Well, it has issues as well but NOTHING like Fallout. It's much more polished and beautiful.
Do you guys have the 360 version to test as well?
Well, it has issues as well but NOTHING like Fallout. It's much more polished and beautiful.
Holy cow at brads 30+ hour play through. Sounds like he really got into it
meant I spent nearly all my free time after I got a hold of this game playing it somewhat obsessively, attempting to hit 100 percent completion in each area. But you'll quickly realize you can't max out each area up front, because the designers are totally unafraid to get their Metroid on
I will never understand this logic. So a PS4 customer will walk into GameStop, look at Tomb Raider New release on PS4 with excellent 9+ reviews, the clerk tells him how great the game is, that he beat it more than once, and as he's about to check out the copy, he says wait a minute, how could you have beat this game if it just released today? and when the clerk reveals that he played it a year ago on Xbox One, he goes Yuck, I feel dirty now, return his crap to the shelf immediately! Unless you think this is the MO of anyone outside of Tomb Raider fans, then I don't get it.
Seriously...
I never thought of professional reviewers playing games this way since I figured they'd want to get the game over with so they could get their review done.
Seriously...
I never thought of professional reviewers playing games this way since I figured they'd want to get the game over with so they could get their review done.
I hate this crap.
If there's one thing you can respect about Brad, its that when he gets into a game, he really gets into it.
Guess you must be a fan of MGS V then.I love this crap. The fewer cutscenes I have to watch, the better. In fact, the entire story could be told through audio logs and notebooks and I'd be 100% OK with that.
I will never understand this logic. So a PS4 customer will walk into GameStop, look at Tomb Raider New release on PS4 with excellent 9+ reviews, the clerk tells him how great the game is, that he beat it more than once, and as he's about to check out the copy, he says wait a minute, how could you have beat this game if it just released today? and when the clerk reveals that he played it a year ago on Xbox One, he goes Yuck, I feel dirty now, return his crap to the shelf immediately! Unless you think this is the MO of anyone outside of Tomb Raider fans, then I don't get it, especially when the game will likely see some improvements.
I'd watch a let's play, but that is inherently spoilers in linear games like this.
Seriously...
I never thought of professional reviewers playing games this way since I figured they'd want to get the game over with so they could get their review done.
If there's one thing you can respect about Brad, its that when he gets into a game, he really gets into it.
Brad only reviews about four games a year, so he can take his time.
Also giant bomb doesn't have to have a huge team nor do they have to review every game. They allow themselves to play the games they want, and for longer.
tells a better story than the 2013 reboot...
The last game was a decent start, but for my money, this is where the new Tomb Raider really begins.
There have been plenty of spoiler-free streams going on for the last week. Main reason being that Microsoft/SE were super-specific about what could be shown and what couldn't.
I love this crap. The fewer cutscenes I have to watch, the better. In fact, the entire story could be told through audio logs and notebooks and I'd be 100% OK with that.
Guess you must be a fan of MGS V then.
It's almost never properly implemented. It's always some tape lying around and then some guy talking into it for no reason. The context of this type of storytelling is almost always bullshit.
"This will be my final entry. I am out of food blah blah blah. And there's a monster near me.. WAAAH."
This site is generally on point (there are exceptions, of course, but they tend to raise valid points and abstain from assigning perfect notes left and right).
The North American gaming press is incredibly generous by comparison...
It's almost never properly implemented. It's always some tape lying around and then some guy talking into it for no reason. The context of this type of storytelling is almost always bullshit.
"This will be my final entry. I am out of food blah blah blah. And there's a monster near me.. WAAAH."
This site is generally on point (there are exceptions, of course, but they tend to raise valid points and abstain from assigning perfect notes left and right).
The North American gaming press is incredibly generous by comparison...
WTF is the Fem Freq review, damn. Almost NOTHING about the game mechanics, just rambling about "morality" and this meta-game questions which add nothing to a real understanding of the game.
I found the FemFreq review to be quite informative, actually. Since I already played TR2013, it told me all I needed to know.WTF is the Fem Freq review, damn. Almost NOTHING about the game mechanics, just rambling about "morality" and this meta-game questions which add nothing to a real understanding of the game.
Destruction 7.5/10
http://www.destructoid.com/review-rise-of-the-tomb-raider-319740.phtml
Devs, stop doing this!!!!!
Ugh, developers, please, stop thinking this is what I want.
It isn't what I want.
This site is generally on point (there are exceptions, of course, but they tend to raise valid points and abstain from assigning perfect notes left and right).
The North American gaming press is incredibly generous by comparison...
In MGS V you can play while listening, which is helpful. Sounds like you have to stare at an image of a tape recorder in the menu to listen to these, which is the worst possible way to go imho.Guess you must be a fan of MGS V then.
WTF is the Fem Freq review, damn. Almost NOTHING about the game mechanics, just rambling about "morality" and this meta-game questions which add nothing to a real understanding of the game.
Nitpick: Anita didn't review TR, Carolyn Petit did. ^^ I agree with the rest though.Anita has generally not focused much on the gameplay element of games - she's more interested in social critique.
That's fine - there's a million other sites to tell you how the shooting feels
Haven't played it, but my understanding of the series is that it's extraordinarily cutscene-heavy. Is MGSV different in that regard?
32 reviews up on OpenCritic: http://opencritic.com/#!game/1517/rise-of-the-tomb-raider
Early distribution (will be updated!)
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Want to see this reviewed from an old school fan. Watched Gamespot's video review and while the words all spoke of more tombs and more complicated tombs, most of the footage was headshots and takedowns, so there was a disconnect there.
Expected the game to look great, as the first one did, but it looks amazing.
I love this crap. The fewer cutscenes I have to watch, the better. In fact, the entire story could be told through audio logs and notebooks and I'd be 100% OK with that.
Well that's what I'm trying to get a handle on. The Videogamer review talks about the first game's tombs being five minute puzzles while the new ones are larger, more complicated and are more like thirty minute puzzles. And Brad from Giant Bomb mentioned in the recent Bombcast that he did more actual tomb raiding in the first two hours of the new game then he had in the 2013 game altogether. So that's all promising.I mean, I don't know what people expected with respect to the tombs. They're still going to be the small optional piss-easy puzzle areas to get some reward. They're not the meat of the new Tomb Raider games at all.
I mean, I don't know what people expected with respect to the tombs. They're still going to be the small optional piss-easy puzzle areas to get some reward. They're not the meat of the new Tomb Raider games at all.
This sequel is just more of the same of the first game with bigger areas and maybe some improvements in combat design. They didn't hear the cries of people who wanted more puzzles and less action because all the positives were about the combat and the open areas so they did more of that and kept the tombs the same.
The new TR games, from what I've seen, are way more like Uncharted 1 in terms of the balance of action to puzzles. Which is a shame but that is what people are playing them for and not for the puzzles.
Did you forget Halo CE?
Also giant bomb doesn't have to have a huge team nor do they have to review every game. They allow themselves to play the games they want, and for longer.
Well that's what I'm trying to get a handle on. The Videogamer review talks about the first game's tombs being five minute puzzles while the new ones are larger, more complicated and are more like thirty minute puzzles. And Brad from Giant Bomb mentioned in the recent Bombcast that he did more actual tomb raiding in the first two hours of the new game then he had in the 2013 game altogether. So that's all promising.
There are 9 optional challenge tombs. 10 if you count a forced one in the main story. They are bigger, more varied, take longer to complete, and in more tomb like environments. They are also better hidden and have some traps and some trickier platforming than anyhting in the reboot before reaching the tomb. The Reboot was mostly slow walks through a cave into small mostly samey looking dens with a simple 1-2 step puzzle. Having caves and crypts to explore in addition to these is nice as well. They don't have puzzles but they hold some nice rewards and material as well.
There are also 4 main story "tombs" this time with some nested puzzles but they of course are also filled with combat and explosions. Still it has better puzzle design than the Reboots main campaign and some actual tomb like environments. The last hub is in particular is amazing looking. I was just hoping for more parts like Syria tomb in the main story with little to no combat.
Huh, well, that does sound better and more promising but I still firmly believe the focus is definitely more on the combat (otherwise why keep the skill tree and all of that stuff if you take away action stuff etc etc) but obviously I haven't played it, only seen bits and pieces of it.
Certainly would be better to have a more critical eye from someone who played the TR of old.
There is, in fact, more actual tomb-raiding that can be done in Rise of the Tomb Raider, and while these puzzle sequences are still highlights, they largely feel superfluous and unnecessary. Nü-Tomb Raider still makes the Uncharted mistake, where the action set pieces come first and the narratively satisfying reasons to do them second.
I read there that the tombs "largely feel superfluous and unnecessary". And then I read the Giant Bomb review:
And I don't know what to believe.And the game's "challenge tombs" in particular each grant you a highly useful, unique skill you can't get otherwise. They're also where you'll find the highest density of ancient machinery to climb on and manipulate (and they mostly look really cool to boot). The antique scenery isn't relegated to the side tombs, either; the game is good about filling its critical story path with these kinds of big stone clockwork puzzles, as well. By the time I'd finished the lengthy Syrian tutorial area, I already felt like I'd discovered more intricate ruins than in the entirety of the previous game. Exploring and solving the forgotten secrets of some wise, vanished civilization is what I'm showing up for when I play a game called Tomb Raider, so it was a delight that Rise is more satisfying than its predecessor in that regard.
I will never understand this logic. So a PS4 customer will walk into GameStop, look at Tomb Raider New release on PS4 with excellent 9+ reviews, the clerk tells him how great the game is, that he beat it more than once, and as he's about to check out the copy, he says wait a minute, how could you have beat this game if it just released today? and when the clerk reveals that he played it a year ago on Xbox One, he goes Yuck, I feel dirty now, return his crap to the shelf immediately! Unless you think this is the MO of anyone outside of Tomb Raider fans, then I don't get it, especially when the game will likely see some improvements.
This sequel is just more of the same of the first game with bigger areas and maybe some improvements in combat design. They didn't hear the cries of people who wanted more puzzles and less action because all the positives were about the combat and the open areas so they did more of that and kept the tombs the same..
Yeah the main story certainly is still very combat focused...
I read there that the tombs "largely feel superfluous and unnecessary". And then I read the Giant Bomb review:
And I don't know what to believe.
I read there that the tombs "largely feel superfluous and unnecessary". And then I read the Giant Bomb review:
And I don't know what to believe.