Wait, I have a son?I need help. I'm spending too much time building my home, wiring electricity, and just being am overall awful designer/architect.
My infant son is missing!
I need help. I'm spending too much time building my home, wiring electricity, and just being am overall awful designer/architect.
My infant son is missing!
out of curiosity, how many weapons do you guys usually have on you? im finding that having more than 3 or 4 is really limiting what i can loot.
out of curiosity, how many weapons do you guys usually have on you? im finding that having more than 3 or 4 is really limiting what i can loot.
out of curiosity, how many weapons do you guys usually have on you? im finding that having more than 3 or 4 is really limiting what i can loot.
out of curiosity, how many weapons do you guys usually have on you? im finding that having more than 3 or 4 is really limiting what i can loot.
out of curiosity, how many weapons do you guys usually have on you? im finding that having more than 3 or 4 is really limiting what i can loot.
Huh, thats weird. I tried doing that earlier, but it wouldn't transfer over. Thanks.Look at the power armor and hit square/x like it's a container.
Hold X (PS4) or B (XONE) and it should light up, hold down again to turn off.Is there a way to toggle a flashlight? I'm pretty early on in the game, sorry if this has been addressed.
Is there a way to toggle a flashlight? I'm pretty early on in the game, sorry if this has been addressed.
Hold X (PS4) or B (XONE) and it should light up, hold down again to turn off.
Can't you drag skeletons like bodies?
They feel unbearably slim on content for me. They just get super repetitive. I've gotten way more enjoyment out of just having the radio off.The ambient soundtrack, Diamond City Radio, and the classical station are all wonderful.
Late game spoiler:The Battle of Bunker Hill is probably one of the worst quests / set piece moments in video game history. It tries to set up the "here's where you choose your allegiances" scenario but doesn't account for any of the variables. I was going to help the Railroad win, so I met with the Courser and killed him after the battle started. Not a single person in the battle attacked me or even aggro'd onto me. I get to the 4 synths in the basement and they don't even respond and the quest objective is still unfulfilled... I suppose the only way I get a response out of them is if I make it to them with the Courser alive and then betray the Courser, which would have me killing all the Railroad people as well. Or abandoning the battle altogether to head after the Father.
edit: also I just reloaded after all that and the game still thinks I leveled up, which I did during the mission.
Yes, my bad. I still apparently can't remember the PS4 button layout from memory...It's O on the ps4. Long press whatever button brings up your pipboy normally
Hold X (PS4) or B (XONE) and it should light up, hold down again to turn off.
It's O on the ps4. Long press whatever button brings up your pipboy normally
I can easily see my partner and I logging over 100 hours. She's the guns, I'm the eyes. When in intense battle I'm on the pipboy app healing her up.
I lost two followers. Dogmeat is nowhere to be found at Sancutary, and Nick Valentine disappeared on me while I was at a vendor in Diamond City.
Is there a way to bring them back? Even with console commands, I'll do it.
Guy from 200 years in the past lands in the nuclear wasteland, knowing nothing about this new world.
He helps defend some poor schmucks from raiders.
Their leader says he's grateful and hands him a bag of bottle caps.
Guy immediately says "oh I didn't do it for money."
???
Did you get the one from your vault?
A question. Will junk I put in a workshop stay there? I got a build site from the quest but I like neither the space or the location. Can I store my precious junk in it safely until I find a new location?
heyt what difficulty are you playing on ghal?Today I started the game and after a few hours of exploring - I had an itch to scratch - I settled in and did my first quest - clearing out the water pump station.
Also I realized you can send things to to different settlements too. That way you don't have to lug around parts if you decide to stick to one major settlement.Yep, you can store anything you want at a workbench and it will stay there permanently (workbench storages are not shared between settlements, however, without a specific perk). If you want to craft something, the game will automatically scrap any junk that you have stored there for the required parts.
Today I started the game and after a few hours of exploring - I had an itch to scratch - I settled in and did my first quest - clearing out the water pump station.
I'm tired so some quick bullet points:
Things I like in Fallout 4:
- It's hard. I've fled from three or four locations because there are enemies that thrash me immediately. Even low level feral ghouls are dangerous and alarmingly fast. Working through the pump station took we well north of an hour, because I had to rifle/snipe the super mutants in an extended series of hit and run operations. I'm constantly on edge because the world is dangerous, and I love it.
- It's detailed. Good lord, every nook and cranny of the interiors got love. There's passive story telling all over, from the position of skeletons to the terminals that slowly unfold a backstory - totally not needed but adds a great deal - of what was happening before the war. Again, this reminds me of Skyrim where even the most mundane of caves had a story to tell. Bethesda gets a lot of hit about their writing but it's this kind of world building that they are just amazing at.
There are more but those are the two big take aways from my first day.
Things I don't like about Fallout 4:
- The real time combat sucks. It's hard in part because the gunplay is sloppy, sluggish and unwieldy, not just because the enemies are powerful (which they are). This is probably in part because I'm coming over from Destiny, but the combat here is hard because I am struggling against unhelpful UI, and every weapon is a sloppy bucking bronco. The enemies are dangerous, but every time I pull a gun out I feel handicapped. VATS is still VATS, and I like that system a great deal.
- The UI. Maybe I'll get use to it, but everything from the buttons used to the layout in the Pip-Boy are confusing as hell to me. It again feels like Bethesda went for style over function. It wasn't until halfway through the day that I figured out what my defense rating was, and I still don't know what half the icons in the various menus mean. The perk tree chart is a monster eye sore - just far too busy and I have to hunt and peck for everything.
- Every time I'm done searching a body/container I hit O to 'close' the screen, and pull out my Pip-Boy. Every. Damn. Time.
A question. Will junk I put in a workshop stay there? I got a build site from the quest but I like neither the space or the location. Can I store my precious junk in it safely until I find a new location?
Six hours in, level 5, and I have not even scratched the surface of the game. I'm feeling that tumble down the rabbit hole that is Bethesda. Wheeee.
How do you check yourdiseasesaddictions?
A question. Will junk I put in a workshop stay there? I got a build site from the quest but I like neither the space or the location. Can I store my precious junk in it safely until I find a new location?
Six hours in, level 5, and I have not even scratched the surface of the game. I'm feeling that tumble down the rabbit hole that is Bethesda. Wheeee.