Ozzy Onya A2Z
Member
Am I crazy for wanting Warzone assault to have rounds? It sucks playing 3 games in a row and being on defence each time. Our party had collective sighs going on.
Am I crazy for wanting Warzone assault to have rounds? It sucks playing 3 games in a row and being on defence each time. Our party had collective sighs going on.
No you are not. It should have two rounds just like the mode they are copying. But they should have had an objective tied to it to begin with. Like arm the bomb not just take over the base.Am I crazy for wanting Warzone assault to have rounds? It sucks playing 3 games in a row and being on defence each time. Our party had collective sighs going on.
ONE MILLION YEARS DUNGEON!
Am I crazy for wanting Warzone assault to have rounds? It sucks playing 3 games in a row and being on defence each time. Our party had collective sighs going on.
No you are not. It should have two rounds just like the mode they are copying. But they should have had an objective tied to it to begin with. Like arm the bomb not just take over the base.
No you are not. It should have two rounds just like the mode they are copying. But they should have had an objective tied to it to begin with. Like arm the bomb not just take over the base.
14 kills in Breakout, still can't win :'(
Still have room? GT is in my profile.Need two Americans with mics for some slayer! Just post your gt if you're on and I'll invite you after this match
I don't mind it now. I've done some quick sneaky kills. The only thing I wish they'd change is to show damage indicators better, maybe have a percentage going down. So I know to get my ass in gear and start firing.
I can't wait for that human world Warzone map. I think that's one of the biggest issues right now. The low number of maps.
It's just bad overall. It doesn't feel like a true win when you just blow in there and land 1 magnum shot to kill the boss when the other team did all the damage. It feels cool and sneaky, but cheap.
Also personal points don't work well either. You should get points for all the side guys at the beginning and the guys that spawn with the bosses too. Also if you do a decent amount of damage on a boss and your team kills him you should get some points.
If you do points done with damage percent, then you lessen the chance of a Legendary Takedown swing. I'm still and always for more times the bosses show up, but making them worth a bit less(100 for example).
War zone boss points need updated. Not only does it suck doing 99% of the damage and an enemy getting 1 cheap shot in and getting 150 points, it also sucks that if I have to reload right as the boss dies I get 0 points, even if I did all of the damage.
Still have room? GT is in my profile.
The only way to fix Warzone is to get rid of 150 point bosses in general. Just way too many points.
How's the new API working out? I wouldn't mind if later on, if you had the time, that you were able to do a Karls Infographic 2.0 showing all the new stats and data collection you're able to see or detail. Are you also going to do an in depth Forge review, see if what Forge is, is something that works much better now. I think a lot of what you asked for has been included in this iteration of Forge right?
Speaking of messed up, I wish the ranking system rewarded you on an individual basis, even in team games. Makes everything reliant on having 3 friends to play with, with mics, all the time in order to be successful. Oh well, there's always free for all I guess.
If you fight it out go positive and have flag stops or something. You shouldn't rank down atleast. Neutral rank would make a lot of sense. Having a guy die 20 times will usually result in a loss. Some idiots just keep running trying to punch every spawnI agree and I disagree. I think the ultimate metric should be win/loss as a team, with minor account for your individual performance. But I do think there should be a separate rank for when you queue in solo and for when you queue in as part of a team.
The original programmer on those used to scrape Bungie stat pages and he made what I consider to be the best Halo stats app ever. He's completely disappeared from the scene, so I'm trying to make a version for Halo 5. The pictures below are H3Opp.
The mini map in this game sucks. Way too short ranged. It's basically useless, especially in Warzone.
Speaking of messed up, I wish the ranking system rewarded you on an individual basis, even in team games. Makes everything reliant on having 3 friends to play with, with mics, all the time in order to be successful. Oh well, there's always free for all I guess.
CTF CTF CTF. All 3 vote options should have been just CTF![]()
Slowly progressing through the campaign. Mission 7 was blowing my mind graphically. How anyone can say Halo 5 is a "compromise" is trying too hard. It was also the toughest for me... I did not get a checkpoint before theand had to fight through a LONG and hard section leading up to this. I died like 20 times.Warden encounter
Also wtf team... I noticed it's best to give them orders to STAY BACK and not attack an enemy, since attack will get them to push forward and that get's them killed.
Also the achievement did not unlock and I am kinda mad about that.
Went back to MCC just to clear my palate of H5, and compare all the Halos. The aim acceleration issue in H5 really glares when you go to any other halo. I was going 25 and like 8 most games of slayer in anything but Halo 1. I'm also realizing how much movement in old halos and the decisions you made were so essential. If I make a mistake in Halo 2 or 3. I will die. I will KNOW why I died though. Then I will learn and progress. In H5 I will escape a fight with thruster or sprint only to get killed by one of the dozens of sight lines or grenades, and be frustrated because I don't know what I could have done, if anything.
I just can't seem to get over it. Halo 5 is solid, but it just doesn't have the methodical gameplay that makes you think. At least not to me.
wtf. just saw it..damn. well doubles are leading. will still vote CTF >.<New poll for the weekend playlist https://www.halowaypoint.com/en-us/community
Choices are Doubles, Shotty Snipers, and CTF
Doubles is absolutely destroying![]()
Went back to MCC just to clear my palate of H5, and compare all the Halos. The aim acceleration issue in H5 really glares when you go to any other halo. I was going 25 and like 8 most games of slayer in anything but Halo 1. I'm also realizing how much movement in old halos and the decisions you made were so essential. If I make a mistake in Halo 2 or 3. I will die. I will KNOW why I died though. Then I will learn and progress. In H5 I will escape a fight with thruster or sprint only to get killed by one of the dozens of sight lines or grenades, and be frustrated because I don't know what I could have done, if anything.
I just can't seem to get over it. Halo 5 is solid, but it just doesn't have the methodical gameplay that makes you think. At least not to me.
That is just not true. But again you said to you.
H5 is the most punishing halo game where if you make a mistake, your entire team could potentially pay for it.
That is just not true. But again you said to you.
H5 is the most punishing halo game where if you make a mistake, your entire team could potentially pay for it.
If it's scraping you want try Kimono, fast and easy scraping to API service. Shit is awesome when you're forced to scrape.
Agreed on the mini map, Warzone maps are huge they deserve more radar detection radius.
Even in Arena I think some playlists should have the very small 18m radar but others should be closer to H4/Reach distances. Given the speed of current movement and abilities sandbox if you're glancing/watching the radar then you're pretty much already dead or at a major disadvantage. I've had plenty of instances between latency on foreign dedis combined with player abilities/sprint result in the radar being 100% useless, as in you literally don't even see the red dot until you're already being Spartan Charged or hit by melee etc.
While I'm thankful for all the pro input and integration to the dev studio there are a number of elements of old default Halo entirely missing from map design, radar implementation and playlists/gametypes etc. If you were to take Halo 4 TU and essentially turn on all the abilities like H5 sandbox then push the H3 objective gametypes and some one-sided maps/variants then I'd be heaven. H4 & 5 have both moved away from this, it's likely more a design by population numbers so I can't lay the entire blame on 343 here. Bungie had the same issue with classic objective since mid-late life of H3.
Where are you in the world?Fuck those dedicated servers of yours 343I.
2016 and you still can't fucking deliver a stable gameplay experience.
Old Halo is slow and the button mapping sucks. Halo 5 is like playing Ninja Gaiden 2 but in FPS. Love the fast paced movement and controls.
Just wished the new Spartans had something unique compared to the old ones like Chief. That radar is lol.
I'm only platinum, so maybe this is the problem but in all the MP games so far one member was never able to make my team pay for it.
The halo 5 mp "problem" is kind of strange. I like it and I like the competitive side of it..but the relaxing parts are missing for me. BTB, Infection, Oddball, Grifball.just can't understand how they can be missing @launch.warzone is shit. hate it. happy that so much of you like it..but it is not for me.
It's a love hate relationship right now between us lol.