Well technically Uncharted isn't an origins story so we don't really get an insight into what it was like for Drake to actually go through his first kill. When we pick up as Drake he has been doing what he has been doing for quite some time.I don't think anyone who calls him bloodthirsty is being serious, just poking fun at the ridiculous body count.
In a tangent, I think the last Tomb Raider did it better, if only due to a couple of lines where she mentions how, after the first few kills, killing people felt scarily easy. In a way she's lampshading the ludonarrative dissonance, which isn't as perfect as avoiding it (if that is even possible while keeping the game exciting?)... but to me it felt slightly better than what Uncharted does, which is not acknowledging it.
Well excuse me, some people have to work for a living. We don't all live in a world where we can just abandon all our responsibilities and murder people for treasure every day, some of us have to get what jobs we can to provide the best lives for our children. Everything must be nice when you're born with a silver spoon.If you've got a wife and kids, don't work as a mercenary. Simple as that.
nonlethal attacks and takedowns tho. more games need sleep darts.
If you've got a wife and kids, don't work as a mercenary. Simple as that.
Indiana Jones kills like a couple dozen people on each adventure, Nathan Drake kills a couple hundred.Naughty Dog basically handwaves this away. Nate's supposed to harken back to the days of pulp fiction heroes ala Indiana Jones. The moment you apply logic to it, the premise completely falls apart.
Besides, if Nate didn't kill anyone we'd get the equivalent of Kingdom of the Crystal Skull and trust me, you do not want that.
Indiana Jones kills like a couple dozen people on each adventure, Nathan Drake kills a couple hundred.
One is a game, one is a movie.
Sometimes I don't feel like Mario even cares about plumbing anymore.
If you've got a wife and kids, don't work as a mercenary. Simple as that.
I think this debates stems from the very obvious fact that modern games are trying to portray the characters in a more believable light, while not changing anything about the actual content that most of them are about: Killing a lot of people.
Indiana Jones kills like a couple dozen people on each adventure, Nathan Drake kills a couple hundred.
He also doesn't kill people unless he has too. He tried to just beat up people first. And he usually goes on adventures for more than his own greed.One is a game, one is a movie.
Well technically Uncharted isn't an origins story so we don't really get an insight into what it was like for Drake to actually go through his first kill. When we pick up as Drake he has been doing what he has been doing for quite some time.
You should play Metal Gear Rising. I hope you feel ashamed of your words and deeds afterwards, as the game pretty mich explains why what you said is wrong.
I don't think anyone who calls him bloodthirsty is being serious, just poking fun at the ridiculous body count.
In a tangent, I think the last Tomb Raider did it better, if only due to a couple of lines where she mentions how, after the first few kills, killing people felt scarily easy. In a way she's lampshading the ludonarrative dissonance, which isn't as perfect as avoiding it (if that is even possible while keeping the game exciting?)... but to me it felt slightly better than what Uncharted does, which is not acknowledging it.
I think the difference with the reboot is that they try to frame it as an arc. The little development Lara has in the game is about how she transforms from the situation over the course of several hours. You see a similar arc in the enemies, who go from dismissing her to fearing her at the same rate as she gets more and more desensitised. I haven't played the sequel, but I doubt they can pull that card twice. Rise of the Tomb Raider almost inevitable lands in the same category as Nathan.Yeah I don't get it either. Action game protagonist kills tons of mooks who violently attack him. Well... duh?
The dissonance is far worse in Tomb Raider (2013), because she acts all remorseful at killing a dear, and ten twenty minutes later she's doing gruesome shotgun executions and yelling "come at me, assholes" (paraphrased).
I hope Uncharted 4 has dragons because dragons are cool and it's a video game. The dragon could be all like brawghhhh 🔥🔥🔥🐉
I think the most obvious answer is that Drake is basically a more handsome Wario, but with realistic murders.Why is Uncharted any different to CoD or Battlefield where you now down hundreds if not thousands of people across the course of a campaign?
Yes he does, he's like always wearing the same clothes.Because Drake doesn't have a uniform.
Because Drake doesn't have a uniform, apparently.Why is Uncharted any different to CoD or Battlefield where you now down hundreds if not thousands of people across the course of a campaign?
Indiana Jones kills like a couple dozen people on each adventure, Nathan Drake kills a couple hundred.
Edit: I feel the hypocrisy/dissonance between the game's narrative and the game's content is even worse in MGS. "War is such a terrible thing and eats away at our humanity blah blah blah... oh here, pick up this sweet, sweet customized gun full of cool badass parts". lol umm
It's simple. If you can't bash a game anymore, because it's great and you run out of lame accusations, you come up with 'the character is an asshole.....mass murderer'. Just ignore these people and move on.
I have played MGR, or some of it at least, and it was shit. But regardless of that, how does the game explain that what I said is wrong?
Uncharted 4 is the big reveal for tomorrow.I hope Uncharted 4 ends with Nathan Drake shaking the hand of everyone he shot in the hospital.
This is a great idea lolUC5 should acknowledge Drakes past. Instead of beeing a third-person shooter, ND should make it an open world management and social life simulator, like Persona's school life sections.
We get to see Drake beeing in Therapy after he realized what he's done and we're supposed to reintegrate Drake into our normal society and in the meantime we manage a museum build by all the treasure that he collected in the past and now works for.
I think that helped, but also the fact that Lara's very clearly not the same person at the end of the game as she was at the beginning. She clearly has scars at the end of the game, and not just physical ones. She wasn't cracking jokes like Nathan Drake, she was just struggling to survive and save her friends. The killing actually ties into her character development, unlike Uncharted.
I don't think Tomb Raider was perfect. It was still unbelievable that this girl could go from crying over killing a deer to killing hundreds of people over the span of, what, one or two days? But I think they did it better than Uncharted, where, as I said in my previous post, Drake just comes off as a sociopath.
I don't know about yearning to kill people, but a person who has killed that many people, even in self defense, would be seriously fucked up psychologically. That fact that he's never shown a lick of remorse over the fact that he's killed thousands of people tells me that he's kind of a sociopath.
At least Arnold had a good reason to attack that baseBut he exists in a world with mutant Spanish zombies, giant blue monsters from Shangri La, and a bunch of supervillains hellbent on world domination and acquisition of ancient supernatural treasure. Different rules apply in a fictional pulp action universe like this. I don't watch Commando and come away pondering John Matrix's pychological state. I come away laughing at his hilarious one liners as he kills bad people in creative ways.
At least Arnold had a good reason to attack that base
He willingly got into situations where he'd need to kill hundreds to survive
These are main points for me. All that "it's self defense" is nonsense most of the time.He pursues treasures he has no entitlement to and relentlessly kills the people in his way.
I was shocked to find out that this is actually a serious debate that people have.
It's a video game. Dumb shit doesn't make sense.
He says things like "woohoo" and "that's right!" when he kills people.
I hope Uncharted 4 ends with Nathan Drake shaking the hand of everyone he shot in the hospital.
Edit: I feel the hypocrisy/dissonance between the game's narrative and the game's content is even worse in MGS. "War is such a terrible thing and eats away at our humanity blah blah blah... oh here, pick up this sweet, sweet customized gun full of cool badass parts". lol umm
Why is Uncharted any different to CoD or Battlefield where you now down hundreds if not thousands of people across the course of a campaign?