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Fallout 4 |OT| Atom Bomb Baby

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I need help. I'm spending too much time building my home, wiring electricity, and just being an overall awful designer/architect.

My infant son is missing!
 
Bought digital version tonight. Xbox said ready to start around 30% installation but it just kept looping the videos and I fell asleep. Maybe tomorrow I'll be able to play.
 
out of curiosity, how many weapons do you guys usually have on you? im finding that having more than 3 or 4 is really limiting what i can loot.
 
I need help. I'm spending too much time building my home, wiring electricity, and just being am overall awful designer/architect.

My infant son is missing!

He no longer matters. There are magazines out there to find.

out of curiosity, how many weapons do you guys usually have on you? im finding that having more than 3 or 4 is really limiting what i can loot.

I have 6 on me right now. 3 pistols, one sniper rifle, one laser rifle, and one shotgun. They're definitely weighing me down.
 
I have some apparel like Drifter Outfit or Minuteman Outfit.

At the armor workbench, I can not scrap such times. So, what can I do with it?
 
out of curiosity, how many weapons do you guys usually have on you? im finding that having more than 3 or 4 is really limiting what i can loot.

I love being able to sell all my ammo in bulk as a melee guy. I sold 722 .10mm bullets today, easy scratch. I 4 melee weapons though. Sledgehammer, shiskabob, electric Chinese sword, boxing gloves
 
The ambient soundtrack, Diamond City Radio, and the classical station are all wonderful.
They feel unbearably slim on content for me. They just get super repetitive. I've gotten way more enjoyment out of just having the radio off.
 
Late game spoiler:
The Battle of Bunker Hill is probably one of the worst quests / set piece moments in video game history. It tries to set up the "here's where you choose your allegiances" scenario but doesn't account for any of the variables. I was going to help the Railroad win, so I met with the Courser and killed him after the battle started. Not a single person in the battle attacked me or even aggro'd onto me. I get to the 4 synths in the basement and they don't even respond and the quest objective is still unfulfilled... I suppose the only way I get a response out of them is if I make it to them with the Courser alive and then betray the Courser, which would have me killing all the Railroad people as well. Or abandoning the battle altogether to head after the Father.


edit: also I just reloaded after all that and the game still thinks I leveled up, which I did during the mission.

I had this same "problem." Basically,
I wanted to help the synths but I also told the Brotherhood about the Battle as well. What resulted is as you described a massive battle between the various factions with none of them trying to attack me. I also killed the Courser and when I got to the basement the 4 synths would thank me but it wouldn't initiate any dialogue. However, it seems all the mission requires you to do is to kill the Courser, after you do that just return to Father and it should start the next part of the quest.
 
Built that staircase and got up on the roof to talk to that guy, sleeping didn't get him off. I suppose it's appropriate for a Bethesda game that while on a rooftop
I get spontaneously named a general of a defunct group by a guy who somehow like a cat gets himself on a roof with no way to get down until I go up to fetch him.
 
Holy shit, you can buy a "double damage" combat sniper rifle from the
Vault 81
vendor? O_o
Sadly, it still does less damage than my "double damage" sniper rifle. Tho, it doesn't have to "reload" after every shot, so you can almost auto fire it, but that's not something I'm looking for in a sniper. Maybe I will use it when I can "fully" upgrade it, so I can actually attach a .308 receiver and a silencer. Only does 15 damage less than my normal sniper then.
 
I lost two followers. Dogmeat is nowhere to be found at Sancutary, and Nick Valentine disappeared on me while I was at a vendor in Diamond City.

Is there a way to bring them back? Even with console commands, I'll do it.
 
Guy from 200 years in the past lands in the nuclear wasteland, knowing nothing about this new world.

He helps defend some poor schmucks from raiders.

Their leader says he's grateful and hands him a bag of bottle caps.

Guy immediately says "oh I didn't do it for money."

???
 
Radio is awesome...but only if its a new track.
Too many recycled F3 tracks.
I get it, petes chopping all the womens meat.
Personally radio off ambiance is awe worthy.
 
So I just got to a part to join my first faction, but I am curious will it lock me out of any other factions or anything?

I am referring to the Brotherhood of Steel, Danse mentions that he expects you to follow orders and no more mercenary work so that made me concerned that if I join I'll be locking some other faction out.
 
I lost two followers. Dogmeat is nowhere to be found at Sancutary, and Nick Valentine disappeared on me while I was at a vendor in Diamond City.

Is there a way to bring them back? Even with console commands, I'll do it.

Pretty much all of the console commands from every Beth game work from what I've tried. So player.moveto, prid, etc. all work. They are probably just chilling somewhere.

Come to think of it, I have no idea where Nick Valentine is in my game either.
 
So if I kill
Paladin Brandis
to take his legendary weapons any possible repercussions? BoS mission for the spoiler tag.
 
Guy from 200 years in the past lands in the nuclear wasteland, knowing nothing about this new world.

He helps defend some poor schmucks from raiders.

Their leader says he's grateful and hands him a bag of bottle caps.

Guy immediately says "oh I didn't do it for money."

???

Thank you for bringing at least a smile on my lips this otherwise dark day.
 
Today I started the game and after a few hours of exploring - I had an itch to scratch - I settled in and did my first quest - clearing out the water pump station.

I'm tired so some quick bullet points:

Things I like in Fallout 4:

  • It's hard. I've fled from three or four locations because there are enemies that thrash me immediately. Even low level feral ghouls are dangerous and alarmingly fast. Working through the pump station took we well north of an hour, because I had to rifle/snipe the super mutants in an extended series of hit and run operations. I'm constantly on edge because the world is dangerous, and I love it.
  • It's detailed. Good lord, every nook and cranny of the interiors got love. There's passive story telling all over, from the position of skeletons to the terminals that slowly unfold a backstory - totally not needed but adds a great deal - of what was happening before the war. Again, this reminds me of Skyrim where even the most mundane of caves had a story to tell. Bethesda gets a lot of hit about their writing but it's this kind of world building that they are just amazing at.

There are more but those are the two big take aways from my first day.

Things I don't like about Fallout 4:

  • The real time combat sucks. It's hard in part because the gunplay is sloppy, sluggish and unwieldy, not just because the enemies are powerful (which they are). This is probably in part because I'm coming over from Destiny, but the combat here is hard because I am struggling against unhelpful UI, and every weapon is a sloppy bucking bronco. The enemies are dangerous, but every time I pull a gun out I feel handicapped. VATS is still VATS, and I like that system a great deal.
  • The UI. Maybe I'll get use to it, but everything from the buttons used to the layout in the Pip-Boy are confusing as hell to me. It again feels like Bethesda went for style over function. It wasn't until halfway through the day that I figured out what my defense rating was, and I still don't know what half the icons in the various menus mean. The perk tree chart is a monster eye sore - just far too busy and I have to hunt and peck for everything.
  • Every time I'm done searching a body/container I hit O to 'close' the screen, and pull out my Pip-Boy. Every. Damn. Time.

A question. Will junk I put in a workshop stay there? I got a build site from the quest but I like neither the space or the location. Can I store my precious junk in it safely until I find a new location?

Six hours in, level 5, and I have not even scratched the surface of the game. I'm feeling that tumble down the rabbit hole that is Bethesda. Wheeee.
 
A question. Will junk I put in a workshop stay there? I got a build site from the quest but I like neither the space or the location. Can I store my precious junk in it safely until I find a new location?

Yep, you can store anything you want at a workbench and it will stay there permanently (workbench storages are not shared between settlements, however, without a specific perk). If you want to craft something, the game will automatically scrap any junk that you have stored there for the required parts.
 
Yep, you can store anything you want at a workbench and it will stay there permanently (workbench storages are not shared between settlements, however, without a specific perk). If you want to craft something, the game will automatically scrap any junk that you have stored there for the required parts.
Also I realized you can send things to to different settlements too. That way you don't have to lug around parts if you decide to stick to one major settlement.
 
Today I started the game and after a few hours of exploring - I had an itch to scratch - I settled in and did my first quest - clearing out the water pump station.

I'm tired so some quick bullet points:

Things I like in Fallout 4:

  • It's hard. I've fled from three or four locations because there are enemies that thrash me immediately. Even low level feral ghouls are dangerous and alarmingly fast. Working through the pump station took we well north of an hour, because I had to rifle/snipe the super mutants in an extended series of hit and run operations. I'm constantly on edge because the world is dangerous, and I love it.
  • It's detailed. Good lord, every nook and cranny of the interiors got love. There's passive story telling all over, from the position of skeletons to the terminals that slowly unfold a backstory - totally not needed but adds a great deal - of what was happening before the war. Again, this reminds me of Skyrim where even the most mundane of caves had a story to tell. Bethesda gets a lot of hit about their writing but it's this kind of world building that they are just amazing at.

There are more but those are the two big take aways from my first day.

Things I don't like about Fallout 4:

  • The real time combat sucks. It's hard in part because the gunplay is sloppy, sluggish and unwieldy, not just because the enemies are powerful (which they are). This is probably in part because I'm coming over from Destiny, but the combat here is hard because I am struggling against unhelpful UI, and every weapon is a sloppy bucking bronco. The enemies are dangerous, but every time I pull a gun out I feel handicapped. VATS is still VATS, and I like that system a great deal.
  • The UI. Maybe I'll get use to it, but everything from the buttons used to the layout in the Pip-Boy are confusing as hell to me. It again feels like Bethesda went for style over function. It wasn't until halfway through the day that I figured out what my defense rating was, and I still don't know what half the icons in the various menus mean. The perk tree chart is a monster eye sore - just far too busy and I have to hunt and peck for everything.
  • Every time I'm done searching a body/container I hit O to 'close' the screen, and pull out my Pip-Boy. Every. Damn. Time.

A question. Will junk I put in a workshop stay there? I got a build site from the quest but I like neither the space or the location. Can I store my precious junk in it safely until I find a new location?

Six hours in, level 5, and I have not even scratched the surface of the game. I'm feeling that tumble down the rabbit hole that is Bethesda. Wheeee.

Junk you put in a workshop stays there, and workshops function as a group within a settlement - putting junk in your armor workshop in Sanctuary will let you use it at your weapon workshop at Sanctuary, but not your armor workshop in (insert other settlement here).

I'd say the gunplay is pretty awesome, generally, but keep in mind you're at the beginning of the game, wielding shit weapons.
 
A question. Will junk I put in a workshop stay there? I got a build site from the quest but I like neither the space or the location. Can I store my precious junk in it safely until I find a new location?

Six hours in, level 5, and I have not even scratched the surface of the game. I'm feeling that tumble down the rabbit hole that is Bethesda. Wheeee.

Yes, junk you put into a workshop stays at that workshop and gets used only at that workshop. If you link workshops together (with a perk + supply line between those workshops) their junk gets pooled together to build things but any specific junk you left in that workshop will be there (unless it was used to make something). Same goes for weapons (minus the automatic breaking down for parts).
 
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