Fallout 4 PC Performance Thread

Sort of, except here it is without the green tint. Look at how everything is blurred to the sides as though it's out of focus.



That didn't start until I ended up in a firefight and quick saved. The above shot is where it begins, and it just gets exponentially worse as time progresses.

Radiation sickness?
 
Can someone explain why when I set Shadow Distance to high, with everything else on high, I get 30-35fps in Diamond City and then STILL get only 30-35fps when I turn everything down to medium/low except textures/shadow distance (ultra/high) and sliders at 0%. I even lowered the resolution to 720p and no frame rate improvement!

Surely turning off godrays/AA and lowering all other settings and resolution should improve framerate.

Is Shadow Distance setting bugged? It feels like all other settings don't really matter.

I cant say conclusively, but in Skyrim the CPU did most of the shadow work. So if your CPU is maxed, changing anything but shadow distance/resolution won't make any difference.

Personally, I have a modest CPU: i5 4460. My shadow distance is currently on ultra and im locked to 50fps - even when looking across lexington. So what im saying above might be nonsense. Ive seen people with far better CPUs then me getting far worse performance as far as the shadow parameters go.

Worth noting im playing at 720 and have my FOV at 70 - which makes a decent difference to framerates. But even taking that into consideration, my shadow performance is very good. Unless people complaining are playing with 90fov which I imagine would cause considerably more stress when looking over cities.
 
Sort of, except here it is without the green tint. Look at how everything is blurred to the sides as though it's out of focus.



That didn't start until I ended up in a firefight and quick saved. The above shot is where it begins, and it just gets exponentially worse as time progresses.

looks like a nightvision scope screen that gets overlapped by itself multiple times which leads to it looking worse and worse. The blur on the sides makes it look like you're sprinting constantly.
 
I cant say conclusively, but in Skyrim the CPU did most of the shadow work. So if your CPU is maxed, changing anything but shadow distance/resolution won't make any difference.

Personally, I have a modest CPU: i5 4460. My shadow distance is currently on ultra and im locked to 50fps - even when looking across lexington. So what im saying above might be nonsense. Ive seen people with far better CPUs then me getting far worse performance as far as the shadow parameters go.

Worth noting im playing at 720 and have my FOV at 70 - which makes a decent difference to framerates. But even taking that into consideration, my shadow performance is very good. Unless people complaining are playing with 90fov which I imagine would cause considerably more stress when looking over cities.

Well, I have an 4770k @4.0 with a 980 and even on medium shadow distance I get drops to 50~ in the Boston city area (some areas are far worse than Lexington or Diamond City). The time of day is also a big factor due to the light and shadows, as is how high up you are overlooking the area; this is very common in Boston because of all the vertical paths and catwalks. But its only some areas and when looking in specific directions, even if its just a wall.

FOV definitely affects the frame rate though. I had to revert it back to 80 (the default, I think?).

Is a 970 enough for 4k/30? If so what's the recommended method of locking?

I fiddled with the settings just now and got a very smooth 30fps with this combination: iPresentInterval=0 in both .ini files, 1/2 refresh v-sync, max pre-rendered frames 1, and 30 cap with Rivatuner. But with my 980 I got frequent stuttering in Boston when just walking around and turning corners. I had everything at Ultra with god rays at medium. I'm just going to play with terrible shadows at 60fps for now; I'm getting tired of fucking with this game and checking/unchecking 'read-only' 15 times a day. The game needs optimization patches.
 
Is there a way to enable V-Sync at 1/2 refresh rate in Fallout 4 to lock the game at 30FPS? As in, without using any other external software.
 
Finally got F4 running the way I like it. Maxed out settings at 1440p, except shadows and shadows distance are at medium and god rays at low. And to be honest, the difference between what I'm seeing now and previously using ULTRA all around is minimal. It looks and runs fantastically. 60 fps 95% of the time! Only dips to 50 in situations, like looking down at a floor of bodies etc.
 
Just finished the Trinity Tower mission --going down from the top of the tower with the lift made my 980Ti crawl to 35fps. Damn.

This game seems to be very CPU limited yes?

So why does everyone continue to mention their GPU when the bottleneck is likely the CPU.

Unless I missed something.
 
Well, I have an i7 2700K @4,5 ghz. Not sure if that will bottleneck.

Not trying to imply that it SHOULD be. Just that based on what I've seen, this game chews CPUs up and spits them out in the more stressful areas.

I personally think it's just poor optimization on their part, but regardless, there seems to be a CPU bottleneck for everyone.

Haven't played it though, could be wrong.
 
Overcloked my ram from 1600mhz to 1800mhz, same drops in the same areas ¯\_(ツ)_/¯. So I went back to 4k 30fps, of course, left the ram overclocked because it's stable as fuck.
 
Something interesting from the Fallout 4 thread on ENB forums:

Anyone that has problems with LOD textures/meshes loading up close change this in the falloutprefs.ini file;

fMeshLODLevel2FadeDist=999999
fMeshLODLevel1FadeDist=999999

change it into;

fMeshLODLevel2FadeDist=4000
fMeshLODLevel1FadeDist=8000

Now the basegame loads the textures and meshes fine, now i can play with ENBoost with all textures and meshes loading fine up close.
Also works without ENBoost in loading the highres textures and LOD0 meshes correctly.

Seems to happen with the launcher somehow sometimes.

Mine was indeed set to 999999. 4000/8000 are the correct ultra values. I don't have time to test it now, but it might be worth checking.
 
I guess I will just ask again.
Anyone been able to fix the 980gtx issue with the hesitation and slow motion.
https://www.youtube.com/watch?v=Wo9vKqXOXGI

All the clamp/vsynch/enbboost settings and so forth don't fix it, refresh and removel of old drivers, its installed on SSD.
In fact looking at it since launch and seeing a 670gtx running fine in the exact same computer with the same exact settings and drivers points to the 980 having some kind of issue in the driver settings perhaps.
 
It seems like they've pushed Gamebryo to it's limits here. It would be nice if they move on for their next game but I don't see it happening anytime soon.
 
I guess I will just ask again.
Anyone been able to fix the 980gtx issue with the hesitation and slow motion.
https://www.youtube.com/watch?v=Wo9vKqXOXGI

All the clamp/vsynch/enbboost settings and so forth don't fix it, refresh and removel of old drivers, its installed on SSD.
In fact looking at it since launch and seeing a 670gtx running fine in the exact same computer with the same exact settings and drivers points to the 980 having some kind of issue in the driver settings perhaps.

I had this issue at one point with my GTX 980s, but a reboot resolved it. Try doing a clean boot and remove everything non-essential from your start up.
 
Either way, pretty sure your fix is working for me, so thanks for posting that!

UPDATE!

Managed to eliminate the remaining minor stutter, which was only really visible while sprinting. Tested this almost ten times to make sure this wasn't just a fluke fix, too.

Add iFPSClamp=60 under [General] found in Users -> (Name) -> Documents -> My Games -> Fallout 4 -> Fallout 4. Just paste iFPSClamp=60 right under [General].

I'll update my guide.

edit: people are saying this may cause issues. i'll be using it until I run into said issues.
 
Overcloked my ram from 1600mhz to 1800mhz, same drops in the same areas ¯\_(ツ)_/¯. So I went back to 4k 30fps, of course, left the ram overclocked because it's stable as fuck.

Are you sure your RAM timings did not increase when you OCed? Some motherboards will automatically adjust RAM timings for "stability" even when it's not necessary.

UPDATE!

Managed to eliminate the remaining minor stutter, which was only really visible while sprinting. Tested this almost ten times to make sure this wasn't just a fluke fix, too.

Add iFPSClamp=60 under [General] found in Users -> (Name) -> Documents -> My Games -> Fallout 4 -> Fallout 4. Just paste iFPSClamp=60 right under [General].

I'll update my guide.

The FPSClamp option can cause all sorts of issues if you can't maintain 60fps constantly. I do not recommend changing this as it's well documented to cause issues.
 
Are you sure your RAM timings did not increase when you OCed? Some motherboards will automatically adjust RAM timings for "stability" even when it's not necessary.



The FPSClamp option can cause all sorts of issues if you can't maintain 60fps constantly. I do not recommend changing this as it's well documented to cause issues.

My guide was mostly aimed towards those with powerhouse rigs who can easily maintain 60fps, but are experiencing micro stutter / judder. Thanks for the info though.
 
Holy shit. Apparently there's a huge glitch with loading times if you're not running the game in borderless windowed mode. I was getting annoyed at the loading times on my mechanical HDD being in the range of a minute occasionally when loading the open world. So I transferred the game to my SSD, but to my suprise there was no improvement to be had. I spent the next hour or so going through a bunch of troubleshooting shit, including speedtesting my ssd because I thought it must have been broken or something. To make a long trial and error process shorter, when I switched my downsampling settings off and just used borderless fullscreen my loading times ended up being a legit 300%-600% faster. Loading Diamond City took roughly 35 seconds from the main menu after restarting on fullscreen. Takes 8 seconds from the main menu with borderless window enabled. The worst case save, out in the overworld with a bunch of active quest people took a good minute to load in fullscreen mode, takes 10 seconds to load from borderless.

This is broken beyond belief! And now I'm curious if this is exclusive to my setup or if other people have noticed similar behaviour? If anyone feels like trying it out for me (ssd or mechanical) I'd be grateful. But I'm also kind of annoyed because now I have to give up that sweet sweet DSR.
 
Holy shit. Apparently there's a huge glitch with loading times if you're not running the game in borderless windowed mode. I was getting annoyed at the loading times on my mechanical HDD being in the range of a minute occasionally when loading the open world. So I transferred the game to my SSD, but to my suprise there was no improvement to be had. I spent the next hour or so going through a bunch of troubleshooting shit, including speedtesting my ssd because I thought it must have been broken or something. To make a long trial and error process shorter, when I switched my downsampling settings off and just used borderless fullscreen my loading times ended up being a legit 300%-600% faster. Loading Diamond City took roughly 35 seconds from the main menu after restarting on fullscreen. Takes 8 seconds from the main menu with borderless window enabled. The worst case save, out in the overworld with a bunch of active quest people took a good minute to load in fullscreen mode, takes 10 seconds to load from borderless.

This is broken beyond belief! And now I'm curious if this is exclusive to my setup or if other people have noticed similar behaviour? If anyone feels like trying it out for me (ssd or mechanical) I'd be grateful. But I'm also kind of annoyed because now I have to give up that sweet sweet DSR.

Just tested this. You're right. Loading a save right outside Cambridge Police Station took 40 seconds in fullscreen mode. Rebooted my PC and reloaded the same save in borderless windowed mode... 14 seconds. Oh Bethesda, you're so funny.
 
UPDATE!

Managed to eliminate the remaining minor stutter, which was only really visible while sprinting. Tested this almost ten times to make sure this wasn't just a fluke fix, too.

Add iFPSClamp=60 under [General] found in Users -> (Name) -> Documents -> My Games -> Fallout 4 -> Fallout 4. Just paste iFPSClamp=60 right under [General].

I'll update my guide.

Sorry to say this, but iFPSClamp=60 may get rid of the stutter, but it also breaks certain game functions.

For one, sealed doors that need to be opened with consoles will not open, nor would a vault in a certain quest I was playing...until I disabled iFPSClamp.

Trust me, I really, really wanted to keep it enabled, but after repeated tests, it WILL cause the above, maybe more; I didn't want to find out what else.
 
Sorry to say this, but iFPSClamp=60 may get rid of the stutter, but it also breaks certain game functions.

For one, sealed doors that need to be opened with consoles will not open, nor would a vault in a certain quest I was playing...until I disabled iFPSClamp.

Trust me, I really, really wanted to keep it enabled, but after repeated tests, it WILL cause the above, maybe more; I didn't want to find out what else.

Good to know. I'll edit my guide for the time being.
 
This game turned out to be more demanding than I would've thought. In some heavy foliage areas I often dip in the low 30's at 1440p. This is on my OC'ed 2500K 4.4Ghz and single 980 with every single graphical option maxed out at Ultra (including God rays). Every single slider option is maxed out as well. Other single 980 users also playing at 1440p experience this as well?

I'm surprised it hits that high for you. On 1440p on a 980ti I dropped into the 20s at times.

Holy shit. Apparently there's a huge glitch with loading times if you're not running the game in borderless windowed mode. I was getting annoyed at the loading times on my mechanical HDD being in the range of a minute occasionally when loading the open world. So I transferred the game to my SSD, but to my suprise there was no improvement to be had. I spent the next hour or so going through a bunch of troubleshooting shit, including speedtesting my ssd because I thought it must have been broken or something. To make a long trial and error process shorter, when I switched my downsampling settings off and just used borderless fullscreen my loading times ended up being a legit 300%-600% faster. Loading Diamond City took roughly 35 seconds from the main menu after restarting on fullscreen. Takes 8 seconds from the main menu with borderless window enabled. The worst case save, out in the overworld with a bunch of active quest people took a good minute to load in fullscreen mode, takes 10 seconds to load from borderless.

This is broken beyond belief! And now I'm curious if this is exclusive to my setup or if other people have noticed similar behaviour? If anyone feels like trying it out for me (ssd or mechanical) I'd be grateful. But I'm also kind of annoyed because now I have to give up that sweet sweet DSR.

My framerate gets cut in half playing on Borderless Windowed, makes an otherwise smooth game into a stuttery mess.
 
I'm surprised it hits that high for you. On 1440p on a 980ti I dropped into the 20s at times.

Yeah, same here. It can get really messy in certain areas. Looks beautiful though lol. You also playing with every option and slider at max? I still am. The dips are too far apart to be annoying to me. But maybe I'll come to a point where it just happens too often and I'll have to tone some stuff down. I really wanted to DSR the hell out of this game, too bad.
 
Are you sure your RAM timings did not increase when you OCed? Some motherboards will automatically adjust RAM timings for "stability" even when it's not necessary.



The FPSClamp option can cause all sorts of issues if you can't maintain 60fps constantly. I do not recommend changing this as it's well documented to cause issues.

My timmings are better than the default ones at a even higher frecuency (I don't let the motherboard do the adjusting). 10-11-10-28 tested in memtest.
 
I guess I will just ask again.
Anyone been able to fix the 980gtx issue with the hesitation and slow motion.
https://www.youtube.com/watch?v=Wo9vKqXOXGI

All the clamp/vsynch/enbboost settings and so forth don't fix it, refresh and removel of old drivers, its installed on SSD.
In fact looking at it since launch and seeing a 670gtx running fine in the exact same computer with the same exact settings and drivers points to the 980 having some kind of issue in the driver settings perhaps.
I've never had that issue happen even once with my 980.
 
Yes, he can. With my r9 390 (which is like the same perf) I play Ulltra with god rays on low @ peanutery smooth 30fps.

shit, DP.

I'm surprised it hits that high for you. On 1440p on a 980ti I dropped into the 20s at times.

Wut.

I really can't believe you can hold a consistent 30 fps with a 970 @ 4K. Have you even ventured into high foliage areas with long draw distance?
 
Wut.

I really can't believe you can hold a consistent 30 fps with a 970 @ 4K. Have you even ventured into high foliage areas with long draw distance?

Again, it's 30fps most of the time. It's much better to feel a drop from 30 to 24 than 60 to 24. Ventured? Yes, I've played most of the game at 4k.
And I never said "consistent".

Also, this game drops to 20 no matter how powerful your card is.
 
Searched but didnt see this mentioned... i just figured out why my game was stuttering (PS4) connecting the pip-boy app causes it, disconnected the app and immediately the stutter stopped.

Just a heads up for anyone who is stuttering AND using the app. (personally this is the only stuttering ive been getting. other than the occasional frame drop... although even that is okay on PS4... i should note that im perfectly fine with 30fps)
 
Finally, mem overclock did work... I had set the timmings wrong and now I can play it at 1080p 60fps with god rays and shadow distance tunned down. Of course, drops happen here and there, but at least it's more stable.
 
So, I ran into more problem since last time, starting with heavy engine bottleneck or whatever it is.
22653863237_77a03f2dbd_o.jpg

22653829268_83c81035e4_o.jpg
At first I thought it was on my end, but the problem is that even my CPU usage lowers at these points, from something like 60ish percents to 45ish percents.

Oh, and more graphical glitches too.
Happened on another place, close to some Neptune's factory or something like that.
 
Why are people suggesting to limit the framerate with Rivaturner instead of just forcing triple buffer v-sync through the drivers? Do you get better performance that way?
 
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