Halo 5: Guardians |OT| The Trials of Osiris

Am I crazy for wanting Warzone assault to have rounds? It sucks playing 3 games in a row and being on defence each time. Our party had collective sighs going on.
 
Am I crazy for wanting Warzone assault to have rounds? It sucks playing 3 games in a row and being on defence each time. Our party had collective sighs going on.
No you are not. It should have two rounds just like the mode they are copying. But they should have had an objective tied to it to begin with. Like arm the bomb not just take over the base.
 
No you are not. It should have two rounds just like the mode they are copying. But they should have had an objective tied to it to begin with. Like arm the bomb not just take over the base.

It should just have an arming station like an M-Com, a bomb carrier would be awful in Assault, IMO. Too much griefing possibilities.

http://xboxclips.com/TJ+Ram/bc083128-e2e5-4fb5-9cd4-5f663c0e7494

I feel like that could come in handy at times.
 
No you are not. It should have two rounds just like the mode they are copying. But they should have had an objective tied to it to begin with. Like arm the bomb not just take over the base.

Yes. It would have been glorious to have the base unlocks and a final flag steal or bomb arm.
 
Wtf im getting disconnected in every game this evening. Says im always disconnected from local when this happens. But im on xbox live

I thought i was banned but im not since i played some warzone right now...

Had two disconnects in team arena earlier today when we had a full party loading the 4/4 part.

:(

They probably thought i was a quitter
 
I don't mind it now. I've done some quick sneaky kills. The only thing I wish they'd change is to show damage indicators better, maybe have a percentage going down. So I know to get my ass in gear and start firing.

I can't wait for that human world Warzone map. I think that's one of the biggest issues right now. The low number of maps.

It's just bad overall. It doesn't feel like a true win when you just blow in there and land 1 magnum shot to kill the boss when the other team did all the damage. It feels cool and sneaky, but cheap.

Also personal points don't work well either. You should get points for all the side guys at the beginning and the guys that spawn with the bosses too. Also if you do a decent amount of damage on a boss and your team kills him you should get some points.
 
It's just bad overall. It doesn't feel like a true win when you just blow in there and land 1 magnum shot to kill the boss when the other team did all the damage. It feels cool and sneaky, but cheap.

Also personal points don't work well either. You should get points for all the side guys at the beginning and the guys that spawn with the bosses too. Also if you do a decent amount of damage on a boss and your team kills him you should get some points.

If you do points done with damage percent, then you lessen the chance of a Legendary Takedown swing. I'm still and always for more times the bosses show up, but making them worth a bit less(100 for example).
 
If you do points done with damage percent, then you lessen the chance of a Legendary Takedown swing. I'm still and always for more times the bosses show up, but making them worth a bit less(100 for example).

How's the new API working out? I wouldn't mind if later on, if you had the time, that you were able to do a Karls Infographic 2.0 showing all the new stats and data collection you're able to see or detail. Are you also going to do an in depth Forge review, see if what Forge is, is something that works much better now. I think a lot of what you asked for has been included in this iteration of Forge right?
 
War zone boss points need updated. Not only does it suck doing 99% of the damage and an enemy getting 1 cheap shot in and getting 150 points, it also sucks that if I have to reload right as the boss dies I get 0 points, even if I did all of the damage.

Yeah, something needs to change. I understand a winner-takes-all systems gets people motivated to actually try even though the boss is already taking damage, but fuck the amount of points is stupid, as is the time to take one down without half a team.

Right now I have very little incentive to actually try for bosses, because fighting them is super boring and there's a high chance I won't get any sort of reward for participating.
 
The only way to fix Warzone is to get rid of 150 point bosses in general. Just way too many points.

The super high point bosses needed more teamwork based mechanics or something. Can't sleep so I'll ramble an idea.

What if when a boss spawns for example, you have to use a big laser weapon thing on the map to take them out. Maybe it only has vision of a certain area so you have to coordinate with your team so some are drawing the boss to the weapon and some are obviously waiting on said weapon. Then you have the whole red vs blue fighting over control of the weapon. Oh snap now we're losing bases, drag that boss here pronto. Oh snap the other team is distracting him let's change tactics.

It might be horrible in practice but it was something that just came to me idk.
 
I've been thinking, instead of potentially game-ending points, Boss kills should just grant personal XP and temporarily max out your team's REQ points. The incentive to kill a boss would be the ability to call in heavy weapons and vehicles, giving you a reason to try to kill them (to keep a lead or give you an opportunity at a comeback) but without distracting from the objective of capturing bases/destroying cores. And there would be less "who gets the last shot" metagame. Dunno, just spitballing.
 
How's the new API working out? I wouldn't mind if later on, if you had the time, that you were able to do a Karls Infographic 2.0 showing all the new stats and data collection you're able to see or detail. Are you also going to do an in depth Forge review, see if what Forge is, is something that works much better now. I think a lot of what you asked for has been included in this iteration of Forge right?

I'm still learning the ropes on the API, and I'm also tinkering with different apps in different languages. I've done JSON stuff in the past, but the syntax on those always felt like baby's first JSON file, so I never really learned anything. I'll get around to another infographic, but the first thing for me is creating a new version of H2Opp/H3Opp. The original programmer on those used to scrape Bungie stat pages and he made what I consider to be the best Halo stats app ever. He's completely disappeared from the scene, so I'm trying to make a version for Halo 5. The pictures below are H3Opp.

search-search1.png
main-gamer.png

gamev-main.png
totals-break.png

As far as Forge goes, I'll play with it. If I can make something I like, I'll be happy. They added a bunch of stuff that I wanted, but boy did it come at the cost of how it looks. I'm hoping that there will actually be texture packs, and that it isn't just a promise that will never be fulfilled. With back-compat coming to the bone, maybe Halo:Reach will get that promised playlist update 3 years later...
 
Why the hell is doubles as weekend thing and not an actual playlist? Also, add a social lost and other playlist please. I'm losing interest in playing without these.
 
The mini map in this game sucks. Way too short ranged. It's basically useless, especially in Warzone.

Speaking of messed up, I wish the ranking system rewarded you on an individual basis, even in team games. Makes everything reliant on having 3 friends to play with, with mics, all the time in order to be successful. Oh well, there's always free for all I guess.
 
Speaking of messed up, I wish the ranking system rewarded you on an individual basis, even in team games. Makes everything reliant on having 3 friends to play with, with mics, all the time in order to be successful. Oh well, there's always free for all I guess.

I agree and I disagree. I think the ultimate metric should be win/loss as a team, with minor account for your individual performance. But I do think there should be a separate rank for when you queue in solo and for when you queue in as part of a team.
 
I agree and I disagree. I think the ultimate metric should be win/loss as a team, with minor account for your individual performance. But I do think there should be a separate rank for when you queue in solo and for when you queue in as part of a team.
If you fight it out go positive and have flag stops or something. You shouldn't rank down atleast. Neutral rank would make a lot of sense. Having a guy die 20 times will usually result in a loss. Some idiots just keep running trying to punch every spawn

Atleast this would keep more people trying to play instead of giving up with a bad team


When I start a game 4 and 0 and the score is 8 to 5 I already know we lost.

Just don't feel like trying and start to surf gaf and stay back more. You can't win in this game like you could halo 3. People die too much.
 
Went back to MCC just to clear my palate of H5, and compare all the Halos. The aim acceleration issue in H5 really glares when you go to any other halo. I was going 25 and like 8 most games of slayer in anything but Halo 1. I'm also realizing how much movement in old halos and the decisions you made were so essential. If I make a mistake in Halo 2 or 3. I will die. I will KNOW why I died though. Then I will learn and progress. In H5 I will escape a fight with thruster or sprint only to get killed by one of the dozens of sight lines or grenades, and be frustrated because I don't know what I could have done, if anything.

I just can't seem to get over it. Halo 5 is solid, but it just doesn't have the methodical gameplay that makes you think. At least not to me.
 
The original programmer on those used to scrape Bungie stat pages and he made what I consider to be the best Halo stats app ever. He's completely disappeared from the scene, so I'm trying to make a version for Halo 5. The pictures below are H3Opp.

If it's scraping you want try Kimono, fast and easy scraping to API service. Shit is awesome when you're forced to scrape.

The mini map in this game sucks. Way too short ranged. It's basically useless, especially in Warzone.

Speaking of messed up, I wish the ranking system rewarded you on an individual basis, even in team games. Makes everything reliant on having 3 friends to play with, with mics, all the time in order to be successful. Oh well, there's always free for all I guess.

Agreed on the mini map, Warzone maps are huge they deserve more radar detection radius.

Even in Arena I think some playlists should have the very small 18m radar but others should be closer to H4/Reach distances. Given the speed of current movement and abilities sandbox if you're glancing/watching the radar then you're pretty much already dead or at a major disadvantage. I've had plenty of instances between latency on foreign dedis combined with player abilities/sprint result in the radar being 100% useless, as in you literally don't even see the red dot until you're already being Spartan Charged or hit by melee etc.

While I'm thankful for all the pro input and integration to the dev studio there are a number of elements of old default Halo entirely missing from map design, radar implementation and playlists/gametypes etc. If you were to take Halo 4 TU and essentially turn on all the abilities like H5 sandbox then push the H3 objective gametypes and some one-sided maps/variants then I'd be heaven. H4 & 5 have both moved away from this, it's likely more a design by population numbers so I can't lay the entire blame on 343 here. Bungie had the same issue with classic objective since mid-late life of H3.

I'm happy to get used to the pro take on everything Arena but having to get a team together every time you want to play is a bit much. Warzone if it added a bomb or flag or in the Assault mode rounds it could really bring back massive objective population. Spartan Companies added to one Arena playlist and one Warzone playlist would kill it too, but what do I know.
 
Old Halo is slow and the button mapping sucks. Halo 5 is like playing Ninja Gaiden 2 but in FPS. Love the fast paced movement and controls.

Just wished the new Spartans had something unique compared to the old ones like Chief. That radar is lol.
 
Slowly progressing through the campaign. Mission 7 was blowing my mind graphically. How anyone can say Halo 5 is a "compromise" is trying too hard. It was also the toughest for me... I did not get a checkpoint before the
Warden encounter
and had to fight through a LONG and hard section leading up to this. I died like 20 times.

Also wtf team... I noticed it's best to give them orders to STAY BACK and not attack an enemy, since attack will get them to push forward and that get's them killed.

Also the achievement did not unlock and I am kinda mad about that.
 
Slowly progressing through the campaign. Mission 7 was blowing my mind graphically. How anyone can say Halo 5 is a "compromise" is trying too hard. It was also the toughest for me... I did not get a checkpoint before the
Warden encounter
and had to fight through a LONG and hard section leading up to this. I died like 20 times.

Also wtf team... I noticed it's best to give them orders to STAY BACK and not attack an enemy, since attack will get them to push forward and that get's them killed.

Also the achievement did not unlock and I am kinda mad about that.

I have yet to be disappointed in 343's graphics, audio and cinematic work. Leagues better than anything Bungie ever done. I still can't forgive them for Halo 3's ugly ass character models. Absolutely disgusting.

If only 343 weren't sooooo stubborn when it comes to online stuff.
 
Went back to MCC just to clear my palate of H5, and compare all the Halos. The aim acceleration issue in H5 really glares when you go to any other halo. I was going 25 and like 8 most games of slayer in anything but Halo 1. I'm also realizing how much movement in old halos and the decisions you made were so essential. If I make a mistake in Halo 2 or 3. I will die. I will KNOW why I died though. Then I will learn and progress. In H5 I will escape a fight with thruster or sprint only to get killed by one of the dozens of sight lines or grenades, and be frustrated because I don't know what I could have done, if anything.

I just can't seem to get over it. Halo 5 is solid, but it just doesn't have the methodical gameplay that makes you think. At least not to me.

Agree and prefer it. It's also a lot easier to turn and made shit. Even when I have a high guess a guy is coming around the corner and I can spin and get a decent nade out. I almost never get that kill when I'm already weak.

Won't even edit that phone mistake. Turn and make a nade shot. Lol
 
Went back to MCC just to clear my palate of H5, and compare all the Halos. The aim acceleration issue in H5 really glares when you go to any other halo. I was going 25 and like 8 most games of slayer in anything but Halo 1. I'm also realizing how much movement in old halos and the decisions you made were so essential. If I make a mistake in Halo 2 or 3. I will die. I will KNOW why I died though. Then I will learn and progress. In H5 I will escape a fight with thruster or sprint only to get killed by one of the dozens of sight lines or grenades, and be frustrated because I don't know what I could have done, if anything.

I just can't seem to get over it. Halo 5 is solid, but it just doesn't have the methodical gameplay that makes you think. At least not to me.

That is just not true. But again you said to you.

H5 is the most punishing halo game where if you make a mistake, your entire team could potentially pay for it.
 
That is just not true. But again you said to you.

H5 is the most punishing halo game where if you make a mistake, your entire team could potentially pay for it.

I'm only platinum, so maybe this is the problem but in all the MP games so far one member was never able to make my team pay for it.


The halo 5 mp "problem" is kind of strange. I like it and I like the competitive side of it..but the relaxing parts are missing for me. BTB, Infection, Oddball, Grifball.
warzone is shit. hate it. happy that so much of you like it..but it is not for me.
just can't understand how they can be missing @launch.

It's a love hate relationship right now between us lol.
 
That is just not true. But again you said to you.

H5 is the most punishing halo game where if you make a mistake, your entire team could potentially pay for it.

I agree it is punishing, but it doesnt feel punishing in the right ways. I feel like I'm punished for things outside my control. The map design alone makes me want to tear my hair out. Spawns only accentuate this for me.
 
If it's scraping you want try Kimono, fast and easy scraping to API service. Shit is awesome when you're forced to scrape.



Agreed on the mini map, Warzone maps are huge they deserve more radar detection radius.

Even in Arena I think some playlists should have the very small 18m radar but others should be closer to H4/Reach distances. Given the speed of current movement and abilities sandbox if you're glancing/watching the radar then you're pretty much already dead or at a major disadvantage. I've had plenty of instances between latency on foreign dedis combined with player abilities/sprint result in the radar being 100% useless, as in you literally don't even see the red dot until you're already being Spartan Charged or hit by melee etc.

While I'm thankful for all the pro input and integration to the dev studio there are a number of elements of old default Halo entirely missing from map design, radar implementation and playlists/gametypes etc. If you were to take Halo 4 TU and essentially turn on all the abilities like H5 sandbox then push the H3 objective gametypes and some one-sided maps/variants then I'd be heaven. H4 & 5 have both moved away from this, it's likely more a design by population numbers so I can't lay the entire blame on 343 here. Bungie had the same issue with classic objective since mid-late life of H3.

Thing about the "pro take" is, while input from various sources is great, %99.999 of people who play Halo 5 aren't experiencing it through the lens of a Pro Player, and don't want to. They want higher TTK, more varied and bigger maps and playlists, fucking grenade indicators, and higher radar range for starters.

Like some other dude said a few posts up, I need to know why I died, how I died -- this is essential to becoming a better player and learning, Halo 5 absolutely is piss poor at communicating those vital feedback loops to you -- I never, ever died in Halo 3 or Reach and said "how the hell did that happen?" and feel like throwing my controller like I do here. I got frustrated when I'd die, but it was always easy to see why. I hate dying and not even being able to turn the camera around to see who killed me.

More fun 343, more fun. Less Pro.
 
Old Halo is slow and the button mapping sucks. Halo 5 is like playing Ninja Gaiden 2 but in FPS. Love the fast paced movement and controls.

Just wished the new Spartans had something unique compared to the old ones like Chief. That radar is lol.

My original idea was the new Spartans should get all those new armor abilities and their movement speed should be really fast and agile but their health should be way lower. Chief and Blue Team (Aside from getting a chunk of extra levels) should have a much sturdier feel and a much higher armor system, like the older Halos. Trying to think of what other differences they would have had.
 
Just Spartan Laser'd two Hunters in the back in a Warzone match. Feels good man.

Somehow I got a DMR Cert too! Need level 7 REQ to use it though.

I'm level 28.
 
Surprised to see so much criticism over bosses in Warzone (not just here, everywhere).

I think the current system is pretty much perfect. Keeps everyone on the edge of their seat and makes the battles of Red vs. Blue. vs. Bosses super intense.

The only boss-related complaint I can agree with is that Commander Lochagos is embarrassingly easy for a 150VP boss. It's just a sprint of "who can get behind him and backsmack him first".
 
I'm only platinum, so maybe this is the problem but in all the MP games so far one member was never able to make my team pay for it.


The halo 5 mp "problem" is kind of strange. I like it and I like the competitive side of it..but the relaxing parts are missing for me. BTB, Infection, Oddball, Grifball.
warzone is shit. hate it. happy that so much of you like it..but it is not for me.
just can't understand how they can be missing @launch.

It's a love hate relationship right now between us lol.

Fully agree that it needs a social playlist. But keep in mind its still using your hidden matchmaking rank to find players for you, its just very loose :)

And I have had games where if one of us misses the timing, placement of a powerup, we all end up paying for it. I guess its not too much of an issue at platinum, but at onyx it can make or break the game, especially when rolling with a team of 4.
 
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