I love the Computerbase article on the game's technology, because it shows once more how silly people on the internet are when it comes to looking for things to get outraged about and/or conspiracies.
Supposition 1: Nvidia Gameworks features are designed to make the game run badly on AMD. Evil Nvidia!
Fact 1: Ultra godrays have a 34% performance impact on a 980ti and a 28% performance impact on a Fury X.
Supposition 2: The console version CPU limitations are due to Bethesda not parallelizing their engine. Lazy Bethesda!
Fact 2: (This is a direct translation of the CB article) "The game seems well optimized for all CPU features. Regardless of whether it's more frequency, more cores or Hyperthreading, everything improves performance. You rarely see such good scaling."
(You can replace "Supposition" with "Tales from my ass")
Supposition 1: Nvidia Gameworks features are designed to make the game run badly on AMD. Evil Nvidia!
Fact 1: Ultra godrays have a 34% performance impact on a 980ti and a 28% performance impact on a Fury X.
Supposition 2: The console version CPU limitations are due to Bethesda not parallelizing their engine. Lazy Bethesda!
Fact 2: (This is a direct translation of the CB article) "The game seems well optimized for all CPU features. Regardless of whether it's more frequency, more cores or Hyperthreading, everything improves performance. You rarely see such good scaling."
(You can replace "Supposition" with "Tales from my ass")
I'm not sure. UE4 can do something similar to that, but I don't know how much precomputed information it uses.Do you think 1 global ray trace done for shadows would improve that?
It would only make sense for 1 light source though (sun!)