doing a good job. Or is there some conspiracy or something (lol) I know the difference there. I guess my main point is saying everyone that is taking these early videos for "see guys? not much wrong with the ps4 framerate! looks like its mostly 30 with the odd drop leaving/entering a new city" yeah thats fine and all, but lets wait until we see more interior videos first.

YouTube screen grab, but you can clearly see here that the PS4 version lacks shadows/AO compared to the PC and XB1. Look at the building on the right and the one in the far distance. Pretty big difference.

http://i.imgur.com/nsf6LK5.jpg

Umm, this means nothing. Look at the placement of the player in both the PS4 and XB1 shots. Clearly at different angles and one is closer. Considering how bad the LOD is in this game you can't come to any sort of conclusion here unless you line both players up at the exact same distance and angle.
 
I'd like to see vanilla Fallout 3 comparisons because the 360 version I played last night looked a lot closer to what I remembered the PC version to look like than any of the console versions for this one.
 
Barring any miraculous breakthrough by AMD, with respects to their CPU development, Sony had better put an Intel processor in the PS5.

These shitty Jaguars are holding this gen back and it will only get worse, at least for multiplat games.
 
Weird. In the long distance trees seem to have different positions between ps4 and xbone.

It actually looks simply like the low hanging clouds/fog (same effect that was in Skyrim on distant environment) being in different positions, so different trees are visible in each version.
 
Holy shit at the video comparison. The framerate in moments is absolutely atrocious on the XBone version. Why didn't they go with 900p for the console?

And this thread is a freaking graveyard... lol
 
Umm, this means nothing. Look at the placement of the player in both the PS4 and XB1 shots. Clearly at different angles and one is closer. Considering how bad the LOD is in this game you can't come to any sort of conclusion here unless you line both players up at the exact same distance and angle.

https://www.youtube.com/watch?v=iipDWbd6HNg

Watch the video. No matter how close the player gets in the PS4 version, there are still no shadows.
 
YouTube screen grab, but you can clearly see here that the PS4 version lacks shadows/AO compared to the PC and XB1. Look at the building on the right and the one in the far distance. Pretty big difference.

nsf6LK5.jpg
The shadows positions seems a bit different on ps4.
 
YouTube screen grab, but you can clearly see here that the PS4 version lacks shadows/AO compared to the PC and XB1. Look at the building on the right and the one in the far distance. Pretty big difference.

nsf6LK5.jpg

I think you're just seeing minor differences in the time of day here. The rounded bit of the building in the background shows the direction of sunlight is more at a perpendicular angle to the player in PC and XO.
 
YouTube screen grab, but you can clearly see here that the PS4 version lacks shadows/AO compared to the PC and XB1. Look at the building on the right and the one in the far distance. Pretty big difference.

nsf6LK5.jpg

Thats just diferent sun positions. The sun is not matching in any of the versions.

Edit: beaten :P
 
Barring any miraculous breakthrough by AMD, with respects to their CPU development, Sony had better put an Intel processor in the PS5.

These shitty Jaguars are holding this gen back and it will only get worse, at least for multiplat games.

For real?

Bugthesda is holding themselves back from everything.
 
https://www.youtube.com/watch?v=iipDWbd6HNg

Watch the video. No matter how close the player gets in the PS4 version, there are still no shadows.

I mean, considering there isn't any perceptible difference in shadow LOD in any other comparison, the obvious deduction is the dynamic time of day/lighting/weather causing the differences, rather than PS4 "missing shadows," especially since it's obvious shadowing is present in the PS4 in that scene. Pretty obvious the shadows on the road are in a different position, meaning the sun is in a different position, meaning shadows on the scene overall are going to be different.
 
I mean, considering there isn't any perceptible difference in shadow LOD in any other comparison, the obvious deduction is the dynamic time of day/lighting/weather causing the differences, rather than PS4 "missing shadows," especially since it's obvious shadowing is present in the PS4 in that scene. Pretty obvious the shadows on the road are in a different position, meaning the sun is in a different position, meaning shadows on the scene overall are going to be different.
Or maybe it's a simple bug and who knows the hell happening in this area on ps4. Even the fps struggle without a logic.
 
You see none of the big falls on X1 in that video and the PS4 is clearly struggling with that gunfight at the end.

Such a mixed bag, XB1 dropping to 0fps and then a solid 30fps for that firefight at the end. Seems like it's all over the place.
 
YouTube screen grab, but you can clearly see here that the PS4 version lacks shadows/AO compared to the PC and XB1. Look at the building on the right and the one in the far distance. Pretty big difference.

nsf6LK5.jpg

Seems like a bugged building ( i'm sure not the only one seeing as it's bethesda) since its the only building doing it in the scene.
 
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