Halo 5: Guardians |OT| The Trials of Osiris

Literally my only complaint about the core of Halo 5's multiplayer gameplay is the radar. It's absolutely useless and distracting. Shooters have used radar that detects enemies from a general distance for ages. Halo 5's is much too short. I realize 343 said they thought it was too large in the beta, but it is far too short now. As it is now, it's distracting and misleading. Either enlarge it's detection distance or turn it off completely.
 
Literally my only complaint about the core of Halo 5's multiplayer gameplay is the radar. It's absolutely useless and distracting. Shooters have used radar that detects enemies from a general distance for ages. Halo 5's is much too short. I realize 343 said they thought it was too large in the beta, but it is far too short now. As it is now, it's distracting and misleading. Either enlarge it's detection distance or turn it off completely.

I got a few kills thanks to the radar while playing earlier today, it's still useful for tracking people that are above/below you (and sometimes it can save you from an assassination in the last second).
 
Yeah I do and I really like it. Still no substitute for detailed callouts but it is very helpful to know the last location of an enemy. Doesn't tell you how many or where they are going though and I actually wish I had the option to increase the frequency of Spartan chatter

Edit: I play with mic all the time and tend to call out like crazy, wanting my teammates to have as much information as possible. Even when no one else is talking. Get a lot of assists this way.

Smart man/woman... i wish more called-out as you do. A big reason i never like to solo arena.
 
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Someone photoshop Chief onto Homer above, and put Halo 5 on the sides. They shouldn't listen to fans at all.

Damn just got caught up in the NPD thread. Looks like MCC and general Halo apathy did catch up to Halo 5. Those are horrendous numbers if true.

Really? I think listening to fans got them pretty far. Mostly positive changes from beta feedback, and look at the turnaround from H4 to H5.
 
Literally my only complaint about the core of Halo 5's multiplayer gameplay is the radar. It's absolutely useless and distracting. Shooters have used radar that detects enemies from a general distance for ages. Halo 5's is much too short. I realize 343 said they thought it was too large in the beta, but it is far too short now. As it is now, it's distracting and misleading. Either enlarge it's detection distance or turn it off completely.
I agree with this.

The radar is almost completely ineffective. Any time I find myself trying to use it, as I've been trained to do in halo, I get wrecked and caught off guard constantly. I've learned to basically ignore it now. Why's it there then? Let's just cut the cord entirely.
 
I agree with this.

The radar is almost completely ineffective. Any time I find myself trying to use it, as I've been trained to do in halo, I get wrecked and caught off guard constantly. I've learned to basically ignore it now. Why's it there then? Let's just cut the cord entirely.
Ehh if you know the maps you should know where somebody is likely to come from. So radar isn't really needed.

The only time it's useful is in warzone to indicate if a vehicle is in a certain direction nearby
 
That's where I personally disagree. Not saying it requires a huge amount of skill, but it does require some. I have been playing Halo for over a decade with the same two friends and they don't use the radar at all (they, like a good amount of players, lack the eye coordination to play and keep an eye on the radar at the same time), even though they are good players. if they used it, they would perform a lot better. keeping a half eye on the radar prevents a decent amount of deaths and makes you more aware of enemy presence.

The radar is a tool, and you should use it, but you can't rely on it. That's true. If you solely rely on your radar you will indeed get killed by people abusing that fact. I just think they kinda sabotaged the tool this time around in arena. Like giving you a hammer with only the staff, but not the head.

Ooh well, good thing I have a good headset and can often hear people even before they come into radar range :p

EDIT:



How so? People that crouch camp do this to catch their opponents unaware and gain an advantage. Why would they suddenly stop doing this when there is no radar at all?
I mean, nothing changes for the campers? they remain undetected, radar or no radar.

Once someone becomes good enough to consider themselves decent at halo, I doubt they are are having much trouble using the radar.

It tracks motion. So, a player who wants to limit your ability to track him, will move less; crouch camping... The reason people are caught unaware is because they are expecting the radar to clue them in on people's movements.

Crouching camping in halo w/o radar would provide no advantage, since people can't track you on the radar anyway. That's why pro players requested the radar range be shrunk, and also why tournaments usually have the radar turned off. Turning it off instantly encourages people to move around more, since they don't have to move slowly in order to surprise people.
 
Once someone becomes good enough to consider themselves decent at halo, I doubt they are are having much trouble using the radar.

It tracks motion. So, a player who wants to limit your ability to track him, will move less; crouch camping... The reason people are caught unaware is because they are expecting the radar to clue them in on people's movements.

Crouching camping in halo w/o radar would provide no advantage, since people can't track you on the radar anyway. That's why pro players requested the radar range be shrunk, and also why tournaments usually have the radar turned off. Turning it off instantly encourages people to move around more, since they don't have to move slowly in order to surprise people.

The percentage of pro players who this pleases is absolute minute compared to how many people that play Halo. You can have "pro" play lists with no radar at all. Breakout and SWAT are obviously among them. You can also have radar-less Slayer, Arena, etc. But the rest of the population that doesn't play Halo competitively can and should have normal radar.
 
The percentage of pro players who this pleases is absolute minute compared to how many people that play Halo. You can have "pro" play lists with no radar at all. Breakout and SWAT are obviously among them. You can also have radar-less Slayer, Arena, etc. But the rest of the population that doesn't play Halo competitively can and should have normal radar.

I'm not commenting on whether or not people are pleased with shorter radar or longer radar.

I'm commenting on the notion that use of the radar requires skill. It actually detracts from developing skills. I'm also commenting on the notion that increasing the radar will truly enhance movement. It is proven to have the opposite effect...

I honestly don't care either way. Longer ranged Radar especially makes dumping on noobs pretty fun. But I appreciate the heightened sense of awareness required to play with the current radar.
 
I'm not commenting on whether or not people are pleased with shorter radar or longer radar.

I'm commenting on the notion that use of the radar requires skill. It actually detracts from developing skills. I'm also commenting on the notion that increasing the radar will truly enhance movement. It is proven to have the opposite effect...

I honestly don't care either way. Longer ranged Radar especially makes dumping on noobs pretty fun. But I appreciate the heightened sense of awareness required to play with the current radar.

Great attitude for sustaining a population. Halo was always an all-encompassing game.
 
The percentage of pro players who this pleases is absolute minute compared to how many people that play Halo. You can have "pro" play lists with no radar at all. Breakout and SWAT are obviously among them. You can also have radar-less Slayer, Arena, etc. But the rest of the population that doesn't play Halo competitively can and should have normal radar.

I'd honestly love them to completely do away with radar in one big cut... but that will never happen because so many people will feel naked and afraid without it. Hell, this small reduction has the lot freaking out. I agree... maybe keep radar in the more casual playlists like Warzone and ActionSac and then remove it from the more competitive or core modes?

I'm not commenting on whether or not people are pleased with shorter radar or longer radar.

I'm commenting on the notion that use of the radar requires skill. It actually detracts from developing skills. I'm also commenting on the notion that increasing the radar will truly enhance movement. It is proven to have the opposite effect...

I honestly don't care either way. Longer ranged Radar especially makes dumping on noobs pretty fun. But I appreciate the heightened sense of awareness required to play with the current radar.

Agreed. Radar lessens players skill potential when they start to use it too much or rely on it. You'll have players who focus say 15% or more of their visual-time on the radar when playing a match. That time would be better spend focusing on enemy spawns, noise queues and bullet/grenade tracers etc.
 
The radar range is so stupidly low I honestly think it should just be removed.

I'd like it to get a slight buff, but I've always approached Halo form a casual, sit down and play mindset.

As it is now, I only really notice my radar if someone is getting greedy and trying to spartan change me
 
ugh, i know im not always a great player, but having people be 3-15 in a match and making me lose kills me ranking up
I'm in a weird place. Gold 5. One match i get people who are like platinum 1-2, i can compete and we win. I get promoted. Next match is teams of Platinum 5 and Diamonds. I get demolished. Go like 3-15. Then i go down in rank and start the cycle over.

Trust me. I don't want to play against those people yet
 
i think it is just a hard adjustment for most when we had the nice long range radar since CE. it's like if they changed how the shield regen was and moved back to health packs after 2,3,odst,reach,4 didnt use them.

Im okay with how it is now personally. Kind of wish it was the same during the beta, because i liked getting my sneak on to performe the ultimate surprise attack >=D.. felt i was a lot better during the beta to be honest.

Not comparing by my deaths in halo 5 post beta, because i DIED a lot in my first 20 or so games during the beta. Died and sucked so much that i ranked in copper or something reallly low, then I ranked up to whatever was below onyx during that time frame. Was kinda mad when i had a friend finally join in on the fun and i boosted him to onyx. lol.. sigh Yet i stayed in silver/platinum or whatever ranks they had during the beta.

Im comparing based on how im able to keep my aim on people's heads or on them generally. Im really squirrly some games. Well,, im only squirrly in warzone with long distance shooting. When im just doing my normal strafe, shoot, nade combo in arena small maps, i feel golden most of the time. I almost avoid using the DMR because of that extra zoom it has versus the BR. However, just hip firing the DMR is fantastic.

long story short, i need to git gud
and wait for the controller update so my 3.5 mm lunar controller wont have the diagnol issue anymore :P

I'd like it to get a slight buff, but I've always approached Halo form a casual, sit down and play mindset.

As it is now, I only really notice my radar if someone is getting greedy and trying to spartan change me

I seen myself go that route to on using the radar. When i see something red and incoming from behind i know to dash/thrust so i dont get assassinated or spartan charged insta skill. had some good ones where i timed it right, they missed then i double meleed them for pleasure.

"RADAR - IF YOU SEE SOMETHING RED FROM BEHIND YOU, THRUST! THRUST AWAY YOUNG ONE!"
 
I'm not commenting on whether or not people are pleased with shorter radar or longer radar.

I'm commenting on the notion that use of the radar requires skill. It actually detracts from developing skills. I'm also commenting on the notion that increasing the radar will truly enhance movement. It is proven to have the opposite effect...

I honestly don't care either way. Longer ranged Radar especially makes dumping on noobs pretty fun. But I appreciate the heightened sense of awareness required to play with the current radar.

I agree with your principle completely. I actually perform better in game modes without radar. My issue is that the current radar is a useless distraction. I look at it out of habit and it's not actually feeding me reliable information. Just remove it or make it wider so it does give information valuable to combat.
 
I agree with your principle completely. I actually perform better in game modes without radar. My issue is that the current radar is a useless distraction. I look at it out of habit and it's not actually feeding me reliable information. Just remove it or make it wider so it does give information valuable to combat.
So are you saying it's inaccurate or just not wide enough for you?
 
I ended up partying up with a guy from Texas and another from Chicago this afternoon. Lol

We went on to win every game. The guy from Texas got to platinum and the other got diamond. I'm now platinum 6 with one win. Such an excellent fucking game this.

I have still not seen Eden in the slayer playlist, and I didn't once see plaza today either.


Oh yeah the radar. I think that there should be a vote during the 5 second countdown. Yes or no. I do use it, and lots of others do to.
 
I really hope they can fix/change it so medals are shown post game. There are some fun ones that need more of the spotlight on them.
 
Put me down as wishing the motion tracker got its range boosted. I'm quite happy with the nerf it got in other respects; knowing the exact vehicle bearing down on you in Halo 4 along with all the altitude info, *and* the motionless vehicles on the map got kind of ridiculous. Simplifying the elevation indicators and scaling back the amount of info it gave you was a welcome change (also the little arrows for elevation in Halo 4 were always harder to read than Reach's diamonds and screened back circles, so Halo 5 adopting the latter style is good for me.) Feels like the current range is trying too much to be a compromise between no tracker/tracker camps and ending up pleasing neither.
 
I agree with your principle completely. I actually perform better in game modes without radar. My issue is that the current radar is a useless distraction. I look at it out of habit and it's not actually feeding me reliable information. Just remove it or make it wider so it does give information valuable to combat.

I guess I see where you're coming from. If you look at it instictively, then it's pretty much a distraction.

I never really 'looked' at the radar. I'm focused on the view screen, but and don't really look at the radar unless a red dot from my peripheral, draws my attention.
 
I was in a war zone match yesterday and used a random weapon req. it spawns me with a plasma pistol so I think nothing of it. I randomly shoot at a guy and it creates a black hole vortex that sucks him towards it. I use it again on a ghost and then I die

While that was amazing I wish I would've known that from the start. I would've been more careful not to die
 
I was in a war zone match yesterday and used a random weapon req. it spawns me with a plasma pistol so I think nothing of it. I randomly shoot at a guy and it creates a black hole vortex that sucks him towards it. I use it again on a ghost and then I die

While that was amazing I wish I would've known that from the start. I would've been more careful not to die

What was it called? I have not seen this.
 
When you first saw Void's Tear, were you blinded by its majesty?

NO!

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Sorry if it has been asked but I just started the game.

When you get these reqs with reskinned weapons do they actually have different attributes or are they just cosmetic? I got a req for a battle rifle with this same skin and it just seems like a regular battle rifle
 
Sorry if it has been asked but I just started the game.

When you get these reqs with reskinned weapons do they actually have different attributes or are they just cosmetic? I got a req for a battle rifle with this same skin and it just seems like a regular battle rifle

Yes, these weapons are variants and have special features. For instance, a battle rifle might come with kinetic bolts that cause headshots to disintegrate opponents like a Forerunner weapon would. The weapons description should tell you about it's specific features.
 
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