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Fallout 4 |OT| Atom Bomb Baby

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This took me like twenty minutes to find too, I felt pretty dumb. It's right underneath the catwalk Jared was standing on; there's a piece of wood against the wall that says "KEEP OUT" which is covering the safe.

Catwalk? This is near red rocket right? Jared? I don't remember a Jared...
 
? It feels like 10X faster, if anything.
I dunno, just feels like everything related to character movement and some of the melee combat feels slower to me. Everything has more weight to it I guess.
 
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Damn.
 
Going through a Raider-filled factory in my Power Armor with a minigun is just an amazing feeling. They really nailed the feeling or walking around in hulking armor.

While the game may have lost some stuff from Fallout 3 to Fallout 4, the game has never been just more FUN than it is now.
 
Going through a Raider-filled factory in my Power Armor with a minigun is just an amazing feeling. They really nailed the feeling or walking around in hulking armor.

Power armor in this game is fantastic. I absolutely love what they did with it.

Everything in this game is fantastic.
 
I've warmed up to this game a bit after a horribly rocky start. I'm still not convinced it's a good improvement on the series or even an impressive game by 2015 standards but it's definitely enjoyable so far just doing mundane things like exploring.

Also, tying radiation poisoning to your health bar and limitting it is BRILLIANT. Takes a page out of Dark Souls' book and totally fits the gameplay in a way that makes the system more important and interesting than it was in the past. Perfect example of what this game needed more of honestly.
 
I was investigating some domicile and opened a door to find a deathclaw. Life is unfair. Like, how did he even fit in there?
 
Moment at the end of the (mission name)
Reunion mission
was awesome and adds a little life to the world I wasn't expecting.

About 7 hours in. The new dialogue system is pretty lame but the dynamic nature of it is kinda cool. Conversations can have multiple speakers now and they are a little less copy and pasted from Mass Effect than I thought. I hope they can find a middle ground in the future. The plot so far is...interesting. At the very least it has set up an interesting mystery that seems worth following. And the way they introduce you to various factions, cities, and settlements has been solid up to where I'm at.

Gunplay is surprisingly good. It actually feels fairly reminiscent of Destiny, especially when you have one of the Institute weapons.

PC version mostly running well. Had one crash but that's about it.
 
I thought I was doing pretty good at surviving until I came across my first group of Super Mutants and died three times within seconds. :/ Time to take a break.

Maybe I need my power armor for this.
 
So the evolution of my Wasteland Wanderer...

First an upstart punk.
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Then a respectable gentleman.
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Then after a punishing encounter with Super Mutants, something more appropriate..
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I don't think this is much of a spoiler, but for me the game got difficult for the first time at level 14, doing a BoS quest which at a certain point sends you to investigate a satellite array. Which turns out to be a circus party of Super Mutants, I advise grabbing your power armor for this one, I didn't have it and ... actually it was the most enjoyable combat of the game so far, used up a lot of those mines and drugs I was saving for a rainy day. Great stuff. Died multiple times but felt no frustration, just "I can do this!!"

If anyone thinks that's too much spoiler territory I'll edit.
 
CAn someone answer about the radio?

I read somewhere that said "Keep your radio on to get signals/quests that come from them."

IIRC in fallout 3/nv, you didn't have to keep you radio on for those things at all, your pip boy automatically picked up the signal when you were in range and you could listen.

So do we really have to keep our radio on now for those things or what? (Cause I'm like 10 hours in and hardly listen to the radio and now I'm afraid I missed some things).
 
CAn someone answer about the radio?

I read somewhere that said "Keep your radio on to get signals/quests that come from them."

IIRC in fallout 3/nv, you didn't have to keep you radio on for those things at all, your pip boy automatically picked up the signal when you were in range and you could listen.

So do we really have to keep our radio on now for those things or what? (Cause I'm like 10 hours in and hardly listen to the radio and now I'm afraid I missed some things).

The only time I got a mission from the radio, I had a message pop up telling me that I was close to some frequency and I listened to it and got the quest that way. So I think it works exactly like it did in Fallout 3, never played that game though.
 
I just spent like 4 hours on my house/learning the system and 22 hours total. Jesus christ this game is amazing. Need SLI support though, performance gets iffy in cities.
 
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