Fallout 4 PC Performance Thread

You would think that after buying 3 of them you would know your VRAM pool is still 6GB.

I don't blame some people. Most pre built PC's with dual gpu's are advertised with their vram multiplied. Hell even dual gpus like the 690 was advertised as 4gb when it was only 2 so people tend to get confused.
 
Restarted my pc and now Riva is working. Not sure if I can handle 30fps all of the time though. Might just put up with the drops here and there.
I'm putting up with the drops because the game looks so much better when it's 60 frames per second. When indoors it's locked at 60, and only in certain towns does it drop to around mid 40s of me. I'll be getting an i7 4790k to hopefully help with that little problem.
 
Well, here is a bizarre request: I have an older graphics card (radeon 6970) which I unfortunately cannot upgrade at the moment due to having to buy a new car. So, I am able to run this game on high settings with a few things set to medium (mostly shadows). The game runs pretty alright, averaging 40-45fps. Now for the request: I would like to know if there is a way to set the fps to not go higher than 35. The reason why is that the framerate is so variable (60fps one second, 30fps another) that it is distracting. I would rather it just be locked to about 30fps for a smoother experience until I can save up and get a new card.
 
If you do have low VRAM this could help. I have 18GB because I have 3x GTX 980 Tis, so I'm gonna pass on this one. I can't imagine it having material benefits even if you have one 980 Ti/6GB.
SLI does not increase the amount of available VRAM. In SLI, each video card has the same content in memory. It allows for multiple graphics processors to act on the same pool of memory.
 
Well, here is a bizarre request: I have an older graphics card (radeon 6970) which I unfortunately cannot upgrade at the moment due to having to buy a new car. So, I am able to run this game on high settings with a few things set to medium (mostly shadows). The game runs pretty alright, averaging 40-45fps. Now for the request: I would like to know if there is a way to set the fps to not go higher than 35. The reason why is that the framerate is so variable (60fps one second, 30fps another) that it is distracting. I would rather it just be locked to about 30fps for a smoother experience until I can save up and get a new card.

Use RivaTuner Statistics Server. It's included in MSI Afterburner (used for overclocking): http://gaming.msi.com/features/afterburner
 
UPDATE on this issue.

I am SHOCKED I have not seen more people complain about this. It breaks the combat in 3rd person when using a controller to the point of being unplayable!!

I have confirmed that KCroxtonJr is 100% correct in what causes this issue. And I do not think it can be fixed without Bethesda patching it.

Here is a video showing the bug in action.

0-10 - Shows that it does not happen with weapon put away

10-20 Showing the freeze. Note at all time the right stick is pushed so that the camera should constantly move, but whenever the left stick is pushed it freezes for a moment.

20-30 Shows how extreme it can be while playing. In this example I am HOLDING the right stick all the way to the right, it should spin constantly, however it freezes every time the left stick is moved!

35-40 Shows how it does not happen if you push the left stick all the way so your character moves fast.

I then proceed to show the same issue going the opposite direction.

The issue is also present with mouse and keyboard when CAPS is on to lock walking/slow movement.

Another update: -

I have managed to come up with a temporary partial fix while we wait for Bethesda to fix it properly.

In your Fallout4.ini under Documents/my games/Fallout 4

Add the following line under [Controls]
fLThumbDeadzone=0.9000

This will increase the deadzone on the left stick and make the area where slow movement is possible very small. Meaning you can essentially only run, but you will almost never hit the spot that causes the freeze. It can still happen, but unless you are trying to do it by being really slow and gentle it's unlikely.

This has made the game playable in third person for me, until they hopefully patch it or a real fix can be found.
 
Now, one last thing to solve: I can turn Godrays on and have no real frame rate impact, however, all the character have this weird dithering effect around their frames. Any solutions? (my drivers are up-to-date)

That's what Low/Medium Godrays does, unfortunately. You'd have to set Godrays to Ultra/High to get rid of that.
 
That's what Low/Medium Godrays does, unfortunately. You'd have to set Godrays to Ultra/High to get rid of that.

Wat?! That's lame lol

EDIT- well I tried changing the settings the strange dithering around the character is still there. Here's a screen shot of what I mean:
DVSBdGt.jpg
 
at least half of the people ive spoken to about this stuff count it as stacking. its fascinating.

It really is; and I honestly feel that these hardware vendors who are advertising larger amounts of usable GDDR5 than the user can get through SLI should be audited or punished in some way. I legitimately feel bad for uninformed users who are just getting into PC building or gaming, there's so much misinformation out there from the big box sellers that it's offensively difficult to get console gamers into PC gaming. Take for example my GTX 680 4gb that I just sold on ebay; I got a question from the buyer after he paid asking if this card is "SLA" capable and whether it had to be plugged into the PCI slot with the power cables plugged in or just plugged into the PCI slot without the power cables..... and no that wasn't a typo, he really did call it SLA. I politely informed him of the things he needed to be informed of, but the whole experience just kind of made me feel bad for the new cats just getting into this; it's not quite as cut and dry as newegg or tiger direct would want everyone to believe :/.
Off topic but I fucking love your avatar.
 
Wow! Thanks so much! This smoothed the game right out. You are awesome. Now, one last thing to solve: I can turn Godrays on and have no real frame rate impact, however, all the character have this weird dithering effect around their frames. Any solutions? (my drivers are up-to-date)

The only solution (that I know) is to disable volumetric lighting completely, that includes God Rays. You do that by setting "bVolumetricLightingEnable" to zero in whichever detail you have selected in Options (Low, Medium, High, et cetera). The line can be found in the .ini files that correspond to each detail level. The files are in the Fallout 4 folder.

Let's say you have High selected, then change the line to zero in that file (like this: bVolumetricLightingEnable=0). You then have to set the file to read-only, otherwise the game will just re-enable volumetric lighting, for some reason. It's a good idea to backup these files before you start fiddling with them.
 
If you do have low VRAM this could help. I have 18GB because I have 3x GTX 980 Tis, so I'm gonna pass on this one. I can't imagine it having material benefits even if you have one 980 Ti/6GB.

Like other have said gpu memory doesn't stack and also this game doesn't support sli.
 
2500k@ 4.4GHz (still doing well, such a good purchase)
R9 280X

Capped at 30FPS, all settings max except godrays and running pretty well. Haven't come across any bugs yet, after ~15 hours.

Why do Bethesda insist on using that awful indoor fog though? They've used it ever since Oblivion and it looks horrible when walking forward and seeing it recede just a few meters in front of you.
 
Hmm, maybe my aforementioned drops aren't just weird areas, but related to godrays, since performance drops are lesser during night and rain. Godrays obviously isn't just "god rays" as going by the above, but also a means of shading objects.
 
Actually DirectX 12 will support that, it's just that no DirectX 12 games have been made like that yet. Maybe in a year or two.

http://wccftech.com/geforce-radeon-gpus-utilizing-mantle-directx-12-level-api-combine-video-memory/

EDIT: For clarity: DirectX 12 will support doubling of memory on SLI setups.
Interesting.

Mantle is the first graphics API to transcend this behavior and allow that much-needed explicit control. For example, you could do split-frame rendering with each GPU ad its respective framebuffer handling 1/2 of the screen. In this way, the GPUs have extremely minimal information, allowing both GPUs to effectively behave as a single large/faster GPU with a correspondingly large pool of memory.

Ultimately the point is that gamers believe that two 4GB cards can’t possibly give you the 8GB of useful memory. That may have been true for the last 25 years of PC gaming, but thats not true with Mantle and its not true with the low overhead APIs that follow in Mantle’s footsteps.
They emphasize that developers have to specifically support this, of course.
 
No, that's incorrect. Godrays and shadow distance are the two big frame rate killers.

Depends on the card. For me the shadow distance does almost nothing. Ok maybe not nothing. It helps a bit for the average framerate, but the minimum is unaffected. Since the game is heavily tied to 60fps as a safe max value it doesn't matter for me in any case.

Godrays on medium, Ultra on everything else. At 1080p I get 45fps as an absolute minimum. Stable 60 otherwise. While using a scope I get 45-47fps minimum in areas with heavy foliage. On a 144Hz screen it's really smooth even under 60fps with vsync on.

GTX 970
16GB RAM
i5 2500K @ 4.3GHz
Win 10

Using Nvidia's Vsync while disabling the in-game one in fallout4prefs.ini by setting iPresentInterval=0. This, forcing Threaded optimization to being on and setting power management to maximum performance gave me about 10fps extra for my minimum framerate while using a scope.
 
Why does the size of the puddle on the ground change with the godray changes? or are other settings changed between the screencaps as well?
 
Why does the size of the puddle on the ground change with the godray changes? or are other settings changed between the screencaps as well?
Puddles (and probably other things) seem to be dynamic or something, they are different every time you load up the game.

Depends on the card. For me the shadow distance does almost nothing. Ok maybe not nothing. It helps a bit for the average framerate, but the minimum is unaffected. Since the game is heavily tied to 60fps as a safe max value it doesn't matter for me in any case.
It depends more on location. There are several locations with really odd performance issues that occur when shadow distance is set to high or ultra and you look in a particular direction. It doesn't matter what GPU you have in these circumstances, you WILL get a pretty big decrease in FPS.

I've come across 3 of these areas now, if you want I can tell you one (or all) of them so you can test it out yourself.
 
Got to lexington. FPS dropped from 70-80 to 50-ish, much like many people have reported. My setup is modest: 960 with i5 4460. But I game on a 720p plasma so its a good setup at that res.

Anyway, resorted to switching my display to 50hz and vsyncing to that, along with iFPSClamp=50.. Dropped godrays to low as well. All works well now.

My question is, is lexigton a good spot for stress testing or is diamond city even more demanding?
 
Smoke/Fog destroy my framerate in this game. I'm assuming it's shadow quality on them (played with settings in HalluciGen), but Ive had a few instances where vertibirds crash near me and the entire zone drops 10-20 frames.

So tempting to pick up a 980ti now...
 
Man, this slow ass texture loading issue is getting on my last nerve. I'm constantly seeing these super low res textures that don't even load up all the way by the time I pass them by.

Also the weapon switching issue is getting annoying as well, switching a weapon in the middle of a fight only to have the game make me wait 5-10 seconds before actually pulling the weapon I switched to out is getting me into bad situations.

Has anybody found any fixes/something that helps with these things?
 
http://i.imgur.com/CrP7h0e.gif
Thanks for the pic, I will turn it off from now on.

Man, this slow ass texture loading issue is getting on my last nerve. I'm constantly seeing these super low res textures that don't even load up all the way by the time I pass them by.

Also the weapon switching issue is getting annoying as well, switching a weapon in the middle of a fight only to have the game make me wait 5-10 seconds before actually pulling the weapon I switched to out is getting me into bad situations.

Has anybody found any fixes/something that helps with these things?
What is your memory configuration?

I'm thinking of getting some high performance RAM to help with this and also minimum FPS.
 
Thanks for the pic, I will turn it off from now on.


What is your memory configuration?

I'm thinking of getting some high performance RAM to help with this and also minimum FPS.
2x4GB DDR3 1333
660ti 2GB

absolutely ridiculous that we even have to consider upgrading RAM when the textures aren't even that hi-res in the first place, not like the game is struggling to load in 4k textures everywhere.

and unfortunately for me, I have a FX 8350 so I won't get that much of a performance boost lol.
 
The game has strange pop in issues in general, upgrading your RAM isn't going to solve much anyway.

It's most glaring for me on like signs and I'm at 16gb of DDR4 @ 2400.
 
Puddles (and probably other things) seem to be dynamic or something, they are different every time you load up the game.


It depends more on location. There are several locations with really odd performance issues that occur when shadow distance is set to high or ultra and you look in a particular direction. It doesn't matter what GPU you have in these circumstances, you WILL get a pretty big decrease in FPS.

I've come across 3 of these areas now, if you want I can tell you one (or all) of them so you can test it out yourself.

Yes it does matter which GPU you have. Obviously. I've tested every shadow distance setting there is in several locations where performance oddly decreases for seemingly no reason and none of them impacts my minimum fps at all.
 
The performance issues make no sense sometimes based on how mediocre the game looks. I'm in
Trinity Tower
right now, and some of the texture work is extremely poor and there isn't a ton of detail in the interior, yet I'm getting major FPS drops, from 60 down to the 30s at times. So weird.


Honestly with how this game looks, it should be running locked 60fps no problem at all times on my 970.
 
The performance issues make no sense sometimes based on how mediocre the game looks. I'm in
Trinity Tower
right now, and some of the texture work is extremely poor and there isn't a ton of detail in the interior, yet I'm getting major FPS drops, from 60 down to the 30s at times. So weird.


Honestly with how this game looks, it should be running locked 60fps no problem at all times on my 970.

Using a 970 myself I get 60fps most of the time with a low fps of ~45.This is with everything on ultra except for godrays which are on medium. Haven't tried Trinity Tower yet, but every other performance killing area being reported. Diamond City for example is running at 60fps pretty much all the time. Godrays over medium kills performance for me.
 
Hmm, maybe my aforementioned drops aren't just weird areas, but related to godrays, since performance drops are lesser during night and rain. Godrays obviously isn't just "god rays" as going by the above, but also a means of shading objects.

God Rays is volumetric lighting, which means that it works all the time, but You are seeing it the most in foggy situation.

---
It really is; and I honestly feel that these hardware vendors who are advertising larger amounts of usable GDDR5 than the user can get through SLI should be audited or punished in some way. I legitimately feel bad for uninformed users who are just getting into PC building or gaming, there's so much misinformation out there from the big box sellers that it's offensively difficult to get console gamers into PC gaming. Take for example my GTX 680 4gb that I just sold on ebay; I got a question from the buyer after he paid asking if this card is "SLA" capable and whether it had to be plugged into the PCI slot with the power cables plugged in or just plugged into the PCI slot without the power cables..... and no that wasn't a typo, he really did call it SLA. I politely informed him of the things he needed to be informed of, but the whole experience just kind of made me feel bad for the new cats just getting into this; it's not quite as cut and dry as newegg or tiger direct would want everyone to believe :/.
Off topic but I fucking love your avatar.

They are not wrong though. They could easily win in court. The problem is with current graphic APIs, not with GPU design.
Sure, in most games it is the memory capacity of the prime GPU, but in principle there is a way to utilize all of those combined RAM.
 
So I just got a G-Sync monitor but I've seen a lot of people in here having trouble with it and Fallout 4. What's my best option for running this game, stutter-free, w/ my G-Sync monitor?

Specs are:

CPU: Intel Core i5-6600K 3.5GHz
Memory: 16GB's of Corsair Vengeance LPX DDR4-3000
Video Card: Gigabyte 980 Ti G1 (Driver Version: 358.87)
Storage: Samsung 850 EVO 1TB SSD
 
So I have:

Intel Core i5-3570K 3.40GHz (not overclocked lol)
Corsair Vengeance 8GB DDR3 (1600 MHz?)
MSI GeForce GTX 670 OC 2048MB

The settings autodetected to high. It plays fine so far, though unsurprisingly the loading takes a while. I haven't gone anywhere particularly busy yet though, and I'll probably do some tweaking later.

I am having one issue. After a few hours play yesterday, and only 45 mins today, the textures went psychedelic, and then the screen went all Tron. Quitting and restarting the game makes it go away. I'm about to update the drivers now, and am hoping that will make it go away permanently.
 
So I have:

Intel Core i5-3570K 3.40GHz (not overclocked lol)
Corsair Vengeance 8GB DDR3 (1600 MHz?)
MSI GeForce GTX 670 OC 2048MB

The settings autodetected to high. It plays fine so far, though unsurprisingly the loading takes a while. I haven't gone anywhere particularly busy yet though, and I'll probably do some tweaking later.

I am having one issue. After a few hours play yesterday, and only 45 mins today, the textures went psychedelic, and then the screen went all Tron. Quitting and restarting the game makes it go away. I'm about to update the drivers now, and am hoping that will make it go away permanently.

Update to the latest drivers which are said to be optimized for Fallout 4. Aside from that lowering your shadow distance to high or medium could help as well, god rays with your GPU should be lowered to medium.
 
Wow! Thanks so much! This smoothed the game right out. You are awesome. Now, one last thing to solve: I can turn Godrays on and have no real frame rate impact, however, all the character have this weird dithering effect around their frames. Any solutions? (my drivers are up-to-date)
The way I got rid of the dithering around the character was to use ENBoost. Here is the link. It also help smooth the game out a little further. The dithering has to do with fake lights that you can turn off with that mod. Here is the link. I have a 6950 so I'm in a similar boat as you.

http://www.nexusmods.com/fallout4/mods/332/?
 
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