Fallout 4 |OT| Atom Bomb Baby

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I completed the main story in 16 hours, some of that time was doing side quests. I now have tons of side missions to do and loads of places to explore which I'm going to jump on!

This is my first open world game, so wanted to get through the story in case my interest dropped.

I always do the same. First main story (whith a few sidequests and other stuff here to level up more) and after that......LET THE EXPLORATION BEGIIIIIN
 
I keep failing all my flirt attempts with Piper. Damn, story of my life. :(
The inventory management is a nightmare. I'd kill for something grid based and the ability to easily compare stuff with each other. Well, hoping the mods will ease the problem in the future, like with skyrim.
 
VnnxgA5.jpg
 
This game is so itneresting
So I keep dieing at this certain point as a raider in power armour keeps shooting nukes at me

But on the way to that area I need to past a little house
First time there was a mireluk in it, which made sense as a short while away there was a pool with two more in there
Second time there were two people called the same, with one holding a gun to the others head with both saying that the other was a synth that was trying to take over their life and I had to decide which (I shot both to see if I'd see any circuitry which was a mistake and codsworth didn't like it so I reloaded)
Third time was a bunch of feral ghouls
and the fourth time there was a yo ghai or whetever theyre called that had killed a super mutant and its hound

super cool
 
You're not gonna be circumventing fights with stealth. For the most part, I've found stealth most effective for getting off early damage boosted shots on enemies.

so it's really Sims with guns then. Eh, whatever, too much games to play anyway.
 
What's the best place to save in order to play out all the different faction endings? Spoilers obviously
I have a save just after entering the institute, but I also have one after having sided with the Institute but before the Bunker Hill mission so I think I can still side with Railroad and Brotherhood.
 
I'm about 7 hours in now and enjoying it a lot more than earlier impressions. It's a weird title. I kinda feel that Fallout 4 represents Bethesda just saying "fuck it" to RPG holdovers from the 90s style of design and leaning far heavier towards a more action-RPG built within the framework of the open world games they're renowned for. They've stripped back a lot of the narrative depth, intricate stat play, and other stuff in favour of action driven game systems that still have a lot of customisation and variety but are less about dice rolls and stat checks and more about real time interactivity and customisation. It's a lot like how the Mass Effect games are designed.

For these reasons I'm enjoying it, because it seems more comfortable in its own skin, if that makes sense. Often it just plays like an open world shooter, and decently well enough as one. Great sound effects, gunplay is hugely improved over Fallout 3 and New Vegas. Exploring still feels pretty good.

I dont think this stuff is a case of better/worse, but just explicitly different. When I compare Fallout 3 and New Vegas I see two games built on near identical framework, only one a far, far better RPG. Fallout 4 goes for its own thing, in many ways the kind of game Bethesda has been working towards given the changes and accessibility introduced in each game starting with Oblivion.

That being said I do think the game has some failings judged by its own merits, particularly the writing and acting. No real way to dance around it; I fucking hate everything. Or not even hate. It's boring. The quests are boring, the characters are boring, the dialogue is boring, the dialogue trees barely exist, I don't want to talk to anyone, I don't feel any authenticity or weight in emotions behind anything anybody says, etc etc. It's impossible for me to give the slightest fuck about anything going on because the characters, narrative, and dialogue are so flat and dull. Bethesda really fucking stinks in this department, transforming their games for me into more of a big sandbox to fuck around in and see shit. Which is fine because so far that stuff is good, but narrative/characters/dialogue still play a big part in the overall package and it's a shame Bethesda just keep fucking it up.

Oh also, and I'm probability in a minority here; despite being fun games to just explore and wander, aesthetically and stylistically I find Bethesda's famed open worlds to be massively overrated. Fallout 4 to me has no natural believability to most of the landmass. The density of locations means there's no real negative space. There's no coherent flow between set pieces and points of interest. It's like a hundred different points of interest that range from forgettable to interesting made by different people and then all slapped together in a grid. Bringing it up is beating a tired horse, but Wild Hunt really spoiled me in this regard.
 
Assaulttrons on hard mode are fucking trash

It gives me nightmares trying to imagine how fucked up the Assaulttron in H
esters
C
onsumer
R
obotics
would be on hard. That shit was not fun, even on normal. My ammo was wasted and the rewards sucked ... :(
 
I found a dog that isn't hostile and I named it. What is this dog for?



To add on with another question why does the save command via console semi work...


Example would be since you can name it anything (no spaces) before like:
Code:
save 01base

It saves but as the location until you completely restart the game. After completely restarting the game you see the name you input.
 
Trying out a gaming session in windowed borderless mode. The framerate seems a bit more consistent, it still goes down slightly bt the frame drops are more consistent. It might just be placebo though. Who knows.

Meanwhile we went back to the Freedom Museum for a magazine and a bobblehead.
 
So other than the "Minecraft" factor, I have to ask again what the point of investing in a settlement is, especially with the Local Leader (rank 2) perk, which requires 6 Charisma.
It can't be for caps, because you can just setup a water purification facility in Sanctuary that generates caps like crazy (through excess purified water).

The only thing I can honestly think of is long term convenience, having a chem station near if you didn't want to setup shop at Red Rocket.

It might not sound like much, but early on that 6 Charisma is somewhat hampering combat effectiveness due to it having to have replaced other stats. By the time you get your settlement making the big bucks (not really), you could have crafted really good weapons and armor mods, and have enough caps to buy whatever overpriced legendary weapon or armor you want anyway.
 
Preston keeps falling down randomly and it seems I can't get him as a companion anymore, any idea what's up?

Also apparently some quests are timed that are related to the settlements. Guess I can't revert that or get another chance for them to join the minutemen?
 
I'm about 7 hours in now and enjoying it a lot more than earlier impressions. It's a weird title. I kinda feel that Fallout 4 represents Bethesda just saying "fuck it" to RPG holdovers from the 90s style of design and leaning far heavier towards a more action-RPG built within the framework of the open world games they're renowned for. They've stripped back a lot of the narrative depth, intricate stat play, and other stuff in favour of action driven game systems that still have a lot of customisation and variety but are less about dice rolls and stat checks and more about real time interactivity and customisation. It's a lot like how the Mass Effect games are designed.

For these reasons I'm enjoying it, because it seems more comfortable in its own skin, if that makes sense. Often it just plays like an open world shooter, and decently well enough as one. Great sound effects, gunplay is hugely improved over Fallout 3 and New Vegas. Exploring still feels pretty good.

I dont think this stuff is a case of better/worse, but just explicitly different. When I compare Fallout 3 and New Vegas I see two games built on near identical framework, only one a far, far better RPG. Fallout 4 goes for its own thing, in many ways the kind of game Bethesda has been working towards given the changes and accessibility introduced in each game starting with Oblivion.

That being said I do think the game has some failings judged by its own merits, particularly the writing and acting. No real way to dance around it; I fucking hate everything. Or not even hate. It's boring. The quests are boring, the characters are boring, the dialogue is boring, the dialogue trees barely exist, I don't want to talk to anyone, I don't feel any authenticity or weight in emotions behind anything anybody says, etc etc. It's impossible for me to give the slightest fuck about anything going on because the characters, narrative, and dialogue are so flat and dull. Bethesda really fucking stinks in this department, transforming their games for me into more of a big sandbox to fuck around in and see shit. Which is fine because so far that stuff is good, but narrative/characters/dialogue still play a big part in the overall package and it's a shame Bethesda just keep fucking it up.

Oh also, and I'm probability in a minority here; despite being fun games to just explore and wander, aesthetically and stylistically I find Bethesda's famed open worlds to be massively overrated. Fallout 4 to me has no natural believability to most of the landmass. The density of locations means there's no real negative space. There's no coherent flow between set pieces and points of interest. It's like a hundred different points of interest that range from forgettable to interesting made by different people and then all slapped together in a grid. Bringing it up is beating a tired horse, but Wild Hunt really spoiled me in this regard.
No offence but 7 hours in a Bethesda game is like saying "yeah I just bought a new car, opened the doors and I feel like the overall driving experience is kinda subpar compared to last years model." Not saying you're wrong in your criticisms but 30-40 hours in your opinions could change completely. The story goes places.
 
Gonna try weapon mods later for the first time, well basic mods I wanna keep a low INT as long as possible due to Idiot Savant.

Where do I get glue from? My vendors don't seem to stock it.

Also lost my favourite AR, no idea where it's gone? I only purchased it so I'll likely find it once again.
 
Gonna try weapon mods later for the first time, well basic mods I wanna keep a low INT as long as possible due to Idiot Savant.

Where do I get glue from? My vendors don't seem to stock it.

Also lost my favourite AR, no idea where it's gone? I only purchased it so I'll likely find it once again.

You may want to read this...
https://www.reddit.com/r/fo4/comments/3siw35/i_tested_intelligence_idiot_savant_and_experience/

tl;dr

Idiot Savant is always worth getting if you have access to it and value EXP, even at 10 INT. Even at 15 INT.

But you can match the average return of "1 INT Idiot Savant" at higher levels of INT + Idiot Savant.

Average experience comparison: https://i.imgur.com/JVIkUEU.png

As far as the assault rifle you purchased, was it a short one from Diamond City that looks like something from WW1? If so, that's been my go to weapon for ages now for general use. I ended up finding maybe ten more since then, but it's pretty random. Find more shotguns than anything.
 
So other than the "Minecraft" factor, I have to ask again what the point of investing in a settlement is, especially with the Local Leader (rank 2) perk, which requires 6 Charisma.
It can't be for caps, because you can just setup a water purification facility in Sanctuary that generates caps like crazy (through excess purified water).

The only thing I can honestly think of is long term convenience, having a chem station near if you didn't want to setup shop at Red Rocket.

It might not sound like much, but early on that 6 Charisma is somewhat hampering combat effectiveness due to it having to have replaced other stats. By the time you get your settlement making the big bucks (not really), you could have crafted really good weapons and armor mods, and have enough caps to buy whatever overpriced legendary weapon or armor you want anyway.

CHA 6 is required anyway to get shared inventory between settlements (local leader 1), which is essential if you want to fortify and protect the settlements that you take over. But yeah, local leader 2 has not been very useful for me either ...

Regarding your water purification strategy: is the water added to the workshop inventory automatically?
 
Heads up for the Ghoulish perk btw, it doesn't make you immune to radiation it just heals your hp while your max hp is still dropping. So if you're already max hp then it doesn't do anything, you're still having your max hp drop so it kinda sucks.
 
So other than the "Minecraft" factor, I have to ask again what the point of investing in a settlement is, especially with the Local Leader (rank 2) perk, which requires 6 Charisma.
It can't be for caps, because you can just setup a water purification facility in Sanctuary that generates caps like crazy (through excess purified water).

The only thing I can honestly think of is long term convenience, having a chem station near if you didn't want to setup shop at Red Rocket.

It might not sound like much, but early on that 6 Charisma is somewhat hampering combat effectiveness due to it having to have replaced other stats. By the time you get your settlement making the big bucks (not really), you could have crafted really good weapons and armor mods, and have enough caps to buy whatever overpriced legendary weapon or armor you want anyway.
To break up the action.
 
Fallout 4 to suffer from the same lack of any sort of character or vibrancy that the previous game suffered from, although having said this, I have only played a couple of hours so far. Basically, I got bored of Fallout 3 last gen, but enjoyed Skyrim, so I thought I would give this one a shot. But the main missions are bland, the characters are bland, and the writing is bland. The presentation is bland. I think I will probably just sell the game and pick up GTA 5 since I have been holding out on that one...
 
CHA 6 is required anyway to get shared inventory between settlements (local leader 1), which is essential if you want to fortify and protect the settlements that you take over. But yeah, local leader 2 has not been very useful for me either ...

Regarding your water purification strategy: is the water added to the workshop inventory automatically?

I know you need 6 Charisma for the shared inventory, but that's actually less useful to me than Local Leader 2. That only seems like a worthwhile investment if you plan on going crazy with settlements (i.e. more than two). And yeah, the water is automatically sent to your workshop.

To break up the action.

Right, like I said, other than "Minecraft", it doesn't really seem to serve a point. I would rather be exploring than spending hours on something that doesn't have any real payoff. On top of that, it doesn't follow logic that your character would be doing this anyway instead of looking for their son (if he's even still around due to not knowing exactly when he was removed).
 
I've got local leader 1, but my workshop inventories don't appear to be shared.

you need to assign a settler to trade between the settlements. Go into Workshop mode, look at a settler and press Q*. A drop box listing your settlements will appear, select the settlement you wish to share materials with and it's done.

Note: This only shares resources between the two settlements, not all of them. AFAIK you can't set one guy to traipse around doing a circuit of all your settlements, I hope that gets modded soon!

* This is on PC obviously, I don't have a clue what button it would be on the consoles.
 
Just did my first settlement defence for Tenpines Bluff...

Holy shit it was actually a lot harder than any encounter I have had in 30 hours of normal gameplay. A pack of Feral Ghouls (maybe 15 or so I guess) demolished me in about 10 seconds flat.

I then built 3 advanced turrets on the ground and tried again. They destroyed all the turrets and then killed me as well. My character is level 14 right now. Are all defences this difficult?

I guess I should work on building some proper defences (like putting the turrets up high where they cant be destroyed).
 
The Short Stories quest in
Vault 81
really showcased the failings of the dialogue system, that was just awkward. In fact most of the stuff in there was absurdly janky.
 
you need to assign a settler to trade between the settlements. Go into Workshop mode, look at a settler and press Q*. A drop box listing your settlements will appear, select the settlement you wish to share materials with and it's done.

Note: This only shares resources between the two settlements, not all of them. AFAIK you can't set one guy to traipse around doing a circuit of all your settlements, I hope that gets modded soon!

* This is on PC obviously, I don't have a clue what button it would be on the consoles.

Oh right, I have done that with a couple of settlements, I figured that was the caps that were appearing in some of the workshops now and again. Cheers.
 
Fallout 4 to suffer from the same lack of any sort of character or vibrancy that the previous game suffered from, although having said this, I have only played a couple of hours so far. Basically, I got bored of Fallout 3 last gen, but enjoyed Skyrim, so I thought I would give this one a shot. But the main missions are bland, the characters are bland, and the writing is bland. The presentation is bland. I think I will probably just sell the game and pick up GTA 5 since I have been holding out on that one...
Give the game a bit of time if you're up to it. I felt a bit like that at first too but 40 hours in I can safely say that this game is nowhere close to lacking in either personality or vibrancy.
 
Give the game a bit of time if you're up to it. I felt a bit like that at first too but 40 hours in I can safely say that this game is nowhere close to lacking in either personality or vibrancy.

I agree, I think it's Bethesda's best effort in those terms. Goodneighbour, Diamond City and a few of the residents living just outside those places are just full of life.
 
Is the Battle of Bunker Hill quest the point of no return when it comes to faction choices and will companions leave me depending on the choice I make?

For the lost patrol quest what are the locations?
 
I've got local leader 1, but my workshop inventories don't appear to be shared.

Press "v" to go into workshop mode in a settlement. Find a settler that you don't need, go up to him and press "q", which will show a list of your other settlements. Send him to the place that you want to share the workshop inventory of your current settlement with.

The sharing works in several steps btw. For example, I only share my "sanctuary" inventory with "tenpines bluff". "Tenpines" folks are a bunch of savages imo, so I decided to use most of the settlers to facilitate shared inventory with other communities. This still gets me shared workshop inventory between sanctuary and all the other settlements.
 
Stealth + melee is just so satisfying in this game. Just cleared a much higher level area without losing more than 20% health because I wreck most enemies before they even get a shot in.
 
I know you need 6 Charisma for the shared inventory, but that's actually less useful to me than Local Leader 2. That only seems like a worthwhile investment if you plan on going crazy with settlements (i.e. more than two). And yeah, the water is automatically sent to your workshop.



Right, like I said, other than "Minecraft", it doesn't really seem to serve a point. I would rather be exploring than spending hours on something that doesn't have any real payoff. On top of that, it doesn't follow logic that your character would be doing this anyway instead of looking for their son (if he's even still around due to not knowing exactly when he was removed).

Thanks! And yeah, I am a total maniac when it comes to settlements. Local leader 1 is the most important perk in the game because of this. Scrapper is also really good.
 
Forgot to add that simply resting for 24 hours doesn't work for water. You need to fast travel around a few times (or simply explore for a while) before it adds any water to your stash.
 
Man I just met Deacon and...
Idk if he's glitchy cause he randomly has no no hair and he's in nothing but underwear, he changes Cloths often (which I assume is his quirk and I love, it's hilarious) if it's a glitch or not it makes his personality that much stranger and I crack up everytime he changes.
 
Turns out I'm really loving the base building stuff. Spent a ton of time today building a huge apartment complex in sanctuary and laying out a sweet little Main St Market at The Slog.

One thing though: is it even possible to make a settlement content? I've never once had one without the ! on Defense, even when the defense rating is 4X the population... Also that score is kinda dumb. I spent some time sealing in Santuary so the only way in is over the bridge, which is a fucking meat grinder of turrets and guard posts, but the game can't exactly give me credit for setting that up.

Finally a question: can I outfit my defenders with better weapons? Or will they eventually equip themselves better through time or with availability of a gun store or anything?
 
Speaking of housing, is that red rocket station from the announcement trailer and main menu even in the game?

Turns out I'm really loving the base building stuff. Spent a ton of time today building a huge apartment complex in sanctuary and laying out a sweet little Main St Market at The Slog.

One thing though: is it even possible to make a settlement content? I've never once had one without the ! on Defense, even when the defense rating is 4X the population... Also that score is kinda dumb. I spent some time sealing in Santuary so the only way in is over the bridge, which is a fucking meat grinder of turrets and guard posts, but the game can't exactly give me credit for setting that up.

Finally a question: can I outfit my defenders with better weapons? Or will they eventually equip themselves better through time or with availability of a gun store or anything?

You sealed up Sanctuary? Ugh, I would never have the patience for that. The fact that you cant let walls clips through eachother and they seem to auto-snap to a certain direction is just too painful for me.

You can just talk to them and trade weapons with them.
 
A question that I hope can get answered without any story spoilers, but is there a reason for Boston being so full of super mutants? The residents in Diamond City have protection, but it should be next to impossible to move outside the walls of that for anyone, considering the dangers out side.

I did one quest where I followed two residents outside, and they were of course killed by super mutants within minutes of stepping foot outside.

Speaking of housing, is that red rocket station from the announcement trailer and main menu even in the game?

Isn't that just next to Sanctuary, and one of the first locations you encounter in the game?
 
Man I just met Deacon and...
Idk if he's glitchy cause he randomly has no no hair and he's in nothing but underwear, he changes Cloths often (which I assume is his quirk and I love, it's hilarious) if it's a glitch or not it makes his personality that much stranger and I crack up everytime he changes.

iirc, he mentions that he changes his appearance every couple of months, via cosmetic surgery.
 
Turns out I'm really loving the base building stuff. Spent a ton of time today building a huge apartment complex in sanctuary and laying out a sweet little Main St Market at The Slog.

One thing though: is it even possible to make a settlement content? I've never once had one without the ! on Defense, even when the defense rating is 4X the population... Also that score is kinda dumb. I spent some time sealing in Santuary so the only way in is over the bridge, which is a fucking meat grinder of turrets and guard posts, but the game can't exactly give me credit for setting that up.

Finally a question: can I outfit my defenders with better weapons? Or will they eventually equip themselves better through time or with availability of a gun store or anything?
Trade with your settlers and give them a better weapon. Then press equip (T on PC) to make them equip that weapon. Then take away their current shitty gun.

And your defense rating has nothing to do with the population. It should just be more than the sum of your food and water resources.
 
Someone help me out with establishing caravans with Local Leader? 1) Is that citizen permanently sacrificed to make the route or can I reassign him later? 2) Is that route permanent or is it possible the caravan gets killed? 3) How does a network work? Do I have to establish everything to one hub? Is there any reason I wouldn't want them all networked together?

How do I assign my citizens? :/
 
A question that I hope can get answered without any story spoilers, but is there a reason for Boston being so full of super mutants? The residents in Diamond City have protection, but it should be next to impossible to move outside the walls of that for anyone, considering the dangers out side.

I did one quest where I followed two residents outside, and they were of course killed by super mutants within minutes of stepping foot outside.



Isn't that just next to Sanctuary, and one of the first locations you encounter in the game?

I thought so too, but the one from the trailer didn't seem to be near a bridge and just out in a wide-open area.
 
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