I don't get why people say Nathan Drake is an asshole that yearns to kill people

I think Uncharted is the game equivalent of Indiana Jones, both are critically acclaimed and while maybe not exactly art, they are self aware enough to be taken seriously. I don't see a problem with either one that you must suspend your own disbelief at a times. Raiders of the Lost Ark even got 8 Oscar nominations which was unheard for such a light hearted fun adventure. I guess people forgot to nitpick why does a professor and archaeologist gets into situation where he has to kill Nazis. They didn't even have a scene where Indy showed remorse afterwards.
 
this is sooo silly. it's a video game bruh. think of it like this. the scene in the last crusade when indy blasts 3 dudes with a machine gun = 1 action sequence in uncharted where he kills 30 enemies. the game wouldn't even be a video game if there weren't a bunch of enemies to shoot and kill. thats like 80% of the gameplay loop.

Isn't that the problem though? The gameplay loop makes killing dozens of guys a five-minute encounter with little justification or consequence. Why can't a gunfight with a smaller number of enemies be a more suspenseful, frightening thing? Why does it have to make the enemies so dumb that they run in front of a gatling gun?

Games don't have to be shooters with bodycounts in the hundreds, it's absolutely not essential for a computer game, but Uncharted is chained to it because of genre conventions. If anything, for me personally, it removes all feeling of threat from the enemy when you can kill off their entire army on your own.

Sure, players love it, but it isn't the only way to make a game, it's just the only way to make a high-bodycount shooter.
 
People always shoot him first.

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While I think the criticism is silly, I just watched Die Hard yesterday and John McClaine kills what... 10 dudes tops? Nate kills hundreds, and his motivations to do so are not heroic (at least initially).

First of all, movies have a length of approx. 2 hours, hence you'd have to compare how many enemies Nathan kills during 2 hours of gameplay on average.

Besides, Die Hard is an old movie, even Schwarzenegger's classic Commando (1985) sums up to "only" 88 on-screen kills. Compared to the number of on-screen kills of more recent movies like 300 (600 kills) or The last Samurai (558 kills) this isn't actually that much.

But to answer the question of OP, I asume that most people saying Nate is an ashole don't have a PlayStation. Maybe it's as simple as that?
 
I don't think this is the case. Uncharted's popularity is hinged on large part on Nathan Drake being an ordinary, charming, likable fellow who's caught up in a situation beyond his control. But the gameplay segments completely contradict this, to the point where you'd might as well be controlling a different character.

There's nothing about Drake that's ordinary, from the first scene in the first game it's established that he's packing heat and expecting to fight bad guys. Later on, all the supervillains bent on world domination know who he is, and they either try to kill him or force/trick him to use his skills to solve ancient mysteries. So clearly he's not an average Joe, he's the top thief in the thief underworld populated by insane people, good and evil.

And there's nothing about his wisecracking, charming personality that's at odds with the pulp adventure... go watch an old swashbuckler and you'll see Burt Lancaster slashing 30 bad guys to death with a smile on his face while a woman swoons. Uncharted is pure old fashioned pulp action.
 
John McClaine became a police officer for the express purpose of protecting people. Nathan Drake became a treasure hunter for the express purpose of getting treasure. When McClaine kills people in Die Hard, it's because he's been trapped, through no fault of his own, in a situation where he has no choice but to kill. When Drake kills people, it's because he's deliberately thrown himself in a situation where he gets to kill.

Which movie did John give his reasons for becoming a police officer? It's been a while since I've seen them but I don't recall it.

I've already discussed a lot of the discrepancies between the two characters in another post which you can feel free to reply to if you choose, but my point is that they both kill without remorse and have similar lighthearted attitudes despite the fact the are offing people right and left.

Character personality wise the two are basically interchangeable but no one ever takes issue with McClane despite a previous poster claiming that films get criticized the same way.
 
That moral superiority happens towards the end, sure, but at the start of the games he's happily trading gunfire with people for no better reason than both parties are thieves that want the same thing. Drake just happens to be the underdog in being severely outnumbered and rarely having much of a plan, so he comes across as lucky, goofy and likable. If Drake employed a small army rather than killing everyone personally, there wouldn't be much of a difference between the parties at all, until you get to the point where villain's plan is revealed and Drake's motivation of I want it to put on my shelf' is much better in comparison to 'I want it to become all-powerful'.

That's true, but adding "ifs" to Drake's character would change him completely. It's not just the scenario, but his character dictates how he approaches them. Drake is simply looking to satisfy his own curiosity and get rich/famous in the process. He brings a trusted friend or two to have his back. Once you get into the hiring mercs business, you're not in it for the same reasons.
 
Uncharted gets singled out because the story/characterization and cutscenes clash more than nearly any other game I can think of, to the point of absurdity.

I'm a massive fan of text adventures. In The Craft Of Adventure Graham Nelson describes adventures as "A narrative at war with a crossword".

Uncharted is "A narrative at war with a shooting gallery".

I just don't understand people having problems with Drake murdering 100s of people, but if he murders only 35 thru out the game it's all of a sudden ok. Murder is murder right, even it's only 1 person.

I think, ultimately, the issue is the parallels with this. That's a deliberately absurd parody played for comic effect. Naughty Dog's aspirations suggest that they mean us to take Uncharted more seriously than that.
 
I'm fine with Drake killing people as the storyline dictates; the problem I have is that that doesn't match up with the amount of people he kills as the gameplay dictates. Both things work at odds with one another.

To be fair, while it's so often phrased as 'Drake is a casual psychopath', I don't think that's really representative of the issue, here. I think where this really falls down is the ludicrous amount of troops and weaponry at the disposal of the villains. Drake guns down an army because the gameplay places an army in front of him for him to gun down. The gameplay does that. The story doesn't, really.

The army only exists because it's a game. It really doesn't fit particularly well in terms of the storyline, and that's what's jarring.

As far as the amount you kill goes, I think Neil did a good job of explaining it at last years PSX

https://www.youtube.com/watch?v=TI8Yy8uwQNY&feature=youtu.be&t=55m15s

His basic point is that with any medium you learn to accept things that aren't 100% in line with how things would work in reality. That absolutely goes for an action game. An action movie is usually around an hour and a half long while something like Uncharted lasts between 8-11 hours. And unlike an action movie, the game will primarily take place within the action field. Most action movies have lots of conversations leading up to an action setpiece before going back to the conversations. That wouldn't work with something like Uncharted. It'd get way too boring if there were more conversations than there were action. That gets into game logic. And at its heart the Uncharted franchise is an action game not an adventure game. So it wouldn't make sense to even have constant prolonged periods of just exploring, because that's not what the series is.

I guess what it comes down to is can you accept game logic instead of trying to make it into a reflection of reality or even to movies? If you can then there's really nothing out of line with what goes on in Uncharted. It's just game logic working at the end of the day. Just like movie logic requires you to accept that people will continually go back to a place where murders have taken place, or in a martial arts scene a group of people will attack the main character one at a time rather than just all of them jumping in and beating the shit out of the main character, which is obviously what would happen in real life.
 
Yes. I will take literally any excuse I can get, no matter how contrived, to remind people of Gaming In The Clinton Years against their will.

You can remind me all you want those videos were hilariously stupid.

Now I am wondering if the writers for Archer used that as inspiration when they wrote the story arc with the main character diagnosed with breast cancer and him having to deal with it.
 
As far as the amount you kill goes, I think Neil did a good job of explaining it at last years PSX

https://www.youtube.com/watch?v=TI8Yy8uwQNY&feature=youtu.be&t=55m15s

His basic point is that with any medium you learn to accept things that aren't 100% in line with how things would work in reality. That absolutely goes for an action game. An action movie is usually around an hour and a half long while something like Uncharted lasts between 8-11 hours. And unlike an action movie, the game will primarily take place within the action field. Most action movies have lots of conversations leading up to an action setpiece before going back to the conversations. That wouldn't work with something like Uncharted. It'd get way too boring if there were more conversations than there were action. That gets into game logic. And at its heart the Uncharted franchise is an action game not an adventure game. So it wouldn't make sense to even have constant prolonged periods of just exploring, because that's not what the series is.

I guess what it comes down to is can you accept game logic instead of trying to make it into a reflection of reality or even to movies? If you can then there's really nothing out of line with what goes on in Uncharted. It's just game logic working at the end of the day. Just like movie logic requires you to accept that people will continually go back to a place where murders have taken place, or in a martial arts scene a group of people will attack the main character one at a time rather than just all of them jumping in and beating the shit out of the main character, which is obviously what would happen in real life.

It's also much more of a "feel" than a numbers thing.

I trust that no one feels like they killed the number that they see in their game stats. Movies and games are different. When we're in control, killing is all we wanna do because killing feels cool, man (in games ofc).

You can feel like you played through an action movie, but your kill count will always be exponentially more than in any other fictional platform.
 
Which movie did John give his reasons for becoming a police officer? It's been a while since I've seen them but I don't recall it.

What reason would you expect him to become a police officer? I promise you, that's not a good job if you're looking for money.

I've already discussed a lot of the discrepancies between the two characters in another post which you can feel free to reply to if you choose, but my point is that they both kill without remorse and have similar lighthearted attitudes despite the fact the are offing people right and left.

Character personality wise the two are basically interchangeable but no one ever takes issue with McClane despite a previous poster claiming that films get criticized the same way.

I read it, and it's totally irrelevant because you're ignoring the fact that they have completely different reasons for killing people. Like, the fact that people are attempting to compare him to Sam Fisher, DOOMGuy, etc., despite their motivations being completely different highlight how absurd the ludonarrative dissonance in Uncharted is.

There's nothing about Drake that's ordinary, from the first scene in the first game it's established that he's packing heat and expecting to fight bad guys. Later on, all the supervillains bent on world domination know who he is, and they either try to kill him or force/trick him to use his skills to solve ancient mysteries. So clearly he's not an average Joe, he's the top thief in the thief underworld populated by insane people, good and evil.

I refuse to believe that you're unable to see that Drake is portrayed as an everyman just figuring it out as he goes along.

And there's nothing about his wisecracking, charming personality that's at odds with the pulp adventure... go watch an old swashbuckler and you'll see Burt Lancaster slashing 30 bad guys to death with a smile on his face while a woman swoons. Uncharted is pure old fashioned pulp action.

How many of these have Burt Lancaster massacring people for personal gain, while at the same time being portrayed as a really nice guy?
 
The reason people argue about this is down to the number of people Drake Kills. Don't get me wrong I understand that its a pillar of the gameplay in uncharted, they would kill him of he didn't kill the- you get the point.

When you look back on each game, its simply the volume of his kill count. Since it's a game with a story, likable characters with a lighthearted touch when you sit down to think "Christ, i killed about 90 people in that jeep chase" it only really hits you then. During gameplay it's going through the motions so you don't really have time to understand what you've done.

With Doom you were killing monsters so you've no reason to worry, that and you're killing something every 4 seconds.

For me personally, I find it harder to suspend disbelief that drake makes every jump, dodges death every time and generally has lady luck bent over a table. Honestly drake you should be dead by now. Some of the events I actually watch and think "bollocks you're dead dude".

Depends on each persons perspective I guess.
 
First of all, movies have a length of approx. 2 hours, hence you'd have to compare how many enemies Nathan kills during 2 hours of gameplay on average.

Besides, Die Hard is an old movie, even Schwarzenegger's classic Commando (1985) sums up to "only" 88 on-screen kills. Compared to the number of on-screen kills of more recent movies like 300 (600 kills) or The last Samurai (558 kills) this isn't actually that much.

But to answer the question of OP, I asume that most people saying Nate is an ashole don't have a PlayStation. Maybe it's as simple as that?
I don't think you can really compare a 'vigilante' film to a 'war' film in terms of bodycount, no matter when they were made.
 
Drake is following the footsteps of Indiana Jones. Drake is just a great movie actor winning best "character" at the Oscars. Harrison Ford was so proud of Drake he decided to play his game.

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His personality is... fucking weird. He's a charmer and sometimes comes off being a little sensitive, but will kill everyone in his way except the Bin Laden bad guy, whom he would try to save from quick sand or would not intentionally kill for... reasons?

Uncharted is pretty weird, guys.

There is nothing weird about it. Charming, charismatic sociopaths are actually pretty common. You want him to walk around in a hooded cape rubbing his hands and cackling occasionally?
 
What reason would you expect him to become a police officer? I promise you, that's not a good job if you're looking for money.



I refuse to believe that you're unable to see that Drake is portrayed as an everyman just figuring it out as he goes along.

He's clearly not an everyman. He's more John Matrix than Joe Schmoe.


How many of these have Burt Lancaster massacring people for personal gain, while at the same time being portrayed as a really nice guy?

Most of them, he usually played a charming rogue in the Drake mold. He's the Crimson Pirate living an outlaw life, because that's exciting and dangerous. It's a common pulp archetype that Uncharted adheres to.
 
I actually felt worse for all the people I killed while playing Assassins Creed Syndicate last night. Somehow something more personal about the stabbing. I'm just waiting for the scene where Jacob and Evie show remorse.
 
Is Ezio a psychopath? Squall? Or any other RPG character? Or are we just gonna single out Nate because of a Penny Arcade comic?
Ezio is a professional assassin at war with a conspiracy of powerful enemies, and Squall is a trainee soldier in a fantasy world of constant war. There's a difference between these fantastical characters for whom killing people is part of their day job, something they've accepted and come to terms with, and someone like Nate who is portrayed as an everyday guy in our world.

I think the same about the latest Tomb Raider game (and Far Cry 3) too, the push to make these characters feel like likable modern people in extreme circumstances is at odds with game design that requires them to instantly switch between human being in the cut scenes, and an automaton killing machine three seconds later.
 
It isn't a 'conventions of video games' thing.

It's writing a character that is seemingly unaffected by the killing. It's not even a bodycount thing.
 
I guess what it comes down to is can you accept game logic instead of trying to make it into a reflection of reality or even to movies?

As I said upthread, it's a narrative at war with a shooting gallery. My problem is that it's disproportionately currently in favour of the shooting gallery - and, for all Druckmann's protestations, I'm not sure it needs to be quite so jarring.

No-one's complaining about The Last Of Us. It works there.
 
Who gives a fuck. This whole issue started because some fanboy somewhere wanted to poke holes into the series narrative and knew that it would troll people because it's a console exclusive, narrative driven game.

Drake = Indiana Jones

End of story.
 
I looked it up out of curiosity, he kills 10 in Die Hard, 24 in Die Hard 2 and 13 in each of the other films he's in.

I'll straight out admit it's not the perfect comparison, McClane kills a lot less people than Drake kills and he most certainly has better reasons for it.

However one of the big issues people bring up is that he's portrayed as a likable character yet isn't bothered by all the killing and this rings true for both of them.

Killwise I'd have a stronger case with John Rambo but, depending on the film, his killing is actually reflected back on in a negative light so he'd make more sense being compared to someone like Snake, IMO at least.

Rambo is actually a good example of how someone can be totally fucked up by that amount of carnage.
 
I actually felt worse for all the people I killed while playing Assassins Creed Syndicate last night. Somehow something more personal about the stabbing. I'm just waiting for the scene where Jacob and Evie show remorse.

One particular sequence in AC3 also rubbed me the wrong way for very similar reasons.
 
I think it all comes from Lazarevich comments at the end of Uncharted 2. Silly but somehow people said oh yeah that's true, it stuck and now Nathan Drake is the meanest killer ever.
 
Isn't that the problem though? The gameplay loop makes killing dozens of guys a five-minute encounter with little justification or consequence. Why can't a gunfight with a smaller number of enemies be a more suspenseful, frightening thing? Why does it have to make the enemies so dumb that they run in front of a gatling gun?

Games don't have to be shooters with bodycounts in the hundreds, it's absolutely not essential for a computer game, but Uncharted is chained to it because of genre conventions. If anything, for me personally, it removes all feeling of threat from the enemy when you can kill off their entire army on your own.

Sure, players love it, but it isn't the only way to make a game, it's just the only way to make a high-bodycount shooter.

Who says Uncharted is trying to be frightening or suspenseful?
 
What reason would you expect him to become a police officer? I promise you, that's not a good job if you're looking for money.

People have thier own reasons for picking thier professions. Perhaps McClane wanted to be able to kill people and get away with it, as he seems to have zero issue when he kills. Perhaps he wants to be able to harass minorities, this is the same John McClane who walked around in Die Hard 3 with a sign stated that he hated black people and had a particularly offensive racial slur on it.

We can't just make assumptions about people's reasonings when we aren't given them. That being said treasurer hunter isn't exactly the best paying line of work either, perhaps Drake is in it for something other than just money.
 
Who says Uncharted is trying to be frightening or suspenseful?
I'm not. I'm saying it could try other things to make combat seem more engaging and meaningful for a character that doesn't always choose it and is woefully outnumbered than yet another game of whack-a-mole.

Being chained to TPS genre conventions isn't always a good thing.
 
This damn argument. The silliest of them all.

Who gives a fuck. This whole issue started because some fanboy somewhere wanted to poke holes into the series narrative and knew that it would troll people because it's a console exclusive, narrative driven game.

Drake = Indiana Jones

End of story.

Exactly. It's ridiculous.
 
I think Uncharted is the game equivalent of Indiana Jones, both are critically acclaimed and while maybe not exactly art, they are self aware enough to be taken seriously. I don't see a problem with either one that you must suspend your own disbelief at a times. Raiders of the Lost Ark even got 8 Oscar nominations which was unheard for such a light hearted fun adventure. I guess people forgot to nitpick why does a professor and archaeologist gets into situation where he has to kill Nazis. They didn't even have a scene where Indy showed remorse afterwards.

indiana jones is a male wish fulfillment fantasy. he's kind of a perfect man. part of the allure is that he's like this guy with a double life, who goes out and finds treasure in these grand adventures and beats up actual bad guys. like history in the last 100 years keeps going back to nazis because they were the one thing everyone could agree on as being the biggest assholes since a whole world war was fought because of them and they tortured killed millions of people in their own country and across europe in the worst ways because they were racist evil shitheads. the motivation to root for indiana jones is built into the fact that who he's up against are some of the worst people in recent history. and not only is he a guy who's in a race against nazis and people who do shit like have child slave camps and pull hearts out of chests and possess people, but his goal is not for personal glory but to make sure that everyone has the benefit of the treasure. he goes through all of what he goes through because he has an appreciation for history and even humanity - eventually having the ark of the covenant stored away in a safe place where hopefully no one would find it. not only is indiana jones a smart, good-looking guy with the right quip, an awesome double-life, and always manages to come out on top despite overwhelming odds, but his heart is in the right place (but good try, mola ram).

and then nathan drake is this stupid asshole who is a treasure hunter because he has nothing going on in his life. his role as a male fantasy character is like jason rubin decided one day he wanted a real cool sarcastic guy who shot people because he can write a sentence and thinks that's all it takes to create interesting characters (for more on this, see jak or anyone who isn't krew in jak ii). the other games in the series have to have so much more work done to explain his backstory and try to get into his mind because he's so hard to relate to. i have no dog in the tomb raider vs uncharted fight, believe me - i really don't care much about either game, but tomb raider at least tries to tell us lara croft is a person in some other way before she's this murdering psychopath brave treasure hunter fighting for her life. beyond that, i don't think we're given proper motivation that the forces of evil you're fighting are really that evil. we know some guys drake doesn't like is after the thing. okay. in uncharted 2 it's more of a betrayal thing. but then killing the bad guys seems really hollow and doesn't feel like you're on the forces of 'good' and 'right' but you're in this morally gray area because nathan drake put himself in this situation. eventually you learn that lazzy's an even bigger asshole, through elena exposition and not really anything shown on screen until the game is almost done.

in addition to that, drake isn't doing anything really 'good' on his own. he's just kind of this selfish dude. this is something that was part of uncharted 2 that wasn't really explored much until uncharted 3 and it seems like uncharted 4 as well, but this is more of a response to complaints about what a poorly conceived character drake is in the earlier games than drake having been interesting to begin with.

what i'm trying to say isn't that drake had to be a good guy who is on the side of justice and whatever. he could have been a selfish jackass like they're trying to explain he really is now and has always been. that's fine. but what i think happened is that they really thought they were making indiana jones when they weren't getting it right in a whole lot of ways. the comparison falls flat.
 
Rambo is actually a good example of how someone can be totally fucked up by that amount of carnage.

Depends on the movie. First Blood and Rambo (4) definitely, Rambo 3 not so much. Like I said though, he's a better comparison for Snake as the Metal Gear games actually address these themes and even call out the player to an extent for enjoying killing at points
 
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