If you've got a wife and kids, don't work as a mercenary. Simple as that.
It's the same people who couldn't accept that Han Solo shoots first.
Hope he doesn't get away with it in the final game. He's no different than a war criminal.
think of it like this. the scene in the last crusade when indy blasts 3 dudes with a machine gun = 1 action sequence in uncharted where he kills 30 enemies. the game wouldn't even be a video game if there weren't a bunch of enemies to shoot and kill. thats like 80% of the gameplay loop.
This is how I think of it too. If we consider games as non-literal representations, we can consider the bodycount of these games to be representations too. But I do think the discussion is interesting - what parts do games want us to take seriously, and what parts not? That's different for every game. This discussion happens a lot with Uncharted because it's tonally weird, and because it may be a goofy romp, but it DOES want you to take Nate, Elena et al. seriously as characters, which is impossible to reconcile with Nate killing hundreds of goons. It requires more mental gymnastics, and more active suspension of disbelief, to buy into it.
Slightly off-topic, but on the topic of games are representations, it's the same way in Fallout 4. Boston airport is like 30 seconds walk away from an urban center, which is obviously a fudging of scale that requires a suspension of disbelief. But in some cases it's so jarring that it really stands out to me. That's different for everyone, but it's the same kind of disconnect in Uncharted's story wrt Drake being a mass-murderer in real-world terms.
This is how I think of it too. If we consider games as non-literal representations, we can consider the bodycount of these games to be representations too. But I do think the discussion is interesting - what parts do games want us to take seriously, and what parts not? That's different for every game. This discussion happens a lot with Uncharted because it's tonally weird, and because it may be a goofy romp, but it DOES want you to take Nate, Elena et al. seriously as characters, which is impossible to reconcile with Nate killing hundreds of goons. It requires more mental gymnastics, and more active suspension of disbelief, to buy into it.
But Doom doesn't suck its own dick by calling itself a cinematic experience. If the devs want to treat their game like s movie then people will call out the bullshit like in a movie.
I don't recall people calling Indiana Jones a mass murderer.
He's clearly not an everyman. He's more John Matrix than Joe Schmoe.
Uncharted writer Amy Hennig said:. . .when we set out to do Uncharted, we decided we wanted to tackle one of these beloved action-adventure games in the spirit of this whole tradition. We knew that in order to pull it off, we had to have a hero who was completely relatable, just a regular guy. So when people saw him and said "Why do I want to play a guy in t-shirt and jeans" that was a deliberate move on our part, to say look, he's just a guy. He's just like you and me.
People have thier own reasons for picking thier professions. Perhaps McClane wanted to be able to kill people and get away with it, as he seems to have zero issue when he kills. Perhaps he wants to be able to harass minorities, this is the same John McClane who walked around in Die Hard 3 with a sign stated that he hated black people and had a particularly offensive racial slur on it.
We can't just make assumptions about people's reasonings when we aren't given them. That being said treasurer hunter isn't exactly the best paying line of work either, perhaps Drake is in it for something other than just money.
Isn't that the problem though? The gameplay loop makes killing dozens of guys a five-minute encounter with little justification or consequence. Why can't a gunfight with a smaller number of enemies be a more suspenseful, frightening thing? Why does it have to make the enemies so dumb that they run in front of a gatling gun?
apparently you have to kill hundreds to earn that title
They was not mercs, they were security.. not exactly a life threatining job.
I think Uncharted is the game equivalent of Indiana Jones, both are critically acclaimed and while maybe not exactly art, they are self aware enough to be taken seriously. I don't see a problem with either one that you must suspend your own disbelief at a times. Raiders of the Lost Ark even got 8 Oscar nominations which was unheard for such a light hearted fun adventure. I guess people forgot to nitpick why does a professor and archaeologist gets into situation where he has to kill Nazis. They didn't even have a scene where Indy showed remorse afterwards.
Who gives a fuck. This whole issue started because some fanboy somewhere wanted to poke holes into the series narrative and knew that it would troll people because it's a console exclusive, narrative driven game.
Drake = Indiana Jones
End of story.
apparently you have to kill hundreds of bad guys to earn that title
"You killed 20 people!!?
....
HAAAAAAAH"
Drake comes back to life after dying, does that mean he's a zombie or some sort of Christ figure?
It's a silly hang up. If you're going to seriously question him killing all those people, question how he can take getting shot a hundred times and rejuvenate all his health. The explanation is the same.
It's the same people who couldn't accept that Han Solo shoots first.
If you've got a wife and kids, don't work as a mercenary. Simple as that.
it's a game. they have to place enemies in the levels for you to shoot at so the game can progress.
honestly i don't care. it's a videogame. Otherwise I also should feel sorry for all the aliens i killed in Doom.
I'm not. I'm saying it could try other things to make combat seem more engaging and meaningful for a character that doesn't always choose it and is woefully outnumbered than yet another game of whack-a-mole.
Being chained to TPS genre conventions isn't always a good thing.
I fully concur with these two posts. It's not something that's worthy of a serious discussion at all in my mind, and as zoukka says, it seems born due to fanboy trolling than anything else. I never felt any disconnect between cut-scene Nathan Drake and playable Nathan Drake, because the Uncharted series has never been portrayed as anything more than light-hearted, pulpy, globe-trotting action-adventure. It's exactly the sort of thing that you should be able to suspend your disbelief for, in the same way that you can accept that a lone archeologist can take on the Nazi army and win. If you can't go along for the ride in Raiders of the Lost Ark, you're missing out on the greatest film ever made... imo of course!but it really is the greatest film ever made
apparently you have to kill hundreds of bad guys to earn that title
"You killed 20 people!!?
....
HAAAAAAAH"
Wait, Indiana Jones killed 20 people in the span of a single movie? YOU HEARTLESS MONSTER! I bet some of those nazis didn't even want to be enlisted to fight.
Some people in here are getting very emotional over such a harmless argument. Amazing.
You're reaching. John McClain is, across four movies, shown to be a nice guy who only kills when he absolutely has to; at no point can we infer that his motivation for becoming a cop is legalized serial killing. Whereas Drake's specific goal is repeatedly shown to be personal gain, to which end he kills hundreds of people.
I always thought this whole mass murderer thing was just a joke people came up with to throw some shade on the narrative and these kinds of games. If they were serious...then i can't help them....video games don't translate to real world terms directly.
Isn't that the problem though? The gameplay loop makes killing dozens of guys a five-minute encounter with little justification or consequence. Why can't a gunfight with a smaller number of enemies be a more suspenseful, frightening thing? Why does it have to make the enemies so dumb that they run in front of a gatling gun?
Games don't have to be shooters with bodycounts in the hundreds, it's absolutely not essential for a computer game, but Uncharted is chained to it because of genre conventions. If anything, for me personally, it removes all feeling of threat from the enemy when you can kill off their entire army on your own.
Sure, players love it, but it isn't the only way to make a game, it's just the only way to make a high-bodycount shooter.
Haven't we all?
Indiana Jones kills like a couple dozen people on each adventure, Nathan Drake kills a couple hundred.
Been seeing Lara brought up a lot as a point of comparison, but having recently played through TR2013, followed by UC1 and then UC2, and now currently playing RoTR, I think it's a pretty terrible comparison.
But it's impossible to support this narrative when this "regular guy" is a killing machine who guns down upwards of a thousand people per game. Hence your inability to see him as the Joe Shmoe he's supposed to be. Hence this thread.
I was shocked to find out that this is actually a serious debate that people have.
It's a video game. Dumb shit doesn't make sense.
Indiana Jones kills like a couple dozen people on each adventure, Nathan Drake kills a couple hundred.
I always thought this whole mass murderer thing was just a joke people came up with to throw some shade on the narrative and these kinds of games. If they were serious...then i can't help them....video games don't translate to real world terms directly.
i always took it to mean people were taking naughty dog to task a bit on why the design of their games is so simplistic despite the opportunities they have with the concept. nathan drake doesn't need to be just a mass-murderer to find treasure. i mean i think exploration and finding stuff and solving puzzles would get me to finding treasure faster than killing people.
i always took it to mean people were taking naughty dog to task a bit on why the design of their games is so simplistic despite the opportunities they have with the concept. nathan drake doesn't need to be just a mass-murderer to find treasure. i mean i think exploration and finding stuff and solving puzzles would get me to finding treasure faster than killing people.
Yes, Elena is just as much a psycho. 'I love these' she exclaims, as she collects grenades or Chloe's suggestive 'Lets finish you off!' as she plants a bullet in someones head indicate how messed up these individuals really are. I hope they all get what's coming to them in U4.
...
There are many video games out there with good story and characterizations, even action games.
They characterize Nathan in the cutscenes as a charming adventurer. But in-game he is an murderous psychopath.
So this character simply don't work for people who follow the story.
There are many video games out there with good story and characterizations, even action games.
They characterize Nathan in the cutscenes as a charming adventurer. But in-game he is an murderous psychopath.
So this character simply don't work for people who follow the story.
Gameplay like that wouldn't fill Naughty Dogs coffers though.