Fallout 4 PC Performance Thread

No improvements whatsoever on my end. Performance is unstable and no amount of tweaking can get you a locked 60fps it seems.

Running high/ultra on a 980/4770k. Game is very enjoyable and certainly fluid enough but I could do without those drops the 40s just panning the camera.
I have no faith in Bethesda to improve things, the game is a roaring success. This further reduces the incentive to do anything.

With that hardware you should be able to find a threshold in the settings that achieves a locked, or mostly locked 60fps.
 
With that hardware you should be able to find a threshold in the settings that achieves a locked, or mostly locked 60fps.

Well no issues indoors but outdoors location always drop a bit. Tried various things and I don't want to play at 30fps.

Honestly I'm not upset at the performance since I fully expected a Bethesda game not to be smoothed all the time.
I did not push shadow distance to ultra of course, because my framerate drops to 30s if I do so.

Not the best perf/visuals ratio I've seen.
 
That's the second time (on this thread at least) I've seen a derogatory statement on Fallout 4's specific TAA implementation. It (apparently "worthless and blurry") and the game's lighting system (apparently "washed out": a generic, ambiguous phrase to use when you don't know what you're talking about ;p) are highly unappreciated by the vocal majority. I would have killed to have this version of TAA, especially in recent games like MGSV (all those uncovered sub-pixels *shudders*).

In comparison, TXAA is a decent solution, but ridiculously expensive, mostly due to its MSAA (which almost covers nothing in modern game engines), and is even blurrier than Fallout 4's TAA. That and Fallout 4's TAA costs almost nothing. Then there's downsampling (great combined with TAA by the way), which is often impractical due its cost, and is only really effective at negating anti-aliasing at 8k and up in my opinion; 4k "densifies" the image and certain shaders/effects for sure, but it does little for some edges, and almost nothing for sub-pixel shimmering in motion.

I'd call this TAA black magic, but everyone else is yawning, or worse, complaining; I guess you have to be paying the right kind of attention to appreciate this kind of stuff. As for ghosting, try Alien Isolation's SMAA TX2. I have yet to notice any ghosting artifacts with this game's TAA, even with a controller's fixed camera speed (which is where it would show the most).

Anyway, I could rant about this and do in-depth comparisons with other AA methods in modern games for hours, but I won't. My two cents.

I have no idea how my observation turned into a derogatory, unappreciative statement that is somehow linked to TXAA (that I hate with passion) or Fallout 4's lighting. I simply wanted to see if I prefer FXAA or TAA with lumasharpen on ;I noticed that shimmering is present when you are not moving. When you do move, it looks like the image is getting softer and some objects have very subtle ghosting (it could be just blur).
 
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I admit I laughed.
 
Anyone else got an issue with GPU usage occasionally dropping to around 20-30%, and fps also dipping as a result? Lasts a few seconds when it happens, then back to normal.
 
I have no idea how my observation turned into a derogatory, unappreciative statement that is somehow linked to TXAA (that I hate with passion) or Fallout 4's lighting. I simply wanted to see if I prefer FXAA or TAA with lumasharpen on ;I noticed that shimmering is present when you are not moving. When you do move, it looks like the image is getting softer and some objects have very subtle ghosting (it could be just blur).

I should have clarified that I wasn't directly targeting you, but was using your post as a springboard to discuss the topic instead of just bringing it up out of the blue.

The "shimmering" you speak of when the scene is static is common of all TAA methods, as is the "very subtle ghosting" (yes, more like blur or frame blending) when the static scene begins to move. That's how it eliminates the sub-pixel shimmering in motion. Thankfully, while soft, again, this TAA is actually less blurry than TXAA, and has much more edge coverage in static scenes. That, and again, its performance impact of roughly 3-4 frames is tiny when compared to TXAA's.
 
I should have clarified that I wasn't directly targeting you, but was using your post as a springboard to discuss the topic instead of just bringing it up out of the blue.

The "shimmering" you speak of when the scene is static is common of all TAA methods, as is the "very subtle ghosting" (yes, more like blur or frame blending) when the static scene begins to move. That's how it eliminates the sub-pixel shimmering in motion.

Thenkfully, while soft, this TAA is actually less blurry than TXAA, and has much more edge coverage in static scenes. That, and again, its performance impact of roughly 3-4 frames is tiny when compared to TXAA's.

I liked TAA in UE4; it allowed you to control TAA's sharpness and number of samples via engine commands. I don't know whether Fallout 4 allows users to adjust its TAA. I am kinda still testing a lot things, and I switched FXAA on and uninstalled the night skybox overhaul because it had so many freaking stars and the subtly ghosting made it look worse. Speaking of the skybox, it is flickering for some reason even when I uninstalled the mods.
 
I liked TAA in UE4; it allowed you to control TAA's sharpness and number of samples via engine commands. I don't know whether Fallout 4 allows users to adjust its TAA. I am kinda still testing a lot things, and I switched FXAA on and uninstalled the night skybox overhaul because it had so many freaking stars and the subtly ghosting made it look worse. Speaking of the skybox, it is flickering for some reason even when I uninstalled the mods.

Yeah, can't advise you on that; I haven't done any modding on the game myself yet. I haven't noticed any flickering in the stars with the vanilla skybox, but I'm sure TAA appearance can vary depending on the display (refresh rate, framerate, input method, etc).
 
Agh. I've resorted to mostly medium settings, and I still have stuttering issues. I don't mind this FPS drop in places, but the stuttering that it brings just aggravates me.
 
Btw, I must say that the new AMD drivers improved the performance substantially. Parts where I was getting 35 fps increased to 44-50 (Shadow distance to medium, of course. Though still having drops to 30 in certain parts)

I hope the new patch improves the performance, because the game is a mess.
 
I'm at my wits end. I redownload the entire bloody game again cause I'm getting these crazy framerate fluctuations between 27-30 no matter what settings I choose...

It was running perfectly just 2 days ago.
 
If I had known how bad the game really was after I bought it then I would have asked for a refund much sooner! I was getting a pretty stable 60fps and was happy with it but 8 hours in and when I got to Diamond City it just tanked but by then Steam wouldn't allow a refund. I can't get a solid 40fps no matter what I do. 60fps with no drops is just not gonna happen. I'd take little drops to maybe 50-55fps but it goes as low as 20fps in some areas!

How in hell did Bethesda get away with this? Didn't get Batman get a lot of shit for poor performance? Do people just expect this from Bethesda so think it's acceptable?

This is my first time buying a Bethesda game at launch and on PC. Never again. My specs: i5-4590/16GB/R9 290 4GB (~12% OC). I'm finding it hard to play Fallout 4 after playing games like GTA V/The Witcher 3/Battlefront at 1080p 60fps.

Bethesda BADLY need to create a brand new engine and quit this bullshit.
 
If I had known how bad the game really was after I bought it then I would have asked for a refund much sooner! I was getting a pretty stable 60fps and was happy with it but 8 hours in and when I got to Diamond City it just tanked but by then Steam wouldn't allow a refund. I can't get a solid 40fps no matter what I do. 60fps with no drops is just not gonna happen. I'd take little drops to maybe 50-55fps but it goes as low as 20fps in some areas!

How in hell did Bethesda get away with this? Didn't get Batman get a lot of shit for poor performance? Do people just expect this from Bethesda so think it's acceptable?

This is my first time buying a Bethesda game at launch and on PC. Never again. My specs: i5-4590/16GB/R9 290 4GB (~12% OC). I'm finding it hard to play Fallout 4 after playing games like GTA V/The Witcher 3/Battlefront at 1080p 60fps.

Bethesda BADLY need to create a brand new engine and quit this bullshit.

On the latest AMD drivers? What quality settings are you using?

--

Batman got a bad rap because of how unbelievably poor the port job was, 30FPS, effects from the console versions that weren't included, huge HDD-related hitches, etc. Bethesda's games are a different kettle of fish in terms of scope and the amount of things being tracked, plus the PC version is clearly an upgrade over the console versions, which wasn't the case with Batman (in fact, PC Batman was inferior). While this isn't an excuse for continually releasing janky games, the history is there and sadly, most people expected FO4 to have issues. Ultimately with that track record, one could argue that you as the consumer took an informed risk and decided to purchase the game at launch in spite of what you knew.

Anecdotally, I can say that after fiddling with a few settings and lowering my expectations in a couple of key areas, I've hit a constant 60FPS in all but the most demanding places, where I drop to 55, on a 970/i5/8GB. I'm happy with that, but obviously we all hope some optimizations come in the form of patches.
 
holy shit fuck right off, bethesda

this is ridiculous. unacceptable

Is you memory running at 1600mhz? I found mine was running at 1333mhz giving me some massive frame dips in the city areas. Not it runs in the high 40s in the city.

I have a few more settings to medium though and I've adjusted the shadow render distance in the ini file.
 
Also, if you've increases FOV (at all, even five degrees), load up that area again and try "fov 80 80" (no quotes) in the console and see if that raises the FPS in that scene; this game does not like FOV tweaks.

Starting to seem like the game doesn't like any tweaks, other than those that lower settings. =/
 
Having an issue when outdoors where the game will literally stop dead for a second, and a bunch of far off detail such as trees will load in. Happens every 10-15 seconds or so.

Thoughts?
 
I'm only 4 hours into the game but I haven't seen it go below 60 fps once at 1920x1080 resolution with a gtx 970 and an i7920@4ghz with every setting maxed. Judging by this thread, either I'm an outlier or I have to get to get to more demanding areas of the game.
 
Damn, finally exploring the areas surrounding Diamond City and performance is cratering from the mostly locked 60 it was at in the earlier areas. Drops to the mid-30's when looking certain directions. GTX970, 16GB RAM, and 3570k OC'd to 4.2. Ultra preset with god rays at medium.

I guess when their game defaulted my system to ultra it meant at 30fps?

I'm only 4 hours into the game but I haven't seen it go below 60 fps once at 1920x1080 resolution with a gtx 970 and an i7920@4ghz with every setting maxed. Judging by this thread, either I'm an outlier or I have to get to get to more demanding areas of the game.

You haven't gotten to Diamond City is what it means.
 
Damn, finally exploring the areas surrounding Diamond City and performance is cratering from the mostly locked 60 it was at in the earlier areas. Drops to the mid-30's when looking certain directions. GTX970, 16GB RAM, and 3570k OC'd to 4.2. Ultra preset with god rays at medium.

I guess when their game defaulted my system to ultra it meant at 30fps?



You haven't gotten to Diamond City is what it means.

That's correct. Not looking forward to it now! haha.
 
This is one of the few games where I'm having so much fun the bugs and performance issues don't bother me much (unless it affects gameplay).

With that said, I finally got around to checking my performance. I've got:

i5 3570k @ 4.6ghz
980ti sli (using Arkham City bits) @ 1450mhz / 2000 memory
16gb 2133mhz ram
250gb ssd
Win10 64

I play at 1440p and all settings maxed, fov at 90. Performance is generally fine. Using rtss to cap my fps to 60 smooths out that 60fps stutter. Sadly, I was using ipresentinterval=0 (as I've done in almost every beth game w/o problem) previously, so now vats is busted unless I enter a line in the console every time I start the game.

Utilization on both cards and processor never exceeds 60%, but usually they're sitting around 30-40%. They're running cool, as you would imagine. 50* or lower for the CPU and 60* or lower for the cards.

When in the cities my fps drops as low as 40 when looking in certain directions, but hardware utilization doesn't increase much when it happens.

Anyways, game is a bit bonkers right now, as we all know. Just wanted to share my experience.

Edit: Damn auto correct
 
FOV's at 90 currently and runs fine.

In unaffected areas, raising the FOV to something like 90 isn't going to do much, but in the problem areas people are constantly reporting drops/bottlenecks, raising your FOV is going to lower your GPU usage, which will drops the frames even more (often drastically).

For instance, get to the top of Corvega, point your camera in the direction with the lowest FPS you can find, and then input "fov 80 80" in the console (that's the default; you can use any custom number as well, no quotes) and watch your frames. You should be able to tell then.
 
I have the god rays off completely because my setup needs all the help it can get so I'm not sure.

I'm about 8hrs in. I was in super duper mart and my fps dropped in the twenties. The converga plant and diamond city I have hit 1 fps. Very unstable in cities. I have a phenomenal 1090t. It hits 100% and the frame rate tanks. I have fps unlocked in the game and RSS capping the fps to 30.

So I guess I'm not the only having huge drops in cities with a 6950? I drop to as low as 15-20 fps in some interior areas and in some of the huge city areas every time I turn a corner or look the wrong way there's a chance that the game hits 1-2 fps for around 10 seconds at a time. It's a real bummer.

The only reason I was considering not upgrading my gpu is because I assumed something else in my computer may be causing that issue. If other people are having similar problems though I'm just going to try finding a good price on a 960 or 380 on black friday and hope that fixes my problems.
 
Btw, I must say that the new AMD drivers improved the performance substantially. Parts where I was getting 35 fps increased to 44-50 (Shadow distance to medium, of course. Though still having drops to 30 in certain parts)

I hope the new patch improves the performance, because the game is a mess.
I'm having about the same results, but the performance is still trash.

And I'm getting random display driver crashes
 
2500K at 4.0, 970, 16GB RAM, running on Ultra aside from shadows at High. Adaptive vsync via nVidia.

Hmm, you might want to try with a new set of .inis. Backup your .inis and remove all .inis and then verify your game cache via Steam, and try doing the same area again.

You could also try without Reshade or any mods if you use that, and see if it makes any difference.
 
I am getting a graphics card driver crash message after the game freezes and CTDs; it crashes again whenever I start the game via the launcher. The game will only start if I restart my PC; removing the OC still produces the driver crash when I go past the launcher screen.

It started to happen today for no obvious reason. The animation stuck glitch only happens to one terminal in concord and on the first power armor frame that you recieve.
 
Disabled Vsync in the .ini files and enabled it manually with Nvidia Control Panel. It doesn't work though, my fps isnt locked at 60 fps. What gives?

Edit: Tried it at On and adaptive.

Edit: Welp, I forgot to turn on Fullscreen Mode
 
So I've got this basic setup:

Giga 970 G1
4690K
16gb RAM at 2133 MHz

Running off of a SSD. Haven't OC'd anything apart from ram, which was set at 1866 at first and gave me at least 5 fps more in the intensive areas when bumped to 2133. Un-fucking-real. So indeed, if you can OC your ram, do it.

I've managed to get it running pretty well all in all, without really sacrificing much. Everything is set to Ultra presets, apart from godrays at low and shadow distance at high. In Diamond City it tends to hover between 55-60. Worst drops I've gotten are in Corvega, where the lowest consistent frame rate was 45 during a firefight and when looking at certain spots in the environment. It also briefly dipped into 37 when someone threw a grenade on top of a car next to me. Now and then in the wasteland it'll drop to 58, but largely it holds 60.
 
Game runs so much better with yesterday's Nvidia drivers. So much smoother, fps stays at 60 most of the time now

What.

I'll try with the 359 drivers but not expecting much, the previous driver was already optimized for the game.

Not that the game runs like dog or anything along those lines, it hovers between 40-60 in cities and areas with a lot of shadow casters, indoor locations stick very closely to 60.

I'll record a slice of gameplay with Fraps and post the graph.
 
Help.... :(

I'm at my wits end. I redownload the entire bloody game again cause I'm getting these crazy framerate fluctuations between 27-30 no matter what settings I choose...

Did a complete driver cleanup and installed the drivers again. Set the game to lowest possible settings and resolution, still get the same framerate.

It was running perfectly just 2 days ago.
 
Right. Game runs great on my 970, 1080p, every thing at ultra (well not God rays, they're on high) and FRAPS says consistent 60 fps (mind you this is with an i5 4460).

Haven't reached any cities yet so can't comment on that.

What I can comment on is wtf is up with all the crashes man.

My game crashes every 20 minutes I swear. And it's like a bad crash where the screen goes black and alt tab or alt f4 does nothing.

Oh and what's up with the loading times?

I'm on a similar setup (970, 1080p) and I get 60fps in the wasteland but once you get to boston, that's where the dips started. Shadow distance seemed to have the most impact.
 
GTX 980 Gaming 4G
I7 4770K @3.5ghz
16gb of RAM (1600mhz)
359.00 WHQL drivers

Location : Sanctuary hills, exploring a bit outside.
Settings : maxed save for shadow distance (high) and god rays (high)

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Not too bad I have to say. But the latest driver did not have any impact.
 
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