Can someone explain to me how armour crafting works exactly? All the left leg, right arm, chestpiece stuff has me confused. When I wear this stuff I'm in my underwear with a few bits of metal clamped to me...
Just got this beast of a rifle.
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And I just realised I don't think you can modify starred items.
You put an optional thing into your dislike list? Why? Just ignore it if you don't like it. Some people do, but you actively wish it wasn't in the game. I don't understand that kind of thinking.
It's optional but it shouldn't be in the game because you don't like it?
edit: Zukuu read my mind.
I started playing at 5:30am today and just stopped. Last time I did that was GTAV on 360.
Great game.
It's an incredibly poorly designed part of the game and they force it into quests.
equip a base level item underneath those items. rags, long johns, etcCan someone explain to me how armour crafting works exactly? All the left leg, right arm, chestpiece stuff has me confused. When I wear this stuff I'm in my underwear with a few bits of metal clamped to me...
Of course you can. I use a modded hunter sniper rifle with the exact same (and best) modifier for 40 hours or so already. It does over 200 dmg.Just got this beast of a rifle.
And I just realised I don't think you can modify starred items.
I bet that looks hilarious! you should post an image.Can someone explain to me how armour crafting works exactly? All the left leg, right arm, chestpiece stuff has me confused. When I wear this stuff I'm in my underwear with a few bits of metal clamped to me...
Well that was a productive 5 minutes.
A Fat Man,and theGrognak's Axeall in the space of 5 minutesAlien Blaster
equip a base level item underneath those items. rags, long johns, etc
I bet that looks hilarious! you should post an image.
In case people did not know, if you set up your own shops in your settlements, they produce revenue for you, and it's stored in the workbench, so check it out.
Of course you can. I use a modded hunter sniper rifle with the exact same (and best) modifier for 40 hours or so already. It does over 200 dmg.
Some Ghoul tried to get the drop on me
I guess there are technically some very minor conversation spoilers with Piper in the clip for those who are super spoiler sensitive.
You need to get an "under-layer" armor, such as "Army Fatigues" (my personal favorite), "Road Leather", "BOS Clothing", "Vault 111 Jumpsuit" etc. Some underarmor replaces certain stuff (like your leg armor), so those are not really worth it.Is there something that marks these as being base level items?
Boy do I feel silly.
Well perks translate directly into weapon damage. I have 4/5 Rifleman and 3/4 Bloody Mess along with the weapon's best modifiers, which translates to 209 damage.I have the same modifier on the sniper but didn't see a way to pump the damage that high. I think mine is a bit above 100.
The modifier is nuts either way though.
You need to get an "under-layer" armor, such as "Army Fatigues" (my personal favorite), "Road Leather", "BOS Clothing", "Vault 111 Jumpsuit" etc. Some underarmor replaces certain stuff (like your leg armor), so those are not really worth it.
I use the "Dirty Army Fatigues" tho, I really hate the color of the normal ones.Those fatigues are my go to as well.
Tbh, I just wouldn't bother with more than 1 settlement.Question about settlements... my Sanctuary is nice and stacked, but I don't even really know how to get the other ones kickstarted. There's not enough rare resources to build necessary materials there, like the beacon and generator, and it would be a pain in the ass to collect and bring these materials to each and every settlement. Is there a way to make this easier? I see there's a Local Leader perk that mentions supply lines... does that mean I can use the junk I have stored at Sanctuary to build stuff elsewhere?
is 5 mins from theblaster? where?axe
i thought getting it was a fairly lengthy process. also is it one of those weapons that never gets any extra ammo?
In case people did not know, if you set up your own shops in your settlements, they produce revenue for you, and it's stored in the workbench, so check it out.
Is there a perk that increases the range at which you detect enemies? I remember such a perk in the past games...
I found myself surrounded by two Deathclaws, a regular and a Alpha. I took the next thirty minutes with a sniper and a pipe pistol and killed them by using the tower as cover and having them fight the crabs (which included a Legendary.)
Was hard as fuck since I'm only level 13 (well got to 14 from the kills.)
How even.I have a coworker who went through it in 18 hrs
Wait where?I had no idea there is a random guy walking around that can sell you a. Pretty cool.new type of dog companion
Wait where?
You're awesome. Had to go defend Sanctuary. Now I'm heading back in.
- Everything to do with building and maintaining settlements. I tried to give this a shot and it's so poorly designed that I can't be bothered. I wish this more than anything wasn't in the game
- All of the companions other than Valentine seem dull and uninteresting
- The gathering of materials and storing of them seems poorly done. I feel like they could have designed this more intuitively