Fallout 4 PC Performance Thread

I can't believe how much of an impact that has, and you don't even notice the difference in draw distance 95% of the time, but the performance gains are huge.

Indeed.
Shadow distance on high/ultra is such an overkill. The only times you get to see it is when you go to the top of a high building and see around the Commonwealth from there, which I rarely do. Most of the time, we're dealing with indoors, packed buildings and rather flat areas.
 
Should we not be expecting an AMD patch to fix the terrible performance in this game? Should I lose all hope and give up hope for an enjoyable experience?
 
What is your RAM speed?

Techspot showed that slower RAM hurts FO4 performance a lot.
Pretty sure it's like that for everyone, regardless of RAM speed. It does to me and I have 16GB of DDR3@2133mhz. Not the fastest but not slow either. Maybe it's to do with streaming assets into the game?
 
Pretty sure it's like that for everyone, regardless of RAM speed. It does to me and I have 16GB of DDR3@2133mhz. Not the fastest but not slow either. Maybe it's to do with streaming assets into the game?
My layman guess is that engines are designed around PS4X1's unified memory.

Recent DF vids also showed RAM speed significantly impacting games like GTAV and W3, plus VRAM size for AK.
 
I don't get how they're saying that faster RAM speed will net you better frame rates and it's as simple as that. I could overclock my RAM to something like 2133, but it would cost me in setting worse CAS latency to hit that. Right now I'm pretty comfortably using 9-9-9-24 at 1866. Should I try to boost it further even though I'm getting worse performance according the the benchmark I ran in MaxxMEM?
 
Will this run on my laptop?

Intel i7-4710hq up to 3.5Ghz
8GB Ram
Nvidia GeForce 850M

I dont want max settings but something playable.
 
Well, I set my shadow quality and distance down to medium, and now I'm pretty much locked at 60fps in all areas, including Lexington/Corvega plant.
 
Should we not be expecting an AMD patch to fix the terrible performance in this game? Should I lose all hope and give up hope for an enjoyable experience?

Wait for AMD to release a driver or buy Nvidia? If you like having a new driver for new game releases, you should own Nvidia. If you don't care about that, you own AMD. It's been like that for a decade or longer at this point now, I'm not sure what you're asking for here.
 
there is too big a difference between shadow distance on medium and high. on medium you can see shadows appear right infront of you as you walk. everything in the distance just looks so washed out. i'm not talking about when up high and looking across the map but even in diamond city market.

on high there is still some shadows appearing right infront of you but in the distance there are more shadows. i had it set to medium but it was so annoying. i just ended up setting it to high and capping it at 40fps. i'll just deal with the drops to 32-35fps.

Wait for AMD to release a driver or buy Nvidia? If you like having a new driver for new game releases, you should own Nvidia. If you don't care about that, you own AMD. It's been like that for a decade or longer at this point now, I'm not sure what you're asking for here.

they've been doing OK recently. there have been drivers out around launch for most big games.
 
there is too big a difference between shadow distance on medium and high. on medium you can see shadows appear right infront of you as you walk. everything in the distance just looks so washed out. i'm not talking about when up high and looking across the map but even in diamond city market.

on high there is still some shadows appearing right infront of you but in the distance there are more shadows. i had it set to medium but it was so annoying. i just ended up setting it to high and capping it at 40fps. i'll just deal with the drops to 32-35fps.



they've been doing OK recently. there have been drivers out around launch for most big games.
I know what you mean about abrupt shadow visibility right in front of you, but it's usually not that bad and I'll welcome that if it means a solid 60fps.
 
I know what you mean about abrupt shadow visibility right in front of you, but it's usually not that bad and I'll welcome that if it means a solid 60fps.

in my case it doesn't mean a solid 60fps. i can get a good 60fps outside but inside diamond city it will drop as low as 45fps. that's why i capped to 40fps. i didn't want any drops at all but i've put Shadow distance to high now and get drops to low 30's but i'll deal with it instead of the poor shadow rendering.
 
On my 144Hz G-Sync monitor, if I plan on playing the game with a capped frame rate of 60 via RivaTuner, is it better to turn my monitor's refresh rate down to 120Hz or 60Hz? Is one better than the other? Or are they literally going to give me identical results?

Apologies if this is a rather pedestrian question; I'm still extremely new to both G-Sync monitors and high-refresh rate displays.
 
On my 144Hz G-Sync monitor, if I plan on playing the game with a capped frame rate of 60 via RivaTuner, is it better to turn my monitor's refresh rate down to 120Hz or 60Hz? Is one better than the other? Or are they literally going to give me identical results?

Apologies if this is a rather pedestrian question; I'm still extremely new to both G-Sync monitors and high-refresh rate displays.

Do not change anything, GSync will automatically adjust the refresh rate to 60fps.

You can also limit Your fps with Nvidia Inspector.
 
Do not change anything, GSync will automatically adjust the refresh rate to 60fps.

You can also limit Your fps with Nvidia Inspector.

No, unfortunately this game and G-Sync monitors don't really get along. By not adjusting anything, my game will run at half the frame rate of my monitor's refresh rate. Capping it in RivaTuner (or Nvidia Inspector) has produced a more stable, less jittery frame rate in my tests.

Just trying to to figure out what I need to set my monitor's refresh rate to since at 144Hz, capping the game at 60 results in strong stuttering.
 
No, unfortunately this game and G-Sync monitors don't really get along. By not adjusting anything, my game will run at half the frame rate of my monitor's refresh rate. Capping it in RivaTuner (or Nvidia Inspector) has produced a more stable, less jittery frame rate in my tests.

Just trying to to figure out what I need to set my monitor's refresh rate to since at 144Hz, capping the game at 60 results in strong stuttering.

I have Gsync monitor and i had no problem with Fallout 4. I'm not running the newest driver though.
 
I have Gsync monitor and i had no problem with Fallout 4. I'm not running the newest driver though.

Before I got this monitor, I had read the latest driver was causing problems so I made sure to steer clear of it. Running the 358.87 driver and with no changes made to my monitor, my GPU, or Fallout 4, the game ran at a beautiful, buttery-smooth 144Hz. But then the second you hit a terminal it's over since you can't back out. So that's why I'm now trying to cap the framerate.
 
Before I got this monitor, I had read the latest driver was causing problems so I made sure to steer clear of it. Running the 358.87 driver and with no changes made to my monitor, my GPU, or Fallout 4, the game ran at a beautiful, buttery-smooth 144Hz. But then the second you hit a terminal it's over since you can't back out. So that's why I'm now trying to cap the framerate.

I have a 144hz gsync monitor and i'm on the latest drivers. I capped the framerate to 72 and everything works fine.
 
I have a 144hz gsync monitor and i'm on the latest drivers. I capped the framerate to 72 and everything works fine.

Capped it via RivaTuner/Nvidia Inspector? Or capped it by setting your monitor's refresh rate manually?

Running my monitor at 144Hz and then capping it with RivaTuner causes pretty noticeable stuttering.
 
I reduced the fade sliders to 50% and Grass to 75% and Godrays to Low, everything else on Ultra. That made me lock 60 for Lexington and Corvega. However, down south near Goodneighbor I started getting drops to 50 again. Identified a problematic spot and started tweaking again.

Dropping everything from Ultra to High earned me 3 FPS. Wasn't willing to compromise to Medium, so said "fuck it" and stuck with Ultra.
 
This game turned out to be more demanding than I would've thought. In some heavy foliage areas I often dip in the low 30's at 1440p. This is on my OC'ed 2500K 4.4Ghz and single 980 with every single graphical option maxed out at Ultra (including God rays). Every single slider option is maxed out as well. Other single 980 users also playing at 1440p experience this as well?
 
This game turned out to be more demanding than I would've thought. In some heavy foliage areas I often dip in the low 30's at 1440p. This is on my OC'ed 2500K 4.4Ghz and single 980 with every single graphical option maxed out at Ultra (including God rays). Every single slider option is maxed out as well. Other single 980 users also playing at 1440p experience this as well?

Godrays (and Shadow Distances) are the most demanding of settings. You would gain alot of performance and not that much of a graphical loss if you tone down Godrays a bit. A lot of systems have had trouble with those.
 
I was having a lot of issues with performance with drops down to 20fps in the city areas on an AMD 290. I noticed my memory was clocked at 1333mhz by the bios even though it is 1600mhz memory, bumped up the clock rate and now the city areas run at 45+ fps! Plus I have a much more consistent 60fps outside of city areas.
 
I was having a lot of issues with performance with drops down to 20fps in the city areas on an AMD 290. I noticed my memory was clocked at 1333mhz by the bios even though it is 1600mhz memory, bumped up the clock rate and now the city areas run at 45+ fps! Plus I have a much more consistent 60fps outside of city areas.

When building your PC you need to make sure the RAM is at the correct speed. Usually this is done before you even install the OS. I have 1600 RAM but the BIOS only had it at 1333. It doesn't automatically go to 1600 when you install the sticks. That's just how high it can go.
 
Okay, think I finally found the fix to the jittery camera panning I was getting w/ my 144hz g-sync monitor (this post is for the 144hz g-sync micro stutter / jitter crowd, specifically). Weirdest/dumbest solution ever, but I haven't seen it posted yet and this is the only way I was able to get that buttery smooth 60fps feel after trying all the popular tweaks (using RTSS, etc.). The two most important tweaks are bolded.

- Changed my monitor's refresh rate to 60hz via Nvidia Control Panel (lol).
- Left g-sync enabled via Nvidia Control Panel.
- Left v-sync enabled via Nvidia Control Panel.
- Set iPresentInterval=0 (not sure if this matters at only 60hz, but I did it anyway).
- Set game to Borderless Windowed mode via game launcher.
Bonus:
- Set maximum pre-rendered frames to 1 via Nvidia Control Panel (I do this with pretty much every game, but I'm including it anyway).
- Also, for gamepad users, removed acceleration).

Curious if this helps any of you so please post if it does! Will edit this post if the jitter/microstutter returns.

Trying to make this work for my 144Hz G-Sync monitor and it just isn't, but I want to make sure I'm following all of your steps correctly.

First off, what driver version are you running with these settings? Secondly, when you enable Vsync in the Nvidia Control Panel, is that globally? Or specifically for Fallout 4? Is G-Sync Enabled for Fullscreen or Windowed and Fullscreen?

When I tried following your steps, it led to my game running at 144Hz, so I'm thinking I did something wrong.

EDIT: I think I figured out what was going on. I had already made the iPresentInterval change to the .ini file and so had set it to Read-Only. So when I would change the game to run in Borderless Window mode in the launcher, those settings wouldn't save or stick and the game would boot up in fullscreen like usual.
 
Trying to make this work for my 144Hz G-Sync monitor and it just isn't, but I want to make sure I'm following all of your steps correctly.

First off, what driver version are you running with these settings? Secondly, when you enable Vsync in the Nvidia Control Panel, is that globally? Or specifically for Fallout 4? Is G-Sync Enabled for Fullscreen or Windowed and Fullscreen?

When I tried following your steps, it led to my game running at 144Hz, so I'm thinking I did something wrong.

EDIT: I think I figured out what was going on. I had already made the iPresentInterval change to the .ini file and so had set it to Read-Only. So when I would change the game to run in Borderless Window mode in the launcher, those settings wouldn't save or stick and the game would boot up in fullscreen like usual.

So is everything running smoothly now? I'm using v-sync and g-sync enabled globally, btw.
 
When building your PC you need to make sure the RAM is at the correct speed. Usually this is done before you even install the OS. I have 1600 RAM but the BIOS only had it at 1333. It doesn't automatically go to 1600 when you install the sticks. That's just how high it can go.

Yeah, I just never checked with this build as it was a freebie from a friend who upgraded so as it all just worked I never went back to check what the BIOS was set at!

Quick fix sorted that and I did a slight CPU overclock as well which didn't give much of a bump in performance as I think I'm GPU bottlenecked now.

I was surprised how much of a jump the memory boost gave though!
 
So is everything running smoothly now? I'm using v-sync and g-sync enabled globally, btw.

I think so... at least, it's the smoothest I've gotten the game to run so far (save for 144Hz, but that's obviously untenable). Every other combination of settings on/off, windowed mode/full screen resulted in stuttery, jittery movement.

But that said, it still doesn't look quite... 60FPS smooth? It's not stuttering and it's certainly not dropping frames, but my eye still thinks it looks off. Maybe it's just used to seeing it run at 144Hz now and it can't "go back". Either way, pretty sure your fix is working for me, so thanks for posting that!
 
Trying to make this work for my 144Hz G-Sync monitor and it just isn't, but I want to make sure I'm following all of your steps correctly.

First off, what driver version are you running with these settings? Secondly, when you enable Vsync in the Nvidia Control Panel, is that globally? Or specifically for Fallout 4? Is G-Sync Enabled for Fullscreen or Windowed and Fullscreen?

When I tried following your steps, it led to my game running at 144Hz, so I'm thinking I did something wrong.

EDIT: I think I figured out what was going on. I had already made the iPresentInterval change to the .ini file and so had set it to Read-Only. So when I would change the game to run in Borderless Window mode in the launcher, those settings wouldn't save or stick and the game would boot up in fullscreen like usual.

So is everything running smoothly now? I'm using v-sync and g-sync enabled globally, btw.

When try to run the game Borderless it game refuses to run over 16 FPS. No idea why.

On a 144Hz G-Sync panel.
 
When try to run the game Borderless it game refuses to run over 16 FPS. No idea why.

On a 144Hz G-Sync panel.

Mine was doing exactly that before. I don't know exactly what it is I did to change this, but it is possible to get it to behave properly in Borderless. Try following Afro's steps if you haven't already. Sorry I can't be of more help, but I've changed so many different combinations of settings at this point I couldn't begin to reproduce that issue if I tried.
 
I don't know what the hell happened to my game, but my current saves are completely unplayable due to a really odd graphical bug.

On my most recent three saves, I have this effect going on that looks like I am drunk, or on jet or something where the depth of field is progressively blurring things around me. Initially it was just faint and to the sides, but as time goes on it gets more intense (sleeping actually makes it worse!). What is also getting more intense is the bloom. Virtually everything is emitting basically sun levels of light now.

At first I thought maybe it was some kind of chem addiction or concussion, so I went to the medic and it's none of that. It's not a malfunction with my hardware either, because earlier saves don't have this problem.
 
My man. Do this, guys. You won't regret it.

Tried it and I can't adjust. I think its the settings I'm using but its not smooth and I seem to have double input latency and the game controls like I'm underwater. I don't know what to do. The game looks amazing at 4k though.
 
Tried it and I can't adjust. I think its the settings I'm using but its not smooth and I seem to have double input latency and the game controls like I'm underwater. I don't know what to do. The game looks amazing at 4k though.
At first it's weird, but then you'll adapt to it.
 
Has there been a definitive reason why Nvidia removed the optimization guide? Have any of their spokesmen said anything about posting up revised one?

I check out the cached version to tweak here and there, but I can't help but wondering if they are revising it.
 
This is the shit that's going on with my game. It's to the point that I don't even want to bother playing it anymore. My previous saves that don't look like this are ten hours earlier...

Before:
F8A5A806AEA7553ACF1BCACE5F2F79A691B3D495

Now:
 
Can someone explain why when I set Shadow Distance to high, with everything else on high, I get 30-35fps in Diamond City and then STILL get only 30-35fps when I turn everything down to medium/low except textures/shadow distance (ultra/high) and sliders at 0%. I even lowered the resolution to 720p and no frame rate improvement!

Surely turning off godrays/AA and lowering all other settings and resolution should improve framerate.

Is Shadow Distance setting bugged? It feels like all other settings don't really matter.
 
Kinda looks like nightvision.

Sort of, except here it is without the green tint. Look at how everything is blurred to the sides as though it's out of focus.


That didn't start until I ended up in a firefight and quick saved. The above shot is where it begins, and it just gets exponentially worse as time progresses.

edit: OMFG. Just as I was about to ask in the Steam forum, I stumbled onto a thread entitled "green tint, how to get rid of it? FIXED".
It was a bug with nightvision, and I had to use a console command to get rid of it. Strange that it didn't actually apply the green tint intially though, just the blurring.
 
Just finished the Trinity Tower mission --going down from the top of the tower with the lift made my 980Ti crawl to 35fps. Damn.
 
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