The Nintendo GameCube Appreciation and Collecting Thread.

So it sounds like the HDMI mod for the Gamecube is good.

http://www.videogameperfection.com/2015/11/16/hdmi-lands-gamecube/

Tempted to cash in on your component cables?
Eek! And these guys are based in the UK it seems, going by the GBP pricing. My GC is compatible with this mod but I need to see pics of the back of a modded one. I'm not so keen on having a hole or some other weird thing done to the back of my system. Hopefully this brings down the price of component cables...
 
How many mods do you think these guys are going to be able to do, and how expensive would it be? Sounds like a while before demand for component drops significantly...or maybe the prices will drop like a rock, what do I know. I wasn't planning on selling mine any time soon, anyway.


EDIT: And just for kicks, I looked at the prices on Ebay again and MAN, they're skyrocketing, even compared to when I first became aware that they were expensive earlier this year! Maybe I should think again about selling them before the bubble bursts. How expensive do y'all think it'll get before prices fall/stagnate or they just stop moving?
 
So basically $250. Looks pretty awesome, but that's too much for me. I'll stick with Dolphin, and keep thinking about picking up an HD CRT to use with my component cables.
 
Near 200$ is too much for me. I'd possibly drop 200 bucks for a chipped ngc with the mod and a game boy player, but any more is just frankly out of my budget. Bummer.
 
Are there HDMI-equpiped CRTs out there? Maybe one of those 480p / 1080i Sony models?
I thought I saw someone once posted that such a thing does exist.

I really wish someone manufactured a modern crt with all inputs that natively displayed everything from 240p to 4k. I'd drop a few thousand on such a thing even in the 20" range.

I feel like this could be a really cool niche product especially for PC gamers but it's probably not a viable business.
 
Aspect ratio on sc2 screenshot looks wrong

I think it looks about right. A lot of cross-platform Gamecube games tended to be just a tad "skinny". The same games on Xbox tended to be more than a tad "fat" (stretched horizontally). Something about the defaults on the dev kits, maybe. I used to rent games and compare the versions, even still have some comparison shots somewhere.
 
Are there HDMI-equpiped CRTs out there? Maybe one of those 480p / 1080i Sony models?

Yes, I have one. It's a Samsung, it has a 32 inch widescreen and can display 480p, 576p, 720p and 1080i, through Component or HDMI. 240p and 480i are upscaled / deinterlaced. I'm moderately satisfied by it, mainly because geometry is a bitch to adjust.
 
Yes, I have one. It's a Samsung, it has a 32 inch widescreen and can display 480p, 576p, 720p and 1080i, through Component or HDMI. 240p and 480i are upscaled / deinterlaced. I'm moderately satisfied by it, mainly because geometry is a bitch to adjust.

480p and 720p are native? Cherish that.
 
Just got Mario Party 4 and 5 on Gamecube after more than a decade of wanting them. What's everyones opinions on the four Mario Party titles from the GC era? Which are the best in terms of mini-games and multiplayer factor?
 
Just got Mario Party 4 and 5 on Gamecube after more than a decade of wanting them. What's everyones opinions on the four Mario Party titles from the GC era? Which are the best in terms of mini-games and multiplayer factor?
I spent hours and hours playing MP4. It was my first year of uni and my friends and I were hooked. Really enjoyable minigames. There's one called Makin' Waves where the water effect was just too awesome.
 
What's svm?

On Sony TVs its referred to as " Clear Edge VM"

Here's a detailed explanation

SVM is one of the many tricks manufacturers use to get more light out of a picture tube, at the cost of real picture detail. It changes the speed or velocity of the beam as it is scanned from the left to the right side of the picture. In the process, it distorts real picture detail, causing dark areas of the picture on light backgrounds to be reproduced much larger than normal and light areas on dark backgrounds to be reproduced much smaller than normal. When the beam spends more time "writing" light areas, the phosphors receive more energy and produce more light output. The fact that this will contribute to phosphor blooming, as well as detail distortion seems to be lost on a number of manufacturers calling it a "feature". The presence or absence of SVM can be easily detected by displaying the needle pulse test pattern. In it the width of the white line, on the black background, and black line, on the white background, are the same. In a set with SVM, the width of the black line will be much larger than the white line. The test pattern can be found in many places in Video Essentials. In particular we would point you at VE T17 C4. If SVM is found on a set, look for an ability to shut it off. Several sets we've looked at provide this option in the mode of the set designed to accurately reproduce the signal source. In some other sets, it's easily defeated by a qualified service technician.

Basically we DONT want this for gaming.
 
Are there HDMI-equpiped CRTs out there? Maybe one of those 480p / 1080i Sony models?

These exist, I had one for a while thinking it would be the holy grail of CRTs. I ended up trashing it though because it had an unreasonable amount of input lag and image processing you couldn't turn off.
 
Yup, HD CRTs have input lag AND weigh a billion pounds. All the negatives.


The manual for mine stated it weighed 236lbs. Imagine my disappointment when I:

Hauled that down two flights of stairs to my truck on my own
Took two doors in my house off the hinges to fit the fucking thing, on my own
Hauled it from my truck down to my basement on my own
Hooked up my GameCube and was greeted with Melee in all its 1080i SVM, DRC input lag glory!! Also did this on my own lol.

I thought this can't be right so I decided to try out the game boy player with forced 240p. These trinitrons are known for having great scan lines. NO FUCKING SCANLINES. It up scales 240p content as well.

Tldr: don't get one
 
this is kinda random, but I figured this would be the thread where i'd most likely get an answer:

I'm interested in trying out the Super Monkey Ball gaems. I'm aware of Super Monkey Ball Deluxe, which is a Xbox/PS2 bundle of the two games with extra content, but I've heard the controller for those systems is not as well suited to the gameplay of Super Monkey Ball and that there is deadzone on the analog sticks, which makes the game considerably more difficult. Is there anyone who palyed both the GC version of SMB and SMB Deluxe that can opine on if SMB Deluxe's controls are actually that problematic?
 
this is kinda random, but I figured this would be the thread where i'd most likely get an answer:

I'm interested in trying out the Super Monkey Ball gaems. I'm aware of Super Monkey Ball Deluxe, which is a Xbox/PS2 bundle of the two games with extra content, but I've heard the controller for those systems is not as well suited to the gameplay of Super Monkey Ball and that there is deadzone on the analog sticks, which makes the game considerably more difficult. Is there anyone who palyed both the GC version of SMB and SMB Deluxe that can opine on if SMB Deluxe's controls are actually that problematic?
Get the GC games, they're better in all the important ways.

Deluxe has slowdown and longer load times on both platforms (worse on PS2 aparrently). And it was basically the game that proved GCN analogue sticks were better.
 
And it was basically the game that proved GCN analogue sticks were better.

Gee, I dunno. I feel the original (duke) Xbox controller has the best feeling and most precise analogue stricks from that generation. I would agree than the GC's analogue stick is more precise than the more common Xbox S controller, though.

... Did any outlet do an in-depth breakdown of which analog stick is most precise? lol
 
Gee, I dunno. I feel the original (duke) Xbox controller has the best feeling and most precise analogue stricks from that generation. I would agree than the GC's analogue stick is more precise than the more common Xbox S controller, though.

... Did any outlet do an in-depth breakdown of which analog stick is most precise? lol

I doubt it. There was no point when the GC clearly shit all over the competition lol.

In all serioseness I still like the Xbox and GameCube controller . I cannot stand the dreamcast controller and the ps2 analog sticks feel awful. Id say the dreamcast controller aged the worst out of the group.
 
One of the biggest hardware fumbles was SEGA going from the legendary Saturn controller to that that busted ass DC controller.

So it sounds like the HDMI mod for the Gamecube is good.

http://www.videogameperfection.com/2015/11/16/hdmi-lands-gamecube/

Tempted to cash in on your component cables?

I still don't understand why it bothers line doubling 480i rather than just having a feature to force 480p. If anybody buys this mod and uses it that way... lol, okay please just do yourself a favor and buy an SD media launcher. Upscale 480p, don't be a 480i savage.
 
I actually don't recall that many issues with the DC controller?

Well, other than the lousy D-Pad, I suppose, and not having six face buttons like the Saturn was a downer. But I recall the analog stick being a big step up from the Saturn's analog... sphere-with-a-concave-indentation-in-it.
 
I actually don't recall that many issues with the DC controller?

Well, other than the lousy D-Pad, I suppose, and not having six face buttons like the Saturn was a downer. But I recall the analog stick being a big step up from the Saturn's analog... sphere-with-a-concave-indentation-in-it.


The analog stick being hard plastic blows
Dpad is mush as your stated
The controller forces you to hold your arms together but hands straight. It's incredibly uncomfortable.
Cord is short and comes out the bottom for some reason.
Genesis 6 button and Saturn controller Set the bar so high before it.
 
I don't mind the DC controller for 3D games. It's good for Crazy taxi, Sonic Adventure, Dead or Alive etc.

But I play mostly 2D games on the DC, and it's a complete dog for fighters, crap hard and mushy dpad.

Only four face buttons isnt the end of the world (it's actually preferable for most games, fighters need six and when playing a fighter you hover over all buttons and hit them one at a time mostly. But for almost all others games, which often require holding one button while tapping another (eg Mario) six is too much and your fingers can get 'lost' in the wrong position. Especially on the Saturn layout where the three smaller buttons don't line up exactly with the three larger ones. This is clearly why Sega reduced it to four and almost every controller released since 1990 uses the SNES layout.

But the triggers aren't really serviceable face button replacements like they are on the SNES/PS controller.

I got two Saturn pad adapters for DC right at the start and never looked back.
 
Get the GC games, they're better in all the important ways.

Deluxe has slowdown and longer load times on both platforms (worse on PS2 aparrently). And it was basically the game that proved GCN analogue sticks were better.

It sucks that Deluxe never came out on the Gamecube, even though it only had a bit of new content (10 new levels, I think).

The Xbox version is graphically identical to the GCN games, and loads just as quickly as the Gamecube games did. But the analog control is not programmed well. It's inconsistent when you need fine control. On the easy levels, you probably won't notice a thing, but on the difficult ones, it really shows. I struggled some mid-tier levels, and I cleared all the Master levels on the GCN games many times. I don't think that's a controller issue, I really think it's a symptom of porting code that was designed for the GCN's super-precise sticks over to a different system without enough testing.

The PS2 version of Deluxe is a contender for worst port ever. Monkey Ball is hardly a graphically demanding game, but the PS2 version looks nothing like the original. All the texture effects like "shiny" or mirrored surfaces are gone, the lighting is flat and ugly, and the framerate is extremely low and inconsistent. To top things off, the load times are atrocious. On the other systems, they're almost non-existent.
 
Am I one of the few people that actually likes the Dreamcast controller?
I'm a fan of it, if only because I briefly grew up with it.

Also it looks like a really dorky devil's head when you look at it upside-down. (A little something I picked up from a British Nintendo magazine's letters-to-the-staff section in the lead-up to the Dreamcast's release, back when Nintendo and Sega weren't buddy-buddy.)
 
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