Ghost Slayer
Member
Is this the only video game where people focus on the fact that the main protagonist kills a lot of people? I don't get it.
God bless us we won't see this topic in Uncharted 4 review
Is this the only video game where people focus on the fact that the main protagonist kills a lot of people? I don't get it.
this is sooo silly. it's a video game bruh. think of it like this. the scene in the last crusade when indy blasts 3 dudes with a machine gun = 1 action sequence in uncharted where he kills 30 enemies. the game wouldn't even be a video game if there weren't a bunch of enemies to shoot and kill. thats like 80% of the gameplay loop.
While I think the criticism is silly, I just watched Die Hard yesterday and John McClaine kills what... 10 dudes tops? Nate kills hundreds, and his motivations to do so are not heroic (at least initially).
I don't think this is the case. Uncharted's popularity is hinged on large part on Nathan Drake being an ordinary, charming, likable fellow who's caught up in a situation beyond his control. But the gameplay segments completely contradict this, to the point where you'd might as well be controlling a different character.
John McClaine became a police officer for the express purpose of protecting people. Nathan Drake became a treasure hunter for the express purpose of getting treasure. When McClaine kills people in Die Hard, it's because he's been trapped, through no fault of his own, in a situation where he has no choice but to kill. When Drake kills people, it's because he's deliberately thrown himself in a situation where he gets to kill.
That moral superiority happens towards the end, sure, but at the start of the games he's happily trading gunfire with people for no better reason than both parties are thieves that want the same thing. Drake just happens to be the underdog in being severely outnumbered and rarely having much of a plan, so he comes across as lucky, goofy and likable. If Drake employed a small army rather than killing everyone personally, there wouldn't be much of a difference between the parties at all, until you get to the point where villain's plan is revealed and Drake's motivation of I want it to put on my shelf' is much better in comparison to 'I want it to become all-powerful'.
Uncharted gets singled out because the story/characterization and cutscenes clash more than nearly any other game I can think of, to the point of absurdity.
I just don't understand people having problems with Drake murdering 100s of people, but if he murders only 35 thru out the game it's all of a sudden ok. Murder is murder right, even it's only 1 person.
I'm fine with Drake killing people as the storyline dictates; the problem I have is that that doesn't match up with the amount of people he kills as the gameplay dictates. Both things work at odds with one another.
To be fair, while it's so often phrased as 'Drake is a casual psychopath', I don't think that's really representative of the issue, here. I think where this really falls down is the ludicrous amount of troops and weaponry at the disposal of the villains. Drake guns down an army because the gameplay places an army in front of him for him to gun down. The gameplay does that. The story doesn't, really.
The army only exists because it's a game. It really doesn't fit particularly well in terms of the storyline, and that's what's jarring.
Yes. I will take literally any excuse I can get, no matter how contrived, to remind people of Gaming In The Clinton Years against their will.
My bodycount after finishing Uncharted 1 was 673.
673.
I don't think I've killed that much in any Gears of War.
I don't get it. Are you agreeing with him?
As far as the amount you kill goes, I think Neil did a good job of explaining it at last years PSX
https://www.youtube.com/watch?v=TI8Yy8uwQNY&feature=youtu.be&t=55m15s
His basic point is that with any medium you learn to accept things that aren't 100% in line with how things would work in reality. That absolutely goes for an action game. An action movie is usually around an hour and a half long while something like Uncharted lasts between 8-11 hours. And unlike an action movie, the game will primarily take place within the action field. Most action movies have lots of conversations leading up to an action setpiece before going back to the conversations. That wouldn't work with something like Uncharted. It'd get way too boring if there were more conversations than there were action. That gets into game logic. And at its heart the Uncharted franchise is an action game not an adventure game. So it wouldn't make sense to even have constant prolonged periods of just exploring, because that's not what the series is.
I guess what it comes down to is can you accept game logic instead of trying to make it into a reflection of reality or even to movies? If you can then there's really nothing out of line with what goes on in Uncharted. It's just game logic working at the end of the day. Just like movie logic requires you to accept that people will continually go back to a place where murders have taken place, or in a martial arts scene a group of people will attack the main character one at a time rather than just all of them jumping in and beating the shit out of the main character, which is obviously what would happen in real life.
Which movie did John give his reasons for becoming a police officer? It's been a while since I've seen them but I don't recall it.
I've already discussed a lot of the discrepancies between the two characters in another post which you can feel free to reply to if you choose, but my point is that they both kill without remorse and have similar lighthearted attitudes despite the fact the are offing people right and left.
Character personality wise the two are basically interchangeable but no one ever takes issue with McClane despite a previous poster claiming that films get criticized the same way.
There's nothing about Drake that's ordinary, from the first scene in the first game it's established that he's packing heat and expecting to fight bad guys. Later on, all the supervillains bent on world domination know who he is, and they either try to kill him or force/trick him to use his skills to solve ancient mysteries. So clearly he's not an average Joe, he's the top thief in the thief underworld populated by insane people, good and evil.
And there's nothing about his wisecracking, charming personality that's at odds with the pulp adventure... go watch an old swashbuckler and you'll see Burt Lancaster slashing 30 bad guys to death with a smile on his face while a woman swoons. Uncharted is pure old fashioned pulp action.
I don't think you can really compare a 'vigilante' film to a 'war' film in terms of bodycount, no matter when they were made.First of all, movies have a length of approx. 2 hours, hence you'd have to compare how many enemies Nathan kills during 2 hours of gameplay on average.
Besides, Die Hard is an old movie, even Schwarzenegger's classic Commando (1985) sums up to "only" 88 on-screen kills. Compared to the number of on-screen kills of more recent movies like 300 (600 kills) or The last Samurai (558 kills) this isn't actually that much.
But to answer the question of OP, I asume that most people saying Nate is an ashole don't have a PlayStation. Maybe it's as simple as that?
He willingly got into situations where he'd need to kill hundreds to survive
Yeah it's ridiculous....
He's a psycho, anyone would have been a psychological mess afterwards
Hahahaha, amazing
His personality is... fucking weird. He's a charmer and sometimes comes off being a little sensitive, but will kill everyone in his way except the Bin Laden bad guy, whom he would try to save from quick sand or would not intentionally kill for... reasons?
Uncharted is pretty weird, guys.
What reason would you expect him to become a police officer? I promise you, that's not a good job if you're looking for money.
I refuse to believe that you're unable to see that Drake is portrayed as an everyman just figuring it out as he goes along.
How many of these have Burt Lancaster massacring people for personal gain, while at the same time being portrayed as a really nice guy?
Why do you have a problem with people who talk about this?Is Ezio a psychopath? Squall? Or any other RPG character? Or are we just gonna single out Nate because of a Penny Arcade comic?
We know Mario is psychotic, cannot even let his brother win tennis without getting upset.
Why do you have a problem with people who talk about this?
Ezio is a professional assassin at war with a conspiracy of powerful enemies, and Squall is a trainee soldier in a fantasy world of constant war. There's a difference between these fantastical characters for whom killing people is part of their day job, something they've accepted and come to terms with, and someone like Nate who is portrayed as an everyday guy in our world.Is Ezio a psychopath? Squall? Or any other RPG character? Or are we just gonna single out Nate because of a Penny Arcade comic?
Is Ezio a psychopath? Squall? Or any other RPG character? Or are we just gonna single out Nate because of a Penny Arcade comic?
I guess what it comes down to is can you accept game logic instead of trying to make it into a reflection of reality or even to movies?
I looked it up out of curiosity, he kills 10 in Die Hard, 24 in Die Hard 2 and 13 in each of the other films he's in.
I'll straight out admit it's not the perfect comparison, McClane kills a lot less people than Drake kills and he most certainly has better reasons for it.
However one of the big issues people bring up is that he's portrayed as a likable character yet isn't bothered by all the killing and this rings true for both of them.
Killwise I'd have a stronger case with John Rambo but, depending on the film, his killing is actually reflected back on in a negative light so he'd make more sense being compared to someone like Snake, IMO at least.
I actually felt worse for all the people I killed while playing Assassins Creed Syndicate last night. Somehow something more personal about the stabbing. I'm just waiting for the scene where Jacob and Evie show remorse.
Isn't that the problem though? The gameplay loop makes killing dozens of guys a five-minute encounter with little justification or consequence. Why can't a gunfight with a smaller number of enemies be a more suspenseful, frightening thing? Why does it have to make the enemies so dumb that they run in front of a gatling gun?
Games don't have to be shooters with bodycounts in the hundreds, it's absolutely not essential for a computer game, but Uncharted is chained to it because of genre conventions. If anything, for me personally, it removes all feeling of threat from the enemy when you can kill off their entire army on your own.
Sure, players love it, but it isn't the only way to make a game, it's just the only way to make a high-bodycount shooter.
What reason would you expect him to become a police officer? I promise you, that's not a good job if you're looking for money.
Should there be scenes of him visiting a psychiatrist after every set piece?It isn't a 'conventions of video games' thing.
It's writing a character that is seemingly unaffected by the killing. It's not even a bodycount thing.
Who says Uncharted is trying to be frightening or suspenseful?
I'm not. I'm saying it could try other things to make combat seem more engaging and meaningful for a character that doesn't always choose it and is woefully outnumbered than yet another game of whack-a-mole.Who says Uncharted is trying to be frightening or suspenseful?
Who gives a fuck. This whole issue started because some fanboy somewhere wanted to poke holes into the series narrative and knew that it would troll people because it's a console exclusive, narrative driven game.
Drake = Indiana Jones
End of story.
That being said treasurer hunter isn't exactly the best paying line of work either, perhaps Drake is in it for something other than just money.
I think Uncharted is the game equivalent of Indiana Jones, both are critically acclaimed and while maybe not exactly art, they are self aware enough to be taken seriously. I don't see a problem with either one that you must suspend your own disbelief at a times. Raiders of the Lost Ark even got 8 Oscar nominations which was unheard for such a light hearted fun adventure. I guess people forgot to nitpick why does a professor and archaeologist gets into situation where he has to kill Nazis. They didn't even have a scene where Indy showed remorse afterwards.
Rambo is actually a good example of how someone can be totally fucked up by that amount of carnage.