Fallout 4 PC Performance Thread

Not happy with the integrated anti-aliasing methods at all. TAA looks horrible. While it does a good job at eliminating shimmering edges, the sharpness and detail is noticably reduced, which sucks.

So I'm currently playing at 1920x1080 (downsampled from 3840x2160) without AA, and it looks (barely) acceptable, but there is still some shimmer.

What I wonder is: Would a 4K monitor further reduce shimmering edges compared to 4K downsampling? And what about 1440p native vs 1080p (with 4K downsampling)? I just want to have nice, clean image quality. Why is this stuff so complicated lol.
 
Game runs fine on a 970GTX, but also having issues with some kind of stutter. Was the same with Oblivion, Fallout 3, New Vegas and Skyrim, guess I just have to suck it up.
 
Are you holding that in places like Lexington or Diamond City? If you are, I'd be pretty amazed.

Wonder if I should DSR this one now that shadows on Medium seems to help a lot..

Haven't even got near there yet. I tend to get distracted on side quests for a LOOOOONG time.
 
Sorry if it's a dumb question but I was wondering what the minimum requirement were referring to in terms of resolution and framerate.

I have a GTX 660m (Yes I know laptop) but only 6 GB of Ram and an i7-3630QM @ 2,40GHz.

I was thinking to low at 720p@30fps might be doable, what do you guys think?

Sorry if it's not really thread related.

I would say 720p@30 would be achievable.
 
Anybody know how to fix this?

tpm5Jjz.jpg



All settings on Ultra and the full texture pops in about 1cm forward. Seems a very low draw distance on the sign.
 
Performance has been all over the place for my gtx770, so I dropped everything to high (except for god rays - low) and I'm still hardly hitting 30 fps when I'm outdoors. Feels bad man.

Gonna try the console command to turn God rays completely off tho, and going borderless window mode when I get home, too.

Thanks for the tips bros!
What OS / video memory / driver / system memory / CPU do you have? And what display resolution? My GTX 770 2GB has gotten 57-60 the first few hours outside with no issues, 1680x1050.

I used the autodetected settings.
 
I'm not sure if this has been mentioned before, but holy shit anyone using TAA should seriously consider following this guide or taking similar steps to alleviate the blur that TAA brings. It was legitimately giving me headaches before I changed it.
I've been using in game TAA only. It actually does really well, better than I was expecting to be honest.
Yeah, the ingame TAA worked really well for me, reminding me of Source Engine games or something. However, I was only taking screenshots when standing still.

It's interesting how different people are -- I almost feel like the ultra-sharpened look in that guide would give me a headache, while the smooth default TAA looks clean to me.
 
I just got this on PC.

When I get to the character creation point I get about 10 fps. It makes it pretty difficult to make a character.

I have textures on high, lighting and shadows are on medium. AA is set to FXAA.

I have a 770 gtx with 2 gb vram, and 16gb system ram and an i5 4690k @ 3.5ghz. All stock settings.

Anyone else have this problem?
 
Plan on getting it on pc after reading all the reviews

I have a r9 280x and fx6300 I hope it works with the known amd issues
 
Gemüsepizza;185070887 said:
Not happy with the integrated anti-aliasing methods at all. TAA looks horrible. While it does a good job at eliminating shimmering edges, the sharpness and detail is noticably reduced, which sucks.

So I'm currently playing at 1920x1080 (downsampled from 3840x2160) without AA, and it looks (barely) acceptable, but there is still some shimmer.

What I wonder is: Would a 4K monitor further reduce shimmering edges compared to 4K downsampling? And what about 1440p native vs 1080p (with 4K downsampling)? I just want to have nice, clean image quality. Why is this stuff so complicated lol.

See, I think the opposite.

If you told me even just one year ago there was going to be an anti-aliasing solution with better coverage and less blur than TXAA, and that it would only cost me 3-4 frames, I'd quite simply not have believed you.

Fallout 4's TAA implementation virtually eliminates aliasing and sub-pixel shimmer, even @1080p, and it gets even better in conjunction with downsampling. The best way you can tell how well TAA really does, is to disable it, and load up a save; the razor sharp edges and shimmering of the showcase objects is unreal in comparison.

While I do value sharpness (I can't stand the blur Nvidia's DSR Gaussian filter adds, for instance), some of these "sharpness purists" comments can tend to get out of hand. I don't see many people complaining about the "softness" of Pixar movies, let alone real life; neither of which look as "sharp" as a game downsampled to 8k with SweetFX luma sharpening at max, in my opinion.

That said, even with TAA enabled, you can probably recover the lost sharpness with the aforementioned SweetFX, and you're fully entitled to your opinion.

However, while you may not prefer the softness TAA introduces, I don't think anyone can argue that TAA is probably the most effective and inexpensive AA solution yet.

tl;dr: I like Fallout 4's TAA.
 
So the game runs a solid 60 most of the time, but near the corvega plant it drops to 50 and 42, weird. Still a lot of fun.

Edit: it stays at 60 when I put the game full screen instead of borderless windowed, but then the stuttering comes back.
 
I'm actually really pleased with how the game runs. I've had a couple of hiccups that last less than half a second from time to time, but in firefights and stuff with lots of explosions going on, the game maintains a solid 60.

Have encountered a few issues with textures loading in very strangely, but it's nothing that a re-load or leaving and coming back to the area doesn't fix.

10/10 IGN GOTY FOREVER.
 
So the game runs a solid 60 most of the time, but near the corvega plant it drops to 50 and 42, weird. Still a lot of fun.

I think that's an issue with the game. Some areas, no matter what the graphics settings, exhibit low GPU usage.

I have a 980 Ti and an OC'ed i7-4770k, and I'm getting random drops at Corvega Plant and a few others. At these times, I'm only getting 60% or less GPU usage. I also noticed some corrupt geometry while running through the roof of the plant; that area seems to be glitched currently.

Hopefully the devs are aware and working on it.
 
Game keeps crashing at the Thicket excavations area after I switch on the water pump. Really weird only place its crashed so far.

Edit. Crashed in a different area now. Wonder if its due to having only 4GB of system memory. Games is using 2GB and whole system is at 80%. Updated to the latest beta driver but its still happening.

AMD Phenom II X6 1090T
Radeon 380 4GB GDDR5
4GB DDR3 RAM
11.15 Beta Driver.
 
Anyone gaming on a Lenovo y510p or similar? My brother is having problems, the setup won't recognize his SLI'd 2x750m's and seemingly nothing helps.
 
Boy i love when half of the game in this is average 20 fps compared to the rest of the map with everything from 35 fps to 60fps glory.

Not even a 290 can save me from this demise
 
I think that we need a Fallout 4 tweaking guide kind of thread that lists ini tweaks, AO/AA flags, recommended mods and general fixes.

By the way, is Lord of the Fallen's flag the most consistent one for HBAO? I am interested in the AO that Boris used in the Fallout NV/Skyrim ENB; he is already complaining about Fallout 4 though.
 
Something is really strange, running the game on a GTX 980 ( with an I7 4790k and 16GO de ram ) everything on Ultra but I have some strange stuttering while being on interiors and especially during the intro, running most at the time at 60FPS outside without a problem... anyone else ?
 
I'm not surprised that the OP in that reddit thread is using an AMD CPU and GPU. Shadow rendering in a game like this where you can't precompute visibility is probably very CPU intensive. That's likely why the consoles are stuck at anemic shadow distances.

I mean they could use Crytek's method for shadows, it seems to work well even on older consoles.

Still shadows are expensive like hell, but it doesnt explain why most indoors do not have any shadow casting lights at all.
 
Disabling the ingame vsync in the .ini and using the Nvidia one helped my FPS in cities and combat areas tremendously. Huge improvement.
 
See, I think the opposite.

If you told me even just one year ago there was going to be an anti-aliasing solution with better coverage and less blur than TXAA, and that it would only cost me 3-4 frames, I'd quite simply not have believed you.

Fallout 4's TAA implementation virtually eliminates aliasing and sub-pixel shimmer, even @1080p, and it gets even better in conjunction with downsampling. The best way you can tell how well TAA really does, is to disable it, and load up a save; the razor sharp edges and shimmering of the showcase objects is unreal in comparison.

While I do value sharpness (I can't stand the blur Nvidia's DSR Gaussian filter adds, for instance), some of these "sharpness purists" comments can tend to get out of hand. I don't see many people complaining about the "softness" of Pixar movies, let alone real life; neither of which look as "sharp" as a game downsampled to 8k with SweetFX luma sharpening at max, in my opinion.

That said, even with TAA enabled, you can probably recover the lost sharpness with the aforementioned SweetFX, and you're fully entitled to your opinion.

However, while you may not prefer the softness TAA introduces, I don't think anyone can argue that TAA is probably the most effective and inexpensive AA solution yet.

tl;dr: I like Fallout 4's TAA.

Well said. The advantage of a good AA solution is that you can always resharpen the image again. I utterly despise aliasing.
 
For those saying, "working perfectly", could you be more specific as to what areas you've explored without spoilers, of course.

The main reason is that a lot of people are having wonderful performance(solid 60) seemingly everywhere, but once we get to somewhere like Lexington we run into some pretty bad drops, no matter what we do. Even people running 980 ti's are experiencing this.

Hoping I can find some kind of setting to allow me to keep a solid 60 in cities. Damn it, Bethesda!
 
I just tried those reddit tweaks. I'm getting 60 frames consistently now, BUT for some reason buildings and people and objects aren't loading until I'm within 100 feet of them.
 
I just tried those reddit tweaks. I'm getting 60 frames consistently now, BUT for some reason buildings and people and objects aren't loading until I'm within 100 feet of them.

What's your specs? I'm sure that could be tweaked, judging from the initial post.

And of course, did you try places like Lexington?
 
Hmm, I got to a relatively early mission to kill some raiders where you climb up the stairs and get to view things from up high and the frame rate dropped to 40-50

I wonder if lowering Godrays to medium would help with that (GTX970)

Holy Shit!

Just set my game to 1440p, maxed everything including Godrays and was getting at the lowest 42-45 FPS in Lexington at the Corvega factory when standing on top of it overlooking the city. No noticeable stuttering or anything! AMAZING!

Specs:

CPU: Core i7 860
GPU: GTX 970
RAM: 16Gb DDR3
SSD: Samsung 840 Evo
OS: Windows 10 Pro


That's the place I was talking about!
Did you put those in Fallout4.ini or Fallout4Prefs , or both?

Edit: Oh it's in the reddit post, Fallout4.ini only

Can you try lowering God Rays to Low and possibly shadows to medium to see if you can hit 60?



I would just put God Rays on Low. The only one I can tell a difference on is Ultra. Low, Medium and High all look the same to me.

I'm gonna try that now but I'm wondering about that reddit post...
 
Holy Shit!

Just set my game to 1440p, maxed everything including Godrays and was getting at the lowest 42-45 FPS in Lexington at the Corvega factory when standing on top of it overlooking the city. No noticeable stuttering or anything! AMAZING!

Specs:

CPU: Core i7 860
GPU: GTX 970
RAM: 16Gb DDR3
SSD: Samsung 840 Evo
OS: Windows 10 Pro

Can you try lowering God Rays to Low and possibly shadows to medium to see if you can hit 60?

I wonder if lowering Godrays to medium would help with that (GTX970)

I would just put God Rays on Low. The only one I can tell a difference on is Ultra. Low, Medium and High all look the same to me.
 
What's your specs? I'm sure that could be tweaked, judging from the initial post.

And of course, did you try places like Lexington?
I'm running a 970 with 16GB RAM and a i5-3570k at stock. I think I fixed it though. I added the preload line in and everything seems to be loading fine now (hopefully it stays that way).

I tried the inner city, Diamond City, and I'm in Lexington now. It dropped to 45 for a second when I first entered Lexington, but it's back up to 60. Keep in mind, I had to drop my shadow distance to medium and godrays to low. Everything else is at max I believe. I'll see if I can't grab some footage of Lexington with an FPS counter for those of you who can't try this yet.
 
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