Fallout 4 |OT| Atom Bomb Baby

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Guys guys lol.

Cheesing is a viable tactic on any difficulty.

And for that matter I had to cheese the first deathclaw fight because I could not just do this magical easy peasy stuff where things just drop dead that you somehow state. Nah man your cheesed the heck out if it.

If you are going to complain about difficulty and you have been cheesing up the wahoo than the complaint is kind of invalid.

Vats is iffy though, most of the time it fails me.
 
I kind of want to respec my character since I went with the standard builds I often go with in Fallout games (high intelligence/strength, low charisma/endurance, because that was mostly filler in the previous FO games), but then I realized this game doesn't have skills so I'm stuck with this mediocre build (and high intelligence isn't as useful anymore since science is gone and you don't get more skill points if you level up).

But then I think of the terrible bore that the first two hours of the game were for me and I really don't want to do that again.
 
Examples:

Deathclaw fight: I went inside a house and shot it until it "hid". Then I went to a roof and shot it until it died.
5-man raider party beneath the radar thingy: I walked up to them one by one and VATS:d their heads off. Wait in a corner until someone pops out and VATS them. Or just throw a molotov somewhere where they group up and wait for them to burn. If you are patient, just let dog kill em all since he's immortal.

And my points are mostly in charisma and intelligence...

So cheesing everything because you can .... yeah, I did that with the Deathclaw cause I basically showed there completely unprepared and I always ran out of ammo and was left with nothing that really could hurt him, but otherwise that's not something I'd do.

Other than that, I don't use followers unless they are forced to me through a quest, and i'm glad there is even a perk that gives you bonuses for NOT having one.

As for that raider group you're refering to I tried hiding to have them follow me to be able to pop them one by one (only one that followed was the attack dog), all I got was one of them throwing molotovs endlessly on my position which forced me to move away from that spot or else I would have burned to death.
In the end I HAD to fight them head-on and barely walked out of there alive, having used all my stimpacks and quite a bit of ammo.
V.A.T.S is fucking useless early game if you ask me ...
 
Basically, when you build the base ensure you have tons more beds/food/water/electricity/defenses than are necessary (simply construct the above), Then ensure your initial settlers are set up on food production (assign them to the crops you planted), with any extras on defense. Give them some guns, ammo and armor. Also build a recruitment radio tower to broadcast that the settlement needs people. That's basically all you need to do to get it started. Now go play the game, come back in a week or two and the settlement will have grown nicely.

Thanks!
 
I kind of want to respec my character since I went with the standard builds I often go with in Fallout games (high intelligence/strength, low charisma/endurance, because that was mostly filler in the previous FO games), but then I realized this game doesn't have skills so I'm stuck with this mediocre build (and high intelligence isn't as useful anymore since science is gone and you don't get more skill points if you level up).

But then I think of the terrible bore that the first two hours of the game were for me and I really don't want to do that again.

I went 1 End/Str, 3 Cha, even distribution Per/Agi/Int/Luc.

My regrets are the points in luck. I should have channeled that into Cha for the settlement stuff. Criticals are ass in this game unless you have a shitload of perks in Luck. Way too expensive.

After having spent a few days with the game, I can honestly say that dropping skills would have been a better idea had the replacement perks been given proper thought.
 
So I built my characters stats and ended up with this

5 STR
3 PER
3 END
6 CHA (+1 from book in house)
4 INT
3 AGI
5 LUC

Am I gonna be fucked in the wasteland? I feel like I'm all over the place but I had no clue where to really put anything.

EDIT: wait luck isn't good? I thought I read something saying it was.
 
So I built my characters stats and ended up with this

5 STR
3 PER
3 END
6 CHA (+1 from book in house)
4 INT
3 AGI
5 LUC

Am I gonna be fucked in the wasteland? I feel like I'm all over the place but I had no clue where to really put anything.

EDIT: wait luck isn't good? I thought I read something saying it was.

I think perception and agility are more important :o
 
I think I'm going to restart to get another build for my character. I want to go with a sniper/explosives/charisma combo. But I'm a bit afraid that it will make indoor fights lots of enemies a bit difficult in the beginning.

Will I be able to get good explosives early on in the game, for those situations?
 
Is there anywhere I can read the exact differences between each difficulty level?

I mean, wich are the chances percentage to loot better gear, find legendary enemies, how much more damage they deal and can take, and so on...
 
I think I'm going to restart to get another build for my character. I want to go with a sniper/explosives/charisma combo. But I'm a bit afraid that it will make indoor fights lots of enemies a bit difficult in the beginning.

Will I be able to get good explosives early on in the game, for those situations?

There are plenty of frag grenades and molotovs early in the game.
 
I think I'm going to restart to get another build for my character. I want to go with a sniper/explosives/charisma combo. But I'm a bit afraid that it will make indoor fights lots of enemies a bit difficult in the beginning.

Will I be able to get good explosives early on in the game, for those situations?

Never ran into problems 16 hours in, thats for grenades, molotovs and mines...and they are really helpful early on.
 
oops never mind, it seems Semper Invicta is completed once you do just 1 of those 2 guys quests. The others you get from them really must be infinite, just a way to grind xp if you want to I guess?

Does anyone know if you do the
Castle
quest for Preston, will he still give you out new outposts to discover for the minutemen?
 
I cranked up a starter 10mm pistol specifically for feral ghouls. Just rapidly firing a weaker gun does a lot more to slow them down, VATS to blow off their legs also seems pretty solid. Handling them waaaaay better now.
 
So I built my characters stats and ended up with this

5 STR
3 PER
3 END
6 CHA (+1 from book in house)
4 INT
3 AGI
5 LUC

Am I gonna be fucked in the wasteland? I feel like I'm all over the place but I had no clue where to really put anything.

EDIT: wait luck isn't good? I thought I read something saying it was.

So Luck does two things for you: better looting, and criticals.

Problem is, the game has infinite loot, Stores stock all you need and refill daily. Enemies respawn quickly and carry enough shit to trade for whatever else you want. So the luck perks that help you get more loot/cash/ammo are useless.

Then there are criticals, I imagine a build with all the Luck perks that support criticals could be really powerful. Eventually. Like, at stupidly high levels when you have all the synergy down. You need all of them or you need none of them. By just ignoring criticals you save a bazillion perks for other things. Criticals are limited to your crit bar, which has to charge before you can crit. You know what isn't attached to a bar? sneak attacks. It takes less perks to toss out stupidly damaging sneak attacks than it does to crit reliably. Far less.

Just my opinion, obviously.
 
Is there anywhere I can read the exact differences between each difficulty level?

I mean, wich are the chances percentage to loot better gear, find legendary enemies, how much more damage they deal and can take, and so on...

Legendaries will appear more often in higher difficulties, enemies get their stats boosted with each difficulty, gear I dont know, it also depends on LUCK.
 
Does anyone know where the
General Atomics galleria ID is? Can't bluff my way through the conversation and the Director kills me very quickly.
 
Can someone explain to me (or give me a link that does) the weapon/armour modification system? Is there a way to remove mods from a gun I've found and apply it to a different one?
 
So something that has been bugging me with gun modding is in relation to perks.

Like what if you make a pistol into a rifle? (I haven't done much modding yet but I think that is possible as seeing the pipe pistol rifle).
 
Can someone explain to me (or give me a link that does) the weapon/armour modification system? Is there a way to remove mods from a gun I've found and apply it to a different one?
It's not explained too well, but you can stick the stock parts back on a gun and that then leaves the mods free to put on another (of the same gun, naturally).
 
Codsworth is like having a cheat active too. He slices and dices everything with ease it seems.

Yeah, he seems pretty OP compared to dogmeat. He was going toe to toe with a deathclaw and was able to take 5 hits before going down. I also like that he says your name, if you have a common/semi-common name.
 
Itt: Use cheesing strategies then blame the devs. Its the kind of thing I pulled off with Destiny and Bloodborne. Also calling developers 'fucking hacks' because of such a silly complaint. Return the fucking game.

I can forgive mistakes in game design, but if you develop a sequel for ages and repeat the exact same issues, then yeah hack is a deserved label.
 
I wnet Charisma 1, with my build. Will I regret this?

You might as well delete your game. Holy shit.

Also, a question: how come even tho I have a supply line, I check my workshop bench to look at materials and I don't see most of the stuff being shared?


Does it just not show the same stuff at both settlements, but is actually there?
 
You don't think they put that building with an room you can hide in on accident do you?

Cause I can tell you it isn't an accident.
 
I'm digging most of the dialogue and writing for conversations between the player and the companions, of course you don't have incredibly varied options -- but the actual conversations are great, and now actually have a flow to them thanks to a voiced player.
There's some really great characters here, Piper, Codsworth, & Nick Valentine so far are the highlights, Strong is pretty entertaining, but fairly shallow (he is a super mutant after all). It's all very reminiscent of Mass Effect or Dragon Age, and this is a great thing.

Another question, when will Energy and Plasma weapons start to become more common place? After that first Paladin Danse (BoS leader) quest where we went up against a horde of synths, i've barely seen any since, a shame, since they're loaded with cells and Institute weapons -- I've stopped with the main story after first meeting Nick for a while, I assume the institute will either play into the main story heavily soon enough -- Or perhaps into later BoS quests? I've done quite a few for Danse's two underlings, the same format of going to x place and clearing it, or finding a specific tech item, haven't had very much variation there. Please try to keep an answer/insight as spoiler-free as possible, cheers!
 
Hi Fallout-GAF! I'm enjoying most of the game so far, but I'm not feeling the ranged combat at all. I'm thinking about restarting the game and go for a melee build.

What attributes and perks should I go for in this case and did anyone find a good melee weapon so far?
 
Can someone explain to me (or give me a link that does) the weapon/armour modification system? Is there a way to remove mods from a gun I've found and apply it to a different one?

Just mod the gun that has the mod, replace the mod with the stock item, then mod the new gun and it won't charge you materials for the mod you want. It'll just use the one from the previous gun which is sitting in your inventory.
 
Just mod the gun that has the mod, replace the mod with the stock item, then mod the new gun and it won't charge you materials for the mod you want. It'll just use the one from the previous gun which is sitting in your inventory.

I think I understand but Jesus fucking Christ Bethesda.
 
Actually the first time I played I didn't even think about going in. I was too busy trying to snipe with a minigun for some odd reason. Most of the raiders were alive and the DC happened to enter the fight closer to the place you come from so when more raiders showed up they attack it instead of me.

Second time I did the fight I got two shotted. So reloaded ran around and realized I could use the building.
 
Hi Fallout-GAF! I'm enjoying most of the game so far, but I'm not feeling the ranged combat at all. I'm thinking about restarting the game and go for a melee build.

What attributes and perks should I go for in this case and did anyone find a good melee weapon so far?

Nooooo! Stay with RANGEGAF! Make sure you up PERCEPTION (betta aimz) AND AGILITY for more ap! Trust me it pays off, especially with AGILITY/perception perks making rifles and pistols get bonus damage+armor piercing.


Don't leave us.... Pls?
 
You might as well delete your game. Holy shit.

Also, a question: how come even tho I have a supply line, I check my workshop bench to look at materials and I don't see most of the stuff being shared?


Does it just not show the same stuff at both settlements, but is actually there?

Is it that drastic? I made a save right before exiting the vault so I can basicly remake my entire character and build.

What do you guys recommend?

I want to focus on Perception, Agility and luck for criticals, Which stats can I sacrifice towards Charisma?
 
Just mod the gun that has the mod, replace the mod with the stock item, then mod the new gun and it won't charge you materials for the mod you want. It'll just use the one from the previous gun which is sitting in your inventory.

Why is this not explained in the game, Bethesda?
 
Is it that drastic? I made a save right before exiting the vault so I can basicly remake my entire character and build.

What do you guys recommend?

We don't recommend doing a CHAR of one. You can prob make a somewhat evenly distributed SPECIAL and be fine. I don't remember mine. But I did INT to 6 and CHAR to 5. A L at 4. STR and END at 3. Don't really remember -.-
 
Hi Fallout-GAF! I'm enjoying most of the game so far, but I'm not feeling the ranged combat at all. I'm thinking about restarting the game and go for a melee build.

What attributes and perks should I go for in this case and did anyone find a good melee weapon so far?

I just cleared a building full of Mutants with my sniper rifle, feels freaking awesome. it gets better I promise.

don't leave.......
 
I think I understand but Jesus fucking Christ Bethesda.

You know what, I like the new crafting but you're right. Someone of the crafting/settlement stuff is obtuse and makes little sense.

Want to craft a longer barrel? gimme steel, adhesive and some oil. Done.
Want to craft a fancy barrel? well, do you have the Gun Nut perk? Done.
Want to craft a fancy barrel for an energy weapon? Well, do you have the Scientist perk? Done.
Want to craft a highly technical workbench to modify firearms? Well, do you have high Charisma? ...
 
Is it that drastic? I made a save right before exiting the vault so I can basicly remake my entire character and build.

What do you guys recommend?

Imo, CHR is the backbone to this game. There are a lot of conversations I run into that have persuasion checks (extra caps payout, gives you a weapon, more info on a quest).

Also, you get perks for your playstyle. So if you like to play alone? There's a perk for that (lone wanderer).

If you like to play with companions? There's a perk for that (attack dog,animal friend, inspirational)

Also, there is the local leader perk which is essential for your settlement building if you're into that. It basically unlocks the 2nd half of settlement building.

If any of that sounds interesting to you, do it lol!
 
Because that's the games fault not mine. Players shouldn't pretend bad design doesn't exist. They could've made fast travel cost something. They could've made it so that you cannot fast travel in power armor. They did nothing to balance the feature.

This logic is so dumb. It's a better chocie to continue to allow these options for if the player would like to avail of them than to strip them from the mode. Especially in a singleplayer experience where the emphasis should be on the player to dictate the pace / experience.
 
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